mirror of
https://github.com/mpv-player/mpv
synced 2024-11-14 22:48:35 +01:00
a743fef837
Fixes display-sync (though if you change virtual desktops you'll need to seek to re-enable display-sync) partially under wayland. As an advantage, rendering is completely disabled if you change desktops or alt+tab so you lose no performance if you leave mpv running elsewhere as long as it isn't visible. This could also be ported to other VOs which supports it.
466 lines
16 KiB
C
466 lines
16 KiB
C
/*
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* Copyright (C) Aaron Holtzman - Aug 1999
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*
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* Strongly modified, most parts rewritten: A'rpi/ESP-team - 2000-2001
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* (C) MPlayer developers
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*
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* This file is part of mpv.
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*
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* mpv is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* mpv is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef MPLAYER_VIDEO_OUT_H
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#define MPLAYER_VIDEO_OUT_H
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#include <inttypes.h>
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#include <stdbool.h>
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#include "video/img_format.h"
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#include "common/common.h"
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#include "options/options.h"
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enum {
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// VO needs to redraw
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VO_EVENT_EXPOSE = 1 << 0,
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// VO needs to update state to a new window size
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VO_EVENT_RESIZE = 1 << 1,
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// The ICC profile needs to be reloaded
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VO_EVENT_ICC_PROFILE_CHANGED = 1 << 2,
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// Some other window state changed (position, window state, fps)
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VO_EVENT_WIN_STATE = 1 << 3,
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// The ambient light conditions changed and need to be reloaded
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VO_EVENT_AMBIENT_LIGHTING_CHANGED = 1 << 4,
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// Special mechanism for making resizing with Cocoa react faster
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VO_EVENT_LIVE_RESIZING = 1 << 5,
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// Window fullscreen state changed via external influence.
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VO_EVENT_FULLSCREEN_STATE = 1 << 6,
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// Set of events the player core may be interested in.
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VO_EVENTS_USER = VO_EVENT_RESIZE | VO_EVENT_WIN_STATE |
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VO_EVENT_FULLSCREEN_STATE,
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};
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enum mp_voctrl {
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/* signal a device reset seek */
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VOCTRL_RESET = 1,
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/* Handle input and redraw events, called by vo_check_events() */
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VOCTRL_CHECK_EVENTS,
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/* signal a device pause */
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VOCTRL_PAUSE,
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/* start/resume playback */
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VOCTRL_RESUME,
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VOCTRL_SET_PANSCAN,
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VOCTRL_SET_EQUALIZER, // struct voctrl_set_equalizer_args*
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VOCTRL_GET_EQUALIZER, // struct voctrl_get_equalizer_args*
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/* private to vo_opengl */
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VOCTRL_LOAD_HWDEC_API,
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// Redraw the image previously passed to draw_image() (basically, repeat
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// the previous draw_image call). If this is handled, the OSD should also
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// be updated and redrawn. Optional; emulated if not available.
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VOCTRL_REDRAW_FRAME,
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VOCTRL_FULLSCREEN,
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VOCTRL_ONTOP,
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VOCTRL_BORDER,
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VOCTRL_ALL_WORKSPACES,
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VOCTRL_GET_FULLSCREEN,
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VOCTRL_UPDATE_WINDOW_TITLE, // char*
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VOCTRL_UPDATE_PLAYBACK_STATE, // struct voctrl_playback_state*
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VOCTRL_PERFORMANCE_DATA, // struct voctrl_performance_data*
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VOCTRL_SET_CURSOR_VISIBILITY, // bool*
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VOCTRL_KILL_SCREENSAVER,
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VOCTRL_RESTORE_SCREENSAVER,
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// Return or set window size (not-fullscreen mode only - if fullscreened,
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// these must access the not-fullscreened window size only).
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VOCTRL_GET_UNFS_WINDOW_SIZE, // int[2] (w/h)
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VOCTRL_SET_UNFS_WINDOW_SIZE, // int[2] (w/h)
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VOCTRL_GET_WIN_STATE, // int* (VO_WIN_STATE_* flags)
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// char *** (NULL terminated array compatible with CONF_TYPE_STRING_LIST)
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// names for displays the window is on
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VOCTRL_GET_DISPLAY_NAMES,
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// Retrieve window contents. (Normal screenshots use vo_get_current_frame().)
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VOCTRL_SCREENSHOT_WIN, // struct mp_image**
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VOCTRL_UPDATE_RENDER_OPTS,
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VOCTRL_GET_ICC_PROFILE, // bstr*
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VOCTRL_GET_AMBIENT_LUX, // int*
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VOCTRL_GET_DISPLAY_FPS, // double*
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VOCTRL_GET_PREF_DEINT, // int*
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};
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// VOCTRL_SET_EQUALIZER
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struct voctrl_set_equalizer_args {
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const char *name;
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int value;
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};
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// VOCTRL_GET_EQUALIZER
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struct voctrl_get_equalizer_args {
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const char *name;
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int *valueptr;
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};
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// VOCTRL_GET_WIN_STATE
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#define VO_WIN_STATE_MINIMIZED 1
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#define VO_TRUE true
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#define VO_FALSE false
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#define VO_ERROR -1
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#define VO_NOTAVAIL -2
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#define VO_NOTIMPL -3
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// VOCTRL_UPDATE_PLAYBACK_STATE
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struct voctrl_playback_state {
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bool taskbar_progress;
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bool playing;
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bool paused;
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int percent_pos;
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};
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// VOCTRL_PERFORMANCE_DATA
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#define VO_PERF_SAMPLE_COUNT 256
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struct mp_pass_perf {
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// times are all in nanoseconds
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uint64_t last, avg, peak;
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uint64_t samples[VO_PERF_SAMPLE_COUNT];
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uint64_t count;
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};
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#define VO_PASS_PERF_MAX 64
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struct mp_frame_perf {
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int count;
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struct mp_pass_perf perf[VO_PASS_PERF_MAX];
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// The owner of this struct does not have ownership over the names, and
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// they may change at any time - so this struct should not be stored
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// anywhere or the results reused
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char *desc[VO_PASS_PERF_MAX];
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};
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struct voctrl_performance_data {
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struct mp_frame_perf fresh, redraw;
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};
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enum {
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// VO does handle mp_image_params.rotate in 90 degree steps
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VO_CAP_ROTATE90 = 1 << 0,
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// VO does framedrop itself (vo_vdpau). Untimed/encoding VOs never drop.
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VO_CAP_FRAMEDROP = 1 << 1,
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// VO does not support redraws (vo_mediacodec_embed).
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VO_CAP_NOREDRAW = 1 << 2,
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};
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#define VO_MAX_REQ_FRAMES 10
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struct vo;
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struct osd_state;
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struct mp_image;
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struct mp_image_params;
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struct vo_extra {
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struct input_ctx *input_ctx;
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struct osd_state *osd;
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struct encode_lavc_context *encode_lavc_ctx;
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struct mpv_opengl_cb_context *opengl_cb_context;
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void (*wakeup_cb)(void *ctx);
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void *wakeup_ctx;
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};
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struct vo_frame {
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// If > 0, realtime when frame should be shown, in mp_time_us() units.
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// If 0, present immediately.
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int64_t pts;
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// Approximate frame duration, in us.
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int duration;
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// Realtime of estimated distance between 2 vsync events.
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double vsync_interval;
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// "ideal" display time within the vsync
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double vsync_offset;
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// "ideal" frame duration (can be different from num_vsyncs*vsync_interval
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// up to a vsync) - valid for the entire frame, i.e. not changed for repeats
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double ideal_frame_duration;
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// how often the frame will be repeated (does not include OSD redraws)
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int num_vsyncs;
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// Set if the current frame is repeated from the previous. It's guaranteed
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// that the current is the same as the previous one, even if the image
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// pointer is different.
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// The repeat flag is set if exactly the same frame should be rendered
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// again (and the OSD does not need to be redrawn).
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// A repeat frame can be redrawn, in which case repeat==redraw==true, and
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// OSD should be updated.
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bool redraw, repeat;
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// The frame is not in movement - e.g. redrawing while paused.
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bool still;
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// Frames are output as fast as possible, with implied vsync blocking.
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bool display_synced;
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// The current frame to be drawn.
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// Warning: When OSD should be redrawn in --force-window --idle mode, this
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// can be NULL. The VO should draw a black background, OSD on top.
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struct mp_image *current;
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// List of future images, starting with the current one. This does not
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// care about repeated frames - it simply contains the next real frames.
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// vo_set_queue_params() sets how many future frames this should include.
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// The actual number of frames delivered to the VO can be lower.
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// frames[0] is current, frames[1] is the next frame.
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// Note that some future frames may never be sent as current frame to the
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// VO if frames are dropped.
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int num_frames;
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struct mp_image *frames[VO_MAX_REQ_FRAMES];
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// ID for frames[0] (== current). If current==NULL, the number is
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// meaningless. Otherwise, it's an unique ID for the frame. The ID for
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// a frame is guaranteed not to change (instant redraws will use the same
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// ID). frames[n] has the ID frame_id+n, with the guarantee that frame
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// drops or reconfigs will keep the guarantee.
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// The ID is never 0 (unless num_frames==0). IDs are strictly monotonous.
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uint64_t frame_id;
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};
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struct vo_driver {
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// Encoding functionality, which can be invoked via --o only.
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bool encode;
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// VO_CAP_* bits
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int caps;
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// Disable video timing, push frames as quickly as possible, never redraw.
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bool untimed;
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const char *name;
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const char *description;
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/*
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* returns: zero on successful initialization, non-zero on error.
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*/
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int (*preinit)(struct vo *vo);
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/*
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* Whether the given image format is supported and config() will succeed.
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* format: one of IMGFMT_*
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* returns: 0 on not supported, otherwise 1
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*/
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int (*query_format)(struct vo *vo, int format);
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/*
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* Initialize or reconfigure the display driver.
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* params: video parameters, like pixel format and frame size
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* returns: < 0 on error, >= 0 on success
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*/
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int (*reconfig)(struct vo *vo, struct mp_image_params *params);
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/*
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* Control interface
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*/
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int (*control)(struct vo *vo, uint32_t request, void *data);
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/*
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* lavc callback for direct rendering
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*
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* Optional. To make implementation easier, the callback is always run on
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* the VO thread. The returned mp_image's destructor callback is also called
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* on the VO thread, even if it's actually unref'ed from another thread.
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*
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* It is guaranteed that the last reference to an image is destroyed before
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* ->uninit is called (except it's not - libmpv screenshots can hold the
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* reference longer, fuck).
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*
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* The allocated image - or a part of it, can be passed to draw_frame(). The
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* point of this mechanism is that the decoder directly renders to GPU
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* staging memory, to avoid a memcpy on frame upload. But this is not a
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* guarantee. A filter could change the data pointers or return a newly
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* allocated image. It's even possible that only 1 plane uses the buffer
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* allocated by the get_image function. The VO has to check for this.
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*
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* stride_align is always a value >=1 that is a power of 2. The stride
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* values of the returned image must be divisible by this value.
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*
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* Currently, the returned image must have exactly 1 AVBufferRef set, for
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* internal implementation simplicity.
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*
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* returns: an allocated, refcounted image; if NULL is returned, the caller
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* will silently fallback to a default allocator
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*/
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struct mp_image *(*get_image)(struct vo *vo, int imgfmt, int w, int h,
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int stride_align);
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/*
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* Render the given frame to the VO's backbuffer. This operation will be
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* followed by a draw_osd and a flip_page[_timed] call.
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* mpi belongs to the VO; the VO must free it eventually.
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*
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* This also should draw the OSD.
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*
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* Deprecated for draw_frame. A VO should have only either callback set.
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*/
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void (*draw_image)(struct vo *vo, struct mp_image *mpi);
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/* Render the given frame. Note that this is also called when repeating
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* or redrawing frames.
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*/
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void (*draw_frame)(struct vo *vo, struct vo_frame *frame);
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/*
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* Blit/Flip buffer to the screen. Must be called after each frame!
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*/
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void (*flip_page)(struct vo *vo);
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/* These optional callbacks can be provided if the GUI framework used by
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* the VO requires entering a message loop for receiving events and does
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* not call vo_wakeup() from a separate thread when there are new events.
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*
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* wait_events() will wait for new events, until the timeout expires, or the
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* function is interrupted. wakeup() is used to possibly interrupt the
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* event loop (wakeup() itself must be thread-safe, and not call any other
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* VO functions; it's the only vo_driver function with this requirement).
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* wakeup() should behave like a binary semaphore; if wait_events() is not
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* being called while wakeup() is, the next wait_events() call should exit
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* immediately.
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*/
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void (*wakeup)(struct vo *vo);
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void (*wait_events)(struct vo *vo, int64_t until_time_us);
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/*
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* Closes driver. Should restore the original state of the system.
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*/
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void (*uninit)(struct vo *vo);
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// Size of private struct for automatic allocation (0 doesn't allocate)
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int priv_size;
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// If not NULL, it's copied into the newly allocated private struct.
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const void *priv_defaults;
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// List of options to parse into priv struct (requires priv_size to be set)
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// This will register them as global options (with options_prefix), and
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// copy the current value at VO creation time to the priv struct.
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const struct m_option *options;
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// All options in the above array are prefixed with this string. (It's just
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// for convenience and makes no difference in semantics.)
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const char *options_prefix;
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// Registers global options that go to a separate options struct.
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const struct m_sub_options *global_opts;
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};
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struct vo {
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const struct vo_driver *driver;
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struct mp_log *log; // Using e.g. "[vo/vdpau]" as prefix
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void *priv;
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struct mpv_global *global;
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struct vo_x11_state *x11;
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struct vo_w32_state *w32;
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struct vo_cocoa_state *cocoa;
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struct vo_wayland_state *wl;
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struct mp_hwdec_devices *hwdec_devs;
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struct input_ctx *input_ctx;
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struct osd_state *osd;
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struct encode_lavc_context *encode_lavc_ctx;
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struct vo_internal *in;
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struct vo_extra extra;
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// --- The following fields are generally only changed during initialization.
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bool probing;
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// --- The following fields are only changed with vo_reconfig(), and can
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// be accessed unsynchronized (read-only).
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int config_ok; // Last config call was successful?
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struct mp_image_params *params; // Configured parameters (as in vo_reconfig)
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// --- The following fields can be accessed only by the VO thread, or from
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// anywhere _if_ the VO thread is suspended (use vo->dispatch).
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struct m_config_cache *opts_cache; // cache for ->opts
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struct mp_vo_opts *opts;
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struct m_config_cache *gl_opts_cache;
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struct m_config_cache *eq_opts_cache;
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bool want_redraw; // redraw as soon as possible
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// current window state
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int dwidth;
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int dheight;
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float monitor_par;
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};
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struct mpv_global;
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struct vo *init_best_video_out(struct mpv_global *global, struct vo_extra *ex);
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int vo_reconfig(struct vo *vo, struct mp_image_params *p);
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int vo_control(struct vo *vo, int request, void *data);
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void vo_control_async(struct vo *vo, int request, void *data);
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bool vo_is_ready_for_frame(struct vo *vo, int64_t next_pts);
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void vo_queue_frame(struct vo *vo, struct vo_frame *frame);
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void vo_wait_frame(struct vo *vo);
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bool vo_still_displaying(struct vo *vo);
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bool vo_has_frame(struct vo *vo);
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void vo_redraw(struct vo *vo);
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bool vo_want_redraw(struct vo *vo);
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void vo_seek_reset(struct vo *vo);
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void vo_destroy(struct vo *vo);
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void vo_set_paused(struct vo *vo, bool paused);
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int64_t vo_get_drop_count(struct vo *vo);
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void vo_increment_drop_count(struct vo *vo, int64_t n);
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int64_t vo_get_delayed_count(struct vo *vo);
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void vo_query_formats(struct vo *vo, uint8_t *list);
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void vo_event(struct vo *vo, int event);
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int vo_query_and_reset_events(struct vo *vo, int events);
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struct mp_image *vo_get_current_frame(struct vo *vo);
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void vo_enable_external_renderloop(struct vo *vo);
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void vo_disable_external_renderloop(struct vo *vo);
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bool vo_render_frame_external(struct vo *vo);
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void vo_set_queue_params(struct vo *vo, int64_t offset_us, int num_req_frames);
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int vo_get_num_req_frames(struct vo *vo);
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int64_t vo_get_vsync_interval(struct vo *vo);
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double vo_get_estimated_vsync_interval(struct vo *vo);
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double vo_get_estimated_vsync_jitter(struct vo *vo);
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double vo_get_display_fps(struct vo *vo);
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double vo_get_delay(struct vo *vo);
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void vo_discard_timing_info(struct vo *vo);
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struct mp_image *vo_get_image(struct vo *vo, int imgfmt, int w, int h,
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int stride_align);
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void vo_wakeup(struct vo *vo);
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void vo_wait_default(struct vo *vo, int64_t until_time);
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struct mp_keymap {
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int from;
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int to;
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};
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int lookup_keymap_table(const struct mp_keymap *map, int key);
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struct mp_osd_res;
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void vo_get_src_dst_rects(struct vo *vo, struct mp_rect *out_src,
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struct mp_rect *out_dst, struct mp_osd_res *out_osd);
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struct vo_frame *vo_frame_ref(struct vo_frame *frame);
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#endif /* MPLAYER_VIDEO_OUT_H */
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