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mirror of https://github.com/mpv-player/mpv synced 2024-10-30 04:46:41 +01:00
mpv/video/decode/d3d.h
wm4 ae7db6503b video: drop old D3D11/DXVA2 support
Now you need FFmpeg git, or something.

This also gets rid of the last real use of gpu_memcpy(). libavutil does
that itself. (vaapi.c still used it, but it was essentially unused,
because the code path isn't really in use anymore. It wasn't even
included due to the d3d-hwaccel dependency in wscript.)
2017-09-26 18:58:45 +02:00

47 lines
1.4 KiB
C

/*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MPV_DECODE_D3D_H
#define MPV_DECODE_D3D_H
#include <windows.h>
#include <d3d11.h>
#include <stdbool.h>
#include <inttypes.h>
struct lavc_ctx;
// Must call d3d_load_dlls() before accessing. Once this is done, the DLLs
// remain loaded forever.
extern HMODULE d3d11_dll, d3d9_dll, dxva2_dll;
extern PFN_D3D11_CREATE_DEVICE d3d11_D3D11CreateDevice;
void d3d_load_dlls(void);
bool d3d11_check_decoding(ID3D11Device *dev);
struct AVBufferRef;
struct IDirect3DDevice9;
void d3d_hwframes_refine(struct lavc_ctx *ctx, struct AVBufferRef *hw_frames_ctx);
struct AVBufferRef *d3d11_wrap_device_ref(ID3D11Device *device);
struct AVBufferRef *d3d9_wrap_device_ref(struct IDirect3DDevice9 *device);
#endif