mirror of
https://github.com/mpv-player/mpv
synced 2024-11-14 22:48:35 +01:00
6b22b21651
For the sake of vaapi interop, we want to use EGL, but on the other hand, but because driver developers are full of shit, vdpau interop will not work on EGL (even if the driver supports EGL). The latter happens with both nvidia and AMD Mesa drivers. Additionally, EGL vaapi interop support can apparently only detected at runtime by actually using it. While hwdec_vaegl.c already does this, it would require initializing libva on _every_ system, which will cause libav to print an unpreventable bullshit message to the terminal. Try to counter these huge loads of bullshit by adding more fucking bullshit.
333 lines
10 KiB
C
333 lines
10 KiB
C
/*
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* This file is part of mpv.
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*
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* mpv is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* mpv is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with mpv. If not, see <http://www.gnu.org/licenses/>.
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*
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* You can alternatively redistribute this file and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*/
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#include <X11/Xlib.h>
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#include <GL/glx.h>
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#define MP_GET_GLX_WORKAROUNDS
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#include "header_fixes.h"
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#include "video/out/x11_common.h"
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#include "common.h"
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struct glx_context {
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XVisualInfo *vinfo;
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GLXContext context;
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GLXFBConfig fbc;
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};
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static void glx_uninit(MPGLContext *ctx)
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{
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struct glx_context *glx_ctx = ctx->priv;
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if (glx_ctx->vinfo)
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XFree(glx_ctx->vinfo);
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if (glx_ctx->context) {
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Display *display = ctx->vo->x11->display;
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glXMakeCurrent(display, None, NULL);
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glXDestroyContext(display, glx_ctx->context);
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}
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vo_x11_uninit(ctx->vo);
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}
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static bool create_context_x11_old(struct MPGLContext *ctx)
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{
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struct glx_context *glx_ctx = ctx->priv;
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Display *display = ctx->vo->x11->display;
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struct vo *vo = ctx->vo;
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GL *gl = ctx->gl;
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if (glx_ctx->context)
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return true;
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if (!glx_ctx->vinfo) {
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MP_FATAL(vo, "Can't create a legacy GLX context without X visual\n");
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return false;
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}
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GLXContext new_context = glXCreateContext(display, glx_ctx->vinfo, NULL,
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True);
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if (!new_context) {
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MP_FATAL(vo, "Could not create GLX context!\n");
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return false;
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}
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if (!glXMakeCurrent(display, ctx->vo->x11->window, new_context)) {
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MP_FATAL(vo, "Could not set GLX context!\n");
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glXDestroyContext(display, new_context);
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return false;
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}
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const char *glxstr = glXQueryExtensionsString(display, ctx->vo->x11->screen);
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mpgl_load_functions(gl, (void *)glXGetProcAddressARB, glxstr, vo->log);
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glx_ctx->context = new_context;
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return true;
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}
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typedef GLXContext (*glXCreateContextAttribsARBProc)
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(Display*, GLXFBConfig, GLXContext, Bool, const int*);
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static bool create_context_x11_gl3(struct MPGLContext *ctx, int vo_flags,
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int gl_version, bool es)
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{
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struct glx_context *glx_ctx = ctx->priv;
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struct vo *vo = ctx->vo;
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if (glx_ctx->context)
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return true;
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glXCreateContextAttribsARBProc glXCreateContextAttribsARB =
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(glXCreateContextAttribsARBProc)
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glXGetProcAddressARB((const GLubyte *)"glXCreateContextAttribsARB");
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const char *glxstr =
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glXQueryExtensionsString(vo->x11->display, vo->x11->screen);
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bool have_ctx_ext = glxstr && !!strstr(glxstr, "GLX_ARB_create_context");
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if (!(have_ctx_ext && glXCreateContextAttribsARB)) {
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return false;
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}
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int ctx_flags = vo_flags & VOFLAG_GL_DEBUG ? GLX_CONTEXT_DEBUG_BIT_ARB : 0;
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int profile_mask = GLX_CONTEXT_CORE_PROFILE_BIT_ARB;
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if (es) {
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profile_mask = GLX_CONTEXT_ES2_PROFILE_BIT_EXT;
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if (!(glxstr && strstr(glxstr, "GLX_EXT_create_context_es2_profile")))
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return false;
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}
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int context_attribs[] = {
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GLX_CONTEXT_MAJOR_VERSION_ARB, MPGL_VER_GET_MAJOR(gl_version),
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GLX_CONTEXT_MINOR_VERSION_ARB, MPGL_VER_GET_MINOR(gl_version),
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GLX_CONTEXT_PROFILE_MASK_ARB, profile_mask,
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GLX_CONTEXT_FLAGS_ARB, ctx_flags,
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None
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};
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vo_x11_silence_xlib(1);
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GLXContext context = glXCreateContextAttribsARB(vo->x11->display,
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glx_ctx->fbc, 0, True,
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context_attribs);
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vo_x11_silence_xlib(-1);
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if (!context) {
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MP_VERBOSE(vo, "Could not create GL3 context. Retrying with legacy context.\n");
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return false;
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}
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// set context
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if (!glXMakeCurrent(vo->x11->display, vo->x11->window, context)) {
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MP_FATAL(vo, "Could not set GLX context!\n");
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glXDestroyContext(vo->x11->display, context);
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return false;
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}
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glx_ctx->context = context;
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mpgl_load_functions(ctx->gl, (void *)glXGetProcAddressARB, glxstr, vo->log);
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return true;
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}
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// The GL3/FBC initialization code roughly follows/copies from:
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// http://www.opengl.org/wiki/Tutorial:_OpenGL_3.0_Context_Creation_(GLX)
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// but also uses some of the old code.
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static GLXFBConfig select_fb_config(struct vo *vo, const int *attribs, int flags)
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{
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int fbcount;
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GLXFBConfig *fbc = glXChooseFBConfig(vo->x11->display, vo->x11->screen,
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attribs, &fbcount);
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if (!fbc)
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return NULL;
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// The list in fbc is sorted (so that the first element is the best).
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GLXFBConfig fbconfig = fbcount > 0 ? fbc[0] : NULL;
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if (flags & VOFLAG_ALPHA) {
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for (int n = 0; n < fbcount; n++) {
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XVisualInfo *v = glXGetVisualFromFBConfig(vo->x11->display, fbc[n]);
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if (!v)
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continue;
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// This is a heuristic at best. Note that normal 8 bit Visuals use
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// a depth of 24, even if the pixels are padded to 32 bit. If the
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// depth is higher than 24, the remaining bits must be alpha.
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// Note: vinfo->bits_per_rgb appears to be useless (is always 8).
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unsigned long mask = v->depth == 32 ?
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(unsigned long)-1 : (1 << (unsigned long)v->depth) - 1;
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if (mask & ~(v->red_mask | v->green_mask | v->blue_mask)) {
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fbconfig = fbc[n];
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break;
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}
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}
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}
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XFree(fbc);
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return fbconfig;
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}
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static void set_glx_attrib(int *attribs, int name, int value)
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{
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for (int n = 0; attribs[n * 2 + 0] != None; n++) {
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if (attribs[n * 2 + 0] == name) {
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attribs[n * 2 + 1] = value;
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break;
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}
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}
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}
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static int glx_init(struct MPGLContext *ctx, int flags)
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{
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struct vo *vo = ctx->vo;
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struct glx_context *glx_ctx = ctx->priv;
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if (!vo_x11_init(ctx->vo))
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goto uninit;
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int glx_major, glx_minor;
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if (!glXQueryVersion(vo->x11->display, &glx_major, &glx_minor)) {
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MP_ERR(vo, "GLX not found.\n");
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goto uninit;
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}
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// FBConfigs were added in GLX version 1.3.
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if (MPGL_VER(glx_major, glx_minor) < MPGL_VER(1, 3)) {
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MP_ERR(vo, "GLX version older than 1.3.\n");
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goto uninit;
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}
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int glx_attribs[] = {
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GLX_X_RENDERABLE, True,
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GLX_X_VISUAL_TYPE, GLX_TRUE_COLOR,
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GLX_RED_SIZE, 1,
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GLX_GREEN_SIZE, 1,
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GLX_BLUE_SIZE, 1,
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GLX_ALPHA_SIZE, 0,
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GLX_DOUBLEBUFFER, True,
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None
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};
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GLXFBConfig fbc = NULL;
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if (flags & VOFLAG_ALPHA) {
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set_glx_attrib(glx_attribs, GLX_ALPHA_SIZE, 1);
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fbc = select_fb_config(vo, glx_attribs, flags);
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if (!fbc) {
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set_glx_attrib(glx_attribs, GLX_ALPHA_SIZE, 0);
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flags &= ~VOFLAG_ALPHA;
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}
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}
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if (!fbc)
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fbc = select_fb_config(vo, glx_attribs, flags);
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if (!fbc) {
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MP_ERR(vo, "no GLX support present\n");
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goto uninit;
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}
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MP_VERBOSE(vo, "GLX chose FB config with ID 0x%x\n", (int)(intptr_t)fbc);
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glx_ctx->fbc = fbc;
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glx_ctx->vinfo = glXGetVisualFromFBConfig(vo->x11->display, fbc);
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if (glx_ctx->vinfo) {
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MP_VERBOSE(vo, "GLX chose visual with ID 0x%x\n",
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(int)glx_ctx->vinfo->visualid);
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} else {
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MP_WARN(vo, "Selected GLX FB config has no associated X visual\n");
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}
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glXGetFBConfigAttrib(vo->x11->display, fbc, GLX_RED_SIZE, &ctx->depth_r);
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glXGetFBConfigAttrib(vo->x11->display, fbc, GLX_GREEN_SIZE, &ctx->depth_g);
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glXGetFBConfigAttrib(vo->x11->display, fbc, GLX_BLUE_SIZE, &ctx->depth_b);
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if (!vo_x11_create_vo_window(vo, glx_ctx->vinfo, "gl"))
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goto uninit;
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bool success = false;
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if (!(flags & VOFLAG_GLES)) {
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success = create_context_x11_gl3(ctx, flags, 300, false);
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if (!success)
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success = create_context_x11_old(ctx);
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}
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if (!success) // try ES
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success = create_context_x11_gl3(ctx, flags, 200, true);
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if (success && !glXIsDirect(vo->x11->display, glx_ctx->context))
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ctx->gl->mpgl_caps |= MPGL_CAP_SW;
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if (!success)
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goto uninit;
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return 0;
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uninit:
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glx_uninit(ctx);
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return -1;
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}
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static int glx_init_probe(struct MPGLContext *ctx, int flags)
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{
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int r = glx_init(ctx, flags);
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if (r >= 0) {
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if (!(ctx->gl->mpgl_caps & MPGL_CAP_VDPAU)) {
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MP_VERBOSE(ctx->vo, "No vdpau support found - probing more things.\n");
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glx_uninit(ctx);
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r = -1;
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}
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}
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return r;
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}
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static int glx_reconfig(struct MPGLContext *ctx)
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{
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vo_x11_config_vo_window(ctx->vo);
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return 0;
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}
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static int glx_control(struct MPGLContext *ctx, int *events, int request,
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void *arg)
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{
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return vo_x11_control(ctx->vo, events, request, arg);
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}
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static void glx_swap_buffers(struct MPGLContext *ctx)
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{
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glXSwapBuffers(ctx->vo->x11->display, ctx->vo->x11->window);
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}
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const struct mpgl_driver mpgl_driver_x11 = {
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.name = "x11",
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.priv_size = sizeof(struct glx_context),
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.init = glx_init,
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.reconfig = glx_reconfig,
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.swap_buffers = glx_swap_buffers,
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.control = glx_control,
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.uninit = glx_uninit,
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};
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const struct mpgl_driver mpgl_driver_x11_probe = {
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.name = "x11",
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.priv_size = sizeof(struct glx_context),
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.init = glx_init_probe,
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.reconfig = glx_reconfig,
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.swap_buffers = glx_swap_buffers,
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.control = glx_control,
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.uninit = glx_uninit,
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};
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