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mpv/video/out/opengl/context.c
wm4 3353923f29 vo_opengl: GLX: try to create 3.3 core profile context
Until now, we have tried to create a GL 3.0 context. The main reason for
this is that many Mesa-based drivers did not support anything better.
But some drivers (Mesa AMD) will not report a higher OpenGL version,
because their compatibility mode is restricted. While later GL features
are reported as extensions just fine, there doesn't seem to be a way to
determine or enable higher GLSL versions.

Add some more shitty hacks to try to deal with this messed up situation,
and try to probe each interesting GL version separately (starting with
3.3, then 3.2 etc.). Other backends might suffer from similar problems,
but these will have to deal with it on their own.

Probably fixes #2938, or maybe not.
2016-03-19 19:31:17 +01:00

240 lines
6.5 KiB
C

/*
* common OpenGL routines
*
* copyleft (C) 2005-2010 Reimar Döffinger <Reimar.Doeffinger@gmx.de>
* Special thanks go to the xine team and Matthias Hopf, whose video_out_opengl.c
* gave me lots of good ideas.
*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stddef.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <stdbool.h>
#include <math.h>
#include <assert.h>
#include "context.h"
#include "common/common.h"
#include "options/options.h"
#include "options/m_option.h"
extern const struct mpgl_driver mpgl_driver_x11;
extern const struct mpgl_driver mpgl_driver_x11egl;
extern const struct mpgl_driver mpgl_driver_x11_probe;
extern const struct mpgl_driver mpgl_driver_drm_egl;
extern const struct mpgl_driver mpgl_driver_cocoa;
extern const struct mpgl_driver mpgl_driver_wayland;
extern const struct mpgl_driver mpgl_driver_w32;
extern const struct mpgl_driver mpgl_driver_angle;
extern const struct mpgl_driver mpgl_driver_dxinterop;
extern const struct mpgl_driver mpgl_driver_rpi;
static const struct mpgl_driver *const backends[] = {
#if HAVE_RPI
&mpgl_driver_rpi,
#endif
#if HAVE_GL_COCOA
&mpgl_driver_cocoa,
#endif
#if HAVE_EGL_ANGLE
&mpgl_driver_angle,
#endif
#if HAVE_GL_WIN32
&mpgl_driver_w32,
#endif
#if HAVE_GL_DXINTEROP
&mpgl_driver_dxinterop,
#endif
#if HAVE_GL_WAYLAND
&mpgl_driver_wayland,
#endif
#if HAVE_GL_X11
&mpgl_driver_x11_probe,
#endif
#if HAVE_EGL_X11
&mpgl_driver_x11egl,
#endif
#if HAVE_GL_X11
&mpgl_driver_x11,
#endif
#if HAVE_EGL_DRM
&mpgl_driver_drm_egl,
#endif
};
// 0-terminated list of desktop GL versions a backend should try to
// initialize. The first entry is the most preferred version.
const int mpgl_preferred_gl_versions[] = {
330,
320,
310,
300,
210,
0
};
int mpgl_find_backend(const char *name)
{
if (name == NULL || strcmp(name, "auto") == 0)
return -1;
for (int n = 0; n < MP_ARRAY_SIZE(backends); n++) {
if (strcmp(backends[n]->name, name) == 0)
return n;
}
return -2;
}
int mpgl_validate_backend_opt(struct mp_log *log, const struct m_option *opt,
struct bstr name, struct bstr param)
{
if (bstr_equals0(param, "help")) {
mp_info(log, "OpenGL windowing backends:\n");
mp_info(log, " auto (autodetect)\n");
for (int n = 0; n < MP_ARRAY_SIZE(backends); n++)
mp_info(log, " %s\n", backends[n]->name);
return M_OPT_EXIT - 1;
}
char s[20];
snprintf(s, sizeof(s), "%.*s", BSTR_P(param));
return mpgl_find_backend(s) >= -1 ? 1 : M_OPT_INVALID;
}
#if HAVE_C11_TLS
#define MP_TLS _Thread_local
#elif defined(__GNU__)
#define MP_TLS __thread
#endif
#ifdef MP_TLS
static MP_TLS MPGLContext *current_context;
static void * GLAPIENTRY get_native_display(const char *name)
{
if (current_context && current_context->native_display_type &&
name && strcmp(current_context->native_display_type, name) == 0)
return current_context->native_display;
return NULL;
}
static void set_current_context(MPGLContext *context)
{
current_context = context;
if (context && !context->gl->MPGetNativeDisplay)
context->gl->MPGetNativeDisplay = get_native_display;
}
#else
static void set_current_context(MPGLContext *context)
{
}
#endif
static MPGLContext *init_backend(struct vo *vo, const struct mpgl_driver *driver,
bool probing, int vo_flags)
{
MPGLContext *ctx = talloc_ptrtype(NULL, ctx);
*ctx = (MPGLContext) {
.gl = talloc_zero(ctx, GL),
.vo = vo,
.driver = driver,
};
bool old_probing = vo->probing;
vo->probing = probing; // hack; kill it once backends are separate
MP_VERBOSE(vo, "Initializing OpenGL backend '%s'\n", ctx->driver->name);
ctx->priv = talloc_zero_size(ctx, ctx->driver->priv_size);
if (ctx->driver->init(ctx, vo_flags) < 0) {
vo->probing = old_probing;
talloc_free(ctx);
return NULL;
}
vo->probing = old_probing;
if (!ctx->gl->version && !ctx->gl->es)
goto cleanup;
if (probing && ctx->gl->es && (vo_flags & VOFLAG_NO_GLES)) {
MP_VERBOSE(ctx->vo, "Skipping GLES backend.\n");
goto cleanup;
}
if (ctx->gl->mpgl_caps & MPGL_CAP_SW) {
MP_WARN(ctx->vo, "Suspected software renderer or indirect context.\n");
if (vo->probing && !(vo_flags & VOFLAG_SW))
goto cleanup;
}
ctx->gl->debug_context = !!(vo_flags & VOFLAG_GL_DEBUG);
set_current_context(ctx);
return ctx;
cleanup:
mpgl_uninit(ctx);
return NULL;
}
// Create a VO window and create a GL context on it.
// vo_flags: passed to the backend's create window function
MPGLContext *mpgl_init(struct vo *vo, const char *backend_name, int vo_flags)
{
MPGLContext *ctx = NULL;
int index = mpgl_find_backend(backend_name);
if (index == -1) {
for (int n = 0; n < MP_ARRAY_SIZE(backends); n++) {
ctx = init_backend(vo, backends[n], true, vo_flags);
if (ctx)
break;
}
// VO forced, but no backend is ok => force the first that works at all
if (!ctx && !vo->probing) {
for (int n = 0; n < MP_ARRAY_SIZE(backends); n++) {
ctx = init_backend(vo, backends[n], false, vo_flags);
if (ctx)
break;
}
}
} else if (index >= 0) {
ctx = init_backend(vo, backends[index], false, vo_flags);
}
return ctx;
}
int mpgl_reconfig_window(struct MPGLContext *ctx)
{
return ctx->driver->reconfig(ctx);
}
int mpgl_control(struct MPGLContext *ctx, int *events, int request, void *arg)
{
return ctx->driver->control(ctx, events, request, arg);
}
void mpgl_swap_buffers(struct MPGLContext *ctx)
{
ctx->driver->swap_buffers(ctx);
}
void mpgl_uninit(MPGLContext *ctx)
{
set_current_context(NULL);
if (ctx)
ctx->driver->uninit(ctx);
talloc_free(ctx);
}