mirror of
https://github.com/mpv-player/mpv
synced 2024-10-30 04:46:41 +01:00
d4bdd0473d
Tis drops the silly lib prefixes, and attempts to organize the tree in a more logical way. Make the top-level directory less cluttered as well. Renames the following directories: libaf -> audio/filter libao2 -> audio/out libvo -> video/out libmpdemux -> demux Split libmpcodecs: vf* -> video/filter vd*, dec_video.* -> video/decode mp_image*, img_format*, ... -> video/ ad*, dec_audio.* -> audio/decode libaf/format.* is moved to audio/ - this is similar to how mp_image.* is located in video/. Move most top-level .c/.h files to core. (talloc.c/.h is left on top- level, because it's external.) Park some of the more annoying files in compat/. Some of these are relicts from the time mplayer used ffmpeg internals. sub/ is not split, because it's too much of a mess (subtitle code is mixed with OSD display and rendering). Maybe the organization of core is not ideal: it mixes playback core (like mplayer.c) and utility helpers (like bstr.c/h). Should the need arise, the playback core will be moved somewhere else, while core contains all helper and common code.
143 lines
4.0 KiB
C
143 lines
4.0 KiB
C
#if 0
|
|
//
|
|
// Generated by Microsoft (R) HLSL Shader Compiler 9.27.952.3022
|
|
//
|
|
// fxc /Tps_2_0 /Fhz:\tmp\mplayer\libvo\d3d_shader_yuv.h
|
|
// z:\tmp\mplayer\libvo\d3d_shader_yuv.hlsl /Vnd3d_shader_yuv
|
|
//
|
|
//
|
|
// Parameters:
|
|
//
|
|
// float4x4 colormatrix;
|
|
// sampler2D tex0;
|
|
// sampler2D tex1;
|
|
// sampler2D tex2;
|
|
//
|
|
//
|
|
// Registers:
|
|
//
|
|
// Name Reg Size
|
|
// ------------ ----- ----
|
|
// colormatrix c0 4
|
|
// tex0 s0 1
|
|
// tex1 s1 1
|
|
// tex2 s2 1
|
|
//
|
|
|
|
ps_2_0
|
|
def c4, 1, 0, 0, 0
|
|
dcl t0.xy
|
|
dcl t1.xy
|
|
dcl t2.xy
|
|
dcl_2d s0
|
|
dcl_2d s1
|
|
dcl_2d s2
|
|
texld r0, t0, s0
|
|
texld r1, t1, s1
|
|
texld r2, t2, s2
|
|
mov r0.y, r1.x
|
|
mov r0.z, r2.x
|
|
mov r0.w, c4.x
|
|
dp4 r1.x, r0, c0
|
|
dp4 r1.y, r0, c1
|
|
dp4 r1.z, r0, c2
|
|
dp4 r1.w, r0, c3
|
|
mov oC0, r1
|
|
|
|
// approximately 11 instruction slots used (3 texture, 8 arithmetic)
|
|
#endif
|
|
|
|
const BYTE d3d_shader_yuv[] =
|
|
{
|
|
0, 2, 255, 255, 254, 255,
|
|
67, 0, 67, 84, 65, 66,
|
|
28, 0, 0, 0, 215, 0,
|
|
0, 0, 0, 2, 255, 255,
|
|
4, 0, 0, 0, 28, 0,
|
|
0, 0, 0, 1, 0, 0,
|
|
208, 0, 0, 0, 108, 0,
|
|
0, 0, 2, 0, 0, 0,
|
|
4, 0, 2, 0, 120, 0,
|
|
0, 0, 0, 0, 0, 0,
|
|
136, 0, 0, 0, 3, 0,
|
|
0, 0, 1, 0, 2, 0,
|
|
144, 0, 0, 0, 0, 0,
|
|
0, 0, 160, 0, 0, 0,
|
|
3, 0, 1, 0, 1, 0,
|
|
6, 0, 168, 0, 0, 0,
|
|
0, 0, 0, 0, 184, 0,
|
|
0, 0, 3, 0, 2, 0,
|
|
1, 0, 10, 0, 192, 0,
|
|
0, 0, 0, 0, 0, 0,
|
|
99, 111, 108, 111, 114, 109,
|
|
97, 116, 114, 105, 120, 0,
|
|
3, 0, 3, 0, 4, 0,
|
|
4, 0, 1, 0, 0, 0,
|
|
0, 0, 0, 0, 116, 101,
|
|
120, 48, 0, 171, 171, 171,
|
|
4, 0, 12, 0, 1, 0,
|
|
1, 0, 1, 0, 0, 0,
|
|
0, 0, 0, 0, 116, 101,
|
|
120, 49, 0, 171, 171, 171,
|
|
4, 0, 12, 0, 1, 0,
|
|
1, 0, 1, 0, 0, 0,
|
|
0, 0, 0, 0, 116, 101,
|
|
120, 50, 0, 171, 171, 171,
|
|
4, 0, 12, 0, 1, 0,
|
|
1, 0, 1, 0, 0, 0,
|
|
0, 0, 0, 0, 112, 115,
|
|
95, 50, 95, 48, 0, 77,
|
|
105, 99, 114, 111, 115, 111,
|
|
102, 116, 32, 40, 82, 41,
|
|
32, 72, 76, 83, 76, 32,
|
|
83, 104, 97, 100, 101, 114,
|
|
32, 67, 111, 109, 112, 105,
|
|
108, 101, 114, 32, 57, 46,
|
|
50, 55, 46, 57, 53, 50,
|
|
46, 51, 48, 50, 50, 0,
|
|
81, 0, 0, 5, 4, 0,
|
|
15, 160, 0, 0, 128, 63,
|
|
0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0,
|
|
31, 0, 0, 2, 0, 0,
|
|
0, 128, 0, 0, 3, 176,
|
|
31, 0, 0, 2, 0, 0,
|
|
0, 128, 1, 0, 3, 176,
|
|
31, 0, 0, 2, 0, 0,
|
|
0, 128, 2, 0, 3, 176,
|
|
31, 0, 0, 2, 0, 0,
|
|
0, 144, 0, 8, 15, 160,
|
|
31, 0, 0, 2, 0, 0,
|
|
0, 144, 1, 8, 15, 160,
|
|
31, 0, 0, 2, 0, 0,
|
|
0, 144, 2, 8, 15, 160,
|
|
66, 0, 0, 3, 0, 0,
|
|
15, 128, 0, 0, 228, 176,
|
|
0, 8, 228, 160, 66, 0,
|
|
0, 3, 1, 0, 15, 128,
|
|
1, 0, 228, 176, 1, 8,
|
|
228, 160, 66, 0, 0, 3,
|
|
2, 0, 15, 128, 2, 0,
|
|
228, 176, 2, 8, 228, 160,
|
|
1, 0, 0, 2, 0, 0,
|
|
2, 128, 1, 0, 0, 128,
|
|
1, 0, 0, 2, 0, 0,
|
|
4, 128, 2, 0, 0, 128,
|
|
1, 0, 0, 2, 0, 0,
|
|
8, 128, 4, 0, 0, 160,
|
|
9, 0, 0, 3, 1, 0,
|
|
1, 128, 0, 0, 228, 128,
|
|
0, 0, 228, 160, 9, 0,
|
|
0, 3, 1, 0, 2, 128,
|
|
0, 0, 228, 128, 1, 0,
|
|
228, 160, 9, 0, 0, 3,
|
|
1, 0, 4, 128, 0, 0,
|
|
228, 128, 2, 0, 228, 160,
|
|
9, 0, 0, 3, 1, 0,
|
|
8, 128, 0, 0, 228, 128,
|
|
3, 0, 228, 160, 1, 0,
|
|
0, 2, 0, 8, 15, 128,
|
|
1, 0, 228, 128, 255, 255,
|
|
0, 0
|
|
};
|