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mirror of https://github.com/mpv-player/mpv synced 2024-09-12 23:45:53 +02:00
mpv/libvo/gl_osd.c
wm4 44c62a6852 sub: switch to premultiplied alpha
Fixes problems with ugly borders.

Note that at least in the DVD sub case, we could have just set all
transparent pixels to black to solve this.

vo_direct3d.c change untested, because mingw is a miserable pile of
crap.
2012-10-16 07:26:32 +02:00

320 lines
10 KiB
C

/*
* This file is part of mplayer.
*
* mplayer is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* mplayer is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with mplayer. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdlib.h>
#include <assert.h>
#include <libavutil/common.h>
#include "bitmap_packer.h"
#include "gl_osd.h"
struct osd_fmt_entry {
GLint internal_format;
GLint format;
GLenum type;
};
// glBlendFunc() arguments
static const int blend_factors[SUBBITMAP_COUNT][2] = {
[SUBBITMAP_LIBASS] = {GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA},
[SUBBITMAP_RGBA] = {GL_ONE, GL_ONE_MINUS_SRC_ALPHA},
};
static const struct osd_fmt_entry osd_to_gl3_formats[SUBBITMAP_COUNT] = {
[SUBBITMAP_LIBASS] = {GL_RED, GL_RED, GL_UNSIGNED_BYTE},
[SUBBITMAP_RGBA] = {GL_RGBA, GL_BGRA, GL_UNSIGNED_BYTE},
};
static const struct osd_fmt_entry osd_to_gl_legacy_formats[SUBBITMAP_COUNT] = {
[SUBBITMAP_LIBASS] = {GL_ALPHA, GL_ALPHA, GL_UNSIGNED_BYTE},
[SUBBITMAP_RGBA] = {GL_RGBA, GL_BGRA, GL_UNSIGNED_BYTE},
};
struct mpgl_osd *mpgl_osd_init(GL *gl, bool legacy)
{
GLint max_texture_size;
gl->GetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size);
struct mpgl_osd *ctx = talloc_ptrtype(NULL, ctx);
*ctx = (struct mpgl_osd) {
.gl = gl,
.fmt_table = legacy ? osd_to_gl_legacy_formats : osd_to_gl3_formats,
.scratch = talloc_zero_size(ctx, 1),
};
for (int n = 0; n < MAX_OSD_PARTS; n++) {
struct mpgl_osd_part *p = talloc_ptrtype(ctx, p);
*p = (struct mpgl_osd_part) {
.packer = talloc_struct(p, struct bitmap_packer, {
.w_max = max_texture_size,
.h_max = max_texture_size,
}),
};
ctx->parts[n] = p;
}
return ctx;
}
void mpgl_osd_destroy(struct mpgl_osd *ctx)
{
GL *gl = ctx->gl;
for (int n = 0; n < MAX_OSD_PARTS; n++) {
struct mpgl_osd_part *p = ctx->parts[n];
gl->DeleteTextures(1, &p->texture);
if (gl->DeleteBuffers)
gl->DeleteBuffers(1, &p->buffer);
}
talloc_free(ctx);
}
bool mpgl_osd_query_format(struct mpgl_osd *ctx, int osd_format)
{
return ctx->fmt_table[osd_format].type != 0;
}
static bool upload_pbo(struct mpgl_osd *ctx, struct mpgl_osd_part *osd,
struct sub_bitmaps *imgs)
{
GL *gl = ctx->gl;
bool success = true;
struct osd_fmt_entry fmt = ctx->fmt_table[imgs->format];
int pix_stride = glFmt2bpp(fmt.format, fmt.type);
if (!osd->buffer) {
gl->GenBuffers(1, &osd->buffer);
gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, osd->buffer);
gl->BufferData(GL_PIXEL_UNPACK_BUFFER, osd->w * osd->h * pix_stride,
NULL, GL_DYNAMIC_COPY);
gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
}
gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, osd->buffer);
char *data = gl->MapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_WRITE_ONLY);
if (!data) {
success = false;
} else {
struct pos bb[2];
packer_get_bb(osd->packer, bb);
size_t stride = osd->w * pix_stride;
packer_copy_subbitmaps(osd->packer, imgs, data, pix_stride, stride);
if (!gl->UnmapBuffer(GL_PIXEL_UNPACK_BUFFER))
success = false;
glUploadTex(gl, GL_TEXTURE_2D, fmt.format, fmt.type, NULL, stride,
bb[0].x, bb[0].y, bb[1].x - bb[0].x, bb[1].y - bb[0].y,
0);
}
gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
if (!success) {
mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Error: can't upload subtitles! "
"Remove the 'pbo' suboption.\n");
}
return success;
}
static void upload_tex(struct mpgl_osd *ctx, struct mpgl_osd_part *osd,
struct sub_bitmaps *imgs)
{
struct osd_fmt_entry fmt = ctx->fmt_table[imgs->format];
if (osd->packer->padding) {
struct pos bb[2];
packer_get_bb(osd->packer, bb);
glClearTex(ctx->gl, GL_TEXTURE_2D, fmt.format, fmt.type,
bb[0].x, bb[0].y, bb[1].x - bb[0].y, bb[1].y - bb[0].y,
0, &ctx->scratch);
}
for (int n = 0; n < osd->packer->count; n++) {
struct sub_bitmap *s = &imgs->parts[n];
struct pos p = osd->packer->result[n];
glUploadTex(ctx->gl, GL_TEXTURE_2D, fmt.format, fmt.type,
s->bitmap, s->stride, p.x, p.y, s->w, s->h, 0);
}
}
static bool upload_osd(struct mpgl_osd *ctx, struct mpgl_osd_part *osd,
struct sub_bitmaps *imgs)
{
GL *gl = ctx->gl;
// assume 2x2 filter on scaling
osd->packer->padding = ctx->scaled || imgs->scaled;
int r = packer_pack_from_subbitmaps(osd->packer, imgs);
if (r < 0) {
mp_msg(MSGT_VO, MSGL_ERR, "[gl] EOSD bitmaps do not fit on "
"a surface with the maximum supported size %dx%d.\n",
osd->packer->w_max, osd->packer->h_max);
return false;
}
struct osd_fmt_entry fmt = ctx->fmt_table[imgs->format];
assert(fmt.type != 0);
if (!osd->texture)
gl->GenTextures(1, &osd->texture);
gl->BindTexture(GL_TEXTURE_2D, osd->texture);
if (osd->packer->w > osd->w || osd->packer->h > osd->h
|| osd->format != imgs->format)
{
osd->format = imgs->format;
osd->w = FFMAX(32, osd->packer->w);
osd->h = FFMAX(32, osd->packer->h);
gl->TexImage2D(GL_TEXTURE_2D, 0, fmt.internal_format, osd->w, osd->h,
0, fmt.format, fmt.type, NULL);
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
if (gl->DeleteBuffers)
gl->DeleteBuffers(1, &osd->buffer);
osd->buffer = 0;
}
bool uploaded = false;
if (ctx->use_pbo)
uploaded = upload_pbo(ctx, osd, imgs);
if (!uploaded)
upload_tex(ctx, osd, imgs);
gl->BindTexture(GL_TEXTURE_2D, 0);
return true;
}
struct mpgl_osd_part *mpgl_osd_generate(struct mpgl_osd *ctx,
struct sub_bitmaps *imgs)
{
if (imgs->num_parts == 0 || !mpgl_osd_query_format(ctx, imgs->format))
return NULL;
struct mpgl_osd_part *osd = ctx->parts[imgs->render_index];
if (imgs->bitmap_pos_id != osd->bitmap_pos_id) {
if (imgs->bitmap_id != osd->bitmap_id) {
if (!upload_osd(ctx, osd, imgs))
osd->packer->count = 0;
}
osd->bitmap_id = imgs->bitmap_id;
osd->bitmap_pos_id = imgs->bitmap_pos_id;
osd->num_vertices = 0;
}
return osd->packer->count ? osd : NULL;
}
void mpgl_osd_gl_set_state(struct mpgl_osd *ctx, struct mpgl_osd_part *p)
{
GL *gl = ctx->gl;
gl->BindTexture(GL_TEXTURE_2D, p->texture);
gl->Enable(GL_BLEND);
gl->BlendFunc(blend_factors[p->format][0], blend_factors[p->format][1]);
}
void mpgl_osd_gl_unset_state(struct mpgl_osd *ctx, struct mpgl_osd_part *p)
{
GL *gl = ctx->gl;
gl->Disable(GL_BLEND);
gl->BindTexture(GL_TEXTURE_2D, 0);
}
struct vertex {
float position[2];
uint8_t color[4];
float texcoord[2];
};
void mpgl_osd_draw_legacy(struct mpgl_osd *ctx, struct sub_bitmaps *imgs)
{
struct mpgl_osd_part *osd = mpgl_osd_generate(ctx, imgs);
if (!osd)
return;
if (!osd->num_vertices) {
// 2 triangles primitives per quad = 6 vertices per quad
// not using GL_QUADS, as it is deprecated in OpenGL 3.x and later
osd->vertices = talloc_realloc(osd, osd->vertices, struct vertex,
osd->packer->count * 6);
struct vertex *va = osd->vertices;
float tex_w = osd->w;
float tex_h = osd->h;
for (int n = 0; n < osd->packer->count; n++) {
struct sub_bitmap *b = &imgs->parts[n];
struct pos p = osd->packer->result[n];
uint32_t c = imgs->format == SUBBITMAP_LIBASS
? b->libass.color : 0xFFFFFF00;
uint8_t color[4] = { c >> 24, (c >> 16) & 0xff,
(c >> 8) & 0xff, 255 - (c & 0xff) };
float x0 = b->x;
float y0 = b->y;
float x1 = b->x + b->dw;
float y1 = b->y + b->dh;
float tx0 = p.x / tex_w;
float ty0 = p.y / tex_h;
float tx1 = (p.x + b->w) / tex_w;
float ty1 = (p.y + b->h) / tex_h;
#define COLOR_INIT {color[0], color[1], color[2], color[3]}
struct vertex *v = &va[osd->num_vertices];
v[0] = (struct vertex) { {x0, y0}, COLOR_INIT, {tx0, ty0} };
v[1] = (struct vertex) { {x0, y1}, COLOR_INIT, {tx0, ty1} };
v[2] = (struct vertex) { {x1, y0}, COLOR_INIT, {tx1, ty0} };
v[3] = (struct vertex) { {x1, y1}, COLOR_INIT, {tx1, ty1} };
v[4] = v[2];
v[5] = v[1];
#undef COLOR_INIT
osd->num_vertices += 6;
}
}
GL *gl = ctx->gl;
struct vertex *va = osd->vertices;
size_t stride = sizeof(va[0]);
gl->VertexPointer(2, GL_FLOAT, stride, &va[0].position[0]);
gl->ColorPointer(4, GL_UNSIGNED_BYTE, stride, &va[0].color[0]);
gl->TexCoordPointer(2, GL_FLOAT, stride, &va[0].texcoord[0]);
gl->EnableClientState(GL_VERTEX_ARRAY);
gl->EnableClientState(GL_TEXTURE_COORD_ARRAY);
gl->EnableClientState(GL_COLOR_ARRAY);
mpgl_osd_gl_set_state(ctx, osd);
gl->DrawArrays(GL_TRIANGLES, 0, osd->num_vertices);
mpgl_osd_gl_unset_state(ctx, osd);
gl->DisableClientState(GL_VERTEX_ARRAY);
gl->DisableClientState(GL_TEXTURE_COORD_ARRAY);
gl->DisableClientState(GL_COLOR_ARRAY);
}