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mirror of https://github.com/mpv-player/mpv synced 2024-11-11 00:15:33 +01:00
mpv/playtree.h
Uoti Urpala 5d5ca22a6d options: commandline: accept --foo=xyz style options
Allow writing commandline options with two leading dashes. In this
mode a parameter for the option, if any, follows after a '=';
following separate commandline arguments are never consumed as a
parameter to a previous double-dash option.

Flag options may omit parameter and behave like old single-dash
syntax. "--fs=yes", "--fs=no" and "--fs" are all valid; the first two
behave like configuration file "fs=yes" and "fs=no", and last is the
same as old "-fs" (same effect as "--fs=yes").
2011-07-29 07:24:09 +03:00

303 lines
7.6 KiB
C

/*
* This file is part of MPlayer.
*
* MPlayer is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* MPlayer is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with MPlayer; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef MPLAYER_PLAYTREE_H
#define MPLAYER_PLAYTREE_H
#include "bstr.h"
/// \file
/// \ingroup Playtree
struct stream;
struct m_config;
/// \defgroup PlaytreeIterReturn Playtree iterator return code
/// \ingroup PlaytreeIter
///@{
#define PLAY_TREE_ITER_ERROR 0
#define PLAY_TREE_ITER_ENTRY 1
#define PLAY_TREE_ITER_NODE 2
#define PLAY_TREE_ITER_END 3
///@}
/// \defgroup PlaytreeEntryTypes Playtree entry types
/// \ingroup Playtree
///@{
#define PLAY_TREE_ENTRY_NODE -1
#define PLAY_TREE_ENTRY_DVD 0
#define PLAY_TREE_ENTRY_VCD 1
#define PLAY_TREE_ENTRY_TV 2
#define PLAY_TREE_ENTRY_FILE 3
///@}
/// \defgroup PlaytreeEntryFlags Playtree flags
/// \ingroup Playtree
///@{
/// Play the item children in random order.
#define PLAY_TREE_RND (1<<0)
/// Playtree flags used by the iterator to mark items already "randomly" played.
#define PLAY_TREE_RND_PLAYED (1<<8)
///@}
/// \defgroup PlaytreeIterMode Playtree iterator mode
/// \ingroup PlaytreeIter
///@{
#define PLAY_TREE_ITER_NORMAL 0
#define PLAY_TREE_ITER_RND 1
///@}
/// \defgroup Playtree
///@{
typedef struct play_tree play_tree_t;
/// \ingroup PlaytreeIter
typedef struct play_tree_iter play_tree_iter_t;
typedef struct play_tree_param play_tree_param_t;
#if 0
typedef struct play_tree_info play_tree_info_t;
// TODO : a attrib,val pair system and not something hardcoded
struct play_tree_info {
char* title;
char* author;
char* copyright;
char* abstract;
// Some more ??
}
#endif
struct play_tree_param {
char* name;
char* value;
};
/// Playtree item
struct play_tree {
play_tree_t* parent;
play_tree_t* child;
play_tree_t* next;
play_tree_t* prev;
//play_tree_info_t info;
play_tree_param_t* params;
int loop;
char** files;
int entry_type;
int flags;
};
/// \defgroup PlaytreeIter Playtree iterator
/// \ingroup Playtree
///@{
/// Playtree iterator
struct play_tree_iter {
/// Root of the iterated tree.
play_tree_t* root;
/// Current position in the tree.
play_tree_t* tree;
/// \ref Config used.
struct m_config* config;
/// Looping status
int loop;
/// Selected file in the current item.
int file;
/// Number of files in the current item.
int num_files;
int entry_pushed;
int mode;
/// loop/valid stack to save/revert status when we go up/down.
int* status_stack;
/// status stack size
int stack_size;
};
///@}
/// Create a new empty playtree item.
play_tree_t*
play_tree_new(void);
/// Free a playtree item.
/** \param pt Item to free.
* \param children If non-zero the item's children are recursively freed.
*/
void
play_tree_free(play_tree_t* pt, int children);
/// Free an item and its siblings.
/** \param pt Item to free.
* \param children If non-zero the items' children are recursively freed.
*/
void
play_tree_free_list(play_tree_t* pt, int children);
/// Set the children of a playtree item.
void
play_tree_set_child(play_tree_t* pt, play_tree_t* child);
/// Set the parent of a playtree item.
void
play_tree_set_parent(play_tree_t* pt, play_tree_t* parent);
/// Append an item after its siblings.
void
play_tree_append_entry(play_tree_t* pt, play_tree_t* entry);
/// Prepend an item before its siblings.
void
play_tree_prepend_entry(play_tree_t* pt, play_tree_t* entry);
/// Insert an item right after a siblings.
void
play_tree_insert_entry(play_tree_t* pt, play_tree_t* entry);
/// Detach an item from the tree.
void
play_tree_remove(play_tree_t* pt, int free_it,int with_children);
/// Add a file to an item.
void
play_tree_add_file(play_tree_t* pt,const char* file);
/// Remove a file from an item.
int
play_tree_remove_file(play_tree_t* pt,const char* file);
/// Add a config paramter to an item.
void
play_tree_set_param(play_tree_t* pt, struct bstr name, struct bstr val);
/// Remove a config parameter from an item.
int
play_tree_unset_param(play_tree_t* pt, const char* name);
/// Copy the config parameters from one item to another.
void
play_tree_set_params_from(play_tree_t* dest,play_tree_t* src);
/// \addtogroup PlaytreeIter
///@{
/// Create a new iterator.
play_tree_iter_t*
play_tree_iter_new(play_tree_t* pt, struct m_config* config);
/// Duplicate an iterator.
play_tree_iter_t*
play_tree_iter_new_copy(play_tree_iter_t* old);
/// Free an iterator.
void
play_tree_iter_free(play_tree_iter_t* iter);
/// Step an iterator.
/** \param iter The iterator.
* \param d The direction: d > 0 == next , d < 0 == prev
* \param with_node TRUE == stop on nodes with children, FALSE == go directly to the next child
* \return See \ref PlaytreeIterReturn.
*/
int
play_tree_iter_step(play_tree_iter_t* iter, int d,int with_nodes);
/// Step up, useful to break a loop, etc.
/** \param iter The iterator.
* \param d The direction: d > 0 == next , d < 0 == prev
* \param with_node TRUE == stop on nodes with children, FALSE == go directly to the next child
* \return See \ref PlaytreeIterReturn.
*/
int
play_tree_iter_up_step(play_tree_iter_t* iter, int d,int with_nodes);
/// Enter a node child list, only useful when stopping on nodes.
int
play_tree_iter_down_step(play_tree_iter_t* iter, int d,int with_nodes);
/// Get a file from the current item.
char*
play_tree_iter_get_file(play_tree_iter_t* iter, int d);
///@}
// PlaytreeIter group
/// Create a playtree from a playlist file.
/** \ingroup PlaytreeParser
*/
struct m_config;
play_tree_t*
parse_playtree(struct stream *stream, struct m_config *mconfig, int forced);
/// Clean a tree by destroying all empty elements.
play_tree_t*
play_tree_cleanup(play_tree_t* pt);
/// Create a playtree from a playlist file.
/** \ingroup PlaytreeParser
*/
play_tree_t*
parse_playlist_file(struct m_config *mconfig, struct bstr file);
/// \defgroup PtAPI Playtree highlevel API
/// \ingroup Playtree
/// Highlevel API with pt-suffix to different from low-level API
/// by Fabian Franz (mplayer@fabian-franz.de).
///@{
// Cleans up pt and creates a new iter.
play_tree_iter_t* pt_iter_create(play_tree_t** pt, struct m_config* config);
/// Frees the iter.
void pt_iter_destroy(play_tree_iter_t** iter);
/// Gets the next available file in the direction (d=-1 || d=+1).
char* pt_iter_get_file(play_tree_iter_t* iter, int d);
// Two Macros that implement forward and backward direction.
#define pt_iter_get_next_file(iter) pt_iter_get_file(iter, 1)
#define pt_iter_get_prev_file(iter) pt_iter_get_file(iter, -1)
/// Inserts entry into the playtree.
void pt_iter_insert_entry(play_tree_iter_t* iter, play_tree_t* entry);
/// Replaces current entry in playtree with entry by doing insert and remove.
void pt_iter_replace_entry(play_tree_iter_t* iter, play_tree_t* entry);
/// Adds a new file to the playtree, if it is not valid it is created.
void pt_add_file(play_tree_t** ppt, const char* filename);
// A macro to use only the iter and not the other things.
#define pt_iter_add_file(iter, filename) pt_add_file(&iter->tree, filename)
/// Resets the iter and goes back to head.
void pt_iter_goto_head(play_tree_iter_t* iter);
///@}
///@}
#endif /* MPLAYER_PLAYTREE_H */