.. |
angle_dynamic.c
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vo_opengl: angle: dynamically load ANGLE
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2016-05-11 15:39:29 +02:00 |
angle_dynamic.h
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vo_opengl: angle: dynamically load ANGLE
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2016-05-11 15:39:29 +02:00 |
common.c
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vo_opengl: add hw overlay support and use it for RPI
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2016-09-12 19:58:58 +02:00 |
common.h
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vo_opengl: add hw overlay support and use it for RPI
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2016-09-12 19:58:58 +02:00 |
context_angle.c
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win32: build with -DINITGUID
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2016-09-28 21:38:52 +10:00 |
context_cocoa.c
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cocoa: fix fullscreen regression on 10.11 and newer
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2016-09-26 19:25:50 +02:00 |
context_drm_egl.c
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vo_opengl: deprecate 'drm-egl' backend and introduce 'drm' instead
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2016-09-27 16:29:22 +02:00 |
context_dxinterop.c
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win32: build with -DINITGUID
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2016-09-28 21:38:52 +10:00 |
context_mali_fbdev.c
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vo_opengl: mali fbdev support
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2016-09-13 18:26:06 +02:00 |
context_rpi.c
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vo_opengl: rpi: raise the video layer
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2016-09-30 13:05:58 +02:00 |
context_w32.c
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vo_opengl: use standard functions to retrieve display depth
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2016-06-14 10:35:43 +02:00 |
context_wayland.c
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vo_opengl: wayland: use new EGL context creation code
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2016-09-14 10:46:52 +02:00 |
context_x11.c
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x11: stop using vo.event_fd
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2016-07-20 20:52:08 +02:00 |
context_x11egl.c
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vo_opengl: factor some EGL context creation code
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2016-09-13 18:03:43 +02:00 |
context.c
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vo_opengl: deprecate 'drm-egl' backend and introduce 'drm' instead
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2016-09-27 16:29:22 +02:00 |
context.h
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vo_opengl: factor some EGL context creation code
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2016-09-13 18:03:43 +02:00 |
egl_helpers.c
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vo_opengl: egl: print EGL errors only if not probing
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2016-09-30 13:06:31 +02:00 |
egl_helpers.h
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vo_opengl: factor some EGL context creation code
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2016-09-13 18:03:43 +02:00 |
formats.c
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vo_opengl: make ES float texture format checks stricter
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2016-05-23 21:27:18 +02:00 |
formats.h
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vo_opengl: make ES float texture format checks stricter
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2016-05-23 21:27:18 +02:00 |
header_fixes.h
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vo_opengl: manually add the GL_BACK_LEFT constant for GLES
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2016-06-20 19:24:42 +02:00 |
hwdec_cuda.c
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vo_opengl: hwdec_cuda: get the cuda device from the GL context
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2016-09-24 17:11:09 +02:00 |
hwdec_d3d11egl.c
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win32: build with -DINITGUID
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2016-09-28 21:38:52 +10:00 |
hwdec_d3d11eglrgb.c
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win32: build with -DINITGUID
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2016-09-28 21:38:52 +10:00 |
hwdec_dxva2.c
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vo_opengl: refactor how hwdec interop exports textures
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2016-05-10 18:42:42 +02:00 |
hwdec_dxva2egl.c
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vo_opengl: hwdec: reset hw_subfmt field
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2016-07-15 13:04:17 +02:00 |
hwdec_dxva2gldx.c
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vo_opengl: hwdec: reset hw_subfmt field
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2016-07-15 13:04:17 +02:00 |
hwdec_osx.c
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videotoolbox: add yuv420p to --videotoolbox-format
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2016-07-15 13:04:17 +02:00 |
hwdec_rpi.c
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vo_opengl: hwdec_rpi: remove copy&paste error
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2016-09-23 19:45:16 +02:00 |
hwdec_vaegl.c
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vo_opengl: hwdec: reset hw_subfmt field
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2016-07-15 13:04:17 +02:00 |
hwdec_vaglx.c
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vo_opengl: hwdec: reset hw_subfmt field
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2016-07-15 13:04:17 +02:00 |
hwdec_vdpau.c
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vo_opengl: fix another potential vdpau preemption issue
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2016-09-07 18:23:14 +02:00 |
hwdec.c
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vo_opengl: allow hwdec interops to support multiple image formats
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2016-09-30 13:46:27 +02:00 |
hwdec.h
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vo_opengl: allow hwdec interops to support multiple image formats
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2016-09-30 13:46:27 +02:00 |
lcms.c
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vo_opengl: simplify option handling
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2016-09-06 11:11:36 +02:00 |
lcms.h
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vo_opengl: simplify option handling
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2016-09-06 11:11:36 +02:00 |
osd.c
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vo_opengl: remove caching GL_MAX_TEXTURE_SIZE value
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2016-07-03 17:33:59 +02:00 |
osd.h
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vo_opengl, osd: allow osc.lua to react faster on resizes
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2016-03-21 22:23:41 +01:00 |
user_shaders.c
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vo_opengl: move eval_szexpr to user_shaders.c
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2016-07-03 19:42:52 +02:00 |
user_shaders.h
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vo_opengl: move eval_szexpr to user_shaders.c
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2016-07-03 19:42:52 +02:00 |
utils.c
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vo_opengl: fix OSD with icc-profile after previous commit
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2016-09-14 22:49:08 +02:00 |
utils.h
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vo_opengl: dynamically manage texture units
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2016-09-14 20:46:45 +02:00 |
video_shaders.c
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vo_opengl: dynamically manage texture units
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2016-09-14 20:46:45 +02:00 |
video_shaders.h
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vo_opengl: generalize HDR tone mapping mechanism
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2016-07-03 19:42:52 +02:00 |
video.c
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vo_opengl: allow hwdec interops to support multiple image formats
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2016-09-30 13:46:27 +02:00 |
video.h
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vo_opengl: dynamically manage texture units
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2016-09-14 20:46:45 +02:00 |