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![arpi](/assets/img/avatar_default.png)
after all demuxers failed. so -playlist is not needed any more! patch by Fabian Franz <FabianFranz@gmx.de>, with some small modifications git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@8926 b3059339-0415-0410-9bf9-f77b7e298cf2
170 lines
3.4 KiB
C
170 lines
3.4 KiB
C
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#ifndef __PLAYTREE_H
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#define __PLAYTREE_H
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struct stream_st;
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struct m_config;
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#define PLAY_TREE_ITER_ERROR 0
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#define PLAY_TREE_ITER_ENTRY 1
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#define PLAY_TREE_ITER_NODE 2
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#define PLAY_TREE_ITER_END 3
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#define PLAY_TREE_ENTRY_NODE -1
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#define PLAY_TREE_ENTRY_DVD 0
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#define PLAY_TREE_ENTRY_VCD 1
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#define PLAY_TREE_ENTRY_TV 2
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#define PLAY_TREE_ENTRY_FILE 3
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// Playtree flags
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#define PLAY_TREE_RND (1<<0)
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// Playtree flags used by the iter
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#define PLAY_TREE_RND_PLAYED (1<<8)
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// Iter mode
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#define PLAY_TREE_ITER_NORMAL 0
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#define PLAY_TREE_ITER_RND 1
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typedef struct play_tree play_tree_t;
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typedef struct play_tree_iter play_tree_iter_t;
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typedef struct play_tree_param play_tree_param_t;
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#if 0
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typedef struct play_tree_info play_tree_info_t;
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// TODO : a attrib,val pair system and not something hardcoded
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struct play_tree_info {
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char* title;
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char* author;
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char* copyright;
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char* abstract;
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// Some more ??
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}
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#endif
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struct play_tree_param {
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char* name;
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char* value;
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};
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struct play_tree {
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play_tree_t* parent;
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play_tree_t* child;
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play_tree_t* next;
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play_tree_t* prev;
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//play_tree_info_t info;
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play_tree_param_t* params;
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int loop;
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char** files;
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int entry_type;
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int flags;
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};
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struct play_tree_iter {
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play_tree_t* root; // Iter root tree
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play_tree_t* tree; // Current tree
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struct m_config* config;
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int loop; // Looping status
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int file;
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int num_files;
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int entry_pushed;
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int mode;
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int* status_stack; // loop/valid stack to save/revert status when we go up/down
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int stack_size; // status stack size
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};
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play_tree_t*
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play_tree_new(void);
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// If childs is true free also the childs
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void
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play_tree_free(play_tree_t* pt, int childs);
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void
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play_tree_free_list(play_tree_t* pt, int childs);
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// Childs
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void
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play_tree_set_child(play_tree_t* pt, play_tree_t* child);
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// Or parent
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void
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play_tree_set_parent(play_tree_t* pt, play_tree_t* parent);
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// Add at end
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void
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play_tree_append_entry(play_tree_t* pt, play_tree_t* entry);
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// And on begining
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void
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play_tree_prepend_entry(play_tree_t* pt, play_tree_t* entry);
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// Insert after
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void
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play_tree_insert_entry(play_tree_t* pt, play_tree_t* entry);
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// Detach from the tree
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void
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play_tree_remove(play_tree_t* pt, int free_it,int with_childs);
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void
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play_tree_add_file(play_tree_t* pt,char* file);
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int
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play_tree_remove_file(play_tree_t* pt,char* file);
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// Val can be NULL
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void
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play_tree_set_param(play_tree_t* pt, char* name, char* val);
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int
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play_tree_unset_param(play_tree_t* pt, char* name);
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// Set all paramter of source in dest
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void
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play_tree_set_params_from(play_tree_t* dest,play_tree_t* src);
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/// Iterator
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play_tree_iter_t*
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play_tree_iter_new(play_tree_t* pt, struct m_config* config);
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play_tree_iter_t*
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play_tree_iter_new_copy(play_tree_iter_t* old);
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void
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play_tree_iter_free(play_tree_iter_t* iter);
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// d is the direction : d > 0 == next , d < 0 == prev
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// with_node : TRUE == stop on nodes with childs, FALSE == go directly to the next child
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int
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play_tree_iter_step(play_tree_iter_t* iter, int d,int with_nodes);
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int // Break a loop, etc
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play_tree_iter_up_step(play_tree_iter_t* iter, int d,int with_nodes);
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int // Enter a node child list
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play_tree_iter_down_step(play_tree_iter_t* iter, int d,int with_nodes);
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char*
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play_tree_iter_get_file(play_tree_iter_t* iter, int d);
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play_tree_t*
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parse_playtree(struct stream_st *stream, int forced);
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play_tree_t*
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play_tree_cleanup(play_tree_t* pt);
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play_tree_t*
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parse_playlist_file(char* file);
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#endif
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