mirror of
https://github.com/mpv-player/mpv
synced 2024-11-07 01:47:00 +01:00
351c083487
Add another parameter to mpv_opengl_drm_params to hold the FD to the render node, so that the fd can be passed to hwdec_vaegl. The render node is opened in context_drm_egl and inferred from the primary device fd using drmGetRenderDeviceNameFromFd.
192 lines
6.6 KiB
C
192 lines
6.6 KiB
C
/* Copyright (C) 2018 the mpv developers
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*
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* Permission to use, copy, modify, and/or distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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#ifndef MPV_CLIENT_API_RENDER_GL_H_
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#define MPV_CLIENT_API_RENDER_GL_H_
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#include "render.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* OpenGL backend
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* --------------
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*
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* This header contains definitions for using OpenGL with the render.h API.
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*
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* OpenGL interop
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* --------------
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*
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* The OpenGL backend has some special rules, because OpenGL itself uses
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* implicit per-thread contexts, which causes additional API problems.
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*
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* This assumes the OpenGL context lives on a certain thread controlled by the
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* API user. All mpv_render_* APIs have to be assumed to implicitly use the
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* OpenGL context if you pass a mpv_render_context using the OpenGL backend,
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* unless specified otherwise.
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*
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* The OpenGL context is indirectly accessed through the OpenGL function
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* pointers returned by the get_proc_address callback in mpv_opengl_init_params.
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* Generally, mpv will not load the system OpenGL library when using this API.
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*
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* OpenGL state
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* ------------
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*
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* OpenGL has a large amount of implicit state. All the mpv functions mentioned
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* above expect that the OpenGL state is reasonably set to OpenGL standard
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* defaults. Likewise, mpv will attempt to leave the OpenGL context with
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* standard defaults. The following state is excluded from this:
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*
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* - the glViewport state
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* - the glScissor state (but GL_SCISSOR_TEST is in its default value)
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* - glBlendFuncSeparate() state (but GL_BLEND is in its default value)
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* - glClearColor() state
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* - mpv may overwrite the callback set with glDebugMessageCallback()
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* - mpv always disables GL_DITHER at init
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*
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* Messing with the state could be avoided by creating shared OpenGL contexts,
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* but this is avoided for the sake of compatibility and interoperability.
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*
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* On OpenGL 2.1, mpv will strictly call functions like glGenTextures() to
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* create OpenGL objects. You will have to do the same. This ensures that
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* objects created by mpv and the API users don't clash. Also, legacy state
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* must be either in its defaults, or not interfere with core state.
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*
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* API use
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* -------
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*
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* The mpv_render_* API is used. That API supports multiple backends, and this
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* section documents specifics for the OpenGL backend.
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*
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* Use mpv_render_context_create() with MPV_RENDER_PARAM_API_TYPE set to
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* MPV_RENDER_API_TYPE_OPENGL, and MPV_RENDER_PARAM_OPENGL_INIT_PARAMS provided.
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*
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* Call mpv_render_context_render() with MPV_RENDER_PARAM_OPENGL_FBO to render
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* the video frame to an FBO.
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*
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* Hardware decoding
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* -----------------
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*
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* Hardware decoding via this API is fully supported, but requires some
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* additional setup. (At least if direct hardware decoding modes are wanted,
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* instead of copying back surface data from GPU to CPU RAM.)
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*
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* There may be certain requirements on the OpenGL implementation:
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*
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* - Windows: ANGLE is required (although in theory GL/DX interop could be used)
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* - Intel/Linux: EGL is required, and also the native display resource needs
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* to be provided (e.g. MPV_RENDER_PARAM_X11_DISPLAY for X11 and
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* MPV_RENDER_PARAM_WL_DISPLAY for Wayland)
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* - nVidia/Linux: Both GLX and EGL should work (GLX is required if vdpau is
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* used, e.g. due to old drivers.)
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* - OSX: CGL is required (CGLGetCurrentContext() returning non-NULL)
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* - iOS: EAGL is required (EAGLContext.currentContext returning non-nil)
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*
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* Once these things are setup, hardware decoding can be enabled/disabled at
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* any time by setting the "hwdec" property.
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*/
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/**
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* For initializing the mpv OpenGL state via MPV_RENDER_PARAM_OPENGL_INIT_PARAMS.
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*/
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typedef struct mpv_opengl_init_params {
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/**
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* This retrieves OpenGL function pointers, and will use them in subsequent
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* operation.
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* Usually, GL context APIs do this for you (e.g. with glXGetProcAddressARB
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* or wglGetProcAddress), but some APIs do not always return pointers for
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* all standard functions (even if present); in this case you have to
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* compensate by looking up these functions yourself and returning them
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* from this callback.
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*/
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void *(*get_proc_address)(void *ctx, const char *name);
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/**
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* Value passed as ctx parameter to get_proc_address().
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*/
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void *get_proc_address_ctx;
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/**
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* This should not be used. It is deprecated and will be removed or ignored
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* when the opengl_cb API is removed.
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*/
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const char *extra_exts;
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} mpv_opengl_init_params;
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/**
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* For MPV_RENDER_PARAM_OPENGL_FBO.
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*/
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typedef struct mpv_opengl_fbo {
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/**
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* Framebuffer object name. This must be either a valid FBO generated by
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* glGenFramebuffers() that is complete and color-renderable, or 0. If the
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* value is 0, this refers to the OpenGL default framebuffer.
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*/
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int fbo;
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/**
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* Valid dimensions. This must refer to the size of the framebuffer. This
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* must always be set.
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*/
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int w, h;
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/**
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* Underlying texture internal format (e.g. GL_RGBA8), or 0 if unknown. If
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* this is the default framebuffer, this can be an equivalent.
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*/
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int internal_format;
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} mpv_opengl_fbo;
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typedef struct mpv_opengl_drm_params {
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/**
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* DRM fd (int). Set to a negative number if invalid.
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*/
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int fd;
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/**
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* Currently used crtc id
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*/
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int crtc_id;
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/**
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* Currently used connector id
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*/
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int connector_id;
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/**
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* Pointer to a drmModeAtomicReq pointer that is being used for the renderloop.
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* This pointer should hold a pointer to the atomic request pointer
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* The atomic request pointer is usually changed at every renderloop.
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*/
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struct _drmModeAtomicReq **atomic_request_ptr;
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/**
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* DRM render node. Used for VAAPI interop.
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* Set to a negative number if invalid.
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*/
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int render_fd;
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} mpv_opengl_drm_params;
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typedef struct mpv_opengl_drm_osd_size {
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/**
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* size of the OSD in pixels.
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*/
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int width, height;
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} mpv_opengl_drm_osd_size;
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#ifdef __cplusplus
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}
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#endif
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#endif
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