mirror of
https://github.com/mpv-player/mpv
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232 lines
6.0 KiB
C
232 lines
6.0 KiB
C
/*
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* subpic_encode.c - encodes a pixmap with RLE
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*
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* Copyright (C) 2000 Alejandro J. Cura <alecu@protocultura.net>
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*
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* (modified a bit to work with the dxr3 driver...4/2/2002 cg)
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*
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* Based on the hard work of:
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*
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* Samuel Hocevar <sam@via.ecp.fr> and Michel Lespinasse <walken@via.ecp.fr>
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*
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* This file is part of MPlayer.
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*
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* MPlayer is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* MPlayer is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with MPlayer; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include "unistd.h"
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#include "spuenc.h"
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static void
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encode_do_control(int x,int y, encodedata* ed, pixbuf* pb) {
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int controlstart= ed->count;
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int x1;
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int i;
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unsigned int top, left, bottom, right;
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top= 450 - pb->y/2;
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left=(720 / 2) - (pb->x / 2);
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top= 32;//this forces the first bit to be visible on a TV
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left= 32;//you could actually pass in x/y and do some nice
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//calculations for making it look right...
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bottom= top + pb->y - 1;
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right= left + pb->x - 1;
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/* the format of this is well described by a page:
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* http://members.aol.com/mpucoder/DVD/spu.html
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*
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* note I changed the layout of commands to turn off the subpic as the
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* first command, and then turn on the new subpic...this is so we can
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* leave the subpic on for an arbitrary ammount of time as controlled by
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* mplayer (ie when we turn on the subpic we don't know how long it should
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* stay on when using mplayer).
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* with this layout we turn off the last subpic as we are turning on the
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* new one.
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* The original hd it turn on the subpic, and delay the turn off command using
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* the durration/delay feature.
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* */
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/* start at x0+2*/
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i= controlstart;
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/* display duration... */
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// ed->data[i++]= 0x00;
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// ed->data[i++]= 0x00; //durration before turn off command occurs
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//in 90000/1024 units
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/* x1 */
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// x1=i+4;
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// ed->data[i++]= x1 >> 8;//location of next command block
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// ed->data[i++]= x1 & 0xff;
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/* finish it */
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// ed->data[i++]= 0x02;//turn off command
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// ed->data[i++]= 0xff;//end of command block
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x1= i; //marker for last command block address
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/* display duration... */
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ed->data[i++]= 0x00;
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ed->data[i++]= 0x00; //durration before turn on command occurs
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//in 90000/1024 units
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/* x1 */
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ed->data[i++]= x1 >> 8; //since this is the last command block, this
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ed->data[i++]= x1 & 0xff;//points back to itself
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/* 0x01: start displaying */
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ed->data[i++]= 0x01;
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/* 0x03: palette info */
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ed->data[i++]= 0x03;
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ed->data[i++]= 0x08;
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ed->data[i++]= 0x7f;
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/*
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* The palette is a coded index (one of 16) 0 is black, 0xf is white
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* (unless you screw with the default palette)
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* for what I am doing I only use white.
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* 7 is lt grey, and 8 is dk grey...
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* */
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/* 0x04: transparency info (reversed) */
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ed->data[i++]= 0x04;
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ed->data[i++]= 0xFF;//change the opacity values of the color entries
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ed->data[i++]= 0xF0;//say if you wanted white text on a black backround
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//note you will have to work harder, by finding the
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//bounding box of the text, and use a non transparent black palette
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// entry to fill the backround with, (say color 1 instead of 0)
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/* 0x05: coordinates */
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ed->data[i++]= 0x05;
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ed->data[i++]= left >> 4;
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ed->data[i++]= ((left&0xf)<<4)+(right>>8);
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ed->data[i++]= (right&0xff);
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ed->data[i++]= top >> 4;
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ed->data[i++]= ((top&0xf)<<4)+(bottom>>8);
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ed->data[i++]= (bottom&0xff);
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/* 0x06: both fields' offsets */
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ed->data[i++]= 0x06;
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ed->data[i++]= 0x00;
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ed->data[i++]= 0x04;
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ed->data[i++]= ed->oddstart >> 8;
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ed->data[i++]= ed->oddstart & 0xff;
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/* 0xFF: end sequence */
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ed->data[i++]= 0xFF;
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if(! i&1 ) {
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ed->data[i++]= 0xff;
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}
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/* x0 */
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ed->data[2]= (controlstart) >> 8;
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ed->data[3]= (controlstart) & 0xff;
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/* packet size */
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ed->data[0]= i >> 8;
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ed->data[1]= i & 0xff;
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ed->count= i;
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}
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static void
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encode_put_nibble( encodedata* ed, unsigned char nibble ) {
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if( ed->nibblewaiting ) {
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ed->data[ed->count++]|= nibble;
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ed->nibblewaiting= 0;
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} else {
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ed->data[ed->count]= nibble<<4;
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ed->nibblewaiting= 1;
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}
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}
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static void
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encode_pixels( encodedata* ed, int color, int number ) {
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if(number > 3) {
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if(number > 15) {
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encode_put_nibble( ed, 0 );
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if(number > 63) {
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encode_put_nibble( ed, (number & 0xC0)>>6 );
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}
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}
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encode_put_nibble( ed, (number & 0x3C)>>2 );
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}
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encode_put_nibble( ed, ((number & 0xF)<<2) | color);
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}
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static void
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encode_eol( encodedata* ed ) {
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if( ed->nibblewaiting ) {
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ed->count++;
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ed->nibblewaiting= 0;
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}
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ed->data[ed->count++]= 0x00;
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ed->data[ed->count++]= 0x00;
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}
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static void
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encode_do_row( encodedata* ed, pixbuf* pb, int row ) {
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int i= 0;
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unsigned char* pix= pb->pixels + row * pb->x;
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int color= *pix;
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int n= 0; /* the number of pixels of this color */
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while( i++ < pb->x ) {
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/* FIXME: watch this space for EOL */
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if( *pix != color || n == 255 ) {
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encode_pixels( ed, color, n );
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color= *pix;
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n= 1;
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} else {
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n++;
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}
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pix++;
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}
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/* this small optimization: (n>63) can save up to two bytes per line
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* I wonder if this is compatible with all the hardware... */
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if( color == 0 && n > 63 ) {
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encode_eol( ed );
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} else {
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encode_pixels( ed, color, n );
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}
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if( ed->nibblewaiting ) {
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ed->count++;
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ed->nibblewaiting= 0;
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}
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}
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void
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pixbuf_encode_rle(int x, int y, int w, int h, char *inbuf, int stride,encodedata *ed){
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pixbuf pb;
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int i, row;
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pb.x = w;
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pb.y = h;
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pb.pixels = inbuf;
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ed->count= 4;
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ed->nibblewaiting= 0;
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row= 0;
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for( i= 0; i < pb.y; i++ ) {
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encode_do_row(ed, &pb, row);
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row+= 2;
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if( row > pb.y ) {
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row= 1;
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ed->oddstart= ed->count;
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}
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}
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encode_do_control(x,y, ed, &pb);
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}
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