mirror of
https://github.com/mpv-player/mpv
synced 2024-12-24 07:33:46 +01:00
6e9cbdc104
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@29305 b3059339-0415-0410-9bf9-f77b7e298cf2
208 lines
10 KiB
Plaintext
208 lines
10 KiB
Plaintext
A Guide To Developing MPlayer Codecs
|
|
by Mike Melanson (melanson at pcisys dot net)
|
|
updated to libmpcodecs arch by A'rpi
|
|
|
|
SEE ALSO: libmpcodecs.txt !!!
|
|
|
|
NOTE: If you want to implement a new native codec, please add it to
|
|
libavcodec. libmpcodecs is considered mostly deprecated, except for wrappers
|
|
around external libraries and codecs requiring binary support.
|
|
|
|
Introduction
|
|
------------
|
|
I've developed a number of open source decoders for the MPlayer project,
|
|
for both audio and video data. As such, I feel I'm qualified to document a
|
|
few notes about developing new codecs for the codebase.
|
|
|
|
As always, the best way to learn how to incorporate a new codec is to
|
|
study a bunch of existing code. This document is supplementary material to
|
|
the code, meant to give some tips, pointers, and a general roadmap.
|
|
|
|
A note about terminology: "Codec" stands for coder/decoder (or
|
|
compressor/decompressor, if you prefer). The term refers to a module that
|
|
can both encode and decode data. However, this document focuses primarily
|
|
on incorporating decoders. Still, the terms "decoder" and "codec" are
|
|
often used interchangeably.
|
|
|
|
Necessary Materials
|
|
-------------------
|
|
So you've decided that you want to implement a new decoder for
|
|
MPlayer. There are a few things you will need:
|
|
|
|
- Knowledge of the codec to be implemented: You will need to know the data
|
|
format of the chunks that MPlayer will pass to you. You will need to know
|
|
how to take apart the data structures inside. You will need to know the
|
|
algorithmic operations that need to be performed on the data in order to
|
|
reconstruct the original media.
|
|
|
|
- Sample media: Preferably, lots of it. You will need media encoded in
|
|
your data format and stored in a media file format that MPlayer knows how
|
|
to parse (these include AVI, ASF, MOV, RM, VIVO, among others). If the
|
|
encoded data is stored in a media file format that MPlayer doesn't
|
|
understand, then you will either need to somehow convert the format to a
|
|
media file format that the program does understand, or write your own
|
|
MPlayer file demuxer that can handle the data. Writing a file demuxer
|
|
is beyond the scope of this document.
|
|
Try to obtain media that stresses all possible modes of a
|
|
decoder. If an audio codec is known to work with both mono and stereo
|
|
data, search for sample media of both types. If a video codec is known to
|
|
work at 7 different bit depths, then, as painful as it may be, do what you
|
|
can to obtain sample media encoded for each of the 7 bit depths.
|
|
|
|
- Latest Subversion snapshot: It's always useful to develop code for the very
|
|
latest development version of MPlayer. Be sure to update your local Subversion
|
|
copy often.
|
|
|
|
- General programming knowledge, working Linux development environment: I
|
|
would hope that these items would go without saying, but you never know.
|
|
|
|
Typical Development Cycle
|
|
-------------------------
|
|
1) Set up basic infrastructure
|
|
First things first, there's a big song and dance to go through in order to
|
|
let the MPlayer program know that you have a new codec to incorporate.
|
|
|
|
First, modify your local copy of codecs.conf. It may be system-shared or
|
|
in your home directory. Add a new entry for your codec. If it's an open
|
|
source codec, it would be a good idea to place the new entry with the rest
|
|
of the open source codecs. When you're confident that you have the entry
|
|
right, be sure to add it to etc/codecs.conf in your workspace. See the
|
|
file codecs.conf.txt for a detailed description of the format of this
|
|
file. Create a new audiocodec or videocodec block with the proper info,
|
|
FOURCCs/format numbers, output formats, and a unique driver name. Remember
|
|
the driver name.
|
|
|
|
Next, create a new source file which contains the main decoding function
|
|
that MPlayer will call to decode data. Eventually, you may have multiple
|
|
files which comprise your decoder, but let's start simple here.
|
|
For audio codecs, see ad_sample.c skeleton. For video, choose one of the
|
|
existing vd_*.c files which you think is close to your codec in behaviour.
|
|
|
|
Next, modify the Makefile so that it will compile your new source file.
|
|
Also, add your codec to the array in ad.c (for audio) or vd.c (for video).
|
|
|
|
Next, compile the project and see if you have everything correct so far.
|
|
|
|
Next, you want to make sure that the encoded data is making it to your
|
|
decoding function in the first place. This may sound like a trivial
|
|
exercise, but there are a lot of things that can go wrong (and I've
|
|
watched most of them go wrong in my experience). At the beginning of your
|
|
skeleton decoder function, enter the following code:
|
|
int i;
|
|
for (i = 0; i < 16; i++)
|
|
printf ("%02X ", input[i]);
|
|
printf ("\n");
|
|
When you compile and run MPlayer, your decoder function will print the
|
|
first 16 bytes of each data chunk that it receives. Open the sample media
|
|
in a hex editor and reconcile what you see on the screen with what
|
|
you find in the file. If the decoder is printing the first 16 bytes of
|
|
each block, that's a good sign that you're ready to move on to step
|
|
2. Otherwise, you need to figure out why the data isn't getting to your
|
|
decoder. Is your decoder even being invoked? If not, why not?
|
|
|
|
2) Develop the decoder
|
|
Go for it. Remember to make it work, first, then make it work fast. Some
|
|
specific tips:
|
|
|
|
What output formats should you support in your decoder? Whatever makes
|
|
sense. YUV output is always preferable over RGB output. Generally, if a
|
|
codec uses a YUV data as its source data, you will be able to decode a
|
|
frame of YUV data. If a codec takes RGB data as its input, as many older
|
|
video codecs do, then there's no point in supporting YUV output; just
|
|
output as many RGB formats as possible.
|
|
|
|
The most preferred output format for video data is YV12. This is because
|
|
MPlayer supports a multitude of hardware devices that can display, scale,
|
|
and filter this type of data directly. MPlayer also has a bunch of
|
|
optimized conversion functions that can convert YV12 data to any other
|
|
type of output data.
|
|
|
|
If you do take the RGB output route, you should be aware that MPlayer
|
|
actually orders packed RGB data as BGR. If you're decoding into a BGR24
|
|
buffer, the output will look like:
|
|
B G R B G R B G R B ...
|
|
If you're decoding into a BGR32 buffer, there will need to be an
|
|
additional (unused) byte after each BGR triplet:
|
|
B G R - B G R - B G ...
|
|
|
|
Make liberal use of sanity checks. Start by including the file mp_msg.h at
|
|
the start of your decoder. Then you can use the mp_msg() function as you
|
|
would a normal printf() statement. Whenever your decoder notices a strange
|
|
bit of data or an odd condition, print a message such as:
|
|
mp_msg(MSGT_DECVIDEO, MSGL_WARN, "Odd data encountered: %d\n", data);
|
|
Obviously, you should make the message a little more
|
|
descriptive, for your benefit. MSGL_WARN is a good message level for this
|
|
type of information. Look in mp_msg.h for all of the error levels. You can
|
|
even make MPlayer bail out completely by using MSGL_FATAL, but that should
|
|
never be necessary at the data decoder level.
|
|
|
|
What conditions should trigger a warning? Anything, and I mean *anything*
|
|
out of the ordinary. Many chunks of compressed video data contain headers
|
|
with data such as width, height, and chunk size. Reconcile these fields
|
|
with the parameters passed into the decoding function (if you set it up to
|
|
take those parameters). Such data should match up. If it doesn't, issue a
|
|
warning and make an executive decision in the code about which data to
|
|
believe (personally, I always lend more weight to the data that was passed
|
|
into the decoder function, than the data that comes from the container file's
|
|
header). If there's supposed to be a magic number embedded in, or computed
|
|
from, the chunk's header, issue a warning if it isn't correct.
|
|
|
|
Whenever you're about the index into a memory array with an index that
|
|
could theoretically be out of range, then test that the index is in range,
|
|
no matter how tedious it seems. Accessing outside of your memory range is,
|
|
after all, the number 1 cause of segmentation faults. Never trust that all
|
|
the data passed to you will be correct. If an array index suddenly winds
|
|
up out of range, it's probably best to issue a warning about it and bail
|
|
out of the decoder (but not the whole application).
|
|
|
|
Writing all of these warning statements may seem insipid, but consider
|
|
that if you don't do it when you start writing your decoder, you'll
|
|
probably end up doing it later on when your decoder isn't working properly
|
|
and you need to figure out why (believe me, I know).
|
|
|
|
3) Debug and test the decoder
|
|
If you're extremely lucky, the decoder will work the first time. If you're
|
|
very lucky, it will work after you've reviewed your code a few times and
|
|
corrected a few obvious programming mistakes. Realistically, you will
|
|
write the decoder, review it many times and fix many obvious and subtle
|
|
programming errors, and still have to go through an elaborate debug
|
|
process in order to get the decoder to a minimally functional state.
|
|
|
|
Big hint: Ask for all warnings. You know, the -Wall option in
|
|
gcc? It's very useful to develop your codec while running in debug
|
|
mode. In order to compile MPlayer with debug support (which includes -Wall
|
|
for all gcc operations), use the --enable-debug option when configuring
|
|
the project. Pay attention to all warnings and make it a goal to get
|
|
rid of every single one. I'll never forget when the compiler warned me
|
|
that there was no point in clamping a signed 16-bit variable within a
|
|
signed 16-bit range (the calculation to be clamped was supposed to be
|
|
stored in a signed 32-bit variable and then stored in the signed 16-bit
|
|
variable). I sat stunned for a moment, feeling like I had just dodged a
|
|
bullet as I knew that would have taken me hours to debug that kind of
|
|
mistake.
|
|
|
|
4) Contribute decoder to codebase
|
|
Create a patch with the "diff -u" format and email it to the MPlayer
|
|
development team for approval. You will likely need to diff the following
|
|
files:
|
|
- Makefile
|
|
- etc/codecs.conf
|
|
- ad.c or vd.c
|
|
Of course, you will need to include your newly-created file(s):
|
|
vd_<name>.c -OR- ad_<name>.c. If you contribute enough decoders, the
|
|
development team may even grant you write privileges to the Subversion
|
|
repository.
|
|
|
|
5) Wait for bug reports to start rolling in
|
|
You may think you're finished when you release the codec and if you're
|
|
extremely lucky, you will be right. However, it's more likely that people
|
|
will start throwing all kinds of oddball media at your decoder that it
|
|
never counted on. Cheer up; take comfort in knowing that people are
|
|
testing your code and attempting to use it as a real world
|
|
application. Download the problem media that people upload to the MPlayer
|
|
FTP site and get back to work, implementing fixed code that addresses the
|
|
issues. Contribute more patches and encourage people to hammer on your
|
|
decoder even more. This is how you make your decoder rock-solid.
|
|
|
|
EOF
|