1
mirror of https://github.com/mpv-player/mpv synced 2024-10-30 04:46:41 +01:00
mpv/input/keycodes.h
James Ross-Gowan 957e9a37db input: use mnemonic names for mouse buttons
mpv's mouse button numbering is based on X11 button numbering, which
allows for an arbitrary number of buttons and includes mouse wheel input
as buttons 3-6. This button numbering was used throughout the codebase
and exposed in input.conf, and it was difficult to remember which
physical button each number actually referred to and which referred to
the scroll wheel.

In practice, PC mice only have between two and five buttons and one or
two scroll wheel axes, which are more or less in the same location and
have more or less the same function. This allows us to use names to
refer to the buttons instead of numbers, which makes input.conf syntax a
lot easier to remember. It also makes the syntax robust to changes in
mpv's underlying numbering. The old MOUSE_BTNx names are still
understood as deprecated aliases of the named buttons.

This changes both the input.conf syntax and the MP_MOUSE_BTNx symbols in
the codebase, since I think both would benefit from using names over
numbers, especially since some platforms don't use X11 button numbering
and handle different mouse buttons in different windowing system events.

This also makes the names shorter, since otherwise they would be pretty
long, and it removes the high-numbered MOUSE_BTNx_DBL names, since they
weren't used.

Names are the same as used in Qt:
https://doc.qt.io/qt-5/qt.html#MouseButton-enum
2017-09-03 20:31:44 +10:00

247 lines
9.6 KiB
C

/*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MPLAYER_KEYCODES_H
#define MPLAYER_KEYCODES_H
// Keys in the range [0, MP_KEY_BASE) follow unicode.
// Special keys come after this.
#define MP_KEY_BASE (1<<21)
#define MP_KEY_ENTER 13
#define MP_KEY_TAB 9
/* Control keys */
#define MP_KEY_BACKSPACE (MP_KEY_BASE+0)
#define MP_KEY_DELETE (MP_KEY_BASE+1)
#define MP_KEY_INSERT (MP_KEY_BASE+2)
#define MP_KEY_HOME (MP_KEY_BASE+3)
#define MP_KEY_END (MP_KEY_BASE+4)
#define MP_KEY_PAGE_UP (MP_KEY_BASE+5)
#define MP_KEY_PAGE_DOWN (MP_KEY_BASE+6)
#define MP_KEY_ESC (MP_KEY_BASE+7)
#define MP_KEY_PRINT (MP_KEY_BASE+8)
/* Control keys short name */
#define MP_KEY_BS MP_KEY_BACKSPACE
#define MP_KEY_DEL MP_KEY_DELETE
#define MP_KEY_INS MP_KEY_INSERT
#define MP_KEY_PGUP MP_KEY_PAGE_UP
#define MP_KEY_PGDOWN MP_KEY_PAGE_DOWN
#define MP_KEY_PGDWN MP_KEY_PAGE_DOWN
/* Cursor movement */
#define MP_KEY_CRSR (MP_KEY_BASE+0x10)
#define MP_KEY_RIGHT (MP_KEY_CRSR+0)
#define MP_KEY_LEFT (MP_KEY_CRSR+1)
#define MP_KEY_DOWN (MP_KEY_CRSR+2)
#define MP_KEY_UP (MP_KEY_CRSR+3)
/* Multimedia/internet keyboard/remote keys */
#define MP_KEY_MM_BASE (MP_KEY_BASE+0x20)
#define MP_KEY_POWER (MP_KEY_MM_BASE+0)
#define MP_KEY_MENU (MP_KEY_MM_BASE+1)
#define MP_KEY_PLAY (MP_KEY_MM_BASE+2)
#define MP_KEY_PAUSE (MP_KEY_MM_BASE+3)
#define MP_KEY_PLAYPAUSE (MP_KEY_MM_BASE+4)
#define MP_KEY_STOP (MP_KEY_MM_BASE+5)
#define MP_KEY_FORWARD (MP_KEY_MM_BASE+6)
#define MP_KEY_REWIND (MP_KEY_MM_BASE+7)
#define MP_KEY_NEXT (MP_KEY_MM_BASE+8)
#define MP_KEY_PREV (MP_KEY_MM_BASE+9)
#define MP_KEY_VOLUME_UP (MP_KEY_MM_BASE+10)
#define MP_KEY_VOLUME_DOWN (MP_KEY_MM_BASE+11)
#define MP_KEY_MUTE (MP_KEY_MM_BASE+12)
#define MP_KEY_HOMEPAGE (MP_KEY_MM_BASE+13)
#define MP_KEY_WWW (MP_KEY_MM_BASE+14)
#define MP_KEY_MAIL (MP_KEY_MM_BASE+15)
#define MP_KEY_FAVORITES (MP_KEY_MM_BASE+16)
#define MP_KEY_SEARCH (MP_KEY_MM_BASE+17)
#define MP_KEY_SLEEP (MP_KEY_MM_BASE+18)
#define MP_KEY_CANCEL (MP_KEY_MM_BASE+19)
#define MP_KEY_RECORD (MP_KEY_MM_BASE+20)
#define MP_KEY_CHANNEL_UP (MP_KEY_MM_BASE+21)
#define MP_KEY_CHANNEL_DOWN (MP_KEY_MM_BASE+22)
/* Function keys */
#define MP_KEY_F (MP_KEY_BASE+0x40)
/* Keypad keys */
#define MP_KEY_KEYPAD (MP_KEY_BASE+0x60)
#define MP_KEY_KP0 (MP_KEY_KEYPAD+0)
#define MP_KEY_KP1 (MP_KEY_KEYPAD+1)
#define MP_KEY_KP2 (MP_KEY_KEYPAD+2)
#define MP_KEY_KP3 (MP_KEY_KEYPAD+3)
#define MP_KEY_KP4 (MP_KEY_KEYPAD+4)
#define MP_KEY_KP5 (MP_KEY_KEYPAD+5)
#define MP_KEY_KP6 (MP_KEY_KEYPAD+6)
#define MP_KEY_KP7 (MP_KEY_KEYPAD+7)
#define MP_KEY_KP8 (MP_KEY_KEYPAD+8)
#define MP_KEY_KP9 (MP_KEY_KEYPAD+9)
#define MP_KEY_KPDEC (MP_KEY_KEYPAD+10)
#define MP_KEY_KPINS (MP_KEY_KEYPAD+11)
#define MP_KEY_KPDEL (MP_KEY_KEYPAD+12)
#define MP_KEY_KPENTER (MP_KEY_KEYPAD+13)
// Mouse events from VOs
#define MP_MOUSE_BASE ((MP_KEY_BASE+0xA0)|MP_NO_REPEAT_KEY|MP_KEY_EMIT_ON_UP)
#define MP_MBTN_LEFT (MP_MOUSE_BASE+0)
#define MP_MBTN_MID (MP_MOUSE_BASE+1)
#define MP_MBTN_RIGHT (MP_MOUSE_BASE+2)
#define MP_WHEEL_UP (MP_MOUSE_BASE+3)
#define MP_WHEEL_DOWN (MP_MOUSE_BASE+4)
#define MP_WHEEL_LEFT (MP_MOUSE_BASE+5)
#define MP_WHEEL_RIGHT (MP_MOUSE_BASE+6)
#define MP_MBTN_BACK (MP_MOUSE_BASE+7)
#define MP_MBTN_FORWARD (MP_MOUSE_BASE+8)
#define MP_MBTN9 (MP_MOUSE_BASE+9)
#define MP_MBTN10 (MP_MOUSE_BASE+10)
#define MP_MBTN11 (MP_MOUSE_BASE+11)
#define MP_MBTN12 (MP_MOUSE_BASE+12)
#define MP_MBTN13 (MP_MOUSE_BASE+13)
#define MP_MBTN14 (MP_MOUSE_BASE+14)
#define MP_MBTN15 (MP_MOUSE_BASE+15)
#define MP_MBTN16 (MP_MOUSE_BASE+16)
#define MP_MBTN17 (MP_MOUSE_BASE+17)
#define MP_MBTN18 (MP_MOUSE_BASE+18)
#define MP_MBTN19 (MP_MOUSE_BASE+19)
#define MP_MOUSE_END (MP_MOUSE_BASE+20)
#define MP_KEY_IS_MOUSE_BTN_SINGLE(code) \
((code) >= MP_MOUSE_BASE && (code) < MP_MOUSE_END)
#define MP_MOUSE_DBL_BASE ((MP_KEY_BASE+0xC0)|MP_NO_REPEAT_KEY)
#define MP_MBTN_LEFT_DBL (MP_MOUSE_DBL_BASE+0)
#define MP_MBTN_MID_DBL (MP_MOUSE_DBL_BASE+1)
#define MP_MBTN_RIGHT_DBL (MP_MOUSE_DBL_BASE+2)
#define MP_MOUSE_DBL_END (MP_MOUSE_DBL_BASE+20)
#define MP_KEY_IS_MOUSE_BTN_DBL(code) \
((code) >= MP_MOUSE_DBL_BASE && (code) < MP_MOUSE_DBL_END)
// Apple Remote input module
#define MP_AR_BASE (MP_KEY_BASE+0xE0)
#define MP_AR_PLAY (MP_AR_BASE + 0)
#define MP_AR_PLAY_HOLD (MP_AR_BASE + 1)
#define MP_AR_CENTER (MP_AR_BASE + 2)
#define MP_AR_CENTER_HOLD (MP_AR_BASE + 3)
#define MP_AR_NEXT (MP_AR_BASE + 4)
#define MP_AR_NEXT_HOLD (MP_AR_BASE + 5)
#define MP_AR_PREV (MP_AR_BASE + 6)
#define MP_AR_PREV_HOLD (MP_AR_BASE + 7)
#define MP_AR_MENU (MP_AR_BASE + 8)
#define MP_AR_MENU_HOLD (MP_AR_BASE + 9)
#define MP_AR_VUP (MP_AR_BASE + 10)
#define MP_AR_VUP_HOLD (MP_AR_BASE + 11)
#define MP_AR_VDOWN (MP_AR_BASE + 12)
#define MP_AR_VDOWN_HOLD (MP_AR_BASE + 13)
// Mouse wheels or touchpad input
#define MP_AXIS_BASE (MP_KEY_BASE+0x100)
#define MP_AXIS_UP (MP_AXIS_BASE+0)
#define MP_AXIS_DOWN (MP_AXIS_BASE+1)
#define MP_AXIS_LEFT (MP_AXIS_BASE+2)
#define MP_AXIS_RIGHT (MP_AXIS_BASE+3)
#define MP_AXIS_END (MP_AXIS_BASE+4)
#define MP_KEY_IS_AXIS(code) \
((code) >= MP_AXIS_BASE && (code) < MP_AXIS_END)
// Reserved area. Can be used for keys that have no explicit names assigned,
// but should be mappable by the user anyway.
#define MP_KEY_UNKNOWN_RESERVED_START (MP_KEY_BASE+0x10000)
#define MP_KEY_UNKNOWN_RESERVED_LAST (MP_KEY_BASE+0x20000-1)
/* Special keys */
#define MP_KEY_INTERN (MP_KEY_BASE+0x20000)
#define MP_KEY_CLOSE_WIN (MP_KEY_INTERN+0)
// Generated by input.c (VOs use mp_input_set_mouse_pos())
#define MP_KEY_MOUSE_MOVE ((MP_KEY_INTERN+1)|MP_NO_REPEAT_KEY)
#define MP_KEY_MOUSE_LEAVE ((MP_KEY_INTERN+2)|MP_NO_REPEAT_KEY)
#define MP_KEY_MOUSE_ENTER ((MP_KEY_INTERN+3)|MP_NO_REPEAT_KEY)
#define MP_KEY_IS_MOUSE_CLICK(code) \
(MP_KEY_IS_MOUSE_BTN_SINGLE(code) || MP_KEY_IS_MOUSE_BTN_DBL(code))
#define MP_KEY_IS_MOUSE_MOVE(code) \
((code) == MP_KEY_MOUSE_MOVE || (code) == MP_KEY_MOUSE_ENTER || \
(code) == MP_KEY_MOUSE_LEAVE)
// Whether to dispatch the key binding by current mouse position.
#define MP_KEY_DEPENDS_ON_MOUSE_POS(code) \
(MP_KEY_IS_MOUSE_CLICK(code) || MP_KEY_IS_AXIS(code) || \
(code) == MP_KEY_MOUSE_MOVE)
#define MP_KEY_IS_MOUSE(code) \
(MP_KEY_IS_MOUSE_CLICK(code) || MP_KEY_IS_AXIS(code) || \
MP_KEY_IS_MOUSE_MOVE(code))
// No input source should generate this.
#define MP_KEY_UNMAPPED (MP_KEY_INTERN+4)
// Emit a command even on key-up (normally key-up is ignored). This means by
// default they binding will be triggered on key-up instead of key-down.
// This is a fixed part of the keycode, not a modifier than can change.
#define MP_KEY_EMIT_ON_UP (1u<<22)
// Use this when the key shouldn't be auto-repeated (like mouse buttons)
// Also means both key-down key-up events produce emit bound commands.
// This is a fixed part of the keycode, not a modifier than can change.
#define MP_NO_REPEAT_KEY (1u<<23)
/* Modifiers added to individual keys */
#define MP_KEY_MODIFIER_SHIFT (1u<<24)
#define MP_KEY_MODIFIER_CTRL (1u<<25)
#define MP_KEY_MODIFIER_ALT (1u<<26)
#define MP_KEY_MODIFIER_META (1u<<27)
// Flag for key events. Multiple down events are idempotent. Release keys by
// sending the key code with KEY_STATE_UP set, or by sending
// MP_INPUT_RELEASE_ALL as key code.
#define MP_KEY_STATE_DOWN (1u<<28)
// Flag for key events. Releases a key previously held down with
// MP_KEY_STATE_DOWN. Do not send redundant UP events and do not forget to
// release keys at all with UP. If input is unreliable, use MP_INPUT_RELEASE_ALL
// or don't use MP_KEY_STATE_DOWN in the first place.
#define MP_KEY_STATE_UP (1u<<29)
#define MP_KEY_MODIFIER_MASK (MP_KEY_MODIFIER_SHIFT | MP_KEY_MODIFIER_CTRL | \
MP_KEY_MODIFIER_ALT | MP_KEY_MODIFIER_META | \
MP_KEY_STATE_DOWN | MP_KEY_STATE_UP)
// Makes adjustments like turning "shift+z" into "Z"
int mp_normalize_keycode(int keycode);
// Get input key from its name.
int mp_input_get_key_from_name(const char *name);
// Return given key (plus modifiers) as talloc'ed name.
char *mp_input_get_key_name(int key);
// Combination of multiple keys to string.
char *mp_input_get_key_combo_name(const int *keys, int max);
// String containing combination of multiple string to keys.
int mp_input_get_keys_from_string(char *str, int max_num_keys,
int *out_num_keys, int *keys);
struct mp_log;
void mp_print_key_list(struct mp_log *out);
#endif /* MPLAYER_KEYCODES_H */