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3d6d549dac
In order to support OSD redrawing for vo_xv and vo_x11, draw_bmp.c included an awkward "backup" mechanism to copy and restore image regions that have been changed by OSD/subtitles. Replace this by a much simpler mechanism: keep a reference to the original image, and use that to restore the Xv/X framebuffers. In the worst case, this may increase cache pressure and memory usage, even if no OSD or subtitles are rendered. In practice, it seems to be always faster.
18 lines
413 B
C
18 lines
413 B
C
#ifndef MPLAYER_DRAW_BMP_H
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#define MPLAYER_DRAW_BMP_H
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#include "sub/sub.h"
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struct mp_image;
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struct sub_bitmaps;
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struct mp_csp_details;
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struct mp_draw_sub_cache;
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void mp_draw_sub_bitmaps(struct mp_draw_sub_cache **cache, struct mp_image *dst,
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struct sub_bitmaps *sbs);
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extern const bool mp_draw_sub_formats[SUBBITMAP_COUNT];
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#endif /* MPLAYER_DRAW_BMP_H */
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// vim: ts=4 sw=4 et tw=80
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