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mpv/video/out/opengl/hwdec_d3d11egl.c
wm4 b0b01aa250 vo_opengl: refactor how hwdec interop exports textures
Rename gl_hwdec_driver.map_image to map_frame, and let it fill out a
struct gl_hwdec_frame describing the exact texture layout. This gives
more flexibility to what the hwdec interop can export. In particular, it
can export strange component orders/permutations and textures with
padded size. (The latter originating from cropped video.)

The way gl_hwdec_frame works is in the spirit of the rest of the
vo_opengl video processing code, which tends to put as much information
in immediate state (as part of the dataflow), instead of declaring it
globally. To some degree this duplicates the texplane and img_tex
structs, but until we somehow unify those, it's better to give the hwdec
state its own struct. The fact that changing the hwdec struct would
require changes and testing on at least 4 platform/GPU combinations
makes duplicating it almost a requirement to avoid pain later.

Make gl_hwdec_driver.reinit set the new image format and remove the
gl_hwdec.converted_imgfmt field.

Likewise, gl_hwdec.gl_texture_target is replaced with
gl_hwdec_plane.gl_target.

Split out a init_image_desc function from init_format. The latter is not
called in the hwdec case at all anymore. Setting up most of struct
texplane is also completely separate in the hwdec and normal cases.

video.c does not check whether the hwdec "mapped" image format is
supported. This should not really happen anyway, and if it does, the
hwdec interop backend must fail at creation time, so this is not an
issue.
2016-05-10 18:42:42 +02:00

432 lines
13 KiB
C

/*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
#include <initguid.h>
#include <assert.h>
#include <windows.h>
#include <d3d11.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include "common/common.h"
#include "osdep/timer.h"
#include "osdep/windows_utils.h"
#include "hwdec.h"
#include "video/hwdec.h"
struct priv {
struct mp_hwdec_ctx hwctx;
ID3D11Device *d3d11_device;
ID3D11VideoDevice *video_dev;
ID3D11VideoContext *video_ctx;
EGLDisplay egl_display;
EGLConfig egl_config;
EGLSurface egl_surface;
ID3D11Texture2D *texture;
ID3D11VideoProcessor *video_proc;
ID3D11VideoProcessorEnumerator *vp_enum;
ID3D11VideoProcessorOutputView *out_view;
int c_w, c_h;
GLuint gl_texture;
};
static void destroy_video_proc(struct gl_hwdec *hw)
{
struct priv *p = hw->priv;
if (p->out_view)
ID3D11VideoProcessorOutputView_Release(p->out_view);
p->out_view = NULL;
if (p->video_proc)
ID3D11VideoProcessor_Release(p->video_proc);
p->video_proc = NULL;
if (p->vp_enum)
ID3D11VideoProcessorEnumerator_Release(p->vp_enum);
p->vp_enum = NULL;
}
static void destroy_objects(struct gl_hwdec *hw)
{
struct priv *p = hw->priv;
GL *gl = hw->gl;
gl->DeleteTextures(1, &p->gl_texture);
p->gl_texture = 0;
if (p->egl_display && p->egl_surface) {
eglReleaseTexImage(p->egl_display, p->egl_surface, EGL_BACK_BUFFER);
eglDestroySurface(p->egl_display, p->egl_surface);
}
p->egl_surface = NULL;
if (p->texture)
ID3D11Texture2D_Release(p->texture);
p->texture = NULL;
destroy_video_proc(hw);
}
static void destroy(struct gl_hwdec *hw)
{
struct priv *p = hw->priv;
destroy_objects(hw);
hwdec_devices_remove(hw->devs, &p->hwctx);
if (p->video_ctx)
ID3D11VideoContext_Release(p->video_ctx);
p->video_ctx = NULL;
if (p->video_dev)
ID3D11VideoDevice_Release(p->video_dev);
p->video_dev = NULL;
if (p->d3d11_device)
ID3D11Device_Release(p->d3d11_device);
p->d3d11_device = NULL;
}
static int create(struct gl_hwdec *hw)
{
EGLDisplay egl_display = eglGetCurrentDisplay();
if (!egl_display)
return -1;
if (!eglGetCurrentContext())
return -1;
const char *exts = eglQueryString(egl_display, EGL_EXTENSIONS);
if (!exts || !strstr(exts, "EGL_ANGLE_d3d_share_handle_client_buffer") ||
!strstr(exts, "EGL_EXT_device_query"))
return -1;
PFNEGLQUERYDISPLAYATTRIBEXTPROC p_eglQueryDisplayAttribEXT =
(void *)eglGetProcAddress("eglQueryDisplayAttribEXT");
PFNEGLQUERYDEVICEATTRIBEXTPROC p_eglQueryDeviceAttribEXT =
(void *)eglGetProcAddress("eglQueryDeviceAttribEXT");
if (!p_eglQueryDisplayAttribEXT || !p_eglQueryDeviceAttribEXT)
return -1;
HRESULT hr;
struct priv *p = talloc_zero(hw, struct priv);
hw->priv = p;
p->egl_display = egl_display;
EGLAttrib device = 0;
if (!p_eglQueryDisplayAttribEXT(egl_display, EGL_DEVICE_EXT, &device))
goto fail;
EGLAttrib d3d_device = 0;
if (!p_eglQueryDeviceAttribEXT((EGLDeviceEXT)device, EGL_D3D11_DEVICE_ANGLE,
&d3d_device))
{
MP_ERR(hw, "Could not get EGL_D3D11_DEVICE_ANGLE from ANGLE.\n");
goto fail;
}
p->d3d11_device = (ID3D11Device *)d3d_device;
if (!p->d3d11_device)
goto fail;
ID3D11Device_AddRef(p->d3d11_device);
ID3D10Multithread *multithread;
hr = ID3D11Device_QueryInterface(p->d3d11_device, &IID_ID3D10Multithread,
(void **)&multithread);
if (FAILED(hr)) {
ID3D10Multithread_Release(multithread);
MP_ERR(hw, "Failed to get Multithread interface: %s\n",
mp_HRESULT_to_str(hr));
goto fail;
}
ID3D10Multithread_SetMultithreadProtected(multithread, TRUE);
ID3D10Multithread_Release(multithread);
hr = ID3D11Device_QueryInterface(p->d3d11_device, &IID_ID3D11VideoDevice,
(void **)&p->video_dev);
if (FAILED(hr))
goto fail;
ID3D11DeviceContext *device_ctx;
ID3D11Device_GetImmediateContext(p->d3d11_device, &device_ctx);
if (!device_ctx)
goto fail;
hr = ID3D11DeviceContext_QueryInterface(device_ctx, &IID_ID3D11VideoContext,
(void **)&p->video_ctx);
ID3D11DeviceContext_Release(device_ctx);
if (FAILED(hr))
goto fail;
EGLint attrs[] = {
EGL_BUFFER_SIZE, 32,
EGL_RED_SIZE, 8,
EGL_GREEN_SIZE, 8,
EGL_BLUE_SIZE, 8,
EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
EGL_ALPHA_SIZE, 8,
EGL_BIND_TO_TEXTURE_RGBA, EGL_TRUE,
EGL_NONE
};
EGLint count;
if (!eglChooseConfig(p->egl_display, attrs, &p->egl_config, 1, &count) ||
!count) {
MP_ERR(hw, "Failed to get EGL surface configuration\n");
goto fail;
}
p->hwctx = (struct mp_hwdec_ctx){
.type = HWDEC_D3D11VA,
.driver_name = hw->driver->name,
.ctx = p->d3d11_device,
};
hwdec_devices_add(hw->devs, &p->hwctx);
return 0;
fail:
destroy(hw);
return -1;
}
static int reinit(struct gl_hwdec *hw, struct mp_image_params *params)
{
struct priv *p = hw->priv;
GL *gl = hw->gl;
HRESULT hr;
destroy_objects(hw);
D3D11_TEXTURE2D_DESC texdesc = {
.Width = params->w,
.Height = params->h,
.Format = DXGI_FORMAT_B8G8R8A8_UNORM,
.MipLevels = 1,
.ArraySize = 1,
.SampleDesc = { .Count = 1 },
.Usage = D3D11_USAGE_DEFAULT,
.BindFlags = D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE,
.MiscFlags = D3D11_RESOURCE_MISC_SHARED,
};
hr = ID3D11Device_CreateTexture2D(p->d3d11_device, &texdesc, NULL, &p->texture);
if (FAILED(hr)) {
MP_ERR(hw, "Failed to create texture: %s\n", mp_HRESULT_to_str(hr));
goto fail;
}
HANDLE share_handle = NULL;
IDXGIResource *res;
hr = IUnknown_QueryInterface(p->texture, &IID_IDXGIResource, (void **)&res);
if (FAILED(hr))
goto fail;
hr = IDXGIResource_GetSharedHandle(res, &share_handle);
if (FAILED(hr))
share_handle = NULL;
IDXGIResource_Release(res);
if (!share_handle)
goto fail;
EGLint attrib_list[] = {
EGL_WIDTH, params->w,
EGL_HEIGHT, params->h,
EGL_TEXTURE_FORMAT, EGL_TEXTURE_RGBA,
EGL_TEXTURE_TARGET, EGL_TEXTURE_2D,
EGL_NONE
};
p->egl_surface = eglCreatePbufferFromClientBuffer(
p->egl_display, EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE,
share_handle, p->egl_config, attrib_list);
if (p->egl_surface == EGL_NO_SURFACE) {
MP_ERR(hw, "Failed to create EGL surface\n");
goto fail;
}
gl->GenTextures(1, &p->gl_texture);
gl->BindTexture(GL_TEXTURE_2D, p->gl_texture);
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
eglBindTexImage(p->egl_display, p->egl_surface, EGL_BACK_BUFFER);
gl->BindTexture(GL_TEXTURE_2D, 0);
params->imgfmt = IMGFMT_RGB0;
return 0;
fail:
destroy_objects(hw);
return -1;
}
static int create_video_proc(struct gl_hwdec *hw, struct mp_image_params *params)
{
struct priv *p = hw->priv;
HRESULT hr;
destroy_video_proc(hw);
// Note: we skip any deinterlacing considerations for now.
D3D11_VIDEO_PROCESSOR_CONTENT_DESC vpdesc = {
.InputWidth = p->c_w,
.InputHeight = p->c_h,
.OutputWidth = params->w,
.OutputHeight = params->h,
};
hr = ID3D11VideoDevice_CreateVideoProcessorEnumerator(p->video_dev, &vpdesc,
&p->vp_enum);
if (FAILED(hr))
goto fail;
// Assume RateConversionIndex==0 always works fine for us.
hr = ID3D11VideoDevice_CreateVideoProcessor(p->video_dev, p->vp_enum, 0,
&p->video_proc);
if (FAILED(hr)) {
MP_ERR(hw, "Failed to create D3D11 video processor.\n");
goto fail;
}
D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC outdesc = {
.ViewDimension = D3D11_VPOV_DIMENSION_TEXTURE2D,
};
hr = ID3D11VideoDevice_CreateVideoProcessorOutputView(p->video_dev,
(ID3D11Resource *)p->texture,
p->vp_enum, &outdesc,
&p->out_view);
if (FAILED(hr))
goto fail;
// Note: libavcodec does not support cropping left/top with hwaccel.
RECT src_rc = {
.right = params->w,
.bottom = params->h,
};
ID3D11VideoContext_VideoProcessorSetStreamSourceRect(p->video_ctx,
p->video_proc,
0, TRUE, &src_rc);
// This is supposed to stop drivers from fucking up the video quality.
ID3D11VideoContext_VideoProcessorSetStreamAutoProcessingMode(p->video_ctx,
p->video_proc,
0, FALSE);
if ((params->colorspace != MP_CSP_BT_601 &&
params->colorspace != MP_CSP_BT_709) ||
params->colorlevels != MP_CSP_LEVELS_TV)
{
MP_WARN(hw, "Unsupported video colorspace (%s/%s). Consider disabling "
"hardware decoding, or using --hwdec=d3d11va-copy to get "
"correct output.\n",
m_opt_choice_str(mp_csp_names, params->colorspace),
m_opt_choice_str(mp_csp_levels_names, params->colorlevels));
}
D3D11_VIDEO_PROCESSOR_COLOR_SPACE csp = {
.YCbCr_Matrix = params->colorspace != MP_CSP_BT_601,
};
ID3D11VideoContext_VideoProcessorSetStreamColorSpace(p->video_ctx,
p->video_proc,
0, &csp);
return 0;
fail:
destroy_video_proc(hw);
return -1;
}
static int map_frame(struct gl_hwdec *hw, struct mp_image *hw_image,
struct gl_hwdec_frame *out_frame)
{
struct priv *p = hw->priv;
HRESULT hr;
ID3D11VideoProcessorInputView *in_view = NULL;
if (!p->gl_texture)
return -1;
ID3D11Texture2D *d3d_tex = (void *)hw_image->planes[1];
int d3d_subindex = (intptr_t)hw_image->planes[2];
if (!d3d_tex)
return -1;
D3D11_TEXTURE2D_DESC texdesc;
ID3D11Texture2D_GetDesc(d3d_tex, &texdesc);
if (!p->video_proc || p->c_w != texdesc.Width || p->c_h != texdesc.Height) {
p->c_w = texdesc.Width;
p->c_h = texdesc.Height;
if (create_video_proc(hw, &hw_image->params) < 0)
return -1;
}
D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC indesc = {
.FourCC = 0, // huh?
.ViewDimension = D3D11_VPIV_DIMENSION_TEXTURE2D,
.Texture2D = {
.ArraySlice = d3d_subindex,
},
};
hr = ID3D11VideoDevice_CreateVideoProcessorInputView(p->video_dev,
(ID3D11Resource *)d3d_tex,
p->vp_enum, &indesc,
&in_view);
if (FAILED(hr)) {
MP_ERR(hw, "Could not create ID3D11VideoProcessorInputView\n");
return -1;
}
D3D11_VIDEO_PROCESSOR_STREAM stream = {
.Enable = TRUE,
.pInputSurface = in_view,
};
hr = ID3D11VideoContext_VideoProcessorBlt(p->video_ctx, p->video_proc,
p->out_view, 0, 1, &stream);
ID3D11VideoProcessorInputView_Release(in_view);
if (FAILED(hr)) {
MP_ERR(hw, "VideoProcessorBlt failed.\n");
return -1;
}
*out_frame = (struct gl_hwdec_frame){
.planes = {
{
.gl_texture = p->gl_texture,
.gl_target = GL_TEXTURE_2D,
.tex_w = hw_image->w,
.tex_h = hw_image->h,
},
},
};
return 0;
}
const struct gl_hwdec_driver gl_hwdec_d3d11egl = {
.name = "d3d11-egl",
.api = HWDEC_D3D11VA,
.imgfmt = IMGFMT_D3D11VA,
.create = create,
.reinit = reinit,
.map_frame = map_frame,
.destroy = destroy,
};