mirror of
https://github.com/mpv-player/mpv
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fde20d10bc
ANGLE is _really_ annoying to build. (Requires special toolchain and a recent MSVC version.) This results in various issues with people having trouble to build mpv against ANGLE (apparently linking it against a prebuilt binary doesn't count, or using binaries from potentially untrusted sources is not wanted). Dynamically loading ANGLE is going to be a huge convenience. This commit implements this, with special focus on keeping it source compatible to a normal build with ANGLE linked at build-time.
34 lines
787 B
C
34 lines
787 B
C
#include <pthread.h>
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#include <windows.h>
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#define ANGLE_NO_ALIASES
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#include "angle_dynamic.h"
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#include "common/common.h"
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#define ANGLE_DECL(NAME, VAR) \
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VAR;
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ANGLE_FNS(ANGLE_DECL)
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static bool angle_loaded;
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static pthread_once_t angle_load_once = PTHREAD_ONCE_INIT;
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static void angle_do_load(void)
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{
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// Note: we let this handle "leak", as the functions remain valid forever.
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HANDLE angle_dll = LoadLibraryW(L"LIBEGL.DLL");
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if (!angle_dll)
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return;
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#define ANGLE_LOAD_ENTRY(NAME, VAR) \
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MP_CONCAT(PFN_, NAME) = (void *)GetProcAddress(angle_dll, #NAME); \
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if (!MP_CONCAT(PFN_, NAME)) return;
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ANGLE_FNS(ANGLE_LOAD_ENTRY)
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angle_loaded = true;
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}
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bool angle_load(void)
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{
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pthread_once(&angle_load_once, angle_do_load);
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return angle_loaded;
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}
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