mirror of
https://github.com/mpv-player/mpv
synced 2024-11-03 03:19:24 +01:00
274c433f07
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@13586 b3059339-0415-0410-9bf9-f77b7e298cf2
590 lines
16 KiB
C
590 lines
16 KiB
C
#define TEXTUREFORMAT_ALWAYS GL_RGB8
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <math.h>
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#include <errno.h>
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#include "mp_msg.h"
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#include "config.h"
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#include "video_out.h"
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#include "video_out_internal.h"
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#include "font_load.h"
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#include "sub.h"
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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//#include <X11/keysym.h>
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#include <GL/glx.h>
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#include <errno.h>
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#include <GL/gl.h>
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#include "x11_common.h"
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#include "aspect.h"
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static vo_info_t info =
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{
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"X11 (OpenGL)",
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"gl",
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"Arpad Gereoffy <arpi@esp-team.scene.hu>",
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""
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};
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LIBVO_EXTERN(gl)
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static GLXContext wsGLXContext;
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static int wsGLXAttrib[] = { GLX_RGBA,
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GLX_RED_SIZE,1,
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GLX_GREEN_SIZE,1,
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GLX_BLUE_SIZE,1,
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GLX_DOUBLEBUFFER,
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None };
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int use_osd;
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#define MAX_OSD_PARTS 20
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GLuint osdtex[MAX_OSD_PARTS];
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#ifndef FAST_OSD
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GLuint osdatex[MAX_OSD_PARTS];
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#endif
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GLuint osdDispList[MAX_OSD_PARTS];
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int osdtexCnt = 0;
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static uint32_t image_width;
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static uint32_t image_height;
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static uint32_t image_bytes;
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static int many_fmts;
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static GLenum gl_texfmt;
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static GLenum gl_format;
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static GLenum gl_type;
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static int int_pause;
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static uint32_t texture_width;
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static uint32_t texture_height;
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static unsigned int slice_height = 1;
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static void resize(int x,int y){
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mp_msg(MSGT_VO, MSGL_V, "[gl] Resize: %dx%d\n",x,y);
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glViewport( 0, 0, x, y );
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glOrtho(0, image_width, image_height, 0, -1,1);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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#ifdef HAVE_FREETYPE
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// adjust font size to display size
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force_load_font = 1;
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#endif
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vo_osd_changed(1);
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}
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static int find_gl_format (uint32_t format)
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{
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image_bytes = (IMGFMT_RGB_DEPTH(format)+7)/8;
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gl_texfmt = 3;
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switch (format) {
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case IMGFMT_RGB24:
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gl_format = GL_RGB;
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gl_type = GL_UNSIGNED_BYTE;
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break;
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case IMGFMT_RGBA:
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gl_texfmt = 4;
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gl_format = GL_RGBA;
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gl_type = GL_UNSIGNED_BYTE;
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break;
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case IMGFMT_Y800:
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case IMGFMT_Y8:
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gl_texfmt = 1;
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image_bytes = 1;
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gl_format = GL_LUMINANCE;
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gl_type = GL_UNSIGNED_BYTE;
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break;
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#ifdef GL_VERSION_1_2
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case IMGFMT_RGB8:
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gl_format = GL_RGB;
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gl_type = GL_UNSIGNED_BYTE_2_3_3_REV;
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break;
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case IMGFMT_RGB15:
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gl_format = GL_RGBA;
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gl_type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
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break;
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case IMGFMT_RGB16:
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gl_format = GL_RGB;
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gl_type = GL_UNSIGNED_SHORT_5_6_5_REV;
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break;
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case IMGFMT_BGR8:
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// special case as red and blue have a differen number of bits.
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// GL_BGR and GL_UNSIGNED_BYTE_3_3_2 isn't supported at least
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// by nVidia drivers, and in addition would give more bits to
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// blue than to red, which isn't wanted
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gl_format = GL_RGB;
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gl_type = GL_UNSIGNED_BYTE_3_3_2;
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break;
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case IMGFMT_BGR15:
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gl_format = GL_BGRA;
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gl_type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
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break;
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case IMGFMT_BGR16:
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gl_format = GL_RGB;
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gl_type = GL_UNSIGNED_SHORT_5_6_5;
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break;
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case IMGFMT_BGR24:
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gl_format = GL_BGR;
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gl_type = GL_UNSIGNED_BYTE;
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break;
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case IMGFMT_BGRA:
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gl_texfmt = 4;
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gl_format = GL_BGRA;
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gl_type = GL_UNSIGNED_BYTE;
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break;
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#endif
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default:
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gl_texfmt = 4;
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gl_format = GL_RGBA;
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gl_type = GL_UNSIGNED_BYTE;
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return 0;
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}
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#ifdef TEXTUREFORMAT_ALWAYS
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gl_texfmt = TEXTUREFORMAT_ALWAYS;
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#endif
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return 1;
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}
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/* connect to server, create and map window,
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* allocate colors and (shared) memory
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*/
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static uint32_t
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config(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format)
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{
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unsigned char *ImageData=NULL;
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// int screen;
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unsigned int fg, bg;
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XSizeHints hint;
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XVisualInfo *vinfo;
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XEvent xev;
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GLint gl_alignment;
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// XGCValues xgcv;
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image_height = height;
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image_width = width;
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find_gl_format (format);
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vo_dwidth = d_width;
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vo_dheight = d_height;
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sub_bg_alpha = 255; // We need alpha = 255 for invisible part of the OSD
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int_pause = 0;
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aspect_save_orig(width,height);
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aspect_save_prescale(d_width,d_height);
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aspect_save_screenres(vo_screenwidth,vo_screenheight);
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aspect(&d_width,&d_height,A_NOZOOM);
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#ifdef X11_FULLSCREEN
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// if( flags&0x01 ){ // (-fs)
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// aspect(&d_width,&d_height,A_ZOOM);
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// }
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#endif
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hint.x = 0;
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hint.y = 0;
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hint.width = d_width;
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hint.height = d_height;
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hint.flags = PPosition | PSize;
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/* Get some colors */
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bg = WhitePixel(mDisplay, mScreen);
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fg = BlackPixel(mDisplay, mScreen);
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/* Make the window */
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vinfo=glXChooseVisual( mDisplay,mScreen,wsGLXAttrib );
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if (vinfo == NULL)
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{
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mp_msg(MSGT_VO, MSGL_ERR, "[gl] no GLX support present\n");
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return -1;
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}
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if ( vo_window == None )
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{
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vo_window = vo_x11_create_smooth_window(mDisplay, mRootWin, vinfo->visual, hint.x, hint.y, hint.width, hint.height,
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vinfo->depth, XCreateColormap(mDisplay, mRootWin, vinfo->visual, AllocNone));
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vo_x11_classhint( mDisplay,vo_window,"gl" );
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vo_hidecursor(mDisplay,vo_window);
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// if ( flags&0x01 ) vo_x11_decoration( mDisplay,vo_window,0 );
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XSelectInput(mDisplay, vo_window, StructureNotifyMask);
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/* Tell other applications about this window */
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XSetStandardProperties(mDisplay, vo_window, title, title, None, NULL, 0, &hint);
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/* Map window. */
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XMapWindow(mDisplay, vo_window);
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if ( flags&1 ) vo_x11_fullscreen();
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#ifdef HAVE_XINERAMA
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vo_x11_xinerama_move(mDisplay,vo_window);
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#endif
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/* Wait for map. */
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do
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{
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XNextEvent(mDisplay, &xev);
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}
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while (xev.type != MapNotify || xev.xmap.event != vo_window);
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XSelectInput(mDisplay, vo_window, NoEventMask);
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}
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if ( vo_config_count ) glXDestroyContext( mDisplay,wsGLXContext );
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wsGLXContext=glXCreateContext( mDisplay,vinfo,NULL,True );
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glXMakeCurrent( mDisplay,vo_window,wsGLXContext );
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XSync(mDisplay, False);
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vo_x11_selectinput_witherr(mDisplay, vo_window, StructureNotifyMask | KeyPressMask | PointerMotionMask
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| ButtonPressMask | ButtonReleaseMask | ExposureMask
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);
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texture_width=32;
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while(texture_width<image_width || texture_width<image_height) texture_width*=2;
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texture_height=texture_width;
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ImageData=malloc(texture_width*texture_height*image_bytes);
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memset(ImageData,128,texture_width*texture_height*image_bytes);
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glDisable(GL_BLEND);
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glDisable(GL_DEPTH_TEST);
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glDepthMask(GL_FALSE);
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glDisable(GL_CULL_FACE);
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glEnable(GL_TEXTURE_2D);
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// set alignment as default is 4 which will break some files
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if ((image_width * image_bytes) % 8 == 0)
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gl_alignment=8;
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else if ((image_width * image_bytes) % 4 == 0)
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gl_alignment=4;
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else if ((image_width * image_bytes) % 2 == 0)
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gl_alignment=2;
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else
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gl_alignment=1;
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glPixelStorei (GL_UNPACK_ALIGNMENT, gl_alignment);
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mp_msg(MSGT_VO, MSGL_V, "[gl] Creating %dx%d texture...\n",texture_width,texture_height);
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#if 1
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// glBindTexture(GL_TEXTURE_2D, texture_id);
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexImage2D(GL_TEXTURE_2D, 0, gl_texfmt, texture_width, texture_height, 0,
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gl_format, gl_type, ImageData);
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#endif
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free (ImageData);
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resize(d_width,d_height);
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glClearColor( 1.0f,0.0f,1.0f,0.0f );
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glClear( GL_COLOR_BUFFER_BIT );
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// printf("OpenGL setup OK!\n");
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if (vo_ontop) vo_x11_setlayer(mDisplay, vo_window, vo_ontop);
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return 0;
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}
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static void check_events(void)
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{
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int e=vo_x11_check_events(mDisplay);
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if(e&VO_EVENT_RESIZE) resize(vo_dwidth,vo_dheight);
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if(e&VO_EVENT_EXPOSE && int_pause) flip_page();
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}
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/**
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* Creates the textures and the display list needed for displaying
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* an OSD part.
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* Callback function for vo_draw_text().
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*/
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static void create_osd_texture(int x0, int y0, int w, int h,
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unsigned char *src, unsigned char *srca,
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int stride)
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{
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int sx = 1, sy = 1;
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GLfloat xcov, ycov;
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char *clearTexture;
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while (sx < w) sx *= 2;
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while (sy < h) sy *= 2;
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xcov = (GLfloat) w / (GLfloat) sx;
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ycov = (GLfloat) h / (GLfloat) sy;
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if (osdtexCnt >= MAX_OSD_PARTS) {
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mp_msg(MSGT_VO, MSGL_ERR, "Too many OSD parts, contact the developers!\n");
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return;
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}
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clearTexture = malloc(sx * sy);
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memset(clearTexture, 0, sx * sy);
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// create Textures for OSD part
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glGenTextures(1, &osdtex[osdtexCnt]);
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glBindTexture(GL_TEXTURE_2D, osdtex[osdtexCnt]);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, sx, sy, 0,
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GL_LUMINANCE, GL_UNSIGNED_BYTE, clearTexture);
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, stride);
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, w, h, GL_LUMINANCE,
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GL_UNSIGNED_BYTE, src);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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#ifndef FAST_OSD
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glGenTextures(1, &osdatex[osdtexCnt]);
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glBindTexture(GL_TEXTURE_2D, osdatex[osdtexCnt]);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, sx, sy, 0,
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GL_LUMINANCE, GL_UNSIGNED_BYTE, clearTexture);
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, stride);
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, w, h, GL_ALPHA,
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GL_UNSIGNED_BYTE, srca);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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#endif
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glBindTexture(GL_TEXTURE_2D, 0);
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free(clearTexture);
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// Create a list for rendering this OSD part
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osdDispList[osdtexCnt] = glGenLists(1);
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glNewList(osdDispList[osdtexCnt], GL_COMPILE);
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#ifndef FAST_OSD
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// render alpha
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glBlendFunc(GL_ZERO, GL_SRC_ALPHA);
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glBindTexture(GL_TEXTURE_2D, osdatex[osdtexCnt]);
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glBegin(GL_QUADS);
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glTexCoord2f (0, 0);
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glVertex2f (x0, y0);
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glTexCoord2f (0, ycov);
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glVertex2f (x0, y0 + h);
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glTexCoord2f (xcov, ycov);
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glVertex2f (x0 + w, y0 + h);
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glTexCoord2f (xcov, 0);
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glVertex2f (x0 + w, y0);
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glEnd();
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#endif
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// render OSD
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glBlendFunc (GL_ONE, GL_ONE);
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glBindTexture(GL_TEXTURE_2D, osdtex[osdtexCnt]);
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glBegin(GL_QUADS);
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glTexCoord2f (0, 0);
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glVertex2f (x0, y0);
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glTexCoord2f (0, ycov);
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glVertex2f (x0, y0 + h);
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glTexCoord2f (xcov, ycov);
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glVertex2f (x0 + w, y0 + h);
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glTexCoord2f (xcov, 0);
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glVertex2f (x0 + w, y0);
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glEnd();
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glEndList();
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osdtexCnt++;
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}
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static void draw_osd(void)
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{
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int i;
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if (!use_osd) return;
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if (vo_osd_changed(0)) {
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for (i = 0; i < osdtexCnt; i++) {
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glDeleteTextures(1, &osdtex[i]);
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#ifndef FAST_OSD
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glDeleteTextures(1, &osdatex[i]);
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#endif
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glDeleteLists(osdDispList[i], 1);
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}
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osdtexCnt = 0;
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// draw OSD with full resolution
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vo_draw_text(vo_dwidth, vo_dheight, create_osd_texture);
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}
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}
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static void
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flip_page(void)
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{
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// glEnable(GL_TEXTURE_2D);
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// glBindTexture(GL_TEXTURE_2D, texture_id);
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glColor3f(1,1,1);
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glBegin(GL_QUADS);
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glTexCoord2f(0,0);glVertex2i(0,0);
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glTexCoord2f(0,1);glVertex2i(0,texture_height);
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glTexCoord2f(1,1);glVertex2i(texture_width,texture_height);
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glTexCoord2f(1,0);glVertex2i(texture_width,0);
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glEnd();
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if (osdtexCnt > 0) {
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// set special rendering parameters
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glMatrixMode(GL_PROJECTION);
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glPushMatrix();
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glLoadIdentity();
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glOrtho(0, vo_dwidth, vo_dheight, 0, -1, 1);
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glEnable(GL_BLEND);
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// draw OSD
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glCallLists(osdtexCnt, GL_UNSIGNED_INT, osdDispList);
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// set rendering parameters back to defaults
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glDisable (GL_BLEND);
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glPopMatrix();
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glBindTexture(GL_TEXTURE_2D, 0);
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}
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// glFlush();
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glFinish();
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glXSwapBuffers( mDisplay,vo_window );
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}
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//static inline uint32_t draw_slice_x11(uint8_t *src[], uint32_t slice_num)
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static uint32_t draw_slice(uint8_t *src[], int stride[], int w,int h,int x,int y)
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{
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return 0;
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}
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static uint32_t
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draw_frame(uint8_t *src[])
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{
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unsigned int i;
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uint8_t *ImageData=src[0];
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if (slice_height == 0)
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, image_width, image_height,
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gl_format, gl_type, ImageData);
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else
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for(i=0;i<image_height;i+=slice_height){
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glTexSubImage2D( GL_TEXTURE_2D, // target
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0, // level
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0, // x offset
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// image_height-1-i, // y offset
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i, // y offset
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image_width, // width
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(i+slice_height<=image_height)?slice_height:image_height-i, // height
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gl_format,
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gl_type,
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ImageData+i*image_bytes*image_width ); // *pixels
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}
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return 0;
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}
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static uint32_t
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query_format(uint32_t format)
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{
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int caps = VFCAP_CSP_SUPPORTED | VFCAP_CSP_SUPPORTED_BY_HW;
|
|
if (use_osd)
|
|
caps |= VFCAP_OSD;
|
|
if ((format == IMGFMT_RGB24) || (format == IMGFMT_RGBA))
|
|
return caps;
|
|
if (many_fmts && find_gl_format(format))
|
|
return caps;
|
|
return 0;
|
|
}
|
|
|
|
|
|
static void
|
|
uninit(void)
|
|
{
|
|
if ( !vo_config_count ) return;
|
|
vo_x11_uninit();
|
|
}
|
|
|
|
static uint32_t preinit(const char *arg)
|
|
{
|
|
int parse_err = 0;
|
|
unsigned int parse_pos = 0;
|
|
many_fmts = 0;
|
|
use_osd = 1;
|
|
slice_height = 4;
|
|
if(arg)
|
|
{
|
|
while (arg[parse_pos] && !parse_err) {
|
|
if (strncmp (&arg[parse_pos], "manyfmts", 8) == 0) {
|
|
parse_pos += 8;
|
|
many_fmts = 1;
|
|
} else if (strncmp (&arg[parse_pos], "nomanyfmts", 10) == 0) {
|
|
parse_pos += 10;
|
|
many_fmts = 0;
|
|
} else if (strncmp (&arg[parse_pos], "osd", 3) == 0) {
|
|
parse_pos += 3;
|
|
use_osd = 1;
|
|
} else if (strncmp (&arg[parse_pos], "noosd", 5) == 0) {
|
|
parse_pos += 5;
|
|
use_osd = 0;
|
|
} else if (strncmp (&arg[parse_pos], "slice-height=", 13) == 0) {
|
|
int val;
|
|
char *end;
|
|
parse_pos += 13;
|
|
val = strtol(&arg[parse_pos], &end, 0);
|
|
if (val < 0) parse_err = 1;
|
|
else {
|
|
slice_height = val;
|
|
parse_pos = end - arg;
|
|
}
|
|
}
|
|
if (arg[parse_pos] == ':') parse_pos++;
|
|
else if (arg[parse_pos]) parse_err = 1;
|
|
}
|
|
}
|
|
if (parse_err) {
|
|
unsigned int i;
|
|
mp_msg(MSGT_VO, MSGL_FATAL, "Could not parse arguments:\n%s\n", arg);
|
|
for (i = 0; i < parse_pos; i++)
|
|
mp_msg(MSGT_VO, MSGL_FATAL, " ");
|
|
mp_msg(MSGT_VO, MSGL_FATAL, "^\n");
|
|
mp_msg(MSGT_VO, MSGL_FATAL,
|
|
"\n-vo gl command line help:\n"
|
|
"Example: mplayer -vo gl:slice-height=4\n"
|
|
"\nOptions:\n"
|
|
" manyfmts\n"
|
|
" Enable extended color formats for OpenGL 1.2 and later\n"
|
|
" slice-height=<0-...>\n"
|
|
" Slice size for texture transfer, 0 for whole image\n"
|
|
" noosd\n"
|
|
" Do not use OpenGL OSD code\n"
|
|
"\n" );
|
|
return -1;
|
|
}
|
|
if (many_fmts)
|
|
mp_msg (MSGT_VO, MSGL_WARN, "[gl] using extended formats.\n"
|
|
"Make sure you have OpenGL >= 1.2 and used corresponding "
|
|
"headers for compiling!\n");
|
|
mp_msg (MSGT_VO, MSGL_INFO, "[gl] Using %d as slice height "
|
|
"(0 means image height).\n", slice_height);
|
|
if( !vo_init() ) return -1; // Can't open X11
|
|
|
|
return 0;
|
|
}
|
|
|
|
static uint32_t control(uint32_t request, void *data, ...)
|
|
{
|
|
switch (request) {
|
|
case VOCTRL_PAUSE: return (int_pause=1);
|
|
case VOCTRL_RESUME: return (int_pause=0);
|
|
case VOCTRL_QUERY_FORMAT:
|
|
return query_format(*((uint32_t*)data));
|
|
case VOCTRL_ONTOP:
|
|
vo_x11_ontop();
|
|
return VO_TRUE;
|
|
case VOCTRL_FULLSCREEN:
|
|
vo_x11_fullscreen();
|
|
return VO_TRUE;
|
|
}
|
|
return VO_NOTIMPL;
|
|
}
|