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Commit Graph

1264 Commits

Author SHA1 Message Date
wm4
db6a4eec0a vo_opengl: support for vdpau hardware decoding
This uses vdpau OpenGL interop to convert a vdpau surface to a texture.

Note that this is a bit weak and primitive. Deinterlacing (or any other
form of vdpau postprocessing) is not supported. vo_opengl chroma scaling
and chroma sample position are not supported. Internally, the vdpau
video surfaces are converted to a RGBA surface first, because using the
video surfaces directly is too complicated. (These surfaces are always
split into separate fields, and the vo_opengl core expects progressive
frames or frames with weaved fields.)
2013-11-05 22:28:15 +01:00
wm4
2d58fb3b8e vo_opengl: add support for VA-API OpenGL interop
VA-API's OpenGL/GLX interop is pretty bad and perhaps slow (renders a
X11 pixmap into a FBO, and has to go over X11, probably involves one or
more copies), and this code serves more as an example, rather than for
serious use. On the other hand, this might be work much better than
vo_vaapi, even if slightly slower.
2013-11-04 00:11:43 +01:00
wm4
b19414f3bf Split mplayer.c
mplayer.c was a bit too big. Split it into multiple files. I hope the
way it's split makes sense. Maybe some things don't make too much sense,
or go against intuition. These will fixed as soon as I notice them.

Some files are a bit questionable (misc.c, osd.c, configfiles.c), and
suggestions how to organize this better are welcome.

Regressions are possible due to reorganized include statements.
Obviously I didn't just copy mplayer.c's orgy of include statements, but
recreated them for each file. It's easily possible that there are
oversights and mistakes, which will show up on other platforms.

There is one actual change: the public avutil.h include is removed from
encode.h, and I tried to replace most FFMIN/FFMAX/av_clip uses. I
consider using libavutil too much as dangerous, because the set of
include files they recursively pull in is rather arbitrary and is
different between FFmpeg and Libav.
2013-10-30 01:53:53 +01:00
wm4
a84258d769 Move files part of the playback core to player sub-directory
All these files access mp_core.h and MPContext, and form the actual
player application. They should be all in one place, and separate
from the other sources that are mere utility helpers.

Preparation for splitting mplayer.c into multiple smaller parts.
2013-10-30 01:51:28 +01:00
wm4
943c785619 audio/filter: rename af_force.c to af_format.c
The filter itself was already renamed earlier - but rename the file too.
2013-10-23 19:29:30 +02:00
wm4
e60b8f181d audio/filter: split af_format into separate filters, rename af_force
af_format is the old audio conversion filter. It could do all possible
conversions supported by the audio chain. However, ever since the
addition of af_lavrresample, most conversions are done by
libav/swresample, and af_format is used as fallback.

Separate out the fallback cases and remove af_format. af_convert24 does
24 bit <-> 32 bit conversions, while af_convertsignendian does sign and
endian conversions. Maybe the way the conversions are split sounds a bit
odd. But the former changes the size of the audio data, while the latter
is fully in-place, so there's at least different buffer management.

This requires a quite complicated algorithm to make sure all these
"partial" conversion filters can actually get from one format to
another. E.g. s24le->s32be always requires convertsignendian and
convert24, but af.c has no idea what the intermediate format should
be. So I added a graph search (trying every possible format and
filter) to determine required format and filter. When I wrote this,
it seemed this was still better than messing everything into
af_lavrresample, but maybe this is overkill and I'll change my
opinion. For now, it seems nice to get rid of af_format though.

The AC3->IEC61937 conversion isn't supported anymore, but I don't think
this is needed anywhere. Most AOs test all formats explicitly, or use
the AF_FORMAT_IS_IEC61937() macro (which includes AC3).

One positive consequence of this change is that conversions always
include dithering (done by libav/swresample), instead of possibly going
through af_format, which doesn't do anything fancy.

Rename af_force to af_format. It's essentially compatible with command
line uses of af_format. We retain a compatibility alias for af_force.
2013-10-23 10:04:12 +02:00
wm4
0933f12d28 Replace talloc
There are multiple reasons to do this. One big reason is the license:
talloc is LGPLv3+, which forces mpv to be licensed as GPLv3+.

Another one is that our talloc copy contains modifications, which makes
it essentially incompatible with upstream talloc (in particular, our
version aborts on out of memory conditions - well, it wasn't my idea).
Updating from upstream is also a bit involved - the talloc source is
not really organized in a way to allow copying it into projects (and
this isn't an intended use-case).

Finally, talloc is kind of big and bloated. The replacement halves the
amount of code - mainly because we didn't use all talloc features. It's
even more extreme if you compare upstream talloc (~4700 lines) and the
new allocator without talloc compat (~900 lines).

The replacement provides all features we need. It also doesn't clash
with talloc. (The talloc compatibility wrapper uses macros to avoid
introducing linker-level symbols which could clash with libtalloc.)

It also tries to lower the overhead (only 4 words opposed to 10 words
in talloc for leaf nodes in release mode). Debugging features like leak
reporting can be enabled at compile time and add somewhat more overhead.
Though I'm not sure whether the overhead reduction was actually
successful: allocations with children need an "extra" header, which adds
plenty of overhead, and it turns out that almost half of all allocations
have children. Maybe the implementation could be simplified and the
extra header removed - even then, overhead would be lower than talloc's.

Currently, debugging features can be entirely deactivated by defining
NDEBUG - I'm not sure if anything defines this directly yet, though.

Unlike in talloc, the leak reporting stuff is thread-safe. (That's also
why it's far less elegant, and requires extra list pointers.)

Comes with a compatibility layer, so no changes to mpv source code
are needed. The idea is that we will pretend to be using talloc for
a while, so that we can revert to our old talloc implementation at
any time for debugging purposes.

Some inspiration was taken from Mesa's ralloc:

    http://cgit.freedesktop.org/mesa/mesa/tree/src/glsl/ralloc.h

This is another talloc replacement, but lacks some features we need
(getting size of an allocation, debugging features, being able to
access children in the dtor).

There's some information in ta/README what will happen next and how the
transition is expected to progress.
2013-10-13 01:36:09 +02:00
Christian Neukirchen
3289473678 audio/out: add sndio support
Based on an earlier patch for mplayer by Alexandre Ratchov <alex@caoua.org>
2013-10-03 23:14:03 +02:00
Stefano Pigozzi
0ab9634eb3 cocoa_common: split the code, refactoring and cleanups
Split the code to several files. The GUI elements now each have they own files
and private state. The original code was a mess to respect the retarded mplayer
convention of having everything in a single file.

This commit also seems to fix the long running bug of artifacts showing
randomly when going fullscreen using nVidia GPUs.
2013-09-28 11:20:00 +02:00
ChrisK2
0a0d7f43a5 Add the on-screen-controller
Signed-off-by: wm4 <wm4@nowhere>
2013-09-26 01:29:15 +02:00
wm4
6048f87e3c Add initial Lua scripting support
This is preliminary. There are still tons of issues, and any aspect
of scripting may change in the future. I decided to merge this
(preliminary) work now because it makes it easier to develop it, not
because it's done. lua.rst is clear enough about it (plus some
sarcasm).

This requires linking to Lua. Lua has no official pkg-config file, but
there are distribution specific .pc files, all with different names.
Adding a non-pkg-config based configure test was considered, but we'd
rather not.

One major complication is that libquvi links against Lua too, and if
the Lua version is different from mpv's, you will get a crash as soon
as libquvi uses Lua. (libquvi by design always runs when a file is
opened.) I would consider this the problem of distros and whoever
builds mpv, but to make things easier for users, we add a terrible
runtime test to the configure script, which probes whether libquvi
will crash. This is disabled when cross-compiling, but in that case
we hope the user knows what he is doing.
2013-09-26 01:28:58 +02:00
xylosper
39d1ab82e5 vaapi: add vf_vavpp and use it for deinterlacing
Merged from pull request #246 by xylosper. Minor cosmetic changes, some
adjustments (compatibility with older libva versions), and manpage
additions by wm4.

Signed-off-by: wm4 <wm4@nowhere>
2013-09-25 13:53:42 +02:00
Martin Herkt
3807038193 install: don’t force append /mpv to docdir 2013-09-23 14:09:15 +02:00
Stefano Pigozzi
af018f7e4f macosx: move bundle path stuff to path-macosx.m
This makes the code uniform to how stuff was handled for Windows in 1cb55ceb.
2013-09-18 19:30:11 +02:00
wm4
1cb55cebf9 path, win32: redo user configfile path handling
Remove the ifdef hell from mp_find_user_config_file(). Move the win32
specific code (for MinGW and Cygwin) to path-win.c. The behavior should
be about the same, but I can't be sure due to lack of testing and
because the old path.c code was hard to follow. (I expect those who care
about windows will fix things, should issues pop up - sorry.)

One difference is that the new code will always force MPV_HOME. It looks
like the old code preferred the mpv config dir in the exe dir if it
exists.

Also, make sure MP_PATH_MAX has enough space, even if the equivalent
wchar_t string is not 0-terminated with PATH_MAX (because apparently the
winapi doesn't require this). (Actually, maybe we should just kill all
uses of PATH_MAX/MP_PATH_MAX.)
2013-09-18 19:08:51 +02:00
wm4
d6884defa7 Add mpv.desktop, let Makefile install the desktop file and the icons
The mpv.desktop file is taken from the Arch package [1]. It appears to
be based on the mplayer2 git mplayer.desktop file (e.g. very similar
MimeType field), with minor modifications applied by Arch package
maintainers.

Note that for now, this doesn't show a terminal (Terminal=false), which
might not always be ideal. For example, if the file is audio only, or
if VO initialization fails for some reason, mpv will run in the
background and play audio without showing a window. But users prefer
running it without terminal, and don't want to play audio files with
it.

Maybe a --force-window option will be added in the future, which would
always create a VO window, and compensate for these issues.

[1] https://aur.archlinux.org/packages/mpv-git/
2013-09-15 21:22:30 +02:00
Stefano Pigozzi
fe7fed590a macosx: always active bundle path lookup if cocoa is active
This is not really something you want to disable anyway. If there is no bundle
the code already does it's falbacks anyway.
2013-09-12 18:45:40 +02:00
Stefano Pigozzi
9549746453 Makefile: update DIRS to fix cleaning
Commits 40624100 and 72f2942df didn't update the variable accordingly.
2013-09-11 19:24:40 +02:00
wm4
12efec7a48 Makefile: restore manpage dependency rules
Broken by commit 0054073.

Also add them to the pdf target.
2013-09-10 15:16:20 +02:00
Martin Herkt
005407338d Add PDF manual target
This builds a PDF version of the manpage using rst2latex
and pdflatex, and installs it to PREFIX/share/doc/mpv by
default.
2013-09-09 04:34:56 +02:00
wm4
a5183a761c x11: add window icon
The png file added to etc/ are taken from the link mentioned in commit
303096b, except that they have been converted to 16 bit, sRGB (with
color profile info dropped, if there was one), and transparent pixels
reset for better compression.

The file x11_icon.bin is generated by gen-x11-icon.sh. I'm adding it to
the git repo directly, because the script requires ImageMagick, and we
don't want to make building even more complicated.

The way how this is done is basically a compromise between effort
required in x11_common.c and in gen-x11-icon.sh. Ideally, x11_icon.bin
would be directly in the format as required by _NET_WM_ICON, but trying
to write the binary width/height values from shell would probably be a
nightmare, so here we go.

The zlib code in x11_common.c is lifted from demux_mkv.c, with some
modifications (like accepting a gzip header, because I don't know how to
make gzip write raw compressed data).
2013-09-01 23:27:33 +02:00
wm4
3fc3bf70f9 stream: add uncompressed rar support
Apparently, it is popular to store large files in uncompressed rar
archives. Extracting files is not practical, and some media players
suport playing directly from uncompressed rar (at least VLC and some
DirectShow components).

Storing or accessing files this way is completely idiotic, but it is
a common practice, and the ones subjected to this practice can't do
much to change this (at least that's what I assume/hope). Also, it's
a feature request, so we say yes.

This code is mostly taken from VLC (commit f6e7240 from their git tree).
We also copy the way this is done: opening a rar file by itself yields
a playlist, which contains URLs to the actual entries in the rar file.
Compressed entries are simply skipped.
2013-08-26 10:09:46 +02:00
wm4
8be9c49fcd core: add a playlist demuxer
Modeled after the old playlist_parser.c, but actually new code, and it
works a bit differently.

Demuxers (and sometimes streams) are the component that should be used
to open files and to determine the file format. This was already done
for subtitles, but playlists still use a separate code path.
2013-08-26 10:09:45 +02:00
Alexander Preisinger
58e826e6f2 wayland: shm based software rendering
A wayland output based on shared memory. This video output is useful for x11
free systems, because the current libGL in mesa provides GLX symbols. It is also
useful for embedded systems where the wayland backend for EGL is not
implemented like the raspberry pi.

At the moment only rgb formats are supported, because there is still no
compositor which supports planar formats like yuv420p. The most used compositor
at the moment, weston, supports only BGR0, BGRA and BGR16 (565).

The BGR16 format is the fastest to convert and render without any noticeable
differences to the BGR32 formats. For this reason the current (very basic)
auto-detection code will prefer the BGR16 format. Also the weston source code
indicates that the preferred format is BGR16 (RGB565).

There are 2 options:
    * default-format (yes|no)  Which uses the BGR32 format
    * alpha (yes|no)    For outputting images and videos with transparencies
2013-08-25 22:46:26 +02:00
Stefano Pigozzi
a9cb2dc1b8 video: add vda decode support (with hwaccel) and direct rendering
Decoding H264 using Video Decode Acceleration used the custom 'vda_h264_dec'
decoder in FFmpeg.

The Good: This new implementation has some advantages over the previous one:

 - It works with Libav: vda_h264_dec never got into Libav since they prefer
   client applications to use the hwaccel API.

 - It is way more efficient: in my tests this implementation yields a
   reduction of CPU usage of roughly ~50% compared to using `vda_h264_dec` and
   ~65-75% compared to h264 software decoding. This is mainly because
   `vo_corevideo` was adapted to perform direct rendering of the
   `CVPixelBufferRefs` created by the Video Decode Acceleration API Framework.

The Bad:
  - `vo_corevideo` is required to use VDA decoding acceleration.
  - only works with versions of ffmpeg/libav new enough (needs reference
    refcounting). That is FFmpeg 2.0+ and Libav's git master currently.

The Ugly: VDA was hardcoded to use UYVY (2vuy) for the uploaded video texture.
One one end this makes the code simple since Apple's OpenGL implementation
actually supports this out of the box. It would be nice to support other
output image formats and choose the best format depending on the input, or at
least making it configurable. My tests indicate that CPU usage actually
increases with a 420p IMGFMT output which is not what I would have expected.

NOTE: There is a small memory leak with old versions of FFmpeg and with Libav
since the CVPixelBufferRef is not automatically released when the AVFrame is
deallocated. This can cause leaks inside libavcodec for decoded frames that
are discarded before mpv wraps them inside a refcounted mp_image (this only
happens on seeks).
For frames that enter mpv's refcounting facilities, this is not a problem
since we rewrap the CVPixelBufferRef in our mp_image that properly forwards
CVPixelBufferRetain/CvPixelBufferRelease calls to the underying
CVPixelBufferRef.

So, for FFmpeg use something more recent than `b3d63995` for Libav the patch
was posted to the dev ML in July and in review since, apparently, the proposed
fix is rather hacky.
2013-08-22 12:13:30 +02:00
wm4
2827295703 video: add vaapi decode and output support
This is based on the MPlayer VA API patches. To be exact it's based on
a very stripped down version of commit f1ad459a263f8537f6c from
git://gitorious.org/vaapi/mplayer.git.

This doesn't contain useless things like benchmarking hacks and the
demo code for GLX interop. Also, unlike in the original patch, decoding
and video output are split into separate source files (the separation
between decoding and display also makes pixel format hacks unnecessary).

On the other hand, some features not present in the original patch were
added, like screenshot support.

VA API is rather bad for actual video output. Dealing with older libva
versions or the completely broken vdpau backend doesn't help. OSD is
low quality and should be rather slow. In some cases, only either OSD
or subtitles can be shown at the same time (because OSD is drawn first,
OSD is prefered).

Also, libva can't decide whether it accepts straight or premultiplied
alpha for OSD sub-pictures: the vdpau backend seems to assume
premultiplied, while a native vaapi driver uses straight. So I picked
straight alpha. It doesn't matter much, because the blending code for
straight alpha I added to img_convert.c is probably buggy, and ASS
subtitles might be blended incorrectly.

Really good video output with VA API would probably use OpenGL and the
GL interop features, but at this point you might just use vo_opengl.
(Patches for making HW decoding with vo_opengl have a chance of being
accepted.)

Despite these issues, decoding seems to work ok. I still got tearing
on the Intel system I tested (Intel(R) Core(TM) i3-2350M). It was also
tested with the vdpau vaapi wrapper on a nvidia system; however this
was rather broken. (Fortunately, there is no reason to use mpv's VAAPI
support over native VDPAU.)
2013-08-12 01:12:02 +02:00
Stefano Pigozzi
406241005e core: move contents to mpvcore (2/2)
Followup commit. Fixes all the files references.
2013-08-06 22:52:31 +02:00
wm4
f8589c9889 Remove m_struct
Not needed anymore.
2013-08-02 17:03:13 +02:00
Stefano Pigozzi
3b236d176d vo_corevideo: move to C from Objective-C
This file was alredy written in C. The only remaining part was the file
exension and `#import`s.
2013-08-01 08:28:16 +02:00
James Ross-Gowan
103fbf043f mpv.rc: update Windows icon
Based on the OSX bundle icon.
2013-07-30 16:15:37 +02:00
wm4
fece4e3053 build: fix build with vdpau, simplify
Instead of generating vdpau_template.c with a Perl script, just include
the generated file in git. This is ok because it changes very rarely,
and the script is larger than the output it generates.

It also simplify the Makefile, and fixes the build. The problem was that
transitive dependencies do not work with generated files: there is no
dependency information yet when building it the first time. I overlooked
this because I didn't delete the .d files for testing (which contained
the correct dependencies, but only _after_ a first successful build).
2013-07-29 00:59:07 +02:00
wm4
050997addf build: fix vdpau_template.c generation 2013-07-29 00:10:50 +02:00
wm4
5accc5e7c1 vdpau: split off decoder parts, use "new" libavcodec vdpau hwaccel API
Move the decoder parts from vo_vdpau.c to a new file vdpau_old.c. This
file is named so because because it's written against the "old"
libavcodec vdpau pseudo-decoder (e.g. "h264_vdpau").

Add support for the "new" libavcodec vdpau support. This was recently
added and replaces the "old" vdpau parts. (In fact, Libav is about to
deprecate and remove the "old" API without deprecation grace period,
so we have to support it now. Moreover, there will probably be no Libav
release which supports both, so the transition is even less smooth than
we could hope, and we have to support both the old and new API.)

Whether the old or new API is used is checked by a configure test: if
the new API is found, it is used, otherwise the old API is assumed.

Some details might be handled differently. Especially display preemption
is a bit problematic with the "new" libavcodec vdpau support: it wants
to keep a pointer to a specific vdpau API function (which can be driver
specific, because preemption might switch drivers). Also, surface IDs
are now directly stored in AVFrames (and mp_images), so they can't be
forced to VDP_INVALID_HANDLE on preemption. (This changes even with
older libavcodec versions, because mp_image always uses the newer
representation to make vo_vdpau.c simpler.)

Decoder initialization in the new code tries to deal with codec
profiles, while the old code always uses the highest profile per codec.

Surface allocation changes. Since the decoder won't call config() in
vo_vdpau.c on video size change anymore, we allow allocating surfaces
of arbitrary size instead of locking it to what the VO was configured.
The non-hwdec code also has slightly different allocation behavior now.

Enabling the old vdpau special decoders via e.g. --vd=lavc:h264_vdpau
doesn't work anymore (a warning suggesting the --hwdec option is
printed instead).
2013-07-28 19:25:07 +02:00
wm4
1df2ad7e03 Remove subopt-helper
Finally not used by anything anymore. Farewell.
2013-07-22 22:42:55 +02:00
Stefano Pigozzi
1e37965597 ao_coreaudio: split ao_coreaudio_common in two files
* ao_coreaudio_utils: contains several utility function
 * ao_coreaudio_properties: contains functions to set and get  audio object
   properties.

Conflicts:
	audio/out/ao_coreaudio.c
2013-07-22 21:53:18 +02:00
wm4
f86b94f9b4 audio/decode: remove macro crap
Declare decoders directly, instead of using the LIBAD_EXTERN macro. This
is simpler (no weird magic) and more extensible.
2013-07-22 14:41:56 +02:00
Diogo Franco (Kovensky)
d5adaed9d8 ao_wasapi0: Rename to ao_wasapi
Nobody knows what the 0 was for. There's no "WASAPI version 0". Just take
it out.
2013-07-22 02:42:38 +02:00
wm4
e18ffd6b99 Merge branch 'remove_old_demuxers'
The merged branch doesn't actually just remove old demuxers, but also
includes a branch of cleanups and some refactoring.

Conflicts:
	stream/stream.c
2013-07-14 17:59:26 +02:00
wm4
cfa571253a demux_rawvideo/demux_rawaudio: move both demuxers to demux_raw.c
This allows them to share some trivial code. Both demuxers are still
separate from user perspective.
2013-07-12 23:06:53 +02:00
wm4
3269bd1780 demux: rewrite probing and demuxer initialization
Get rid of the strange and messy reliance on DEMUXER_TYPE_ constants.
Instead of having two open functions for the demuxer callbacks (which
somehow are both optional, but you can also decide to implement both...),
just have one function. This function takes a parameter that tells the
demuxer how strictly it should check for the file headers. This is a
nice simplification and allows more flexibility.

Remove the file extension code. This literally did nothing (anymore).

Change demux_lavf so that we check our other builtin demuxers first
before libavformat tries to guess by file extension.
2013-07-12 22:16:26 +02:00
wm4
dc95504a52 build: change vf_dlopen test
Didn't work on Windows. Apparently, WIN32 is not set in the Makefile.
2013-07-12 18:33:39 +02:00
wm4
186f6021b1 core: move code from demux/video.c to mplayer.c
Although I don't like putting even more crap into mplayer.c, this is a
bit better, especially with coming cleanups in mind.
2013-07-10 02:07:26 +02:00
Rudolf Polzer
1d48b11478 configure: add libdl detection to ladspa, vf_dlopen 2013-07-09 09:28:42 +02:00
wm4
af0c41e162 Remove old demuxers
Delete demux_avi, demux_asf, demux_mpg, demux_ts. libavformat does
better than them (except in rare corner cases), and the demuxers have
a bad influence on the rest of the code. Often they don't output
proper packets, and require additional audio and video parsing. Most
work only in --no-correct-pts mode.

Remove them to facilitate further cleanups.
2013-07-07 23:54:11 +02:00
wm4
659a314a19 osdep: remove unused mmap compatibility hacks
Not sure how this worked. Only af_export.c and tvi_v4l2.c were
using mmap, but they didn't include osdep/mmap.h or mmap_anon.h. In
any case, we trust that the target system is sufficiently POSIX
compliant if mmap is actually defined (as checked by configure).
2013-07-07 21:44:37 +02:00
wm4
4caa3356b2 Remove some leftovers from network removal
stream_vstream.c in particular was actually dependent on the network
code, and didn't compile anymore.

Cleanup the protocol list in mpv.rst, and add some missing ones
supported by libavformat to stream_lavf.c.
2013-07-07 21:10:44 +02:00
wm4
854303ad49 Remove internal network support
This commit removes the "old" networking code in favor of libavformat's
code.

The code was still used for mp_http, udp, ftp, cddb. http has been
mapped to libavformat's http support since approximately 6 months ago.
udp and ftp have support in ffmpeg (though ftp was added only last
month). cddb support is removed with this commit - it's probably not
important and rarely used if at all, so we don't care about it.
2013-07-07 19:42:38 +02:00
wm4
70a8079c8e core: remove mp_fifo indirection
For some reason mp_fifo specifically handled double clicks, and other
than that was a pointless wrapper around input.c functionality.

Move the double click handling into input.c, and get rid of mp_fifo. Add
some compatibility wrappers, because so much VO code uses these
functions. Where struct mp_fifo is still used it's just a casted
struct input_ctx.
2013-07-02 14:00:24 +02:00
wm4
5f664d78e6 core: add libquvi 0.9 support
This adds support for libquvi 0.9.x, and these features:
- start time (part of youtube URL)
- youtube subtitles
- alternative source switching ('l' and 'L' keys)
- youtube playlists

Note that libquvi 0.9 is still in development. Although this seems to
be API stable now, it looks like there will be a 1.0 release, which is
supposed to be the next stable release and the actual successor of
libquvi 0.4.x.
2013-06-28 15:47:35 +02:00
wm4
ac79eb7337 core: rename mplayer.h and quvi.c
mplayer.h used to be used for much more stuff, but all what is left are
quvi related definitions. Rename quvi.c as well to make its purpose
clearer.
2013-06-28 15:40:28 +02:00