mirror of
https://github.com/mpv-player/mpv
synced 2024-10-30 04:46:41 +01:00
bf10a4fdfa
Instead of having separate callbacks for each backend-handled feature (like MPGLContext.fullscreen, MPGLContext.border, etc.), pass the VOCTRL responsible for this directly to the backend. This allows removing a bunch of callbacks, that currently must be set even for optional/lesser features (like VOCTRL_BORDER). This requires changes to all VOs using gl_common, as well as all backends that support gl_common. Also introduce VOCTRL_CHECK_EVENTS. vo.check_events is now optional. VO backends can use VOCTRL_CHECK_EVENTS instead to implementing check_events. This has the advantage that the event handling code in VOs doesn't have to be duplicated if vo_control() is used.
71 lines
2.4 KiB
C
71 lines
2.4 KiB
C
/*
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* MPlayer is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* MPlayer is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with MPlayer; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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* You can alternatively redistribute this file and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*/
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#include "cocoa_common.h"
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#include "gl_common.h"
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static bool config_window_cocoa(struct MPGLContext *ctx, uint32_t d_width,
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uint32_t d_height, uint32_t flags)
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{
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int rv = vo_cocoa_config_window(ctx->vo, d_width, d_height, flags,
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ctx->requested_gl_version >= MPGL_VER(3, 0));
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if (rv != 0)
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return false;
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mpgl_load_functions(ctx->gl, (void *)vo_cocoa_glgetaddr, NULL);
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ctx->depth_r = vo_cocoa_cgl_color_size(ctx->vo);
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ctx->depth_g = vo_cocoa_cgl_color_size(ctx->vo);
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ctx->depth_b = vo_cocoa_cgl_color_size(ctx->vo);
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if (!ctx->gl->SwapInterval)
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ctx->gl->SwapInterval = vo_cocoa_swap_interval;
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return true;
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}
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static void releaseGlContext_cocoa(MPGLContext *ctx)
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{
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}
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static void swapGlBuffers_cocoa(MPGLContext *ctx)
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{
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vo_cocoa_swap_buffers(ctx->vo);
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}
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static void set_current_cocoa(MPGLContext *ctx, bool current)
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{
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vo_cocoa_set_current_context(ctx->vo, current);
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}
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void mpgl_set_backend_cocoa(MPGLContext *ctx)
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{
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ctx->config_window = config_window_cocoa;
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ctx->releaseGlContext = releaseGlContext_cocoa;
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ctx->swapGlBuffers = swapGlBuffers_cocoa;
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ctx->check_events = vo_cocoa_check_events;
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ctx->vo_init = vo_cocoa_init;
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ctx->register_resize_callback = vo_cocoa_register_resize_callback;
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ctx->vo_uninit = vo_cocoa_uninit;
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ctx->vo_control = vo_cocoa_control;
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ctx->set_current = set_current_cocoa;
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}
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