mirror of
https://github.com/mpv-player/mpv
synced 2024-10-30 04:46:41 +01:00
ae7db6503b
Now you need FFmpeg git, or something. This also gets rid of the last real use of gpu_memcpy(). libavutil does that itself. (vaapi.c still used it, but it was essentially unused, because the code path isn't really in use anymore. It wasn't even included due to the d3d-hwaccel dependency in wscript.)
47 lines
1.4 KiB
C
47 lines
1.4 KiB
C
/*
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* This file is part of mpv.
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*
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* mpv is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* mpv is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef MPV_DECODE_D3D_H
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#define MPV_DECODE_D3D_H
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#include <windows.h>
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#include <d3d11.h>
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#include <stdbool.h>
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#include <inttypes.h>
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struct lavc_ctx;
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// Must call d3d_load_dlls() before accessing. Once this is done, the DLLs
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// remain loaded forever.
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extern HMODULE d3d11_dll, d3d9_dll, dxva2_dll;
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extern PFN_D3D11_CREATE_DEVICE d3d11_D3D11CreateDevice;
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void d3d_load_dlls(void);
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bool d3d11_check_decoding(ID3D11Device *dev);
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struct AVBufferRef;
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struct IDirect3DDevice9;
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void d3d_hwframes_refine(struct lavc_ctx *ctx, struct AVBufferRef *hw_frames_ctx);
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struct AVBufferRef *d3d11_wrap_device_ref(ID3D11Device *device);
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struct AVBufferRef *d3d9_wrap_device_ref(struct IDirect3DDevice9 *device);
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#endif
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