mirror of
https://github.com/mpv-player/mpv
synced 2024-11-14 22:48:35 +01:00
564 lines
18 KiB
C
564 lines
18 KiB
C
/*
|
|
* common OpenGL routines
|
|
*
|
|
* copyleft (C) 2005-2010 Reimar Döffinger <Reimar.Doeffinger@gmx.de>
|
|
* Special thanks go to the xine team and Matthias Hopf, whose video_out_opengl.c
|
|
* gave me lots of good ideas.
|
|
*
|
|
* This file is part of mpv.
|
|
*
|
|
* mpv is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2.1 of the License, or (at your option) any later version.
|
|
*
|
|
* mpv is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include <stddef.h>
|
|
#include <stdlib.h>
|
|
#include <stdio.h>
|
|
#include <string.h>
|
|
#include <stdbool.h>
|
|
#include <math.h>
|
|
#include <assert.h>
|
|
|
|
#include "common.h"
|
|
#include "common/common.h"
|
|
|
|
// This guesses if the current GL context is a suspected software renderer.
|
|
static bool is_software_gl(GL *gl)
|
|
{
|
|
const char *renderer = gl->GetString(GL_RENDERER);
|
|
const char *vendor = gl->GetString(GL_VENDOR);
|
|
return !(renderer && vendor) ||
|
|
strcmp(renderer, "Software Rasterizer") == 0 ||
|
|
strstr(renderer, "llvmpipe") ||
|
|
strcmp(vendor, "Microsoft Corporation") == 0 ||
|
|
strcmp(renderer, "Mesa X11") == 0;
|
|
}
|
|
|
|
static void GLAPIENTRY dummy_glBindFramebuffer(GLenum target, GLuint framebuffer)
|
|
{
|
|
assert(framebuffer == 0);
|
|
}
|
|
|
|
static bool check_ext(GL *gl, const char *name)
|
|
{
|
|
const char *exts = gl->extensions;
|
|
char *s = strstr(exts, name);
|
|
char *e = s ? s + strlen(name) : NULL;
|
|
return s && (s == exts || s[-1] == ' ') && (e[0] == ' ' || !e[0]);
|
|
}
|
|
|
|
#define FN_OFFS(name) offsetof(GL, name)
|
|
|
|
#define DEF_FN(name) {FN_OFFS(name), "gl" # name}
|
|
#define DEF_FN_NAME(name, str) {FN_OFFS(name), str}
|
|
|
|
struct gl_function {
|
|
ptrdiff_t offset;
|
|
char *name;
|
|
};
|
|
|
|
struct gl_functions {
|
|
const char *extension; // introduced with this extension in any version
|
|
int provides; // bitfield of MPGL_CAP_* constants
|
|
int ver_core; // introduced as required function
|
|
int ver_es_core; // introduced as required GL ES function
|
|
int ver_exclude; // not applicable to versions >= ver_exclude
|
|
int ver_es_exclude; // same for GLES
|
|
const struct gl_function *functions;
|
|
};
|
|
|
|
#define MAX_FN_COUNT 100 // max functions per gl_functions section
|
|
|
|
// Note: to keep the number of sections low, some functions are in multiple
|
|
// sections (if there are tricky combinations of GL/ES versions)
|
|
static const struct gl_functions gl_functions[] = {
|
|
// GL 2.1+ desktop and GLES 2.0+ (anything we support)
|
|
// Probably all of these are in GL 2.0 too, but we require GLSL 120.
|
|
{
|
|
.ver_core = 210,
|
|
.ver_es_core = 200,
|
|
.functions = (const struct gl_function[]) {
|
|
DEF_FN(ActiveTexture),
|
|
DEF_FN(AttachShader),
|
|
DEF_FN(BindAttribLocation),
|
|
DEF_FN(BindBuffer),
|
|
DEF_FN(BindTexture),
|
|
DEF_FN(BlendFuncSeparate),
|
|
DEF_FN(BufferData),
|
|
DEF_FN(Clear),
|
|
DEF_FN(ClearColor),
|
|
DEF_FN(CompileShader),
|
|
DEF_FN(CreateProgram),
|
|
DEF_FN(CreateShader),
|
|
DEF_FN(DeleteBuffers),
|
|
DEF_FN(DeleteProgram),
|
|
DEF_FN(DeleteShader),
|
|
DEF_FN(DeleteTextures),
|
|
DEF_FN(Disable),
|
|
DEF_FN(DisableVertexAttribArray),
|
|
DEF_FN(DrawArrays),
|
|
DEF_FN(Enable),
|
|
DEF_FN(EnableVertexAttribArray),
|
|
DEF_FN(Finish),
|
|
DEF_FN(Flush),
|
|
DEF_FN(GenBuffers),
|
|
DEF_FN(GenTextures),
|
|
DEF_FN(GetAttribLocation),
|
|
DEF_FN(GetError),
|
|
DEF_FN(GetIntegerv),
|
|
DEF_FN(GetProgramInfoLog),
|
|
DEF_FN(GetProgramiv),
|
|
DEF_FN(GetShaderInfoLog),
|
|
DEF_FN(GetShaderiv),
|
|
DEF_FN(GetString),
|
|
DEF_FN(GetUniformLocation),
|
|
DEF_FN(LinkProgram),
|
|
DEF_FN(PixelStorei),
|
|
DEF_FN(ReadPixels),
|
|
DEF_FN(ShaderSource),
|
|
DEF_FN(TexImage2D),
|
|
DEF_FN(TexParameteri),
|
|
DEF_FN(TexSubImage2D),
|
|
DEF_FN(Uniform1f),
|
|
DEF_FN(Uniform2f),
|
|
DEF_FN(Uniform3f),
|
|
DEF_FN(Uniform1i),
|
|
DEF_FN(UniformMatrix2fv),
|
|
DEF_FN(UniformMatrix3fv),
|
|
DEF_FN(UseProgram),
|
|
DEF_FN(VertexAttribPointer),
|
|
DEF_FN(Viewport),
|
|
{0}
|
|
},
|
|
},
|
|
// GL 2.1+ desktop only (and GLSL 120 shaders)
|
|
{
|
|
.ver_core = 210,
|
|
.provides = MPGL_CAP_ROW_LENGTH | MPGL_CAP_1D_TEX,
|
|
.functions = (const struct gl_function[]) {
|
|
DEF_FN(DrawBuffer),
|
|
DEF_FN(GetTexLevelParameteriv),
|
|
DEF_FN(MapBuffer),
|
|
DEF_FN(ReadBuffer),
|
|
DEF_FN(TexImage1D),
|
|
DEF_FN(UnmapBuffer),
|
|
{0}
|
|
},
|
|
},
|
|
// GL 3.0+ and ES 3.x core only functions.
|
|
{
|
|
.ver_core = 300,
|
|
.ver_es_core = 300,
|
|
.functions = (const struct gl_function[]) {
|
|
DEF_FN(BindBufferBase),
|
|
DEF_FN(BlitFramebuffer),
|
|
DEF_FN(GetStringi),
|
|
// for ES 3.0
|
|
DEF_FN(ReadBuffer),
|
|
DEF_FN(UnmapBuffer),
|
|
{0}
|
|
},
|
|
},
|
|
// For ES 3.1 core
|
|
{
|
|
.ver_es_core = 310,
|
|
.functions = (const struct gl_function[]) {
|
|
DEF_FN(GetTexLevelParameteriv),
|
|
{0}
|
|
},
|
|
},
|
|
{
|
|
.ver_core = 210,
|
|
.ver_es_core = 300,
|
|
.provides = MPGL_CAP_3D_TEX,
|
|
.functions = (const struct gl_function[]) {
|
|
DEF_FN(TexImage3D),
|
|
{0}
|
|
},
|
|
},
|
|
// Useful for ES 2.0
|
|
{
|
|
.ver_core = 110,
|
|
.ver_es_core = 300,
|
|
.extension = "GL_EXT_unpack_subimage",
|
|
.provides = MPGL_CAP_ROW_LENGTH,
|
|
},
|
|
// Framebuffers, extension in GL 2.x, core in GL 3.x core.
|
|
{
|
|
.ver_core = 300,
|
|
.ver_es_core = 200,
|
|
.extension = "GL_ARB_framebuffer_object",
|
|
.provides = MPGL_CAP_FB,
|
|
.functions = (const struct gl_function[]) {
|
|
DEF_FN(BindFramebuffer),
|
|
DEF_FN(GenFramebuffers),
|
|
DEF_FN(DeleteFramebuffers),
|
|
DEF_FN(CheckFramebufferStatus),
|
|
DEF_FN(FramebufferTexture2D),
|
|
{0}
|
|
},
|
|
},
|
|
// VAOs, extension in GL 2.x, core in GL 3.x core.
|
|
{
|
|
.ver_core = 300,
|
|
.ver_es_core = 300,
|
|
.extension = "GL_ARB_vertex_array_object",
|
|
.provides = MPGL_CAP_VAO,
|
|
.functions = (const struct gl_function[]) {
|
|
DEF_FN(GenVertexArrays),
|
|
DEF_FN(BindVertexArray),
|
|
DEF_FN(DeleteVertexArrays),
|
|
{0}
|
|
}
|
|
},
|
|
// GL_RED / GL_RG textures, extension in GL 2.x, core in GL 3.x core.
|
|
{
|
|
.ver_core = 300,
|
|
.ver_es_core = 300,
|
|
.extension = "GL_ARB_texture_rg",
|
|
.provides = MPGL_CAP_TEX_RG,
|
|
},
|
|
{
|
|
.ver_core = 300,
|
|
.ver_es_core = 300,
|
|
.extension = "GL_EXT_texture_rg",
|
|
.provides = MPGL_CAP_TEX_RG,
|
|
},
|
|
// GL_R16 etc.
|
|
{
|
|
.extension = "GL_EXT_texture_norm16",
|
|
.provides = MPGL_CAP_EXT16,
|
|
.ver_exclude = 1, // never in desktop GL
|
|
},
|
|
// Float texture support for GL 2.x
|
|
{
|
|
.extension = "GL_ARB_texture_float",
|
|
.provides = MPGL_CAP_ARB_FLOAT,
|
|
.ver_exclude = 300,
|
|
.ver_es_exclude = 1,
|
|
},
|
|
// 16 bit float textures filterable with GL_LINEAR in GLES
|
|
{
|
|
.extension = "GL_OES_texture_half_float_linear",
|
|
.provides = MPGL_CAP_OES_HFLOAT_LIN,
|
|
.ver_exclude = 1,
|
|
},
|
|
// 16 bit float textures that can be rendered to in GLES
|
|
{
|
|
.extension = "GL_EXT_color_buffer_half_float",
|
|
.provides = MPGL_CAP_EXT_CR_HFLOAT,
|
|
.ver_exclude = 1,
|
|
},
|
|
{
|
|
.ver_core = 320,
|
|
.extension = "GL_ARB_sync",
|
|
.functions = (const struct gl_function[]) {
|
|
DEF_FN(FenceSync),
|
|
DEF_FN(ClientWaitSync),
|
|
DEF_FN(DeleteSync),
|
|
{0}
|
|
},
|
|
},
|
|
// Swap control, always an OS specific extension
|
|
// The OSX code loads this manually.
|
|
{
|
|
.extension = "GLX_SGI_swap_control",
|
|
.functions = (const struct gl_function[]) {
|
|
DEF_FN_NAME(SwapInterval, "glXSwapIntervalSGI"),
|
|
{0},
|
|
},
|
|
},
|
|
{
|
|
.extension = "WGL_EXT_swap_control",
|
|
.functions = (const struct gl_function[]) {
|
|
DEF_FN_NAME(SwapInterval, "wglSwapIntervalEXT"),
|
|
{0},
|
|
},
|
|
},
|
|
{
|
|
.extension = "GLX_SGI_video_sync",
|
|
.functions = (const struct gl_function[]) {
|
|
DEF_FN_NAME(GetVideoSync, "glXGetVideoSyncSGI"),
|
|
DEF_FN_NAME(WaitVideoSync, "glXWaitVideoSyncSGI"),
|
|
{0},
|
|
},
|
|
},
|
|
// For gl_hwdec_vdpau.c
|
|
// http://www.opengl.org/registry/specs/NV/vdpau_interop.txt
|
|
{
|
|
.extension = "GL_NV_vdpau_interop",
|
|
.provides = MPGL_CAP_VDPAU,
|
|
.functions = (const struct gl_function[]) {
|
|
// (only functions needed by us)
|
|
DEF_FN(VDPAUInitNV),
|
|
DEF_FN(VDPAUFiniNV),
|
|
DEF_FN(VDPAURegisterOutputSurfaceNV),
|
|
DEF_FN(VDPAUUnregisterSurfaceNV),
|
|
DEF_FN(VDPAUSurfaceAccessNV),
|
|
DEF_FN(VDPAUMapSurfacesNV),
|
|
DEF_FN(VDPAUUnmapSurfacesNV),
|
|
{0}
|
|
},
|
|
},
|
|
#if HAVE_GL_DXINTEROP
|
|
{
|
|
.extension = "WGL_NV_DX_interop",
|
|
.provides = MPGL_CAP_DXINTEROP,
|
|
.functions = (const struct gl_function[]) {
|
|
DEF_FN_NAME(DXSetResourceShareHandleNV, "wglDXSetResourceShareHandleNV"),
|
|
DEF_FN_NAME(DXOpenDeviceNV, "wglDXOpenDeviceNV"),
|
|
DEF_FN_NAME(DXCloseDeviceNV, "wglDXCloseDeviceNV"),
|
|
DEF_FN_NAME(DXRegisterObjectNV, "wglDXRegisterObjectNV"),
|
|
DEF_FN_NAME(DXUnregisterObjectNV, "wglDXUnregisterObjectNV"),
|
|
DEF_FN_NAME(DXLockObjectsNV, "wglDXLockObjectsNV"),
|
|
DEF_FN_NAME(DXUnlockObjectsNV, "wglDXUnlockObjectsNV"),
|
|
{0}
|
|
},
|
|
},
|
|
#endif
|
|
// Apple Packed YUV Formats
|
|
// For gl_hwdec_vda.c
|
|
// http://www.opengl.org/registry/specs/APPLE/rgb_422.txt
|
|
{
|
|
.extension = "GL_APPLE_rgb_422",
|
|
.provides = MPGL_CAP_APPLE_RGB_422,
|
|
},
|
|
{
|
|
.ver_core = 430,
|
|
.extension = "GL_ARB_debug_output",
|
|
.provides = MPGL_CAP_DEBUG,
|
|
.functions = (const struct gl_function[]) {
|
|
// (only functions needed by us)
|
|
DEF_FN(DebugMessageCallback),
|
|
{0}
|
|
},
|
|
},
|
|
// These don't exist - they are for the sake of mpv internals, and libmpv
|
|
// interaction (see libmpv/opengl_cb.h).
|
|
{
|
|
.extension = "GL_MP_MPGetNativeDisplay",
|
|
.functions = (const struct gl_function[]) {
|
|
DEF_FN(MPGetNativeDisplay),
|
|
{0}
|
|
},
|
|
},
|
|
// Same, but using the old name.
|
|
{
|
|
.extension = "GL_MP_D3D_interfaces",
|
|
.functions = (const struct gl_function[]) {
|
|
DEF_FN_NAME(MPGetNativeDisplay, "glMPGetD3DInterface"),
|
|
{0}
|
|
},
|
|
},
|
|
// uniform buffer object extensions, requires OpenGL 3.1.
|
|
{
|
|
.ver_core = 310,
|
|
.ver_es_core = 300,
|
|
.extension = "GL_ARB_uniform_buffer_object",
|
|
.functions = (const struct gl_function[]) {
|
|
DEF_FN(GetUniformBlockIndex),
|
|
DEF_FN(UniformBlockBinding),
|
|
{0}
|
|
},
|
|
},
|
|
{
|
|
.extension = "GL_ANGLE_translated_shader_source",
|
|
.functions = (const struct gl_function[]) {
|
|
DEF_FN(GetTranslatedShaderSourceANGLE),
|
|
{0}
|
|
},
|
|
},
|
|
};
|
|
|
|
#undef FN_OFFS
|
|
#undef DEF_FN_HARD
|
|
#undef DEF_FN
|
|
#undef DEF_FN_NAME
|
|
|
|
|
|
// Fill the GL struct with function pointers and extensions from the current
|
|
// GL context. Called by the backend.
|
|
// get_fn: function to resolve function names
|
|
// ext2: an extra extension string
|
|
// log: used to output messages
|
|
void mpgl_load_functions2(GL *gl, void *(*get_fn)(void *ctx, const char *n),
|
|
void *fn_ctx, const char *ext2, struct mp_log *log)
|
|
{
|
|
talloc_free_children(gl);
|
|
*gl = (GL) {
|
|
.extensions = talloc_strdup(gl, ext2 ? ext2 : ""),
|
|
};
|
|
|
|
gl->GetString = get_fn(fn_ctx, "glGetString");
|
|
if (!gl->GetString) {
|
|
mp_err(log, "Can't load OpenGL functions.\n");
|
|
goto error;
|
|
}
|
|
|
|
int major = 0, minor = 0;
|
|
const char *version_string = gl->GetString(GL_VERSION);
|
|
if (!version_string) {
|
|
mp_fatal(log, "glGetString(GL_VERSION) returned NULL.\n");
|
|
goto error;
|
|
}
|
|
mp_verbose(log, "GL_VERSION='%s'\n", version_string);
|
|
if (strncmp(version_string, "OpenGL ES ", 10) == 0) {
|
|
version_string += 10;
|
|
gl->es = 100;
|
|
}
|
|
if (sscanf(version_string, "%d.%d", &major, &minor) < 2)
|
|
goto error;
|
|
gl->version = MPGL_VER(major, minor);
|
|
mp_verbose(log, "Detected %s %d.%d.\n", gl->es ? "GLES" : "desktop OpenGL",
|
|
major, minor);
|
|
|
|
if (gl->es) {
|
|
gl->es = gl->version;
|
|
gl->version = 0;
|
|
if (gl->es < 200) {
|
|
mp_fatal(log, "At least GLESv2 required.\n");
|
|
goto error;
|
|
}
|
|
}
|
|
|
|
mp_verbose(log, "GL_VENDOR='%s'\n", gl->GetString(GL_VENDOR));
|
|
mp_verbose(log, "GL_RENDERER='%s'\n", gl->GetString(GL_RENDERER));
|
|
const char *shader = gl->GetString(GL_SHADING_LANGUAGE_VERSION);
|
|
if (shader)
|
|
mp_verbose(log, "GL_SHADING_LANGUAGE_VERSION='%s'\n", shader);
|
|
|
|
if (gl->version >= 300) {
|
|
gl->GetStringi = get_fn(fn_ctx, "glGetStringi");
|
|
gl->GetIntegerv = get_fn(fn_ctx, "glGetIntegerv");
|
|
|
|
if (!(gl->GetStringi && gl->GetIntegerv))
|
|
goto error;
|
|
|
|
GLint exts;
|
|
gl->GetIntegerv(GL_NUM_EXTENSIONS, &exts);
|
|
for (int n = 0; n < exts; n++) {
|
|
const char *ext = gl->GetStringi(GL_EXTENSIONS, n);
|
|
gl->extensions = talloc_asprintf_append(gl->extensions, " %s", ext);
|
|
}
|
|
|
|
} else {
|
|
const char *ext = (char*)gl->GetString(GL_EXTENSIONS);
|
|
gl->extensions = talloc_asprintf_append(gl->extensions, " %s", ext);
|
|
}
|
|
|
|
mp_dbg(log, "Combined OpenGL extensions string:\n%s\n", gl->extensions);
|
|
|
|
for (int n = 0; n < MP_ARRAY_SIZE(gl_functions); n++) {
|
|
const struct gl_functions *section = &gl_functions[n];
|
|
int version = gl->es ? gl->es : gl->version;
|
|
int ver_core = gl->es ? section->ver_es_core : section->ver_core;
|
|
|
|
// NOTE: Function entrypoints can exist, even if they do not work.
|
|
// We must always check extension strings and versions.
|
|
|
|
if (gl->version && section->ver_exclude &&
|
|
gl->version >= section->ver_exclude)
|
|
continue;
|
|
if (gl->es && section->ver_es_exclude &&
|
|
gl->es >= section->ver_es_exclude)
|
|
continue;
|
|
|
|
bool exists = false, must_exist = false;
|
|
if (ver_core)
|
|
must_exist = version >= ver_core;
|
|
|
|
if (section->extension && check_ext(gl, section->extension))
|
|
exists = true;
|
|
|
|
exists |= must_exist;
|
|
if (!exists)
|
|
continue;
|
|
|
|
void *loaded[MAX_FN_COUNT] = {0};
|
|
bool all_loaded = true;
|
|
const struct gl_function *fnlist = section->functions;
|
|
|
|
for (int i = 0; fnlist && fnlist[i].name; i++) {
|
|
const struct gl_function *fn = &fnlist[i];
|
|
void *ptr = get_fn(fn_ctx, fn->name);
|
|
if (!ptr) {
|
|
all_loaded = false;
|
|
mp_warn(log, "Required function '%s' not "
|
|
"found for %s OpenGL %d.%d.\n", fn->name,
|
|
section->extension ? section->extension : "builtin",
|
|
MPGL_VER_GET_MAJOR(ver_core),
|
|
MPGL_VER_GET_MINOR(ver_core));
|
|
if (must_exist)
|
|
goto error;
|
|
break;
|
|
}
|
|
assert(i < MAX_FN_COUNT);
|
|
loaded[i] = ptr;
|
|
}
|
|
|
|
if (all_loaded) {
|
|
gl->mpgl_caps |= section->provides;
|
|
for (int i = 0; fnlist && fnlist[i].name; i++) {
|
|
const struct gl_function *fn = &fnlist[i];
|
|
void **funcptr = (void**)(((char*)gl) + fn->offset);
|
|
if (loaded[i])
|
|
*funcptr = loaded[i];
|
|
}
|
|
mp_verbose(log, "Loaded functions for %d/%s.\n", ver_core,
|
|
section->extension ? section->extension : "builtin");
|
|
}
|
|
}
|
|
|
|
gl->glsl_version = 0;
|
|
if (gl->es) {
|
|
if (gl->es >= 200)
|
|
gl->glsl_version = 100;
|
|
if (gl->es >= 300)
|
|
gl->glsl_version = 300;
|
|
} else {
|
|
gl->glsl_version = 110;
|
|
int glsl_major = 0, glsl_minor = 0;
|
|
if (shader && sscanf(shader, "%d.%d", &glsl_major, &glsl_minor) == 2)
|
|
gl->glsl_version = glsl_major * 100 + glsl_minor;
|
|
// GLSL 400 defines "sample" as keyword - breaks custom shaders.
|
|
gl->glsl_version = MPMIN(gl->glsl_version, 330);
|
|
}
|
|
|
|
if (is_software_gl(gl)) {
|
|
gl->mpgl_caps |= MPGL_CAP_SW;
|
|
mp_verbose(log, "Detected suspected software renderer.\n");
|
|
}
|
|
|
|
// Provided for simpler handling if no framebuffer support is available.
|
|
if (!gl->BindFramebuffer)
|
|
gl->BindFramebuffer = &dummy_glBindFramebuffer;
|
|
return;
|
|
|
|
error:
|
|
gl->version = 0;
|
|
gl->es = 0;
|
|
gl->mpgl_caps = 0;
|
|
}
|
|
|
|
static void *get_procaddr_wrapper(void *ctx, const char *name)
|
|
{
|
|
void *(*getProcAddress)(const GLubyte *) = ctx;
|
|
return getProcAddress ? getProcAddress((const GLubyte*)name) : NULL;
|
|
}
|
|
|
|
void mpgl_load_functions(GL *gl, void *(*getProcAddress)(const GLubyte *),
|
|
const char *ext2, struct mp_log *log)
|
|
{
|
|
mpgl_load_functions2(gl, get_procaddr_wrapper, getProcAddress, ext2, log);
|
|
}
|