mpv/audio/out/ao_wasapi.c

501 lines
16 KiB
C

/*
* This file is part of mpv.
*
* Original author: Jonathan Yong <10walls@gmail.com>
*
* mpv is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
#include <math.h>
#include <inttypes.h>
#include <libavutil/mathematics.h>
#include "options/m_option.h"
#include "osdep/timer.h"
#include "osdep/io.h"
#include "ao_wasapi.h"
// naive av_rescale for unsigned
static UINT64 uint64_scale(UINT64 x, UINT64 num, UINT64 den)
{
return (x / den) * num
+ ((x % den) * (num / den))
+ ((x % den) * (num % den)) / den;
}
static HRESULT get_device_delay(struct wasapi_state *state, double *delay_us) {
UINT64 sample_count = atomic_load(&state->sample_count);
UINT64 position, qpc_position;
HRESULT hr;
hr = IAudioClock_GetPosition(state->pAudioClock, &position, &qpc_position);
// GetPosition succeeded, but the result may be
// inaccurate due to the length of the call
// http://msdn.microsoft.com/en-us/library/windows/desktop/dd370889%28v=vs.85%29.aspx
if (hr == S_FALSE) {
MP_VERBOSE(state, "Possibly inaccurate device position.\n");
hr = S_OK;
}
EXIT_ON_ERROR(hr);
// convert position to number of samples careful to avoid overflow
UINT64 sample_position = uint64_scale(position,
state->format.Format.nSamplesPerSec,
state->clock_frequency);
INT64 diff = sample_count - sample_position;
*delay_us = diff * 1e6 / state->format.Format.nSamplesPerSec;
// Correct for any delay in IAudioClock_GetPosition above.
// This should normally be very small (<1 us), but just in case. . .
LARGE_INTEGER qpc;
QueryPerformanceCounter(&qpc);
INT64 qpc_diff = av_rescale(qpc.QuadPart, 10000000, state->qpc_frequency.QuadPart)
- qpc_position;
// ignore the above calculation if it yeilds more than 10 seconds (due to
// possible overflow inside IAudioClock_GetPosition)
if (qpc_diff < 10 * 10000000) {
*delay_us -= qpc_diff / 10.0; // convert to us
} else {
MP_VERBOSE(state, "Insane qpc delay correction of %g seconds. "
"Ignoring it.\n", qpc_diff / 10000000.0);
}
MP_TRACE(state, "Device delay: %g us\n", *delay_us);
return S_OK;
exit_label:
MP_ERR(state, "Error getting device delay: %s\n", mp_HRESULT_to_str(hr));
return hr;
}
static void thread_feed(struct ao *ao)
{
struct wasapi_state *state = ao->priv;
HRESULT hr;
UINT32 frame_count = state->bufferFrameCount;
if (state->share_mode == AUDCLNT_SHAREMODE_SHARED) {
UINT32 padding = 0;
hr = IAudioClient_GetCurrentPadding(state->pAudioClient, &padding);
EXIT_ON_ERROR(hr);
frame_count -= padding;
MP_TRACE(ao, "Frame to fill: %"PRIu32". Padding: %"PRIu32"\n",
frame_count, padding);
}
double delay_us;
hr = get_device_delay(state, &delay_us);
EXIT_ON_ERROR(hr);
// add the buffer delay
delay_us += frame_count * 1e6 / state->format.Format.nSamplesPerSec;
BYTE *pData;
hr = IAudioRenderClient_GetBuffer(state->pRenderClient,
frame_count, &pData);
EXIT_ON_ERROR(hr);
BYTE *data[1] = {pData};
ao_read_data(ao, (void **)data, frame_count,
mp_time_us() + (int64_t)llrint(delay_us));
// note, we can't use ao_read_data return value here since we already
// commited to frame_count above in the GetBuffer call
hr = IAudioRenderClient_ReleaseBuffer(state->pRenderClient,
frame_count, 0);
EXIT_ON_ERROR(hr);
atomic_fetch_add(&state->sample_count, frame_count);
return;
exit_label:
MP_ERR(state, "Error feeding audio: %s\n", mp_HRESULT_to_str(hr));
MP_VERBOSE(ao, "Requesting ao reload\n");
ao_request_reload(ao);
return;
}
static void thread_resume(struct ao *ao)
{
struct wasapi_state *state = ao->priv;
HRESULT hr;
MP_DBG(state, "Thread Resume\n");
UINT32 padding = 0;
hr = IAudioClient_GetCurrentPadding(state->pAudioClient, &padding);
if (hr != S_OK) {
MP_ERR(state, "IAudioClient_GetCurrentPadding returned %s\n",
mp_HRESULT_to_str(hr));
}
// Fill the buffer before starting, but only if there is no audio queued to
// play. This prevents overfilling the buffer, which leads to problems in
// exclusive mode
if (padding < (UINT32) state->bufferFrameCount)
thread_feed(ao);
// start feeding next wakeup if something else hasn't been requested
int expected = WASAPI_THREAD_RESUME;
atomic_compare_exchange_strong(&state->thread_state, &expected,
WASAPI_THREAD_FEED);
hr = IAudioClient_Start(state->pAudioClient);
if (hr != S_OK) {
MP_ERR(state, "IAudioClient_Start returned %s\n",
mp_HRESULT_to_str(hr));
}
return;
}
static void thread_reset(struct ao *ao)
{
struct wasapi_state *state = ao->priv;
HRESULT hr;
MP_DBG(state, "Thread Reset\n");
hr = IAudioClient_Stop(state->pAudioClient);
// we may get S_FALSE if the stream is already stopped
if (hr != S_OK && hr != S_FALSE)
MP_ERR(state, "IAudioClient_Stop returned: %s\n", mp_HRESULT_to_str(hr));
// we may get S_FALSE if the stream is already reset
hr = IAudioClient_Reset(state->pAudioClient);
if (hr != S_OK && hr != S_FALSE)
MP_ERR(state, "IAudioClient_Reset returned: %s\n", mp_HRESULT_to_str(hr));
atomic_store(&state->sample_count, 0);
// start feeding next wakeup if something else hasn't been requested
int expected = WASAPI_THREAD_RESET;
atomic_compare_exchange_strong(&state->thread_state, &expected,
WASAPI_THREAD_FEED);
return;
}
static DWORD __stdcall AudioThread(void *lpParameter)
{
struct ao *ao = lpParameter;
struct wasapi_state *state = ao->priv;
CoInitializeEx(NULL, COINIT_APARTMENTTHREADED);
state->init_ret = wasapi_thread_init(ao);
SetEvent(state->hInitDone);
if (state->init_ret != S_OK)
goto exit_label;
MP_DBG(ao, "Entering dispatch loop\n");
while (true) { // watch events
HANDLE events[] = {state->hWake};
switch (MsgWaitForMultipleObjects(MP_ARRAY_SIZE(events), events,
FALSE, INFINITE,
QS_POSTMESSAGE | QS_SENDMESSAGE)) {
// AudioThread wakeup
case WAIT_OBJECT_0:
switch (atomic_load(&state->thread_state)) {
case WASAPI_THREAD_FEED:
thread_feed(ao);
break;
case WASAPI_THREAD_RESET:
thread_reset(ao);
break;
case WASAPI_THREAD_RESUME:
thread_reset(ao);
thread_resume(ao);
break;
case WASAPI_THREAD_SHUTDOWN:
thread_reset(ao);
goto exit_label;
default:
MP_ERR(ao, "Unhandled thread state\n");
goto exit_label;
}
break;
// messages to dispatch (COM marshalling)
case (WAIT_OBJECT_0 + MP_ARRAY_SIZE(events)):
wasapi_dispatch(ao);
break;
default:
MP_ERR(ao, "Unhandled thread event\n");
goto exit_label;
}
}
exit_label:
wasapi_thread_uninit(ao);
CoUninitialize();
MP_DBG(ao, "Thread return\n");
return 0;
}
static void set_thread_state(struct ao *ao,
enum wasapi_thread_state thread_state)
{
struct wasapi_state *state = ao->priv;
atomic_store(&state->thread_state, thread_state);
SetEvent(state->hWake);
}
static void uninit(struct ao *ao)
{
MP_DBG(ao, "Uninit wasapi\n");
struct wasapi_state *state = ao->priv;
wasapi_release_proxies(state);
if (state->hWake)
set_thread_state(ao, WASAPI_THREAD_SHUTDOWN);
// wait up to 10 seconds
if (state->hAudioThread &&
WaitForSingleObject(state->hAudioThread, 10000) == WAIT_TIMEOUT)
{
MP_ERR(ao, "Audio loop thread refuses to abort\n");
return;
}
SAFE_RELEASE(state->hInitDone, CloseHandle(state->hInitDone));
SAFE_RELEASE(state->hWake, CloseHandle(state->hWake));
SAFE_RELEASE(state->hAudioThread,CloseHandle(state->hAudioThread));
wasapi_change_uninit(ao);
talloc_free(state->deviceID);
CoUninitialize();
MP_DBG(ao, "Uninit wasapi done\n");
}
static int init(struct ao *ao)
{
MP_DBG(ao, "Init wasapi\n");
CoInitializeEx(NULL, COINIT_APARTMENTTHREADED);
struct wasapi_state *state = ao->priv;
state->log = ao->log;
state->deviceID = find_deviceID(ao);
if (!state->deviceID) {
uninit(ao);
return -1;
}
wasapi_change_init(ao, false);
state->hInitDone = CreateEventW(NULL, FALSE, FALSE, NULL);
state->hWake = CreateEventW(NULL, FALSE, FALSE, NULL);
if (!state->hInitDone || !state->hWake) {
MP_ERR(ao, "Error creating events\n");
uninit(ao);
return -1;
}
state->init_ret = E_FAIL;
state->hAudioThread = CreateThread(NULL, 0, &AudioThread, ao, 0, NULL);
if (!state->hAudioThread) {
MP_ERR(ao, "Failed to create audio thread\n");
uninit(ao);
return -1;
}
WaitForSingleObject(state->hInitDone, INFINITE); // wait on init complete
SAFE_RELEASE(state->hInitDone,CloseHandle(state->hInitDone));
if (state->init_ret != S_OK) {
if (!ao->probing)
MP_ERR(ao, "Received failure from audio thread\n");
uninit(ao);
return -1;
}
wasapi_receive_proxies(state);
MP_DBG(ao, "Init wasapi done\n");
return 0;
}
static int control_exclusive(struct ao *ao, enum aocontrol cmd, void *arg)
{
struct wasapi_state *state = ao->priv;
switch (cmd) {
case AOCONTROL_GET_VOLUME:
case AOCONTROL_SET_VOLUME:
if (!state->pEndpointVolumeProxy ||
!(state->vol_hw_support & ENDPOINT_HARDWARE_SUPPORT_VOLUME)) {
return CONTROL_FALSE;
}
float volume;
switch (cmd) {
case AOCONTROL_GET_VOLUME:
IAudioEndpointVolume_GetMasterVolumeLevelScalar(
state->pEndpointVolumeProxy,
&volume);
*(ao_control_vol_t *)arg = (ao_control_vol_t){
.left = 100.0f * volume,
.right = 100.0f * volume,
};
return CONTROL_OK;
case AOCONTROL_SET_VOLUME:
volume = ((ao_control_vol_t *)arg)->left / 100.f;
IAudioEndpointVolume_SetMasterVolumeLevelScalar(
state->pEndpointVolumeProxy,
volume, NULL);
return CONTROL_OK;
}
case AOCONTROL_GET_MUTE:
case AOCONTROL_SET_MUTE:
if (!state->pEndpointVolumeProxy ||
!(state->vol_hw_support & ENDPOINT_HARDWARE_SUPPORT_MUTE)) {
return CONTROL_FALSE;
}
BOOL mute;
switch (cmd) {
case AOCONTROL_GET_MUTE:
IAudioEndpointVolume_GetMute(state->pEndpointVolumeProxy,
&mute);
*(bool *)arg = mute;
return CONTROL_OK;
case AOCONTROL_SET_MUTE:
mute = *(bool *)arg;
IAudioEndpointVolume_SetMute(state->pEndpointVolumeProxy,
mute, NULL);
return CONTROL_OK;
}
case AOCONTROL_HAS_PER_APP_VOLUME:
return CONTROL_FALSE;
default:
return CONTROL_UNKNOWN;
}
}
static int control_shared(struct ao *ao, enum aocontrol cmd, void *arg)
{
struct wasapi_state *state = ao->priv;
if (!state->pAudioVolumeProxy)
return CONTROL_UNKNOWN;
float volume;
BOOL mute;
switch(cmd) {
case AOCONTROL_GET_VOLUME:
ISimpleAudioVolume_GetMasterVolume(state->pAudioVolumeProxy,
&volume);
*(ao_control_vol_t *)arg = (ao_control_vol_t){
.left = 100.0f * volume,
.right = 100.0f * volume,
};
return CONTROL_OK;
case AOCONTROL_SET_VOLUME:
volume = ((ao_control_vol_t *)arg)->left / 100.f;
ISimpleAudioVolume_SetMasterVolume(state->pAudioVolumeProxy,
volume, NULL);
return CONTROL_OK;
case AOCONTROL_GET_MUTE:
ISimpleAudioVolume_GetMute(state->pAudioVolumeProxy, &mute);
*(bool *)arg = mute;
return CONTROL_OK;
case AOCONTROL_SET_MUTE:
mute = *(bool *)arg;
ISimpleAudioVolume_SetMute(state->pAudioVolumeProxy, mute, NULL);
return CONTROL_OK;
case AOCONTROL_HAS_PER_APP_VOLUME:
return CONTROL_TRUE;
default:
return CONTROL_UNKNOWN;
}
}
static int control(struct ao *ao, enum aocontrol cmd, void *arg)
{
struct wasapi_state *state = ao->priv;
// common to exclusive and shared
switch (cmd) {
case AOCONTROL_UPDATE_STREAM_TITLE:
if (!state->pSessionControlProxy)
return CONTROL_FALSE;
wchar_t *title = mp_from_utf8(NULL, (char*)arg);
wchar_t *tmp = NULL;
// There is a weird race condition in the IAudioSessionControl itself --
// it seems that *sometimes* the SetDisplayName does not take effect and
// it still shows the old title. Use this loop to insist until it works.
do {
IAudioSessionControl_SetDisplayName(state->pSessionControlProxy,
title, NULL);
SAFE_RELEASE(tmp, CoTaskMemFree(tmp));
IAudioSessionControl_GetDisplayName(state->pSessionControlProxy,
&tmp);
} while (lstrcmpW(title, tmp));
SAFE_RELEASE(tmp, CoTaskMemFree(tmp));
talloc_free(title);
return CONTROL_OK;
}
return state->share_mode == AUDCLNT_SHAREMODE_EXCLUSIVE ?
control_exclusive(ao, cmd, arg) : control_shared(ao, cmd, arg);
}
static void audio_reset(struct ao *ao)
{
set_thread_state(ao, WASAPI_THREAD_RESET);
}
static void audio_resume(struct ao *ao)
{
set_thread_state(ao, WASAPI_THREAD_RESUME);
}
static void hotplug_uninit(struct ao *ao)
{
MP_DBG(ao, "Hotplug uninit\n");
wasapi_change_uninit(ao);
CoUninitialize();
}
static int hotplug_init(struct ao *ao)
{
MP_DBG(ao, "Hotplug init\n");
struct wasapi_state *state = ao->priv;
state->log = ao->log;
CoInitializeEx(NULL, COINIT_APARTMENTTHREADED);
HRESULT hr = wasapi_change_init(ao, true);
EXIT_ON_ERROR(hr);
return 0;
exit_label:
MP_ERR(state, "Error setting up audio hotplug: %s\n", mp_HRESULT_to_str(hr));
hotplug_uninit(ao);
return -1;
}
#define OPT_BASE_STRUCT struct wasapi_state
const struct ao_driver audio_out_wasapi = {
.description = "Windows WASAPI audio output (event mode)",
.name = "wasapi",
.init = init,
.uninit = uninit,
.control = control,
.reset = audio_reset,
.resume = audio_resume,
.list_devs = wasapi_list_devs,
.hotplug_init = hotplug_init,
.hotplug_uninit = hotplug_uninit,
.priv_size = sizeof(wasapi_state),
.options = (const struct m_option[]) {
OPT_FLAG("exclusive", opt_exclusive, 0),
OPT_STRING("device", opt_device, 0),
{NULL},
},
};