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mirror of https://github.com/mpv-player/mpv synced 2024-10-26 07:22:17 +02:00
mpv/audio/decode/dec_audio.h
wm4 261506e36e audio: change playback restart and resyncing
This commit makes audio decoding non-blocking. If e.g. the network is
too slow the playloop will just go to sleep, instead of blocking until
enough data is available.

For video, this was already done with commit 7083f88c. For audio, it's
unfortunately much more complicated, because the audio decoder was used
in a blocking manner. Large changes are required to get around this.
The whole playback restart mechanism must be turned into a statemachine,
especially since it has close interactions with video restart. Lots of
video code is thus also changed.

(For the record, I don't think switching this code to threads would
make this conceptually easier: the code would still have to deal with
external input while blocked, so these in-between states do get visible
[and thus need to be handled] anyway. On the other hand, it certainly
should be possible to modularize this code a bit better.)

This will probably cause a bunch of regressions.
2014-07-28 21:20:37 +02:00

72 lines
2.3 KiB
C

/*
* This file is part of MPlayer.
*
* MPlayer is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* MPlayer is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with MPlayer; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef MPLAYER_DEC_AUDIO_H
#define MPLAYER_DEC_AUDIO_H
#include "audio/chmap.h"
#include "audio/audio.h"
#include "demux/demux.h"
#include "demux/stheader.h"
struct mp_audio_buffer;
struct mp_decoder_list;
struct dec_audio {
struct mp_log *log;
struct MPOpts *opts;
struct mpv_global *global;
const struct ad_functions *ad_driver;
struct sh_stream *header;
struct mp_audio_buffer *decode_buffer;
struct af_stream *afilter;
char *decoder_desc;
struct replaygain_data *replaygain_data;
// set by decoder
struct mp_audio decoded; // decoded audio set by last decode_packet() call
int bitrate; // input bitrate, can change with VBR sources
// last known pts value in output from decoder
double pts;
// number of samples output by decoder after last known pts
int pts_offset;
// For free use by the ad_driver
void *priv;
};
enum {
AD_OK = 0,
AD_ERR = -1,
AD_EOF = -2,
AD_NEW_FMT = -3,
AD_WAIT = -4,
};
struct mp_decoder_list *audio_decoder_list(void);
int audio_init_best_codec(struct dec_audio *d_audio, char *audio_decoders);
int audio_decode(struct dec_audio *d_audio, struct mp_audio_buffer *outbuf,
int minsamples);
int initial_audio_decode(struct dec_audio *d_audio);
void audio_reset_decoding(struct dec_audio *d_audio);
void audio_uninit(struct dec_audio *d_audio);
int audio_init_filters(struct dec_audio *d_audio, int in_samplerate,
int *out_samplerate, struct mp_chmap *out_channels,
int *out_format);
#endif /* MPLAYER_DEC_AUDIO_H */