mirror of
https://github.com/mpv-player/mpv
synced 2024-11-18 21:16:10 +01:00
c3ebe7eabd
Nobody noticed this? Seriously?
355 lines
9.4 KiB
C
355 lines
9.4 KiB
C
/*
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* Based on vo_gl.c by Reimar Doeffinger.
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*
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* This file is part of mpv.
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*
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* mpv is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* mpv is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <math.h>
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#include <stdbool.h>
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#include <assert.h>
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#include <libavutil/common.h>
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#include "config.h"
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#include "mpv_talloc.h"
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#include "common/common.h"
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#include "misc/bstr.h"
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#include "common/msg.h"
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#include "common/global.h"
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#include "options/m_config.h"
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#include "vo.h"
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#include "video/mp_image.h"
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#include "sub/osd.h"
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#include "gpu/context.h"
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#include "gpu/hwdec.h"
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#include "gpu/video.h"
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struct gpu_priv {
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struct mp_log *log;
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struct ra_ctx *ctx;
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char *context_name;
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char *context_type;
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struct ra_ctx_opts opts;
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struct gl_video *renderer;
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int events;
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};
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static void resize(struct vo *vo)
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{
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struct gpu_priv *p = vo->priv;
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struct ra_swapchain *sw = p->ctx->swapchain;
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MP_VERBOSE(vo, "Resize: %dx%d\n", vo->dwidth, vo->dheight);
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struct mp_rect src, dst;
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struct mp_osd_res osd;
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vo_get_src_dst_rects(vo, &src, &dst, &osd);
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gl_video_resize(p->renderer, &src, &dst, &osd);
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int fb_depth = sw->fns->color_depth ? sw->fns->color_depth(sw) : 0;
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if (fb_depth)
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MP_VERBOSE(p, "Reported display depth: %d\n", fb_depth);
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gl_video_set_fb_depth(p->renderer, fb_depth);
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vo->want_redraw = true;
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}
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static void draw_frame(struct vo *vo, struct vo_frame *frame)
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{
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struct gpu_priv *p = vo->priv;
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struct ra_swapchain *sw = p->ctx->swapchain;
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struct ra_fbo fbo;
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if (!sw->fns->start_frame(sw, &fbo))
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return;
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gl_video_render_frame(p->renderer, frame, fbo, RENDER_FRAME_DEF);
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if (!sw->fns->submit_frame(sw, frame)) {
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MP_ERR(vo, "Failed presenting frame!\n");
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return;
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}
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}
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static void flip_page(struct vo *vo)
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{
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struct gpu_priv *p = vo->priv;
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struct ra_swapchain *sw = p->ctx->swapchain;
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sw->fns->swap_buffers(sw);
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}
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static void get_vsync(struct vo *vo, struct vo_vsync_info *info)
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{
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struct gpu_priv *p = vo->priv;
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struct ra_swapchain *sw = p->ctx->swapchain;
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if (sw->fns->get_vsync)
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sw->fns->get_vsync(sw, info);
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}
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static int query_format(struct vo *vo, int format)
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{
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struct gpu_priv *p = vo->priv;
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if (!gl_video_check_format(p->renderer, format))
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return 0;
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return 1;
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}
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static int reconfig(struct vo *vo, struct mp_image_params *params)
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{
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struct gpu_priv *p = vo->priv;
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if (!p->ctx->fns->reconfig(p->ctx))
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return -1;
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resize(vo);
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gl_video_config(p->renderer, params);
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return 0;
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}
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static void request_hwdec_api(struct vo *vo)
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{
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struct gpu_priv *p = vo->priv;
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gl_video_load_hwdecs_all(p->renderer, vo->hwdec_devs);
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}
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static void call_request_hwdec_api(void *ctx)
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{
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// Roundabout way to run hwdec loading on the VO thread.
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// Redirects to request_hwdec_api().
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vo_control(ctx, VOCTRL_LOAD_HWDEC_API, NULL);
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}
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static void get_and_update_icc_profile(struct gpu_priv *p)
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{
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if (gl_video_icc_auto_enabled(p->renderer)) {
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MP_VERBOSE(p, "Querying ICC profile...\n");
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bstr icc = bstr0(NULL);
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int r = p->ctx->fns->control(p->ctx, &p->events, VOCTRL_GET_ICC_PROFILE, &icc);
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if (r != VO_NOTAVAIL) {
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if (r == VO_FALSE) {
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MP_WARN(p, "Could not retrieve an ICC profile.\n");
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} else if (r == VO_NOTIMPL) {
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MP_ERR(p, "icc-profile-auto not implemented on this platform.\n");
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}
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gl_video_set_icc_profile(p->renderer, icc);
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}
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}
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}
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static void get_and_update_ambient_lighting(struct gpu_priv *p)
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{
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int lux;
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int r = p->ctx->fns->control(p->ctx, &p->events, VOCTRL_GET_AMBIENT_LUX, &lux);
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if (r == VO_TRUE) {
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gl_video_set_ambient_lux(p->renderer, lux);
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}
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if (r != VO_TRUE && gl_video_gamma_auto_enabled(p->renderer)) {
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MP_ERR(p, "gamma_auto option provided, but querying for ambient"
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" lighting is not supported on this platform\n");
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}
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}
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static void update_ra_ctx_options(struct vo *vo)
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{
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struct gpu_priv *p = vo->priv;
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/* Only the alpha option has any runtime toggle ability. */
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struct gl_video_opts *gl_opts = mp_get_config_group(p->ctx, vo->global, &gl_video_conf);
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p->ctx->opts.want_alpha = gl_opts->alpha_mode == 1;
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}
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static int control(struct vo *vo, uint32_t request, void *data)
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{
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struct gpu_priv *p = vo->priv;
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switch (request) {
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case VOCTRL_SET_PANSCAN:
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resize(vo);
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return VO_TRUE;
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case VOCTRL_SET_EQUALIZER:
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vo->want_redraw = true;
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return VO_TRUE;
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case VOCTRL_SCREENSHOT: {
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struct vo_frame *frame = vo_get_current_vo_frame(vo);
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if (frame)
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gl_video_screenshot(p->renderer, frame, data);
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talloc_free(frame);
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return true;
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}
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case VOCTRL_LOAD_HWDEC_API:
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request_hwdec_api(vo);
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return true;
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case VOCTRL_UPDATE_RENDER_OPTS: {
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update_ra_ctx_options(vo);
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gl_video_configure_queue(p->renderer, vo);
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get_and_update_icc_profile(p);
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if (p->ctx->fns->update_render_opts)
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p->ctx->fns->update_render_opts(p->ctx);
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vo->want_redraw = true;
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return true;
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}
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case VOCTRL_RESET:
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gl_video_reset(p->renderer);
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return true;
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case VOCTRL_PAUSE:
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if (gl_video_showing_interpolated_frame(p->renderer))
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vo->want_redraw = true;
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return true;
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case VOCTRL_PERFORMANCE_DATA:
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gl_video_perfdata(p->renderer, (struct voctrl_performance_data *)data);
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return true;
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case VOCTRL_EXTERNAL_RESIZE:
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p->ctx->fns->reconfig(p->ctx);
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resize(vo);
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return true;
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}
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int events = 0;
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int r = p->ctx->fns->control(p->ctx, &events, request, data);
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if (events & VO_EVENT_ICC_PROFILE_CHANGED) {
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get_and_update_icc_profile(p);
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vo->want_redraw = true;
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}
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if (events & VO_EVENT_AMBIENT_LIGHTING_CHANGED) {
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get_and_update_ambient_lighting(p);
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vo->want_redraw = true;
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}
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events |= p->events;
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p->events = 0;
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if (events & VO_EVENT_RESIZE)
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resize(vo);
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if (events & VO_EVENT_EXPOSE)
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vo->want_redraw = true;
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vo_event(vo, events);
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return r;
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}
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static void wakeup(struct vo *vo)
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{
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struct gpu_priv *p = vo->priv;
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if (p->ctx && p->ctx->fns->wakeup)
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p->ctx->fns->wakeup(p->ctx);
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}
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static void wait_events(struct vo *vo, int64_t until_time_us)
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{
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struct gpu_priv *p = vo->priv;
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if (p->ctx && p->ctx->fns->wait_events) {
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p->ctx->fns->wait_events(p->ctx, until_time_us);
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} else {
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vo_wait_default(vo, until_time_us);
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}
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}
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static struct mp_image *get_image(struct vo *vo, int imgfmt, int w, int h,
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int stride_align)
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{
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struct gpu_priv *p = vo->priv;
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return gl_video_get_image(p->renderer, imgfmt, w, h, stride_align);
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}
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static void uninit(struct vo *vo)
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{
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struct gpu_priv *p = vo->priv;
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gl_video_uninit(p->renderer);
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if (vo->hwdec_devs) {
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hwdec_devices_set_loader(vo->hwdec_devs, NULL, NULL);
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hwdec_devices_destroy(vo->hwdec_devs);
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}
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ra_ctx_destroy(&p->ctx);
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}
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static int preinit(struct vo *vo)
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{
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struct gpu_priv *p = vo->priv;
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p->log = vo->log;
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struct ra_ctx_opts opts = p->opts;
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struct gl_video_opts *gl_opts =
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mp_get_config_group(p->ctx, vo->global, &gl_video_conf);
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opts.want_alpha = gl_opts->alpha_mode == 1;
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talloc_free(gl_opts);
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p->ctx = ra_ctx_create(vo, p->context_type, p->context_name, opts);
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if (!p->ctx)
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goto err_out;
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assert(p->ctx->ra);
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assert(p->ctx->swapchain);
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p->renderer = gl_video_init(p->ctx->ra, vo->log, vo->global);
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gl_video_set_osd_source(p->renderer, vo->osd);
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gl_video_configure_queue(p->renderer, vo);
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get_and_update_icc_profile(p);
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vo->hwdec_devs = hwdec_devices_create();
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hwdec_devices_set_loader(vo->hwdec_devs, call_request_hwdec_api, vo);
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gl_video_load_hwdecs(p->renderer, vo->hwdec_devs, false);
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return 0;
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err_out:
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uninit(vo);
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return -1;
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}
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#define OPT_BASE_STRUCT struct gpu_priv
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static const m_option_t options[] = {
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{"gpu-context",
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OPT_STRING_VALIDATE(context_name, ra_ctx_validate_context),
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.help = ra_ctx_context_help},
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{"gpu-api",
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OPT_STRING_VALIDATE(context_type, ra_ctx_validate_api),
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.help = ra_ctx_api_help},
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{"gpu-debug", OPT_FLAG(opts.debug)},
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{"gpu-sw", OPT_FLAG(opts.allow_sw)},
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{0}
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};
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const struct vo_driver video_out_gpu = {
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.description = "Shader-based GPU Renderer",
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.name = "gpu",
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.caps = VO_CAP_ROTATE90,
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.preinit = preinit,
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.query_format = query_format,
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.reconfig = reconfig,
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.control = control,
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.get_image = get_image,
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.draw_frame = draw_frame,
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.flip_page = flip_page,
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.get_vsync = get_vsync,
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.wait_events = wait_events,
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.wakeup = wakeup,
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.uninit = uninit,
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.priv_size = sizeof(struct gpu_priv),
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.options = options,
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};
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