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mirror of https://github.com/mpv-player/mpv synced 2024-11-14 22:48:35 +01:00
mpv/video/out/opengl
2016-09-23 19:45:16 +02:00
..
angle_dynamic.c vo_opengl: angle: dynamically load ANGLE 2016-05-11 15:39:29 +02:00
angle_dynamic.h vo_opengl: angle: dynamically load ANGLE 2016-05-11 15:39:29 +02:00
common.c vo_opengl: add hw overlay support and use it for RPI 2016-09-12 19:58:58 +02:00
common.h vo_opengl: add hw overlay support and use it for RPI 2016-09-12 19:58:58 +02:00
context_angle.c vo_opengl: angle: new opengl flag to control DirectComposition 2016-08-25 23:47:37 +10:00
context_cocoa.c vo_opengl: use standard functions to retrieve display depth 2016-06-14 10:35:43 +02:00
context_drm_egl.c vo_opengl: drm: use new EGL context creation code 2016-09-14 11:00:17 +02:00
context_dxinterop.c vo_opengl: dxinterop: render to gl->main_fb 2016-06-18 23:51:57 +10:00
context_mali_fbdev.c vo_opengl: mali fbdev support 2016-09-13 18:26:06 +02:00
context_rpi.c vo_opengl: rpi: cosmetic change 2016-09-15 14:50:38 +02:00
context_w32.c vo_opengl: use standard functions to retrieve display depth 2016-06-14 10:35:43 +02:00
context_wayland.c vo_opengl: wayland: use new EGL context creation code 2016-09-14 10:46:52 +02:00
context_x11.c x11: stop using vo.event_fd 2016-07-20 20:52:08 +02:00
context_x11egl.c vo_opengl: factor some EGL context creation code 2016-09-13 18:03:43 +02:00
context.c options: simplify M_OPT_EXIT 2016-09-17 18:07:40 +02:00
context.h vo_opengl: factor some EGL context creation code 2016-09-13 18:03:43 +02:00
egl_helpers.c vo_opengl: EGL: dump some version info 2016-09-14 10:38:37 +02:00
egl_helpers.h vo_opengl: factor some EGL context creation code 2016-09-13 18:03:43 +02:00
formats.c vo_opengl: make ES float texture format checks stricter 2016-05-23 21:27:18 +02:00
formats.h vo_opengl: make ES float texture format checks stricter 2016-05-23 21:27:18 +02:00
header_fixes.h vo_opengl: manually add the GL_BACK_LEFT constant for GLES 2016-06-20 19:24:42 +02:00
hwdec_cuda.c hwdec_cuda: Implement download_image for screenshots 2016-09-10 23:17:47 +02:00
hwdec_d3d11egl.c vo_opengl: hwdec: reset hw_subfmt field 2016-07-15 13:04:17 +02:00
hwdec_d3d11eglrgb.c vo_opengl: hwdec: reset hw_subfmt field 2016-07-15 13:04:17 +02:00
hwdec_dxva2.c vo_opengl: refactor how hwdec interop exports textures 2016-05-10 18:42:42 +02:00
hwdec_dxva2egl.c vo_opengl: hwdec: reset hw_subfmt field 2016-07-15 13:04:17 +02:00
hwdec_dxva2gldx.c vo_opengl: hwdec: reset hw_subfmt field 2016-07-15 13:04:17 +02:00
hwdec_osx.c videotoolbox: add yuv420p to --videotoolbox-format 2016-07-15 13:04:17 +02:00
hwdec_rpi.c vo_opengl: hwdec_rpi: remove copy&paste error 2016-09-23 19:45:16 +02:00
hwdec_vaegl.c vo_opengl: hwdec: reset hw_subfmt field 2016-07-15 13:04:17 +02:00
hwdec_vaglx.c vo_opengl: hwdec: reset hw_subfmt field 2016-07-15 13:04:17 +02:00
hwdec_vdpau.c vo_opengl: fix another potential vdpau preemption issue 2016-09-07 18:23:14 +02:00
hwdec.c hwdec_cuda: Rename config variable to be more consistent 2016-09-16 14:26:30 +02:00
hwdec.h vo_opengl: add hw overlay support and use it for RPI 2016-09-12 19:58:58 +02:00
lcms.c vo_opengl: simplify option handling 2016-09-06 11:11:36 +02:00
lcms.h vo_opengl: simplify option handling 2016-09-06 11:11:36 +02:00
osd.c vo_opengl: remove caching GL_MAX_TEXTURE_SIZE value 2016-07-03 17:33:59 +02:00
osd.h vo_opengl, osd: allow osc.lua to react faster on resizes 2016-03-21 22:23:41 +01:00
user_shaders.c vo_opengl: move eval_szexpr to user_shaders.c 2016-07-03 19:42:52 +02:00
user_shaders.h vo_opengl: move eval_szexpr to user_shaders.c 2016-07-03 19:42:52 +02:00
utils.c vo_opengl: fix OSD with icc-profile after previous commit 2016-09-14 22:49:08 +02:00
utils.h vo_opengl: dynamically manage texture units 2016-09-14 20:46:45 +02:00
video_shaders.c vo_opengl: dynamically manage texture units 2016-09-14 20:46:45 +02:00
video_shaders.h vo_opengl: generalize HDR tone mapping mechanism 2016-07-03 19:42:52 +02:00
video.c vo_opengl: apply 90° rotation to chroma texture size 2016-09-22 15:16:53 +02:00
video.h vo_opengl: dynamically manage texture units 2016-09-14 20:46:45 +02:00