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mirror of https://github.com/mpv-player/mpv synced 2024-11-14 22:48:35 +01:00
mpv/player/lua.c
Avi Halachmi (:avih) 02fbdf8aaf scripting (lua/js): utils.getpid: make wrapper of pid property
We now have at least 3 scripting APIs which are trivial wrappers
around properties: mp.get_mouse_pos, utils.getcwd, utils.getpid.

After some discussion on IRC it was decided that it's easier for us to
maintain them as trivial wrappers than to deprecate them and inflict
pain on users and script authors, so currently no plan to deprecate.
2021-05-01 16:07:05 +03:00

1320 lines
37 KiB
C

/*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
#include <assert.h>
#include <string.h>
#include <strings.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <unistd.h>
#include <dirent.h>
#include <math.h>
#include <lua.h>
#include <lualib.h>
#include <lauxlib.h>
#include "osdep/io.h"
#include "mpv_talloc.h"
#include "common/common.h"
#include "options/m_property.h"
#include "common/msg.h"
#include "common/msg_control.h"
#include "common/stats.h"
#include "options/m_option.h"
#include "input/input.h"
#include "options/path.h"
#include "misc/bstr.h"
#include "misc/json.h"
#include "osdep/subprocess.h"
#include "osdep/timer.h"
#include "osdep/threads.h"
#include "stream/stream.h"
#include "sub/osd.h"
#include "core.h"
#include "command.h"
#include "client.h"
#include "libmpv/client.h"
// List of builtin modules and their contents as strings.
// All these are generated from player/lua/*.lua
static const char * const builtin_lua_scripts[][2] = {
{"mp.defaults",
# include "generated/player/lua/defaults.lua.inc"
},
{"mp.assdraw",
# include "generated/player/lua/assdraw.lua.inc"
},
{"mp.options",
# include "generated/player/lua/options.lua.inc"
},
{"@osc.lua",
# include "generated/player/lua/osc.lua.inc"
},
{"@ytdl_hook.lua",
# include "generated/player/lua/ytdl_hook.lua.inc"
},
{"@stats.lua",
# include "generated/player/lua/stats.lua.inc"
},
{"@console.lua",
# include "generated/player/lua/console.lua.inc"
},
{"@auto_profiles.lua",
# include "generated/player/lua/auto_profiles.lua.inc"
},
{0}
};
// Represents a loaded script. Each has its own Lua state.
struct script_ctx {
const char *name;
const char *filename;
const char *path; // NULL if single file
lua_State *state;
struct mp_log *log;
struct mpv_handle *client;
struct MPContext *mpctx;
size_t lua_malloc_size;
lua_Alloc lua_allocf;
void *lua_alloc_ud;
struct stats_ctx *stats;
};
#if LUA_VERSION_NUM <= 501
#define mp_cpcall lua_cpcall
#define mp_lua_len lua_objlen
#else
// Curse whoever had this stupid idea. Curse whoever thought it would be a good
// idea not to include an emulated lua_cpcall() even more.
static int mp_cpcall (lua_State *L, lua_CFunction func, void *ud)
{
lua_pushcfunction(L, func); // doesn't allocate in 5.2 (but does in 5.1)
lua_pushlightuserdata(L, ud);
return lua_pcall(L, 1, 0, 0);
}
#define mp_lua_len lua_rawlen
#endif
// Ensure that the given argument exists, even if it's nil. Can be used to
// avoid confusing the last missing optional arg with the first temporary value
// pushed to the stack.
static void mp_lua_optarg(lua_State *L, int arg)
{
while (arg > lua_gettop(L))
lua_pushnil(L);
}
// autofree lua C function: same as lua_CFunction but with these differences:
// - It accepts an additional void* argument which is a pre-initialized talloc
// context which it can use, and which is freed with its children once the
// function completes - regardless if a lua error occured or not. If a lua
// error did occur then it's re-thrown after the ctx is freed.
// - At struct fn_entry it's declared with AF_ENTRY instead of FN_ENTRY.
typedef int (*af_CFunction)(lua_State *L, void *ctx);
// add_af_dir, add_af_mpv_alloc take a valid DIR*/char* value respectively,
// and closedir/mpv_free it when the parent is freed.
static void destruct_af_dir(void *p)
{
closedir(*(DIR**)p);
}
static void add_af_dir(void *parent, DIR *d)
{
DIR **pd = talloc(parent, DIR*);
*pd = d;
talloc_set_destructor(pd, destruct_af_dir);
}
static void destruct_af_mpv_alloc(void *p)
{
mpv_free(*(char**)p);
}
static void add_af_mpv_alloc(void *parent, char *ma)
{
char **p = talloc(parent, char*);
*p = ma;
talloc_set_destructor(p, destruct_af_mpv_alloc);
}
// Perform the equivalent of mpv_free_node_contents(node) when tmp is freed.
static void steal_node_alloctions(void *tmp, mpv_node *node)
{
talloc_steal(tmp, node_get_alloc(node));
}
// lua_Alloc compatible. Serves only to track memory usage. This wraps the
// existing allocator, partly because luajit requires the use of its internal
// allocator on 64-bit platforms.
static void *mp_lua_alloc(void *ud, void *ptr, size_t osize, size_t nsize)
{
struct script_ctx *ctx = ud;
// Ah, what the fuck, screw whoever introduced this to Lua 5.2.
if (!ptr)
osize = 0;
ptr = ctx->lua_allocf(ctx->lua_alloc_ud, ptr, osize, nsize);
if (nsize && !ptr)
return NULL; // allocation failed, so original memory left untouched
ctx->lua_malloc_size = ctx->lua_malloc_size - osize + nsize;
stats_size_value(ctx->stats, "mem", ctx->lua_malloc_size);
return ptr;
}
static struct script_ctx *get_ctx(lua_State *L)
{
lua_getfield(L, LUA_REGISTRYINDEX, "ctx");
struct script_ctx *ctx = lua_touserdata(L, -1);
lua_pop(L, 1);
assert(ctx);
return ctx;
}
static struct MPContext *get_mpctx(lua_State *L)
{
return get_ctx(L)->mpctx;
}
static int error_handler(lua_State *L)
{
struct script_ctx *ctx = get_ctx(L);
if (luaL_loadstring(L, "return debug.traceback('', 3)") == 0) { // e fn|err
lua_call(L, 0, 1); // e backtrace
const char *tr = lua_tostring(L, -1);
MP_WARN(ctx, "%s\n", tr ? tr : "(unknown)");
}
lua_pop(L, 1); // e
return 1;
}
// Check client API error code:
// if err >= 0, push "true" to the stack, and return 1
// if err < 0, push nil and then the error string to the stack, and return 2
static int check_error(lua_State *L, int err)
{
if (err >= 0) {
lua_pushboolean(L, 1);
return 1;
}
lua_pushnil(L);
lua_pushstring(L, mpv_error_string(err));
return 2;
}
static void add_functions(struct script_ctx *ctx);
static void load_file(lua_State *L, const char *fname)
{
struct script_ctx *ctx = get_ctx(L);
MP_DBG(ctx, "loading file %s\n", fname);
struct bstr s = stream_read_file(fname, ctx, ctx->mpctx->global, 100000000);
if (!s.start)
luaL_error(L, "Could not read file.\n");
if (luaL_loadbuffer(L, s.start, s.len, fname))
lua_error(L);
lua_call(L, 0, 1);
talloc_free(s.start);
}
static int load_builtin(lua_State *L)
{
const char *name = luaL_checkstring(L, 1);
char dispname[80];
snprintf(dispname, sizeof(dispname), "@%s", name);
for (int n = 0; builtin_lua_scripts[n][0]; n++) {
if (strcmp(name, builtin_lua_scripts[n][0]) == 0) {
const char *script = builtin_lua_scripts[n][1];
if (luaL_loadbuffer(L, script, strlen(script), dispname))
lua_error(L);
lua_call(L, 0, 1);
return 1;
}
}
luaL_error(L, "builtin module '%s' not found\n", name);
return 0;
}
// Execute "require " .. name
static void require(lua_State *L, const char *name)
{
struct script_ctx *ctx = get_ctx(L);
MP_DBG(ctx, "loading %s\n", name);
// Lazy, but better than calling the "require" function manually
char buf[80];
snprintf(buf, sizeof(buf), "require '%s'", name);
if (luaL_loadstring(L, buf))
lua_error(L);
lua_call(L, 0, 0);
}
// Push the table of a module. If it doesn't exist, it's created.
// The Lua script can call "require(module)" to "load" it.
static void push_module_table(lua_State *L, const char *module)
{
lua_getglobal(L, "package"); // package
lua_getfield(L, -1, "loaded"); // package loaded
lua_remove(L, -2); // loaded
lua_getfield(L, -1, module); // loaded module
if (lua_isnil(L, -1)) {
lua_pop(L, 1); // loaded
lua_newtable(L); // loaded module
lua_pushvalue(L, -1); // loaded module module
lua_setfield(L, -3, module); // loaded module
}
lua_remove(L, -2); // module
}
static int load_scripts(lua_State *L)
{
struct script_ctx *ctx = get_ctx(L);
const char *fname = ctx->filename;
require(L, "mp.defaults");
if (fname[0] == '@') {
require(L, fname);
} else {
load_file(L, fname);
}
lua_getglobal(L, "mp_event_loop"); // fn
if (lua_isnil(L, -1))
luaL_error(L, "no event loop function\n");
lua_call(L, 0, 0); // -
return 0;
}
static void fuck_lua(lua_State *L, const char *search_path, const char *extra)
{
void *tmp = talloc_new(NULL);
lua_getglobal(L, "package"); // package
lua_getfield(L, -1, search_path); // package search_path
bstr path = bstr0(lua_tostring(L, -1));
char *newpath = talloc_strdup(tmp, "");
// Script-directory paths take priority.
if (extra) {
newpath = talloc_asprintf_append(newpath, "%s%s",
newpath[0] ? ";" : "",
mp_path_join(tmp, extra, "?.lua"));
}
// Unbelievable but true: Lua loads .lua files AND dynamic libraries from
// the working directory. This is highly security relevant.
// Lua scripts are still supposed to load globally installed libraries, so
// try to get by by filtering out any relative paths.
while (path.len) {
bstr item;
bstr_split_tok(path, ";", &item, &path);
if (mp_path_is_absolute(item)) {
newpath = talloc_asprintf_append(newpath, "%s%.*s",
newpath[0] ? ";" : "",
BSTR_P(item));
}
}
lua_pushstring(L, newpath); // package search_path newpath
lua_setfield(L, -3, search_path); // package search_path
lua_pop(L, 2); // -
talloc_free(tmp);
}
static int run_lua(lua_State *L)
{
struct script_ctx *ctx = lua_touserdata(L, -1);
lua_pop(L, 1); // -
luaL_openlibs(L);
// used by get_ctx()
lua_pushlightuserdata(L, ctx); // ctx
lua_setfield(L, LUA_REGISTRYINDEX, "ctx"); // -
add_functions(ctx); // mp
push_module_table(L, "mp"); // mp
// "mp" is available by default, and no "require 'mp'" is needed
lua_pushvalue(L, -1); // mp mp
lua_setglobal(L, "mp"); // mp
lua_pushstring(L, ctx->name); // mp name
lua_setfield(L, -2, "script_name"); // mp
// used by pushnode()
lua_newtable(L); // mp table
lua_pushvalue(L, -1); // mp table table
lua_setfield(L, LUA_REGISTRYINDEX, "UNKNOWN_TYPE"); // mp table
lua_setfield(L, -2, "UNKNOWN_TYPE"); // mp
lua_newtable(L); // mp table
lua_pushvalue(L, -1); // mp table table
lua_setfield(L, LUA_REGISTRYINDEX, "MAP"); // mp table
lua_setfield(L, -2, "MAP"); // mp
lua_newtable(L); // mp table
lua_pushvalue(L, -1); // mp table table
lua_setfield(L, LUA_REGISTRYINDEX, "ARRAY"); // mp table
lua_setfield(L, -2, "ARRAY"); // mp
lua_pop(L, 1); // -
assert(lua_gettop(L) == 0);
// Add a preloader for each builtin Lua module
lua_getglobal(L, "package"); // package
assert(lua_type(L, -1) == LUA_TTABLE);
lua_getfield(L, -1, "preload"); // package preload
assert(lua_type(L, -1) == LUA_TTABLE);
for (int n = 0; builtin_lua_scripts[n][0]; n++) {
lua_pushcfunction(L, load_builtin); // package preload load_builtin
lua_setfield(L, -2, builtin_lua_scripts[n][0]);
}
lua_pop(L, 2); // -
assert(lua_gettop(L) == 0);
fuck_lua(L, "path", ctx->path);
fuck_lua(L, "cpath", NULL);
assert(lua_gettop(L) == 0);
// run this under an error handler that can do backtraces
lua_pushcfunction(L, error_handler); // errf
lua_pushcfunction(L, load_scripts); // errf fn
if (lua_pcall(L, 0, 0, -2)) { // errf [error]
const char *e = lua_tostring(L, -1);
MP_FATAL(ctx, "Lua error: %s\n", e ? e : "(unknown)");
}
return 0;
}
static int load_lua(struct mp_script_args *args)
{
int r = -1;
struct script_ctx *ctx = talloc_ptrtype(NULL, ctx);
*ctx = (struct script_ctx) {
.mpctx = args->mpctx,
.client = args->client,
.name = mpv_client_name(args->client),
.log = args->log,
.filename = args->filename,
.path = args->path,
.stats = stats_ctx_create(ctx, args->mpctx->global,
mp_tprintf(80, "script/%s", mpv_client_name(args->client))),
};
stats_register_thread_cputime(ctx->stats, "cpu");
if (LUA_VERSION_NUM != 501 && LUA_VERSION_NUM != 502) {
MP_FATAL(ctx, "Only Lua 5.1 and 5.2 are supported.\n");
goto error_out;
}
lua_State *L = ctx->state = luaL_newstate();
if (!L) {
MP_FATAL(ctx, "Could not initialize Lua.\n");
goto error_out;
}
// Wrap the internal allocator with our version that does accounting
ctx->lua_allocf = lua_getallocf(L, &ctx->lua_alloc_ud);
lua_setallocf(L, mp_lua_alloc, ctx);
if (mp_cpcall(L, run_lua, ctx)) {
const char *err = "unknown error";
if (lua_type(L, -1) == LUA_TSTRING) // avoid allocation
err = lua_tostring(L, -1);
MP_FATAL(ctx, "Lua error: %s\n", err);
goto error_out;
}
r = 0;
error_out:
if (ctx->state)
lua_close(ctx->state);
talloc_free(ctx);
return r;
}
static int check_loglevel(lua_State *L, int arg)
{
const char *level = luaL_checkstring(L, arg);
for (int n = 0; n < MSGL_MAX; n++) {
if (mp_log_levels[n] && strcasecmp(mp_log_levels[n], level) == 0)
return n;
}
luaL_error(L, "Invalid log level '%s'", level);
abort();
}
static int script_log(lua_State *L)
{
struct script_ctx *ctx = get_ctx(L);
int msgl = check_loglevel(L, 1);
int last = lua_gettop(L);
lua_getglobal(L, "tostring"); // args... tostring
for (int i = 2; i <= last; i++) {
lua_pushvalue(L, -1); // args... tostring tostring
lua_pushvalue(L, i); // args... tostring tostring args[i]
lua_call(L, 1, 1); // args... tostring str
const char *s = lua_tostring(L, -1);
if (s == NULL)
return luaL_error(L, "Invalid argument");
mp_msg(ctx->log, msgl, "%s%s", s, i > 0 ? " " : "");
lua_pop(L, 1); // args... tostring
}
mp_msg(ctx->log, msgl, "\n");
return 0;
}
static int script_find_config_file(lua_State *L)
{
struct MPContext *mpctx = get_mpctx(L);
const char *s = luaL_checkstring(L, 1);
char *path = mp_find_config_file(NULL, mpctx->global, s);
if (path) {
lua_pushstring(L, path);
} else {
lua_pushnil(L);
}
talloc_free(path);
return 1;
}
static int script_get_script_directory(lua_State *L)
{
struct script_ctx *ctx = get_ctx(L);
if (ctx->path) {
lua_pushstring(L, ctx->path);
return 1;
}
return 0;
}
static int script_suspend(lua_State *L)
{
struct script_ctx *ctx = get_ctx(L);
MP_ERR(ctx, "mp.suspend() is deprecated and does nothing.\n");
return 0;
}
static int script_resume(lua_State *L)
{
return 0;
}
static int script_resume_all(lua_State *L)
{
return 0;
}
static void pushnode(lua_State *L, mpv_node *node);
static int script_raw_wait_event(lua_State *L, void *tmp)
{
struct script_ctx *ctx = get_ctx(L);
mpv_event *event = mpv_wait_event(ctx->client, luaL_optnumber(L, 1, 1e20));
struct mpv_node rn;
mpv_event_to_node(&rn, event);
steal_node_alloctions(tmp, &rn);
pushnode(L, &rn); // event
// return event
return 1;
}
static int script_request_event(lua_State *L)
{
struct script_ctx *ctx = get_ctx(L);
const char *event = luaL_checkstring(L, 1);
bool enable = lua_toboolean(L, 2);
// brute force event name -> id; stops working for events > assumed max
int event_id = -1;
for (int n = 0; n < 256; n++) {
const char *name = mpv_event_name(n);
if (name && strcmp(name, event) == 0) {
event_id = n;
break;
}
}
lua_pushboolean(L, mpv_request_event(ctx->client, event_id, enable) >= 0);
return 1;
}
static int script_enable_messages(lua_State *L)
{
struct script_ctx *ctx = get_ctx(L);
const char *level = luaL_checkstring(L, 1);
int r = mpv_request_log_messages(ctx->client, level);
if (r == MPV_ERROR_INVALID_PARAMETER)
luaL_error(L, "Invalid log level '%s'", level);
return check_error(L, r);
}
static int script_command(lua_State *L)
{
struct script_ctx *ctx = get_ctx(L);
const char *s = luaL_checkstring(L, 1);
return check_error(L, mpv_command_string(ctx->client, s));
}
static int script_commandv(lua_State *L)
{
struct script_ctx *ctx = get_ctx(L);
int num = lua_gettop(L);
const char *args[50];
if (num + 1 > MP_ARRAY_SIZE(args))
luaL_error(L, "too many arguments");
for (int n = 1; n <= num; n++) {
const char *s = lua_tostring(L, n);
if (!s)
luaL_error(L, "argument %d is not a string", n);
args[n - 1] = s;
}
args[num] = NULL;
return check_error(L, mpv_command(ctx->client, args));
}
static int script_set_property(lua_State *L)
{
struct script_ctx *ctx = get_ctx(L);
const char *p = luaL_checkstring(L, 1);
const char *v = luaL_checkstring(L, 2);
return check_error(L, mpv_set_property_string(ctx->client, p, v));
}
static int script_set_property_bool(lua_State *L)
{
struct script_ctx *ctx = get_ctx(L);
const char *p = luaL_checkstring(L, 1);
int v = lua_toboolean(L, 2);
return check_error(L, mpv_set_property(ctx->client, p, MPV_FORMAT_FLAG, &v));
}
static bool is_int(double d)
{
int64_t v = d;
return d == (double)v;
}
static int script_set_property_number(lua_State *L)
{
struct script_ctx *ctx = get_ctx(L);
const char *p = luaL_checkstring(L, 1);
double d = luaL_checknumber(L, 2);
// If the number might be an integer, then set it as integer. The mpv core
// will (probably) convert INT64 to DOUBLE when setting, but not the other
// way around.
int res;
if (is_int(d)) {
res = mpv_set_property(ctx->client, p, MPV_FORMAT_INT64, &(int64_t){d});
} else {
res = mpv_set_property(ctx->client, p, MPV_FORMAT_DOUBLE, &d);
}
return check_error(L, res);
}
static void makenode(void *tmp, mpv_node *dst, lua_State *L, int t)
{
if (t < 0)
t = lua_gettop(L) + (t + 1);
switch (lua_type(L, t)) {
case LUA_TNIL:
dst->format = MPV_FORMAT_NONE;
break;
case LUA_TNUMBER: {
double d = lua_tonumber(L, t);
if (is_int(d)) {
dst->format = MPV_FORMAT_INT64;
dst->u.int64 = d;
} else {
dst->format = MPV_FORMAT_DOUBLE;
dst->u.double_ = d;
}
break;
}
case LUA_TBOOLEAN:
dst->format = MPV_FORMAT_FLAG;
dst->u.flag = !!lua_toboolean(L, t);
break;
case LUA_TSTRING: {
size_t len = 0;
char *s = (char *)lua_tolstring(L, t, &len);
bool has_zeros = !!memchr(s, 0, len);
if (has_zeros) {
mpv_byte_array *ba = talloc_zero(tmp, mpv_byte_array);
*ba = (mpv_byte_array){talloc_memdup(tmp, s, len), len};
dst->format = MPV_FORMAT_BYTE_ARRAY;
dst->u.ba = ba;
} else {
dst->format = MPV_FORMAT_STRING;
dst->u.string = talloc_strdup(tmp, s);
}
break;
}
case LUA_TTABLE: {
// Lua uses the same type for arrays and maps, so guess the correct one.
int format = MPV_FORMAT_NONE;
if (lua_getmetatable(L, t)) { // mt
lua_getfield(L, -1, "type"); // mt val
if (lua_type(L, -1) == LUA_TSTRING) {
const char *type = lua_tostring(L, -1);
if (strcmp(type, "MAP") == 0) {
format = MPV_FORMAT_NODE_MAP;
} else if (strcmp(type, "ARRAY") == 0) {
format = MPV_FORMAT_NODE_ARRAY;
}
}
lua_pop(L, 2);
}
if (format == MPV_FORMAT_NONE) {
// If all keys are integers, and they're in sequence, take it
// as an array.
int count = 0;
for (int n = 1; ; n++) {
lua_pushinteger(L, n); // n
lua_gettable(L, t); // t[n]
bool empty = lua_isnil(L, -1); // t[n]
lua_pop(L, 1); // -
if (empty) {
count = n - 1;
break;
}
}
if (count > 0)
format = MPV_FORMAT_NODE_ARRAY;
lua_pushnil(L); // nil
while (lua_next(L, t) != 0) { // key value
count--;
lua_pop(L, 1); // key
if (count < 0) {
lua_pop(L, 1); // -
format = MPV_FORMAT_NODE_MAP;
break;
}
}
}
if (format == MPV_FORMAT_NONE)
format = MPV_FORMAT_NODE_ARRAY; // probably empty table; assume array
mpv_node_list *list = talloc_zero(tmp, mpv_node_list);
dst->format = format;
dst->u.list = list;
if (format == MPV_FORMAT_NODE_ARRAY) {
for (int n = 0; ; n++) {
lua_pushinteger(L, n + 1); // n1
lua_gettable(L, t); // t[n1]
if (lua_isnil(L, -1))
break;
MP_TARRAY_GROW(tmp, list->values, list->num);
makenode(tmp, &list->values[n], L, -1);
list->num++;
lua_pop(L, 1); // -
}
lua_pop(L, 1); // -
} else {
lua_pushnil(L); // nil
while (lua_next(L, t) != 0) { // key value
MP_TARRAY_GROW(tmp, list->values, list->num);
MP_TARRAY_GROW(tmp, list->keys, list->num);
makenode(tmp, &list->values[list->num], L, -1);
if (lua_type(L, -2) != LUA_TSTRING) {
luaL_error(L, "key must be a string, but got %s",
lua_typename(L, lua_type(L, -2)));
}
list->keys[list->num] = talloc_strdup(tmp, lua_tostring(L, -2));
list->num++;
lua_pop(L, 1); // key
}
}
break;
}
default:
// unknown type
luaL_error(L, "disallowed Lua type found: %s\n", lua_typename(L, t));
}
}
static int script_set_property_native(lua_State *L, void *tmp)
{
struct script_ctx *ctx = get_ctx(L);
const char *p = luaL_checkstring(L, 1);
struct mpv_node node;
makenode(tmp, &node, L, 2);
int res = mpv_set_property(ctx->client, p, MPV_FORMAT_NODE, &node);
return check_error(L, res);
}
static int script_get_property_base(lua_State *L, void *tmp, int is_osd)
{
struct script_ctx *ctx = get_ctx(L);
const char *name = luaL_checkstring(L, 1);
int type = is_osd ? MPV_FORMAT_OSD_STRING : MPV_FORMAT_STRING;
char *result = NULL;
int err = mpv_get_property(ctx->client, name, type, &result);
if (err >= 0) {
add_af_mpv_alloc(tmp, result);
lua_pushstring(L, result);
return 1;
} else {
if (lua_isnoneornil(L, 2) && type == MPV_FORMAT_OSD_STRING) {
lua_pushstring(L, "");
} else {
lua_pushvalue(L, 2);
}
lua_pushstring(L, mpv_error_string(err));
return 2;
}
}
static int script_get_property(lua_State *L, void *tmp)
{
return script_get_property_base(L, tmp, 0);
}
static int script_get_property_osd(lua_State *L, void *tmp)
{
return script_get_property_base(L, tmp, 1);
}
static int script_get_property_bool(lua_State *L)
{
struct script_ctx *ctx = get_ctx(L);
const char *name = luaL_checkstring(L, 1);
int result = 0;
int err = mpv_get_property(ctx->client, name, MPV_FORMAT_FLAG, &result);
if (err >= 0) {
lua_pushboolean(L, !!result);
return 1;
} else {
lua_pushvalue(L, 2);
lua_pushstring(L, mpv_error_string(err));
return 2;
}
}
static int script_get_property_number(lua_State *L)
{
struct script_ctx *ctx = get_ctx(L);
const char *name = luaL_checkstring(L, 1);
// Note: the mpv core will (hopefully) convert INT64 to DOUBLE
double result = 0;
int err = mpv_get_property(ctx->client, name, MPV_FORMAT_DOUBLE, &result);
if (err >= 0) {
lua_pushnumber(L, result);
return 1;
} else {
lua_pushvalue(L, 2);
lua_pushstring(L, mpv_error_string(err));
return 2;
}
}
static void pushnode(lua_State *L, mpv_node *node)
{
luaL_checkstack(L, 6, "stack overflow");
switch (node->format) {
case MPV_FORMAT_STRING:
lua_pushstring(L, node->u.string);
break;
case MPV_FORMAT_INT64:
lua_pushnumber(L, node->u.int64);
break;
case MPV_FORMAT_DOUBLE:
lua_pushnumber(L, node->u.double_);
break;
case MPV_FORMAT_NONE:
lua_pushnil(L);
break;
case MPV_FORMAT_FLAG:
lua_pushboolean(L, node->u.flag);
break;
case MPV_FORMAT_NODE_ARRAY:
lua_newtable(L); // table
lua_getfield(L, LUA_REGISTRYINDEX, "ARRAY"); // table mt
lua_setmetatable(L, -2); // table
for (int n = 0; n < node->u.list->num; n++) {
pushnode(L, &node->u.list->values[n]); // table value
lua_rawseti(L, -2, n + 1); // table
}
break;
case MPV_FORMAT_NODE_MAP:
lua_newtable(L); // table
lua_getfield(L, LUA_REGISTRYINDEX, "MAP"); // table mt
lua_setmetatable(L, -2); // table
for (int n = 0; n < node->u.list->num; n++) {
lua_pushstring(L, node->u.list->keys[n]); // table key
pushnode(L, &node->u.list->values[n]); // table key value
lua_rawset(L, -3);
}
break;
case MPV_FORMAT_BYTE_ARRAY:
lua_pushlstring(L, node->u.ba->data, node->u.ba->size);
break;
default:
// unknown value - what do we do?
// for now, set a unique dummy value
lua_newtable(L); // table
lua_getfield(L, LUA_REGISTRYINDEX, "UNKNOWN_TYPE");
lua_setmetatable(L, -2); // table
break;
}
}
static int script_get_property_native(lua_State *L, void *tmp)
{
struct script_ctx *ctx = get_ctx(L);
const char *name = luaL_checkstring(L, 1);
mp_lua_optarg(L, 2);
mpv_node node;
int err = mpv_get_property(ctx->client, name, MPV_FORMAT_NODE, &node);
if (err >= 0) {
steal_node_alloctions(tmp, &node);
pushnode(L, &node);
return 1;
}
lua_pushvalue(L, 2);
lua_pushstring(L, mpv_error_string(err));
return 2;
}
static mpv_format check_property_format(lua_State *L, int arg)
{
if (lua_isnil(L, arg))
return MPV_FORMAT_NONE;
const char *fmts[] = {"none", "native", "bool", "string", "number", NULL};
switch (luaL_checkoption(L, arg, "none", fmts)) {
case 0: return MPV_FORMAT_NONE;
case 1: return MPV_FORMAT_NODE;
case 2: return MPV_FORMAT_FLAG;
case 3: return MPV_FORMAT_STRING;
case 4: return MPV_FORMAT_DOUBLE;
}
abort();
}
// It has a raw_ prefix, because there is a more high level API in defaults.lua.
static int script_raw_observe_property(lua_State *L)
{
struct script_ctx *ctx = get_ctx(L);
uint64_t id = luaL_checknumber(L, 1);
const char *name = luaL_checkstring(L, 2);
mpv_format format = check_property_format(L, 3);
return check_error(L, mpv_observe_property(ctx->client, id, name, format));
}
static int script_raw_unobserve_property(lua_State *L)
{
struct script_ctx *ctx = get_ctx(L);
uint64_t id = luaL_checknumber(L, 1);
lua_pushnumber(L, mpv_unobserve_property(ctx->client, id));
return 1;
}
static int script_command_native(lua_State *L, void *tmp)
{
struct script_ctx *ctx = get_ctx(L);
mp_lua_optarg(L, 2);
struct mpv_node node;
struct mpv_node result;
makenode(tmp, &node, L, 1);
int err = mpv_command_node(ctx->client, &node, &result);
if (err >= 0) {
steal_node_alloctions(tmp, &result);
pushnode(L, &result);
return 1;
}
lua_pushvalue(L, 2);
lua_pushstring(L, mpv_error_string(err));
return 2;
}
static int script_raw_command_native_async(lua_State *L, void *tmp)
{
struct script_ctx *ctx = get_ctx(L);
uint64_t id = luaL_checknumber(L, 1);
struct mpv_node node;
makenode(tmp, &node, L, 2);
int res = mpv_command_node_async(ctx->client, id, &node);
return check_error(L, res);
}
static int script_raw_abort_async_command(lua_State *L)
{
struct script_ctx *ctx = get_ctx(L);
uint64_t id = luaL_checknumber(L, 1);
mpv_abort_async_command(ctx->client, id);
return 0;
}
static int script_get_time(lua_State *L)
{
struct script_ctx *ctx = get_ctx(L);
lua_pushnumber(L, mpv_get_time_us(ctx->client) / (double)(1000 * 1000));
return 1;
}
static int script_input_set_section_mouse_area(lua_State *L)
{
struct MPContext *mpctx = get_mpctx(L);
char *section = (char *)luaL_checkstring(L, 1);
int x0 = luaL_checkinteger(L, 2);
int y0 = luaL_checkinteger(L, 3);
int x1 = luaL_checkinteger(L, 4);
int y1 = luaL_checkinteger(L, 5);
mp_input_set_section_mouse_area(mpctx->input, section, x0, y0, x1, y1);
return 0;
}
static int script_format_time(lua_State *L)
{
double t = luaL_checknumber(L, 1);
const char *fmt = luaL_optstring(L, 2, "%H:%M:%S");
char *r = mp_format_time_fmt(fmt, t);
if (!r)
luaL_error(L, "Invalid time format string '%s'", fmt);
lua_pushstring(L, r);
talloc_free(r);
return 1;
}
static int script_get_wakeup_pipe(lua_State *L)
{
struct script_ctx *ctx = get_ctx(L);
lua_pushinteger(L, mpv_get_wakeup_pipe(ctx->client));
return 1;
}
static int script_raw_hook_add(lua_State *L)
{
struct script_ctx *ctx = get_ctx(L);
uint64_t ud = luaL_checkinteger(L, 1);
const char *name = luaL_checkstring(L, 2);
int pri = luaL_checkinteger(L, 3);
return check_error(L, mpv_hook_add(ctx->client, ud, name, pri));
}
static int script_raw_hook_continue(lua_State *L)
{
struct script_ctx *ctx = get_ctx(L);
lua_Integer id = luaL_checkinteger(L, 1);
return check_error(L, mpv_hook_continue(ctx->client, id));
}
static int script_readdir(lua_State *L, void *tmp)
{
// 0 1 2 3
const char *fmts[] = {"all", "files", "dirs", "normal", NULL};
const char *path = luaL_checkstring(L, 1);
int t = luaL_checkoption(L, 2, "normal", fmts);
DIR *dir = opendir(path);
if (!dir) {
lua_pushnil(L);
lua_pushstring(L, "error");
return 2;
}
add_af_dir(tmp, dir);
lua_newtable(L); // list
char *fullpath = talloc_strdup(tmp, "");
struct dirent *e;
int n = 0;
while ((e = readdir(dir))) {
char *name = e->d_name;
if (t) {
if (strcmp(name, ".") == 0 || strcmp(name, "..") == 0)
continue;
if (fullpath)
fullpath[0] = '\0';
fullpath = talloc_asprintf_append(fullpath, "%s/%s", path, name);
struct stat st;
if (stat(fullpath, &st))
continue;
if (!(((t & 1) && S_ISREG(st.st_mode)) ||
((t & 2) && S_ISDIR(st.st_mode))))
continue;
}
lua_pushinteger(L, ++n); // list index
lua_pushstring(L, name); // list index name
lua_settable(L, -3); // list
}
return 1;
}
static int script_file_info(lua_State *L)
{
const char *path = luaL_checkstring(L, 1);
struct stat statbuf;
if (stat(path, &statbuf) != 0) {
lua_pushnil(L);
lua_pushstring(L, "error");
return 2;
}
lua_newtable(L); // Result stat table
const char * stat_names[] = {
"mode", "size",
"atime", "mtime", "ctime", NULL
};
const lua_Number stat_values[] = {
statbuf.st_mode,
statbuf.st_size,
statbuf.st_atime,
statbuf.st_mtime,
statbuf.st_ctime
};
// Add all fields
for (int i = 0; stat_names[i]; i++) {
lua_pushnumber(L, stat_values[i]);
lua_setfield(L, -2, stat_names[i]);
}
// Convenience booleans
lua_pushboolean(L, S_ISREG(statbuf.st_mode));
lua_setfield(L, -2, "is_file");
lua_pushboolean(L, S_ISDIR(statbuf.st_mode));
lua_setfield(L, -2, "is_dir");
// Return table
return 1;
}
static int script_split_path(lua_State *L)
{
const char *p = luaL_checkstring(L, 1);
bstr fname = mp_dirname(p);
lua_pushlstring(L, fname.start, fname.len);
lua_pushstring(L, mp_basename(p));
return 2;
}
static int script_join_path(lua_State *L)
{
const char *p1 = luaL_checkstring(L, 1);
const char *p2 = luaL_checkstring(L, 2);
char *r = mp_path_join(NULL, p1, p2);
lua_pushstring(L, r);
talloc_free(r);
return 1;
}
static int script_parse_json(lua_State *L, void *tmp)
{
mp_lua_optarg(L, 2);
char *text = talloc_strdup(tmp, luaL_checkstring(L, 1));
bool trail = lua_toboolean(L, 2);
bool ok = false;
struct mpv_node node;
if (json_parse(tmp, &node, &text, 32) >= 0) {
json_skip_whitespace(&text);
ok = !text[0] || trail;
}
if (ok) {
pushnode(L, &node);
lua_pushnil(L);
} else {
lua_pushnil(L);
lua_pushstring(L, "error");
}
lua_pushstring(L, text);
return 3;
}
static int script_format_json(lua_State *L, void *tmp)
{
struct mpv_node node;
makenode(tmp, &node, L, 1);
char *dst = talloc_strdup(tmp, "");
if (json_write(&dst, &node) >= 0) {
lua_pushstring(L, dst);
lua_pushnil(L);
} else {
lua_pushnil(L);
lua_pushstring(L, "error");
}
return 2;
}
static int script_get_env_list(lua_State *L)
{
lua_newtable(L); // table
for (int n = 0; environ && environ[n]; n++) {
lua_pushstring(L, environ[n]); // table str
lua_rawseti(L, -2, n + 1); // table
}
return 1;
}
#define FN_ENTRY(name) {#name, script_ ## name, 0}
#define AF_ENTRY(name) {#name, 0, script_ ## name}
struct fn_entry {
const char *name;
int (*fn)(lua_State *L); // lua_CFunction
int (*af)(lua_State *L, void *); // af_CFunction
};
static const struct fn_entry main_fns[] = {
FN_ENTRY(log),
FN_ENTRY(suspend),
FN_ENTRY(resume),
FN_ENTRY(resume_all),
AF_ENTRY(raw_wait_event),
FN_ENTRY(request_event),
FN_ENTRY(find_config_file),
FN_ENTRY(get_script_directory),
FN_ENTRY(command),
FN_ENTRY(commandv),
AF_ENTRY(command_native),
AF_ENTRY(raw_command_native_async),
FN_ENTRY(raw_abort_async_command),
AF_ENTRY(get_property),
AF_ENTRY(get_property_osd),
FN_ENTRY(get_property_bool),
FN_ENTRY(get_property_number),
AF_ENTRY(get_property_native),
FN_ENTRY(set_property),
FN_ENTRY(set_property_bool),
FN_ENTRY(set_property_number),
AF_ENTRY(set_property_native),
FN_ENTRY(raw_observe_property),
FN_ENTRY(raw_unobserve_property),
FN_ENTRY(get_time),
FN_ENTRY(input_set_section_mouse_area),
FN_ENTRY(format_time),
FN_ENTRY(enable_messages),
FN_ENTRY(get_wakeup_pipe),
FN_ENTRY(raw_hook_add),
FN_ENTRY(raw_hook_continue),
{0}
};
static const struct fn_entry utils_fns[] = {
AF_ENTRY(readdir),
FN_ENTRY(file_info),
FN_ENTRY(split_path),
FN_ENTRY(join_path),
AF_ENTRY(parse_json),
AF_ENTRY(format_json),
FN_ENTRY(get_env_list),
{0}
};
typedef struct autofree_data {
af_CFunction target;
void *ctx;
} autofree_data;
/* runs the target autofree script_* function with the ctx argument */
static int script_autofree_call(lua_State *L)
{
autofree_data *data = lua_touserdata(L, lua_upvalueindex(1));
assert(data && data->target && data->ctx);
return data->target(L, data->ctx);
}
static int script_autofree_trampoline(lua_State *L)
{
autofree_data data = {
.target = lua_touserdata(L, lua_upvalueindex(1)),
.ctx = NULL,
};
assert(data.target);
int nargs = lua_gettop(L);
lua_pushlightuserdata(L, &data);
lua_pushcclosure(L, script_autofree_call, 1);
lua_insert(L, 1);
data.ctx = talloc_new(NULL);
int r = lua_pcall(L, nargs, LUA_MULTRET, 0);
talloc_free(data.ctx);
if (r)
lua_error(L);
return lua_gettop(L);
}
static void mp_push_autofree_fn(lua_State *L, af_CFunction fn)
{
lua_pushlightuserdata(L, fn);
lua_pushcclosure(L, script_autofree_trampoline, 1);
}
static void register_package_fns(lua_State *L, char *module,
const struct fn_entry *e)
{
push_module_table(L, module); // modtable
for (int n = 0; e[n].name; n++) {
if (e[n].af) {
mp_push_autofree_fn(L, e[n].af); // modtable fn
} else {
lua_pushcclosure(L, e[n].fn, 0); // modtable fn
}
lua_setfield(L, -2, e[n].name); // modtable
}
lua_pop(L, 1); // -
}
static void add_functions(struct script_ctx *ctx)
{
lua_State *L = ctx->state;
register_package_fns(L, "mp", main_fns);
register_package_fns(L, "mp.utils", utils_fns);
}
const struct mp_scripting mp_scripting_lua = {
.name = "lua script",
.file_ext = "lua",
.load = load_lua,
};