mirror of
https://github.com/mpv-player/mpv
synced 2024-11-14 22:48:35 +01:00
4b177bd5c2
Semi-important, because --hwdec=dxva2 outputs NV12, and we really don't want people to end up with the "old" StretchRect method. Unfortunately, I couldn't actually get it to work. It seems most D3D drivers (including the wine D3D implementation) reject D3DFMT_A8L8, and I could not find any other 2-channel 8 bit Direct3D 9 format. It seems newer D3D APIs have DXGI_FORMAT_R8G8_UNORM, but there's no way to get it in D3D9. Still pushing this; maybe it actually works on some drivers.
143 lines
4.1 KiB
C
143 lines
4.1 KiB
C
#if 0
|
|
//
|
|
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
|
|
//
|
|
// fxc /Tps_2_0 -DUSE_420P=1 /Fhd3d_shader_420p.h d3d_shader_yuv.hlsl
|
|
// /Vnd3d_shader_420p
|
|
//
|
|
//
|
|
// Parameters:
|
|
//
|
|
// float4x4 colormatrix;
|
|
// sampler2D tex0;
|
|
// sampler2D tex1;
|
|
// sampler2D tex2;
|
|
//
|
|
//
|
|
// Registers:
|
|
//
|
|
// Name Reg Size
|
|
// ------------ ----- ----
|
|
// colormatrix c0 4
|
|
// tex0 s0 1
|
|
// tex1 s1 1
|
|
// tex2 s2 1
|
|
//
|
|
|
|
ps_2_0
|
|
def c4, 1, 0, 0, 0
|
|
dcl t0.xy
|
|
dcl t1.xy
|
|
dcl t2.xy
|
|
dcl_2d s0
|
|
dcl_2d s1
|
|
dcl_2d s2
|
|
texld r0, t0, s0
|
|
texld r1, t1, s1
|
|
texld r2, t2, s2
|
|
mov r0.y, r1.x
|
|
mov r0.z, r2.x
|
|
mov r0.w, c4.x
|
|
dp4 r1.x, r0, c0
|
|
dp4 r1.y, r0, c1
|
|
dp4 r1.z, r0, c2
|
|
dp4 r1.w, r0, c3
|
|
mov oC0, r1
|
|
|
|
// approximately 11 instruction slots used (3 texture, 8 arithmetic)
|
|
#endif
|
|
|
|
const BYTE d3d_shader_420p[] =
|
|
{
|
|
0, 2, 255, 255, 254, 255,
|
|
67, 0, 67, 84, 65, 66,
|
|
28, 0, 0, 0, 215, 0,
|
|
0, 0, 0, 2, 255, 255,
|
|
4, 0, 0, 0, 28, 0,
|
|
0, 0, 0, 1, 0, 0,
|
|
208, 0, 0, 0, 108, 0,
|
|
0, 0, 2, 0, 0, 0,
|
|
4, 0, 2, 0, 120, 0,
|
|
0, 0, 0, 0, 0, 0,
|
|
136, 0, 0, 0, 3, 0,
|
|
0, 0, 1, 0, 2, 0,
|
|
144, 0, 0, 0, 0, 0,
|
|
0, 0, 160, 0, 0, 0,
|
|
3, 0, 1, 0, 1, 0,
|
|
6, 0, 168, 0, 0, 0,
|
|
0, 0, 0, 0, 184, 0,
|
|
0, 0, 3, 0, 2, 0,
|
|
1, 0, 10, 0, 192, 0,
|
|
0, 0, 0, 0, 0, 0,
|
|
99, 111, 108, 111, 114, 109,
|
|
97, 116, 114, 105, 120, 0,
|
|
3, 0, 3, 0, 4, 0,
|
|
4, 0, 1, 0, 0, 0,
|
|
0, 0, 0, 0, 116, 101,
|
|
120, 48, 0, 171, 171, 171,
|
|
4, 0, 12, 0, 1, 0,
|
|
1, 0, 1, 0, 0, 0,
|
|
0, 0, 0, 0, 116, 101,
|
|
120, 49, 0, 171, 171, 171,
|
|
4, 0, 12, 0, 1, 0,
|
|
1, 0, 1, 0, 0, 0,
|
|
0, 0, 0, 0, 116, 101,
|
|
120, 50, 0, 171, 171, 171,
|
|
4, 0, 12, 0, 1, 0,
|
|
1, 0, 1, 0, 0, 0,
|
|
0, 0, 0, 0, 112, 115,
|
|
95, 50, 95, 48, 0, 77,
|
|
105, 99, 114, 111, 115, 111,
|
|
102, 116, 32, 40, 82, 41,
|
|
32, 72, 76, 83, 76, 32,
|
|
83, 104, 97, 100, 101, 114,
|
|
32, 67, 111, 109, 112, 105,
|
|
108, 101, 114, 32, 57, 46,
|
|
50, 57, 46, 57, 53, 50,
|
|
46, 51, 49, 49, 49, 0,
|
|
81, 0, 0, 5, 4, 0,
|
|
15, 160, 0, 0, 128, 63,
|
|
0, 0, 0, 0, 0, 0,
|
|
0, 0, 0, 0, 0, 0,
|
|
31, 0, 0, 2, 0, 0,
|
|
0, 128, 0, 0, 3, 176,
|
|
31, 0, 0, 2, 0, 0,
|
|
0, 128, 1, 0, 3, 176,
|
|
31, 0, 0, 2, 0, 0,
|
|
0, 128, 2, 0, 3, 176,
|
|
31, 0, 0, 2, 0, 0,
|
|
0, 144, 0, 8, 15, 160,
|
|
31, 0, 0, 2, 0, 0,
|
|
0, 144, 1, 8, 15, 160,
|
|
31, 0, 0, 2, 0, 0,
|
|
0, 144, 2, 8, 15, 160,
|
|
66, 0, 0, 3, 0, 0,
|
|
15, 128, 0, 0, 228, 176,
|
|
0, 8, 228, 160, 66, 0,
|
|
0, 3, 1, 0, 15, 128,
|
|
1, 0, 228, 176, 1, 8,
|
|
228, 160, 66, 0, 0, 3,
|
|
2, 0, 15, 128, 2, 0,
|
|
228, 176, 2, 8, 228, 160,
|
|
1, 0, 0, 2, 0, 0,
|
|
2, 128, 1, 0, 0, 128,
|
|
1, 0, 0, 2, 0, 0,
|
|
4, 128, 2, 0, 0, 128,
|
|
1, 0, 0, 2, 0, 0,
|
|
8, 128, 4, 0, 0, 160,
|
|
9, 0, 0, 3, 1, 0,
|
|
1, 128, 0, 0, 228, 128,
|
|
0, 0, 228, 160, 9, 0,
|
|
0, 3, 1, 0, 2, 128,
|
|
0, 0, 228, 128, 1, 0,
|
|
228, 160, 9, 0, 0, 3,
|
|
1, 0, 4, 128, 0, 0,
|
|
228, 128, 2, 0, 228, 160,
|
|
9, 0, 0, 3, 1, 0,
|
|
8, 128, 0, 0, 228, 128,
|
|
3, 0, 228, 160, 1, 0,
|
|
0, 2, 0, 8, 15, 128,
|
|
1, 0, 228, 128, 255, 255,
|
|
0, 0
|
|
};
|