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mirror of https://github.com/mpv-player/mpv synced 2024-07-31 16:29:58 +02:00
mpv/sub/osd_state.h
wm4 2b07d3eb47 osd: use the same ASS_Renderer for OSD text and progbar
Reduces memory usage and startup times. The implementation is a bit
weird, because both OSD parts have conflicting requirements on the used
ASS styles.
2015-11-28 19:24:31 +01:00

63 lines
1.2 KiB
C

#ifndef MP_OSD_STATE_H_
#define MP_OSD_STATE_H_
#include <pthread.h>
#include "osd.h"
#define OSD_CONV_CACHE_MAX 4
struct osd_object {
int type; // OSDTYPE_*
bool is_sub;
bool force_redraw;
// OSDTYPE_SUB/OSDTYPE_SUB2/OSDTYPE_OSD/OSDTYPE_EXTERNAL
char *text;
// OSDTYPE_OSD
struct osd_progbar_state progbar_state;
// OSDTYPE_SUB/OSDTYPE_SUB2
struct dec_sub *sub;
// OSDTYPE_EXTERNAL
int external_res_x, external_res_y;
// OSDTYPE_EXTERNAL2
struct sub_bitmaps *external2;
// caches for OSD conversion (internal to render_object())
struct osd_conv_cache *cache[OSD_CONV_CACHE_MAX];
struct sub_bitmaps cached;
// VO cache state
int vo_change_id;
struct mp_osd_res vo_res;
// Internally used by osd_libass.c
struct sub_bitmap *parts_cache;
struct ass_track *osd_track;
struct ass_renderer *osd_render;
struct ass_library *osd_ass_library;
};
struct osd_state {
pthread_mutex_t lock;
struct osd_object *objs[MAX_OSD_PARTS];
bool render_subs_in_filter;
bool want_redraw;
struct MPOpts *opts;
struct mpv_global *global;
struct mp_log *log;
struct mp_draw_sub_cache *draw_cache;
};
#endif