mirror of
https://github.com/mpv-player/mpv
synced 2024-11-14 22:48:35 +01:00
e4ec0f42e4
Do this to make the license situation less confusing. This change should be of no consequence, since LGPL is compatible with GPL anyway, and making it LGPL-only does not restrict the use with GPL code. Additionally, the wording implies that this is allowed, and that we can just remove the GPL part.
48 lines
1.8 KiB
C
48 lines
1.8 KiB
C
/*
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* This file is part of mpv.
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*
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* mpv is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* mpv is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef MP_GL_VIDEO_SHADERS_H
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#define MP_GL_VIDEO_SHADERS_H
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#include <libavutil/lfg.h>
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#include "common.h"
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#include "utils.h"
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#include "video.h"
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extern const struct deband_opts deband_opts_def;
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extern const struct m_sub_options deband_conf;
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void sampler_prelude(struct gl_shader_cache *sc, int tex_num);
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void pass_sample_separated_gen(struct gl_shader_cache *sc, struct scaler *scaler,
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int d_x, int d_y);
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void pass_sample_polar(struct gl_shader_cache *sc, struct scaler *scaler);
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void pass_sample_bicubic_fast(struct gl_shader_cache *sc);
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void pass_sample_oversample(struct gl_shader_cache *sc, struct scaler *scaler,
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int w, int h);
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void pass_linearize(struct gl_shader_cache *sc, enum mp_csp_trc trc);
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void pass_delinearize(struct gl_shader_cache *sc, enum mp_csp_trc trc);
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void pass_sample_deband(struct gl_shader_cache *sc, struct deband_opts *opts,
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int tex_num, GLenum tex_target, float tex_mul,
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float img_w, float img_h, AVLFG *lfg);
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void pass_sample_unsharp(struct gl_shader_cache *sc, float param);
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#endif
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