mirror of
https://github.com/mpv-player/mpv
synced 2024-11-14 22:48:35 +01:00
9d16837c99
This gives us 16 bit fixed-point integer texture formats, including ability to sample from them with linear filtering, and using them as FBO attachments. The integer texture format path is still there for the sake of ANGLE, which does not support GL_EXT_texture_norm16 yet. The change to pass_dither() is needed, because the code path using GL_R16 for the dither texture relies on glTexImage2D being able to convert from GL_FLOAT to GL_R16. GLES does not allow this. This could be trivially fixed by doing the conversion ourselves, but I'm too lazy to do this now.
531 lines
17 KiB
C
531 lines
17 KiB
C
/*
|
|
* common OpenGL routines
|
|
*
|
|
* copyleft (C) 2005-2010 Reimar Döffinger <Reimar.Doeffinger@gmx.de>
|
|
* Special thanks go to the xine team and Matthias Hopf, whose video_out_opengl.c
|
|
* gave me lots of good ideas.
|
|
*
|
|
* This file is part of mpv.
|
|
*
|
|
* mpv is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2.1 of the License, or (at your option) any later version.
|
|
*
|
|
* mpv is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include <stddef.h>
|
|
#include <stdlib.h>
|
|
#include <stdio.h>
|
|
#include <string.h>
|
|
#include <stdbool.h>
|
|
#include <math.h>
|
|
#include <assert.h>
|
|
|
|
#include "common.h"
|
|
#include "common/common.h"
|
|
|
|
// This guesses if the current GL context is a suspected software renderer.
|
|
static bool is_software_gl(GL *gl)
|
|
{
|
|
const char *renderer = gl->GetString(GL_RENDERER);
|
|
const char *vendor = gl->GetString(GL_VENDOR);
|
|
return !(renderer && vendor) ||
|
|
strcmp(renderer, "Software Rasterizer") == 0 ||
|
|
strstr(renderer, "llvmpipe") ||
|
|
strcmp(vendor, "Microsoft Corporation") == 0 ||
|
|
strcmp(renderer, "Mesa X11") == 0;
|
|
}
|
|
|
|
static void GLAPIENTRY dummy_glBindFramebuffer(GLenum target, GLuint framebuffer)
|
|
{
|
|
assert(framebuffer == 0);
|
|
}
|
|
|
|
static bool check_ext(GL *gl, const char *name)
|
|
{
|
|
const char *exts = gl->extensions;
|
|
char *s = strstr(exts, name);
|
|
char *e = s ? s + strlen(name) : NULL;
|
|
return s && (s == exts || s[-1] == ' ') && (e[0] == ' ' || !e[0]);
|
|
}
|
|
|
|
#define FN_OFFS(name) offsetof(GL, name)
|
|
|
|
#define DEF_FN(name) {FN_OFFS(name), "gl" # name}
|
|
#define DEF_FN_NAME(name, str) {FN_OFFS(name), str}
|
|
|
|
struct gl_function {
|
|
ptrdiff_t offset;
|
|
char *name;
|
|
};
|
|
|
|
struct gl_functions {
|
|
const char *extension; // introduced with this extension in any version
|
|
int provides; // bitfield of MPGL_CAP_* constants
|
|
int ver_core; // introduced as required function
|
|
int ver_es_core; // introduced as required GL ES function
|
|
const struct gl_function *functions;
|
|
};
|
|
|
|
#define MAX_FN_COUNT 100 // max functions per gl_functions section
|
|
|
|
// Note: to keep the number of sections low, some functions are in multiple
|
|
// sections (if there are tricky combinations of GL/ES versions)
|
|
static const struct gl_functions gl_functions[] = {
|
|
// GL 2.1+ desktop and GLES 2.0+ (anything we support)
|
|
// Probably all of these are in GL 2.0 too, but we require GLSL 120.
|
|
{
|
|
.ver_core = 210,
|
|
.ver_es_core = 200,
|
|
.functions = (const struct gl_function[]) {
|
|
DEF_FN(ActiveTexture),
|
|
DEF_FN(AttachShader),
|
|
DEF_FN(BindAttribLocation),
|
|
DEF_FN(BindBuffer),
|
|
DEF_FN(BindTexture),
|
|
DEF_FN(BlendFuncSeparate),
|
|
DEF_FN(BufferData),
|
|
DEF_FN(Clear),
|
|
DEF_FN(ClearColor),
|
|
DEF_FN(CompileShader),
|
|
DEF_FN(CreateProgram),
|
|
DEF_FN(CreateShader),
|
|
DEF_FN(DeleteBuffers),
|
|
DEF_FN(DeleteProgram),
|
|
DEF_FN(DeleteShader),
|
|
DEF_FN(DeleteTextures),
|
|
DEF_FN(Disable),
|
|
DEF_FN(DisableVertexAttribArray),
|
|
DEF_FN(DrawArrays),
|
|
DEF_FN(Enable),
|
|
DEF_FN(EnableVertexAttribArray),
|
|
DEF_FN(Finish),
|
|
DEF_FN(Flush),
|
|
DEF_FN(GenBuffers),
|
|
DEF_FN(GenTextures),
|
|
DEF_FN(GetAttribLocation),
|
|
DEF_FN(GetError),
|
|
DEF_FN(GetIntegerv),
|
|
DEF_FN(GetProgramInfoLog),
|
|
DEF_FN(GetProgramiv),
|
|
DEF_FN(GetShaderInfoLog),
|
|
DEF_FN(GetShaderiv),
|
|
DEF_FN(GetString),
|
|
DEF_FN(GetUniformLocation),
|
|
DEF_FN(LinkProgram),
|
|
DEF_FN(PixelStorei),
|
|
DEF_FN(ReadPixels),
|
|
DEF_FN(ShaderSource),
|
|
DEF_FN(TexImage2D),
|
|
DEF_FN(TexParameteri),
|
|
DEF_FN(TexSubImage2D),
|
|
DEF_FN(Uniform1f),
|
|
DEF_FN(Uniform2f),
|
|
DEF_FN(Uniform3f),
|
|
DEF_FN(Uniform1i),
|
|
DEF_FN(UniformMatrix2fv),
|
|
DEF_FN(UniformMatrix3fv),
|
|
DEF_FN(UseProgram),
|
|
DEF_FN(VertexAttribPointer),
|
|
DEF_FN(Viewport),
|
|
{0}
|
|
},
|
|
},
|
|
// GL 2.1+ desktop only (and GLSL 120 shaders)
|
|
{
|
|
.ver_core = 210,
|
|
.provides = MPGL_CAP_ROW_LENGTH | MPGL_CAP_1D_TEX,
|
|
.functions = (const struct gl_function[]) {
|
|
DEF_FN(DrawBuffer),
|
|
DEF_FN(GetTexLevelParameteriv),
|
|
DEF_FN(MapBuffer),
|
|
DEF_FN(ReadBuffer),
|
|
DEF_FN(TexImage1D),
|
|
DEF_FN(UnmapBuffer),
|
|
{0}
|
|
},
|
|
},
|
|
// GL 3.0+ and ES 3.x core only functions.
|
|
{
|
|
.ver_core = 300,
|
|
.ver_es_core = 300,
|
|
.functions = (const struct gl_function[]) {
|
|
DEF_FN(BindBufferBase),
|
|
DEF_FN(BlitFramebuffer),
|
|
DEF_FN(GetStringi),
|
|
// for ES 3.0
|
|
DEF_FN(ReadBuffer),
|
|
DEF_FN(UnmapBuffer),
|
|
{0}
|
|
},
|
|
},
|
|
// For ES 3.1 core
|
|
{
|
|
.ver_es_core = 310,
|
|
.functions = (const struct gl_function[]) {
|
|
DEF_FN(GetTexLevelParameteriv),
|
|
{0}
|
|
},
|
|
},
|
|
{
|
|
.ver_core = 210,
|
|
.ver_es_core = 300,
|
|
.provides = MPGL_CAP_3D_TEX,
|
|
.functions = (const struct gl_function[]) {
|
|
DEF_FN(TexImage3D),
|
|
{0}
|
|
},
|
|
},
|
|
// Useful for ES 2.0
|
|
{
|
|
.ver_core = 110,
|
|
.ver_es_core = 300,
|
|
.extension = "GL_EXT_unpack_subimage",
|
|
.provides = MPGL_CAP_ROW_LENGTH,
|
|
},
|
|
// Framebuffers, extension in GL 2.x, core in GL 3.x core.
|
|
{
|
|
.ver_core = 300,
|
|
.ver_es_core = 200,
|
|
.extension = "GL_ARB_framebuffer_object",
|
|
.provides = MPGL_CAP_FB,
|
|
.functions = (const struct gl_function[]) {
|
|
DEF_FN(BindFramebuffer),
|
|
DEF_FN(GenFramebuffers),
|
|
DEF_FN(DeleteFramebuffers),
|
|
DEF_FN(CheckFramebufferStatus),
|
|
DEF_FN(FramebufferTexture2D),
|
|
{0}
|
|
},
|
|
},
|
|
// VAOs, extension in GL 2.x, core in GL 3.x core.
|
|
{
|
|
.ver_core = 300,
|
|
.ver_es_core = 300,
|
|
.extension = "GL_ARB_vertex_array_object",
|
|
.provides = MPGL_CAP_VAO,
|
|
.functions = (const struct gl_function[]) {
|
|
DEF_FN(GenVertexArrays),
|
|
DEF_FN(BindVertexArray),
|
|
DEF_FN(DeleteVertexArrays),
|
|
{0}
|
|
}
|
|
},
|
|
// GL_RED / GL_RG textures, extension in GL 2.x, core in GL 3.x core.
|
|
{
|
|
.ver_core = 300,
|
|
.ver_es_core = 300,
|
|
.extension = "GL_ARB_texture_rg",
|
|
.provides = MPGL_CAP_TEX_RG,
|
|
},
|
|
// GL_R16 etc.
|
|
{
|
|
.ver_core = 300,
|
|
.extension = "GL_EXT_texture_norm16",
|
|
.provides = MPGL_CAP_EXT16,
|
|
},
|
|
{
|
|
.ver_core = 320,
|
|
.extension = "GL_ARB_sync",
|
|
.functions = (const struct gl_function[]) {
|
|
DEF_FN(FenceSync),
|
|
DEF_FN(ClientWaitSync),
|
|
DEF_FN(DeleteSync),
|
|
{0}
|
|
},
|
|
},
|
|
// Swap control, always an OS specific extension
|
|
// The OSX code loads this manually.
|
|
{
|
|
.extension = "GLX_SGI_swap_control",
|
|
.functions = (const struct gl_function[]) {
|
|
DEF_FN_NAME(SwapInterval, "glXSwapIntervalSGI"),
|
|
{0},
|
|
},
|
|
},
|
|
{
|
|
.extension = "WGL_EXT_swap_control",
|
|
.functions = (const struct gl_function[]) {
|
|
DEF_FN_NAME(SwapInterval, "wglSwapIntervalEXT"),
|
|
{0},
|
|
},
|
|
},
|
|
{
|
|
.extension = "GLX_SGI_video_sync",
|
|
.functions = (const struct gl_function[]) {
|
|
DEF_FN_NAME(GetVideoSync, "glXGetVideoSyncSGI"),
|
|
DEF_FN_NAME(WaitVideoSync, "glXWaitVideoSyncSGI"),
|
|
{0},
|
|
},
|
|
},
|
|
// For gl_hwdec_vdpau.c
|
|
// http://www.opengl.org/registry/specs/NV/vdpau_interop.txt
|
|
{
|
|
.extension = "GL_NV_vdpau_interop",
|
|
.provides = MPGL_CAP_VDPAU,
|
|
.functions = (const struct gl_function[]) {
|
|
// (only functions needed by us)
|
|
DEF_FN(VDPAUInitNV),
|
|
DEF_FN(VDPAUFiniNV),
|
|
DEF_FN(VDPAURegisterOutputSurfaceNV),
|
|
DEF_FN(VDPAUUnregisterSurfaceNV),
|
|
DEF_FN(VDPAUSurfaceAccessNV),
|
|
DEF_FN(VDPAUMapSurfacesNV),
|
|
DEF_FN(VDPAUUnmapSurfacesNV),
|
|
{0}
|
|
},
|
|
},
|
|
#if HAVE_GL_DXINTEROP
|
|
{
|
|
.extension = "WGL_NV_DX_interop",
|
|
.provides = MPGL_CAP_DXINTEROP,
|
|
.functions = (const struct gl_function[]) {
|
|
DEF_FN_NAME(DXSetResourceShareHandleNV, "wglDXSetResourceShareHandleNV"),
|
|
DEF_FN_NAME(DXOpenDeviceNV, "wglDXOpenDeviceNV"),
|
|
DEF_FN_NAME(DXCloseDeviceNV, "wglDXCloseDeviceNV"),
|
|
DEF_FN_NAME(DXRegisterObjectNV, "wglDXRegisterObjectNV"),
|
|
DEF_FN_NAME(DXUnregisterObjectNV, "wglDXUnregisterObjectNV"),
|
|
DEF_FN_NAME(DXLockObjectsNV, "wglDXLockObjectsNV"),
|
|
DEF_FN_NAME(DXUnlockObjectsNV, "wglDXUnlockObjectsNV"),
|
|
{0}
|
|
},
|
|
},
|
|
#endif
|
|
// Apple Packed YUV Formats
|
|
// For gl_hwdec_vda.c
|
|
// http://www.opengl.org/registry/specs/APPLE/rgb_422.txt
|
|
{
|
|
.extension = "GL_APPLE_rgb_422",
|
|
.provides = MPGL_CAP_APPLE_RGB_422,
|
|
},
|
|
{
|
|
.ver_core = 430,
|
|
.extension = "GL_ARB_debug_output",
|
|
.provides = MPGL_CAP_DEBUG,
|
|
.functions = (const struct gl_function[]) {
|
|
// (only functions needed by us)
|
|
DEF_FN(DebugMessageCallback),
|
|
{0}
|
|
},
|
|
},
|
|
// These don't exist - they are for the sake of mpv internals, and libmpv
|
|
// interaction (see libmpv/opengl_cb.h).
|
|
{
|
|
.extension = "GL_MP_MPGetNativeDisplay",
|
|
.functions = (const struct gl_function[]) {
|
|
DEF_FN(MPGetNativeDisplay),
|
|
{0}
|
|
},
|
|
},
|
|
// Same, but using the old name.
|
|
{
|
|
.extension = "GL_MP_D3D_interfaces",
|
|
.functions = (const struct gl_function[]) {
|
|
DEF_FN_NAME(MPGetNativeDisplay, "glMPGetD3DInterface"),
|
|
{0}
|
|
},
|
|
},
|
|
// uniform buffer object extensions, requires OpenGL 3.1.
|
|
{
|
|
.ver_core = 310,
|
|
.ver_es_core = 300,
|
|
.extension = "GL_ARB_uniform_buffer_object",
|
|
.functions = (const struct gl_function[]) {
|
|
DEF_FN(GetUniformBlockIndex),
|
|
DEF_FN(UniformBlockBinding),
|
|
{0}
|
|
},
|
|
},
|
|
};
|
|
|
|
#undef FN_OFFS
|
|
#undef DEF_FN_HARD
|
|
#undef DEF_FN
|
|
#undef DEF_FN_NAME
|
|
|
|
|
|
// Fill the GL struct with function pointers and extensions from the current
|
|
// GL context. Called by the backend.
|
|
// get_fn: function to resolve function names
|
|
// ext2: an extra extension string
|
|
// log: used to output messages
|
|
void mpgl_load_functions2(GL *gl, void *(*get_fn)(void *ctx, const char *n),
|
|
void *fn_ctx, const char *ext2, struct mp_log *log)
|
|
{
|
|
talloc_free_children(gl);
|
|
*gl = (GL) {
|
|
.extensions = talloc_strdup(gl, ext2 ? ext2 : ""),
|
|
};
|
|
|
|
gl->GetString = get_fn(fn_ctx, "glGetString");
|
|
if (!gl->GetString) {
|
|
mp_err(log, "Can't load OpenGL functions.\n");
|
|
goto error;
|
|
}
|
|
|
|
int major = 0, minor = 0;
|
|
const char *version_string = gl->GetString(GL_VERSION);
|
|
if (!version_string) {
|
|
mp_fatal(log, "glGetString(GL_VERSION) returned NULL.\n");
|
|
goto error;
|
|
}
|
|
mp_verbose(log, "GL_VERSION='%s'\n", version_string);
|
|
if (strncmp(version_string, "OpenGL ES ", 10) == 0) {
|
|
version_string += 10;
|
|
gl->es = 100;
|
|
}
|
|
if (sscanf(version_string, "%d.%d", &major, &minor) < 2)
|
|
goto error;
|
|
gl->version = MPGL_VER(major, minor);
|
|
mp_verbose(log, "Detected %s %d.%d.\n", gl->es ? "GLES" : "desktop OpenGL",
|
|
major, minor);
|
|
|
|
if (gl->es) {
|
|
gl->es = gl->version;
|
|
gl->version = 0;
|
|
if (gl->es < 200) {
|
|
mp_fatal(log, "At least GLESv2 required.\n");
|
|
goto error;
|
|
}
|
|
}
|
|
|
|
mp_verbose(log, "GL_VENDOR='%s'\n", gl->GetString(GL_VENDOR));
|
|
mp_verbose(log, "GL_RENDERER='%s'\n", gl->GetString(GL_RENDERER));
|
|
const char *shader = gl->GetString(GL_SHADING_LANGUAGE_VERSION);
|
|
if (shader)
|
|
mp_verbose(log, "GL_SHADING_LANGUAGE_VERSION='%s'\n", shader);
|
|
|
|
if (gl->version >= 300) {
|
|
gl->GetStringi = get_fn(fn_ctx, "glGetStringi");
|
|
gl->GetIntegerv = get_fn(fn_ctx, "glGetIntegerv");
|
|
|
|
if (!(gl->GetStringi && gl->GetIntegerv))
|
|
goto error;
|
|
|
|
GLint exts;
|
|
gl->GetIntegerv(GL_NUM_EXTENSIONS, &exts);
|
|
for (int n = 0; n < exts; n++) {
|
|
const char *ext = gl->GetStringi(GL_EXTENSIONS, n);
|
|
gl->extensions = talloc_asprintf_append(gl->extensions, " %s", ext);
|
|
}
|
|
|
|
} else {
|
|
const char *ext = (char*)gl->GetString(GL_EXTENSIONS);
|
|
gl->extensions = talloc_asprintf_append(gl->extensions, " %s", ext);
|
|
}
|
|
|
|
mp_dbg(log, "Combined OpenGL extensions string:\n%s\n", gl->extensions);
|
|
|
|
for (int n = 0; n < MP_ARRAY_SIZE(gl_functions); n++) {
|
|
const struct gl_functions *section = &gl_functions[n];
|
|
int version = gl->es ? gl->es : gl->version;
|
|
int ver_core = gl->es ? section->ver_es_core : section->ver_core;
|
|
|
|
// NOTE: Function entrypoints can exist, even if they do not work.
|
|
// We must always check extension strings and versions.
|
|
|
|
bool exists = false, must_exist = false;
|
|
if (ver_core)
|
|
must_exist = version >= ver_core;
|
|
|
|
if (section->extension && check_ext(gl, section->extension))
|
|
exists = true;
|
|
|
|
exists |= must_exist;
|
|
if (!exists)
|
|
continue;
|
|
|
|
void *loaded[MAX_FN_COUNT] = {0};
|
|
bool all_loaded = true;
|
|
const struct gl_function *fnlist = section->functions;
|
|
|
|
for (int i = 0; fnlist && fnlist[i].name; i++) {
|
|
const struct gl_function *fn = &fnlist[i];
|
|
void *ptr = get_fn(fn_ctx, fn->name);
|
|
if (!ptr) {
|
|
all_loaded = false;
|
|
mp_warn(log, "Required function '%s' not "
|
|
"found for %s OpenGL %d.%d.\n", fn->name,
|
|
section->extension ? section->extension : "builtin",
|
|
MPGL_VER_GET_MAJOR(ver_core),
|
|
MPGL_VER_GET_MINOR(ver_core));
|
|
if (must_exist)
|
|
goto error;
|
|
break;
|
|
}
|
|
assert(i < MAX_FN_COUNT);
|
|
loaded[i] = ptr;
|
|
}
|
|
|
|
if (all_loaded) {
|
|
gl->mpgl_caps |= section->provides;
|
|
for (int i = 0; fnlist && fnlist[i].name; i++) {
|
|
const struct gl_function *fn = &fnlist[i];
|
|
void **funcptr = (void**)(((char*)gl) + fn->offset);
|
|
if (loaded[i])
|
|
*funcptr = loaded[i];
|
|
}
|
|
mp_verbose(log, "Loaded functions for %d/%s.\n", ver_core,
|
|
section->extension ? section->extension : "builtin");
|
|
}
|
|
}
|
|
|
|
gl->glsl_version = 0;
|
|
if (gl->es) {
|
|
if (gl->es >= 200)
|
|
gl->glsl_version = 100;
|
|
if (gl->es >= 300)
|
|
gl->glsl_version = 300;
|
|
} else {
|
|
gl->glsl_version = 110;
|
|
int glsl_major = 0, glsl_minor = 0;
|
|
if (shader && sscanf(shader, "%d.%d", &glsl_major, &glsl_minor) == 2)
|
|
gl->glsl_version = glsl_major * 100 + glsl_minor;
|
|
// GLSL 400 defines "sample" as keyword - breaks custom shaders.
|
|
gl->glsl_version = MPMIN(gl->glsl_version, 330);
|
|
}
|
|
|
|
if (is_software_gl(gl)) {
|
|
gl->mpgl_caps |= MPGL_CAP_SW;
|
|
mp_verbose(log, "Detected suspected software renderer.\n");
|
|
}
|
|
|
|
// Detect 16F textures that work with GL_LINEAR filtering.
|
|
if ((!gl->es && (gl->version >= 300 || check_ext(gl, "GL_ARB_texture_float"))) ||
|
|
(gl->es && (gl->version >= 310 || check_ext(gl, "GL_OES_texture_half_float_linear"))))
|
|
{
|
|
mp_verbose(log, "Filterable half-float textures supported.\n");
|
|
gl->mpgl_caps |= MPGL_CAP_FLOAT_TEX;
|
|
}
|
|
|
|
// Provided for simpler handling if no framebuffer support is available.
|
|
if (!gl->BindFramebuffer)
|
|
gl->BindFramebuffer = &dummy_glBindFramebuffer;
|
|
return;
|
|
|
|
error:
|
|
gl->version = 0;
|
|
gl->es = 0;
|
|
gl->mpgl_caps = 0;
|
|
}
|
|
|
|
static void *get_procaddr_wrapper(void *ctx, const char *name)
|
|
{
|
|
void *(*getProcAddress)(const GLubyte *) = ctx;
|
|
return getProcAddress ? getProcAddress((const GLubyte*)name) : NULL;
|
|
}
|
|
|
|
void mpgl_load_functions(GL *gl, void *(*getProcAddress)(const GLubyte *),
|
|
const char *ext2, struct mp_log *log)
|
|
{
|
|
mpgl_load_functions2(gl, get_procaddr_wrapper, getProcAddress, ext2, log);
|
|
}
|