mirror of
https://github.com/mpv-player/mpv
synced 2024-11-14 22:48:35 +01:00
8bc335e3db
This should be useful for debugging, since otherwise it's hard to tell which implementation has been auto-detected or if any failed to init.
854 lines
26 KiB
C
854 lines
26 KiB
C
/*
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* This file is part of mpv.
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*
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* mpv is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* mpv is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <windows.h>
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#include <d3d11.h>
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#include <dxgi1_2.h>
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#include <dwmapi.h>
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#include "angle_dynamic.h"
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#include "egl_helpers.h"
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#include "common/common.h"
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#include "options/m_config.h"
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#include "video/out/w32_common.h"
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#include "osdep/windows_utils.h"
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#include "context.h"
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#ifndef EGL_D3D_TEXTURE_ANGLE
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#define EGL_D3D_TEXTURE_ANGLE 0x33A3
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#endif
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#ifndef EGL_OPTIMAL_SURFACE_ORIENTATION_ANGLE
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#define EGL_OPTIMAL_SURFACE_ORIENTATION_ANGLE 0x33A7
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#define EGL_SURFACE_ORIENTATION_ANGLE 0x33A8
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#define EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE 0x0002
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#endif
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// Windows 8 enum value, not present in mingw-w64 headers
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#define DXGI_ADAPTER_FLAG_SOFTWARE (2)
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enum {
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RENDERER_AUTO,
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RENDERER_D3D9,
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RENDERER_D3D11,
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};
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struct angle_opts {
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int renderer;
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int d3d11_warp;
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int d3d11_feature_level;
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int egl_windowing;
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int swapchain_length; // Currently only works with DXGI 1.2+
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int max_frame_latency;
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};
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#define OPT_BASE_STRUCT struct angle_opts
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const struct m_sub_options angle_conf = {
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.opts = (const struct m_option[]) {
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OPT_CHOICE("angle-renderer", renderer, 0,
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({"auto", RENDERER_AUTO},
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{"d3d9", RENDERER_D3D9},
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{"d3d11", RENDERER_D3D11})),
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OPT_CHOICE("angle-d3d11-warp", d3d11_warp, 0,
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({"auto", -1},
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{"no", 0},
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{"yes", 1})),
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OPT_CHOICE("angle-d3d11-feature-level", d3d11_feature_level, 0,
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({"11_0", D3D_FEATURE_LEVEL_11_0},
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{"10_1", D3D_FEATURE_LEVEL_10_1},
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{"10_0", D3D_FEATURE_LEVEL_10_0},
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{"9_3", D3D_FEATURE_LEVEL_9_3})),
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OPT_CHOICE("angle-egl-windowing", egl_windowing, 0,
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({"auto", -1},
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{"no", 0},
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{"yes", 1})),
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OPT_INTRANGE("angle-swapchain-length", swapchain_length, 0, 2, 16),
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OPT_INTRANGE("angle-max-frame-latency", max_frame_latency, 0, 1, 16),
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{0}
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},
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.defaults = &(const struct angle_opts) {
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.renderer = RENDERER_AUTO,
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.d3d11_warp = -1,
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.d3d11_feature_level = D3D_FEATURE_LEVEL_11_0,
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.egl_windowing = -1,
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.swapchain_length = 6,
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.max_frame_latency = 3,
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},
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.size = sizeof(struct angle_opts),
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};
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struct priv {
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IDXGIFactory1 *dxgi_factory;
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IDXGIFactory2 *dxgi_factory2;
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IDXGIAdapter1 *dxgi_adapter;
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IDXGIDevice1 *dxgi_device;
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IDXGISwapChain *dxgi_swapchain;
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IDXGISwapChain1 *dxgi_swapchain1;
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ID3D11Device *d3d11_device;
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ID3D11DeviceContext *d3d11_context;
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ID3D11Texture2D *d3d11_backbuffer;
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D3D_FEATURE_LEVEL d3d11_level;
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EGLConfig egl_config;
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EGLDisplay egl_display;
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EGLDeviceEXT egl_device;
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EGLContext egl_context;
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EGLSurface egl_window; // For the EGL windowing surface only
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EGLSurface egl_backbuffer; // For the DXGI swap chain based surface
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int sc_width, sc_height; // Swap chain width and height
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int swapinterval;
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bool sw_adapter_msg_shown;
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struct angle_opts *opts;
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};
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static __thread struct MPGLContext *current_ctx;
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static void update_sizes(MPGLContext *ctx)
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{
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struct priv *p = ctx->priv;
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p->sc_width = ctx->vo->dwidth ? ctx->vo->dwidth : 1;
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p->sc_height = ctx->vo->dheight ? ctx->vo->dheight : 1;
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}
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static void d3d11_backbuffer_release(MPGLContext *ctx)
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{
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struct priv *p = ctx->priv;
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if (p->egl_backbuffer) {
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eglMakeCurrent(p->egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE,
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EGL_NO_CONTEXT);
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eglDestroySurface(p->egl_display, p->egl_backbuffer);
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}
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p->egl_backbuffer = EGL_NO_SURFACE;
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SAFE_RELEASE(p->d3d11_backbuffer);
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}
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static bool d3d11_backbuffer_get(MPGLContext *ctx)
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{
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struct priv *p = ctx->priv;
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struct vo *vo = ctx->vo;
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HRESULT hr;
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hr = IDXGISwapChain_GetBuffer(p->dxgi_swapchain, 0, &IID_ID3D11Texture2D,
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(void**)&p->d3d11_backbuffer);
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if (FAILED(hr)) {
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MP_FATAL(vo, "Couldn't get swap chain back buffer\n");
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return false;
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}
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EGLint pbuffer_attributes[] = {
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EGL_TEXTURE_FORMAT, EGL_TEXTURE_RGBA,
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EGL_TEXTURE_TARGET, EGL_TEXTURE_2D,
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EGL_NONE,
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};
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p->egl_backbuffer = eglCreatePbufferFromClientBuffer(p->egl_display,
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EGL_D3D_TEXTURE_ANGLE, p->d3d11_backbuffer, p->egl_config,
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pbuffer_attributes);
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if (!p->egl_backbuffer) {
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MP_FATAL(vo, "Couldn't create EGL pbuffer\n");
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return false;
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}
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eglMakeCurrent(p->egl_display, p->egl_backbuffer, p->egl_backbuffer,
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p->egl_context);
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return true;
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}
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static void d3d11_backbuffer_resize(MPGLContext *ctx)
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{
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struct priv *p = ctx->priv;
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struct vo *vo = ctx->vo;
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HRESULT hr;
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int old_sc_width = p->sc_width;
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int old_sc_height = p->sc_height;
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update_sizes(ctx);
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// Avoid unnecessary resizing
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if (old_sc_width == p->sc_width && old_sc_height == p->sc_height)
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return;
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// All references to backbuffers must be released before ResizeBuffers
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// (including references held by ANGLE)
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d3d11_backbuffer_release(ctx);
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// The DirectX runtime may report errors related to the device like
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// DXGI_ERROR_DEVICE_REMOVED at this point
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hr = IDXGISwapChain_ResizeBuffers(p->dxgi_swapchain, 0, p->sc_width,
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p->sc_height, DXGI_FORMAT_UNKNOWN, 0);
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if (FAILED(hr))
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MP_FATAL(vo, "Couldn't resize swapchain: %s\n", mp_HRESULT_to_str(hr));
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if (!d3d11_backbuffer_get(ctx))
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MP_FATAL(vo, "Couldn't get back buffer after resize\n");
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}
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static void d3d11_device_destroy(MPGLContext *ctx)
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{
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struct priv *p = ctx->priv;
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PFNEGLRELEASEDEVICEANGLEPROC eglReleaseDeviceANGLE =
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(PFNEGLRELEASEDEVICEANGLEPROC)eglGetProcAddress("eglReleaseDeviceANGLE");
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if (p->egl_display)
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eglTerminate(p->egl_display);
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p->egl_display = EGL_NO_DISPLAY;
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if (p->egl_device && eglReleaseDeviceANGLE)
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eglReleaseDeviceANGLE(p->egl_device);
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p->egl_device = 0;
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SAFE_RELEASE(p->d3d11_device);
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SAFE_RELEASE(p->dxgi_device);
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SAFE_RELEASE(p->dxgi_adapter);
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SAFE_RELEASE(p->dxgi_factory);
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SAFE_RELEASE(p->dxgi_factory2);
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}
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static void show_sw_adapter_msg(MPGLContext *ctx)
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{
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struct priv *p = ctx->priv;
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if (p->sw_adapter_msg_shown)
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return;
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MP_WARN(ctx->vo, "Using a software adapter\n");
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p->sw_adapter_msg_shown = true;
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}
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static bool d3d11_device_create(MPGLContext *ctx, int flags)
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{
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struct priv *p = ctx->priv;
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struct vo *vo = ctx->vo;
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struct angle_opts *o = p->opts;
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HRESULT hr;
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HMODULE d3d11_dll = LoadLibraryW(L"d3d11.dll");
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if (!d3d11_dll) {
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MP_FATAL(vo, "Failed to load d3d11.dll\n");
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return false;
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}
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PFN_D3D11_CREATE_DEVICE D3D11CreateDevice = (PFN_D3D11_CREATE_DEVICE)
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GetProcAddress(d3d11_dll, "D3D11CreateDevice");
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if (!D3D11CreateDevice) {
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MP_FATAL(vo, "D3D11CreateDevice entry point not found\n");
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return false;
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}
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D3D_FEATURE_LEVEL *levels = (D3D_FEATURE_LEVEL[]) {
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D3D_FEATURE_LEVEL_11_0,
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D3D_FEATURE_LEVEL_10_1,
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D3D_FEATURE_LEVEL_10_0,
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D3D_FEATURE_LEVEL_9_3,
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};
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int level_count = 4;
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// Only try feature levels less than or equal to the user specified level
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while (level_count && levels[0] > o->d3d11_feature_level) {
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levels++;
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level_count--;
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}
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// Try a HW adapter first unless WARP is forced
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hr = E_FAIL;
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if ((FAILED(hr) && o->d3d11_warp == -1) || o->d3d11_warp == 0) {
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hr = D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, levels,
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level_count, D3D11_SDK_VERSION, &p->d3d11_device, &p->d3d11_level,
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&p->d3d11_context);
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}
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// Try WARP if it is forced or if the HW adapter failed
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if ((FAILED(hr) && o->d3d11_warp == -1) || o->d3d11_warp == 1) {
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hr = D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_WARP, NULL, 0, levels,
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level_count, D3D11_SDK_VERSION, &p->d3d11_device, &p->d3d11_level,
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&p->d3d11_context);
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if (SUCCEEDED(hr))
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show_sw_adapter_msg(ctx);
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}
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if (FAILED(hr)) {
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MP_FATAL(vo, "Couldn't create Direct3D 11 device: %s\n",
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mp_HRESULT_to_str(hr));
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return false;
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}
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hr = ID3D11Device_QueryInterface(p->d3d11_device, &IID_IDXGIDevice1,
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(void**)&p->dxgi_device);
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if (FAILED(hr)) {
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MP_FATAL(vo, "Couldn't get DXGI device\n");
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return false;
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}
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IDXGIDevice1_SetMaximumFrameLatency(p->dxgi_device, o->max_frame_latency);
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hr = IDXGIDevice1_GetParent(p->dxgi_device, &IID_IDXGIAdapter1,
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(void**)&p->dxgi_adapter);
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if (FAILED(hr)) {
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MP_FATAL(vo, "Couldn't get DXGI adapter\n");
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return false;
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}
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// Query some properties of the adapter in order to warn the user if they
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// are using a software adapter
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DXGI_ADAPTER_DESC1 desc;
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hr = IDXGIAdapter1_GetDesc1(p->dxgi_adapter, &desc);
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if (SUCCEEDED(hr)) {
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if (desc.Flags & DXGI_ADAPTER_FLAG_SOFTWARE)
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show_sw_adapter_msg(ctx);
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// If the primary display adapter is a software adapter, the
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// DXGI_ADAPTER_FLAG_SOFTWARE won't be set, but the device IDs
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// should still match the Microsoft Basic Render Driver
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if (desc.VendorId == 0x1414 && desc.DeviceId == 0x8c)
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show_sw_adapter_msg(ctx);
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}
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hr = IDXGIAdapter1_GetParent(p->dxgi_adapter, &IID_IDXGIFactory1,
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(void**)&p->dxgi_factory);
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if (FAILED(hr)) {
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MP_FATAL(vo, "Couldn't get DXGI factory\n");
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return false;
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}
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IDXGIFactory1_QueryInterface(p->dxgi_factory, &IID_IDXGIFactory2,
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(void**)&p->dxgi_factory2);
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PFNEGLGETPLATFORMDISPLAYEXTPROC eglGetPlatformDisplayEXT =
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(PFNEGLGETPLATFORMDISPLAYEXTPROC)eglGetProcAddress("eglGetPlatformDisplayEXT");
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if (!eglGetPlatformDisplayEXT) {
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MP_FATAL(vo, "Missing EGL_EXT_platform_base\n");
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return false;
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}
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PFNEGLCREATEDEVICEANGLEPROC eglCreateDeviceANGLE =
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(PFNEGLCREATEDEVICEANGLEPROC)eglGetProcAddress("eglCreateDeviceANGLE");
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if (!eglCreateDeviceANGLE) {
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MP_FATAL(vo, "Missing EGL_EXT_platform_device\n");
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return false;
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}
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p->egl_device = eglCreateDeviceANGLE(EGL_D3D11_DEVICE_ANGLE,
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p->d3d11_device, NULL);
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if (!p->egl_device) {
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MP_FATAL(vo, "Couldn't create EGL device\n");
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return false;
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}
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p->egl_display = eglGetPlatformDisplayEXT(EGL_PLATFORM_DEVICE_EXT,
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p->egl_device, NULL);
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if (!p->egl_display) {
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MP_FATAL(vo, "Couldn't get EGL display\n");
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return false;
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}
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return true;
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}
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static void d3d11_swapchain_surface_destroy(MPGLContext *ctx)
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{
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struct priv *p = ctx->priv;
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SAFE_RELEASE(p->dxgi_swapchain);
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SAFE_RELEASE(p->dxgi_swapchain1);
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d3d11_backbuffer_release(ctx);
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}
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static bool d3d11_swapchain_create_1_2(MPGLContext *ctx, int flags)
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{
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struct priv *p = ctx->priv;
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struct vo *vo = ctx->vo;
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HRESULT hr;
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update_sizes(ctx);
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DXGI_SWAP_CHAIN_DESC1 desc1 = {
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.Width = p->sc_width,
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.Height = p->sc_height,
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.Format = DXGI_FORMAT_R8G8B8A8_UNORM,
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.SampleDesc = { .Count = 1 },
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.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT |
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DXGI_USAGE_SHADER_INPUT,
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.BufferCount = p->opts->swapchain_length,
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.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL,
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};
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hr = IDXGIFactory2_CreateSwapChainForHwnd(p->dxgi_factory2,
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(IUnknown*)p->d3d11_device, vo_w32_hwnd(vo), &desc1, NULL, NULL,
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&p->dxgi_swapchain1);
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if (FAILED(hr)) {
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MP_FATAL(vo, "Couldn't create DXGI 1.2+ swap chain: %s\n",
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mp_HRESULT_to_str(hr));
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return false;
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}
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hr = IDXGISwapChain1_QueryInterface(p->dxgi_swapchain1,
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&IID_IDXGISwapChain, (void**)&p->dxgi_swapchain);
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if (FAILED(hr)) {
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MP_FATAL(vo, "Couldn't create DXGI 1.2+ swap chain\n");
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return false;
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}
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return true;
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}
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static bool d3d11_swapchain_create_1_1(MPGLContext *ctx, int flags)
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{
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struct priv *p = ctx->priv;
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struct vo *vo = ctx->vo;
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HRESULT hr;
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update_sizes(ctx);
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DXGI_SWAP_CHAIN_DESC desc = {
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.BufferDesc = {
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.Width = p->sc_width,
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.Height = p->sc_height,
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.Format = DXGI_FORMAT_R8G8B8A8_UNORM
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},
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.SampleDesc = { .Count = 1 },
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.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT |
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DXGI_USAGE_SHADER_INPUT,
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.BufferCount = 1,
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.OutputWindow = vo_w32_hwnd(vo),
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.Windowed = TRUE,
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.SwapEffect = DXGI_SWAP_EFFECT_DISCARD,
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};
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hr = IDXGIFactory1_CreateSwapChain(p->dxgi_factory,
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(IUnknown*)p->d3d11_device, &desc, &p->dxgi_swapchain);
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if (FAILED(hr)) {
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MP_FATAL(vo, "Couldn't create DXGI 1.1 swap chain: %s\n",
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mp_HRESULT_to_str(hr));
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return false;
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}
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return true;
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}
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static bool d3d11_swapchain_surface_create(MPGLContext *ctx, int flags)
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{
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struct priv *p = ctx->priv;
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struct vo *vo = ctx->vo;
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if (p->dxgi_factory2) {
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// Create a DXGI 1.2+ (Windows 8+) swap chain if possible
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if (!d3d11_swapchain_create_1_2(ctx, flags))
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goto fail;
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} else if (p->dxgi_factory) {
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// Fall back to DXGI 1.1 (Windows 7)
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if (!d3d11_swapchain_create_1_1(ctx, flags))
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goto fail;
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} else {
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|
goto fail;
|
|
}
|
|
// Prevent DXGI from making changes to the VO window, otherwise it will
|
|
// hook the Alt+Enter keystroke and make it trigger an ugly transition to
|
|
// exclusive fullscreen mode instead of running the user-set command.
|
|
IDXGIFactory_MakeWindowAssociation(p->dxgi_factory, vo_w32_hwnd(vo),
|
|
DXGI_MWA_NO_WINDOW_CHANGES | DXGI_MWA_NO_ALT_ENTER |
|
|
DXGI_MWA_NO_PRINT_SCREEN);
|
|
|
|
if (!d3d11_backbuffer_get(ctx))
|
|
goto fail;
|
|
|
|
// EGL_D3D_TEXTURE_ANGLE pbuffers are always flipped vertically
|
|
ctx->flip_v = true;
|
|
return true;
|
|
|
|
fail:
|
|
d3d11_swapchain_surface_destroy(ctx);
|
|
return false;
|
|
}
|
|
|
|
static void d3d9_device_destroy(MPGLContext *ctx)
|
|
{
|
|
struct priv *p = ctx->priv;
|
|
|
|
if (p->egl_display)
|
|
eglTerminate(p->egl_display);
|
|
p->egl_display = EGL_NO_DISPLAY;
|
|
}
|
|
|
|
static bool d3d9_device_create(MPGLContext *ctx, int flags)
|
|
{
|
|
struct priv *p = ctx->priv;
|
|
struct vo *vo = ctx->vo;
|
|
|
|
PFNEGLGETPLATFORMDISPLAYEXTPROC eglGetPlatformDisplayEXT =
|
|
(PFNEGLGETPLATFORMDISPLAYEXTPROC)eglGetProcAddress("eglGetPlatformDisplayEXT");
|
|
if (!eglGetPlatformDisplayEXT) {
|
|
MP_FATAL(vo, "Missing EGL_EXT_platform_base\n");
|
|
return false;
|
|
}
|
|
|
|
EGLint display_attributes[] = {
|
|
EGL_PLATFORM_ANGLE_TYPE_ANGLE,
|
|
EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE,
|
|
EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE,
|
|
EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE,
|
|
EGL_NONE,
|
|
};
|
|
p->egl_display = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE,
|
|
EGL_DEFAULT_DISPLAY, display_attributes);
|
|
if (p->egl_display == EGL_NO_DISPLAY) {
|
|
MP_FATAL(vo, "Couldn't get display\n");
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static void egl_window_surface_destroy(MPGLContext *ctx)
|
|
{
|
|
struct priv *p = ctx->priv;
|
|
if (p->egl_window) {
|
|
eglMakeCurrent(p->egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE,
|
|
EGL_NO_CONTEXT);
|
|
}
|
|
}
|
|
|
|
static bool egl_window_surface_create(MPGLContext *ctx, int flags)
|
|
{
|
|
struct priv *p = ctx->priv;
|
|
struct vo *vo = ctx->vo;
|
|
|
|
int window_attribs_len = 0;
|
|
EGLint *window_attribs = NULL;
|
|
|
|
EGLint flip_val;
|
|
if (eglGetConfigAttrib(p->egl_display, p->egl_config,
|
|
EGL_OPTIMAL_SURFACE_ORIENTATION_ANGLE, &flip_val))
|
|
{
|
|
if (flip_val == EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE) {
|
|
MP_TARRAY_APPEND(NULL, window_attribs, window_attribs_len,
|
|
EGL_SURFACE_ORIENTATION_ANGLE);
|
|
MP_TARRAY_APPEND(NULL, window_attribs, window_attribs_len,
|
|
EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE);
|
|
ctx->flip_v = true;
|
|
MP_VERBOSE(vo, "Rendering flipped.\n");
|
|
}
|
|
}
|
|
|
|
MP_TARRAY_APPEND(NULL, window_attribs, window_attribs_len, EGL_NONE);
|
|
p->egl_window = eglCreateWindowSurface(p->egl_display, p->egl_config,
|
|
vo_w32_hwnd(vo), window_attribs);
|
|
talloc_free(window_attribs);
|
|
if (!p->egl_window) {
|
|
MP_FATAL(vo, "Could not create EGL surface!\n");
|
|
goto fail;
|
|
}
|
|
|
|
eglMakeCurrent(p->egl_display, p->egl_window, p->egl_window,
|
|
p->egl_context);
|
|
return true;
|
|
fail:
|
|
egl_window_surface_destroy(ctx);
|
|
return false;
|
|
}
|
|
|
|
static void angle_uninit(struct MPGLContext *ctx)
|
|
{
|
|
struct priv *p = ctx->priv;
|
|
|
|
DwmEnableMMCSS(FALSE);
|
|
|
|
// Uninit the EGL surface implementation that is being used. Note: This may
|
|
// result in the *_destroy function being called twice since it is also
|
|
// called when the surface create function fails. This is fine because the
|
|
// *_destroy functions are idempotent.
|
|
if (p->dxgi_swapchain)
|
|
d3d11_swapchain_surface_destroy(ctx);
|
|
else
|
|
egl_window_surface_destroy(ctx);
|
|
|
|
if (p->egl_context) {
|
|
eglMakeCurrent(p->egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE,
|
|
EGL_NO_CONTEXT);
|
|
eglDestroyContext(p->egl_display, p->egl_context);
|
|
}
|
|
p->egl_context = EGL_NO_CONTEXT;
|
|
|
|
// Uninit the EGL device implementation that is being used
|
|
if (p->d3d11_device)
|
|
d3d11_device_destroy(ctx);
|
|
else
|
|
d3d9_device_destroy(ctx);
|
|
|
|
vo_w32_uninit(ctx->vo);
|
|
}
|
|
|
|
static int GLAPIENTRY angle_swap_interval(int interval)
|
|
{
|
|
if (!current_ctx)
|
|
return 0;
|
|
struct priv *p = current_ctx->priv;
|
|
|
|
if (p->dxgi_swapchain) {
|
|
p->swapinterval = MPCLAMP(interval, 0, 4);
|
|
return 1;
|
|
} else {
|
|
return eglSwapInterval(p->egl_display, interval);
|
|
}
|
|
}
|
|
|
|
static void *get_proc_address(const GLubyte *proc_name)
|
|
{
|
|
return eglGetProcAddress(proc_name);
|
|
}
|
|
|
|
static int angle_init(struct MPGLContext *ctx, int flags)
|
|
{
|
|
struct priv *p = ctx->priv;
|
|
struct vo *vo = ctx->vo;
|
|
|
|
p->opts = mp_get_config_group(ctx, ctx->global, &angle_conf);
|
|
struct angle_opts *o = p->opts;
|
|
|
|
// DWM MMCSS cargo-cult. The dxinterop backend also does this.
|
|
DwmEnableMMCSS(TRUE);
|
|
|
|
if (!angle_load()) {
|
|
MP_VERBOSE(vo, "Failed to load LIBEGL.DLL\n");
|
|
goto fail;
|
|
}
|
|
|
|
// Create the underlying EGL device implementation
|
|
bool device_ok = false;
|
|
if ((!device_ok && !o->renderer) || o->renderer == RENDERER_D3D11) {
|
|
device_ok = d3d11_device_create(ctx, flags);
|
|
if (device_ok) {
|
|
MP_VERBOSE(vo, "Using Direct3D 11 feature level %u_%u\n",
|
|
((unsigned)p->d3d11_level) >> 12,
|
|
(((unsigned)p->d3d11_level) >> 8) & 0xf);
|
|
}
|
|
}
|
|
if ((!device_ok && !o->renderer) || o->renderer == RENDERER_D3D9) {
|
|
device_ok = d3d9_device_create(ctx, flags);
|
|
if (device_ok)
|
|
MP_VERBOSE(vo, "Using Direct3D 9\n");
|
|
}
|
|
if (!device_ok)
|
|
goto fail;
|
|
|
|
if (!eglInitialize(p->egl_display, NULL, NULL)) {
|
|
MP_FATAL(vo, "Couldn't initialize EGL\n");
|
|
return false;
|
|
}
|
|
|
|
if (!vo_w32_init(vo))
|
|
goto fail;
|
|
|
|
const char *exts = eglQueryString(p->egl_display, EGL_EXTENSIONS);
|
|
if (exts)
|
|
MP_DBG(ctx->vo, "EGL extensions: %s\n", exts);
|
|
|
|
if (!mpegl_create_context(p->egl_display, vo->log, flags | VOFLAG_GLES,
|
|
&p->egl_context, &p->egl_config))
|
|
{
|
|
MP_FATAL(vo, "Could not create EGL context!\n");
|
|
goto fail;
|
|
}
|
|
|
|
// Create the underlying EGL surface implementation
|
|
bool surface_ok = false;
|
|
if ((!surface_ok && o->egl_windowing == -1) || o->egl_windowing == 0) {
|
|
surface_ok = d3d11_swapchain_surface_create(ctx, flags);
|
|
if (surface_ok) {
|
|
if (p->dxgi_swapchain1) {
|
|
MP_VERBOSE(vo, "Using DXGI 1.2+\n");
|
|
} else {
|
|
MP_VERBOSE(vo, "Using DXGI 1.1\n");
|
|
}
|
|
}
|
|
}
|
|
if ((!surface_ok && o->egl_windowing == -1) || o->egl_windowing == 1) {
|
|
surface_ok = egl_window_surface_create(ctx, flags);
|
|
if (surface_ok)
|
|
MP_VERBOSE(vo, "Using EGL windowing\n");
|
|
}
|
|
if (!surface_ok)
|
|
goto fail;
|
|
|
|
mpgl_load_functions(ctx->gl, get_proc_address, NULL, vo->log);
|
|
|
|
current_ctx = ctx;
|
|
ctx->gl->SwapInterval = angle_swap_interval;
|
|
|
|
return 0;
|
|
fail:
|
|
angle_uninit(ctx);
|
|
return -1;
|
|
}
|
|
|
|
static int angle_reconfig(struct MPGLContext *ctx)
|
|
{
|
|
vo_w32_config(ctx->vo);
|
|
return 0;
|
|
}
|
|
|
|
static struct mp_image *d3d11_screenshot(MPGLContext *ctx)
|
|
{
|
|
struct priv *p = ctx->priv;
|
|
ID3D11Texture2D *frontbuffer = NULL;
|
|
ID3D11Texture2D *staging = NULL;
|
|
struct mp_image *img = NULL;
|
|
HRESULT hr;
|
|
|
|
if (!p->dxgi_swapchain1)
|
|
goto done;
|
|
|
|
// Validate the swap chain. This screenshot method will only work on DXGI
|
|
// 1.2+ flip/sequential swap chains. It's probably not possible at all with
|
|
// discard swap chains, since by definition, the backbuffer contents is
|
|
// discarded on Present().
|
|
DXGI_SWAP_CHAIN_DESC1 scd;
|
|
hr = IDXGISwapChain1_GetDesc1(p->dxgi_swapchain1, &scd);
|
|
if (FAILED(hr))
|
|
goto done;
|
|
if (scd.SwapEffect != DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL)
|
|
goto done;
|
|
|
|
// Get the last buffer that was presented with Present(). This should be
|
|
// the n-1th buffer for a swap chain of length n.
|
|
hr = IDXGISwapChain_GetBuffer(p->dxgi_swapchain, scd.BufferCount - 1,
|
|
&IID_ID3D11Texture2D, (void**)&frontbuffer);
|
|
if (FAILED(hr))
|
|
goto done;
|
|
|
|
D3D11_TEXTURE2D_DESC td;
|
|
ID3D11Texture2D_GetDesc(frontbuffer, &td);
|
|
if (td.SampleDesc.Count > 1)
|
|
goto done;
|
|
|
|
// Validate the backbuffer format and convert to an mpv IMGFMT
|
|
enum mp_imgfmt fmt;
|
|
switch (td.Format) {
|
|
case DXGI_FORMAT_B8G8R8A8_UNORM: fmt = IMGFMT_BGR0; break;
|
|
case DXGI_FORMAT_R8G8B8A8_UNORM: fmt = IMGFMT_RGB0; break;
|
|
default:
|
|
goto done;
|
|
}
|
|
|
|
// Create a staging texture based on the frontbuffer with CPU access
|
|
td.BindFlags = 0;
|
|
td.MiscFlags = 0;
|
|
td.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
|
|
td.Usage = D3D11_USAGE_STAGING;
|
|
hr = ID3D11Device_CreateTexture2D(p->d3d11_device, &td, 0, &staging);
|
|
if (FAILED(hr))
|
|
goto done;
|
|
|
|
ID3D11DeviceContext_CopyResource(p->d3d11_context,
|
|
(ID3D11Resource*)staging, (ID3D11Resource*)frontbuffer);
|
|
|
|
// Attempt to map the staging texture to CPU-accessible memory
|
|
D3D11_MAPPED_SUBRESOURCE lock;
|
|
hr = ID3D11DeviceContext_Map(p->d3d11_context, (ID3D11Resource*)staging,
|
|
0, D3D11_MAP_READ, 0, &lock);
|
|
if (FAILED(hr))
|
|
goto done;
|
|
|
|
img = mp_image_alloc(fmt, td.Width, td.Height);
|
|
if (!img)
|
|
return NULL;
|
|
for (int i = 0; i < td.Height; i++) {
|
|
memcpy(img->planes[0] + img->stride[0] * i,
|
|
(char*)lock.pData + lock.RowPitch * i, td.Width * 4);
|
|
}
|
|
|
|
ID3D11DeviceContext_Unmap(p->d3d11_context, (ID3D11Resource*)staging, 0);
|
|
|
|
done:
|
|
SAFE_RELEASE(frontbuffer);
|
|
SAFE_RELEASE(staging);
|
|
return img;
|
|
}
|
|
|
|
static int angle_control(MPGLContext *ctx, int *events, int request, void *arg)
|
|
{
|
|
struct priv *p = ctx->priv;
|
|
|
|
// Try a D3D11-specific method of taking a window screenshot
|
|
if (request == VOCTRL_SCREENSHOT_WIN) {
|
|
struct mp_image *img = d3d11_screenshot(ctx);
|
|
if (img) {
|
|
*(struct mp_image **)arg = img;
|
|
return true;
|
|
}
|
|
}
|
|
|
|
int r = vo_w32_control(ctx->vo, events, request, arg);
|
|
if (*events & VO_EVENT_RESIZE) {
|
|
if (p->dxgi_swapchain)
|
|
d3d11_backbuffer_resize(ctx);
|
|
else
|
|
eglWaitClient(); // Should get ANGLE to resize its swapchain
|
|
}
|
|
return r;
|
|
}
|
|
|
|
static void d3d11_swap_buffers(MPGLContext *ctx)
|
|
{
|
|
struct priv *p = ctx->priv;
|
|
|
|
// Calling Present() on a flip-sequential swap chain will silently change
|
|
// the underlying storage of the back buffer to point to the next buffer in
|
|
// the chain. This results in the RTVs for the back buffer becoming
|
|
// unbound. Since ANGLE doesn't know we called Present(), it will continue
|
|
// using the unbound RTVs, so we must save and restore them ourselves.
|
|
ID3D11RenderTargetView *rtvs[D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT] = {0};
|
|
ID3D11DepthStencilView *dsv = NULL;
|
|
ID3D11DeviceContext_OMGetRenderTargets(p->d3d11_context,
|
|
MP_ARRAY_SIZE(rtvs), rtvs, &dsv);
|
|
|
|
HRESULT hr = IDXGISwapChain_Present(p->dxgi_swapchain, p->swapinterval, 0);
|
|
if (FAILED(hr))
|
|
MP_FATAL(ctx->vo, "Couldn't present: %s\n", mp_HRESULT_to_str(hr));
|
|
|
|
// Restore the RTVs and release the objects
|
|
ID3D11DeviceContext_OMSetRenderTargets(p->d3d11_context,
|
|
MP_ARRAY_SIZE(rtvs), rtvs, dsv);
|
|
for (int i = 0; i < 8; i++)
|
|
SAFE_RELEASE(rtvs[i]);
|
|
SAFE_RELEASE(dsv);
|
|
}
|
|
|
|
static void egl_swap_buffers(MPGLContext *ctx)
|
|
{
|
|
struct priv *p = ctx->priv;
|
|
eglSwapBuffers(p->egl_display, p->egl_window);
|
|
}
|
|
|
|
static void angle_swap_buffers(MPGLContext *ctx)
|
|
{
|
|
struct priv *p = ctx->priv;
|
|
if (p->dxgi_swapchain)
|
|
d3d11_swap_buffers(ctx);
|
|
else
|
|
egl_swap_buffers(ctx);
|
|
}
|
|
|
|
const struct mpgl_driver mpgl_driver_angle = {
|
|
.name = "angle",
|
|
.priv_size = sizeof(struct priv),
|
|
.init = angle_init,
|
|
.reconfig = angle_reconfig,
|
|
.swap_buffers = angle_swap_buffers,
|
|
.control = angle_control,
|
|
.uninit = angle_uninit,
|
|
};
|