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mirror of https://github.com/mpv-player/mpv synced 2024-08-20 08:55:06 +02:00
Commit Graph

43761 Commits

Author SHA1 Message Date
wm4
efa9fe8edf options: un-restrict --audio-delay
Not a real reason to restrict its value range.
2016-08-04 11:27:15 +02:00
wm4
3c3361217c player: offset demuxer on start/seek properly with audio/sub delay
Assume you use a large value like --audio-delay=20. Then until now the
player would just have seeked normally to a "too late" position, and
played silence for about 20 seconds until audio in the correct time
range is coming again.

Change this by offsetting seeks by the right amount. This works for both
external and muxed files. If a seek isn't precise, then it works only
for external files.

This might cause issues with very large delay options. Hr-seek skipping
could take a lot of time (especially because it affects video too), the
demuxer queue could overflow, and other weird corner cases could appear.
But we just try this on best-effort basis, and if the user uses extreme
values we don't guarantee good behavior.
2016-08-04 11:26:57 +02:00
wm4
356e703510 vo_opengl_cb: log better error message if OpenGL not initialized by user
Otherwise opengl/video.c would confusingly complain about a wrong
version, which in this case makes no sense.
2016-08-03 19:18:00 +02:00
wm4
f3c35d8108 af_lavcac3enc: skip output if there was no input frame
Unrealistic corner case: drainning was initiated right after a seek.
2016-08-02 22:06:22 +02:00
Rostislav Pehlivanov
dea738a245 wayland_common: check for NULL current_output on fs switching
Prevents segfaults when a fullscreen switch is issued before fully
initializing the VO.
Doesn't change anything since the schedule_resize is only there to
resize in case the image size switches, which happens long after init.
2016-08-01 22:16:40 +02:00
wm4
251299da4f af_lavcac3enc: fix buffering timestamps calculations
In theory, an encoder could buffer some data.
2016-08-01 19:59:59 +02:00
wm4
2e3db648b5 af_lavcac3enc: fix memory leak
A major one. Oops.
2016-08-01 17:59:37 +02:00
Rostislav Pehlivanov
08a4af5e6e wayland_common: provide the real scaled window resolution
It makes more sense to completely abstract this scaling inside the
backend so that internally the player only works with real actual
drawn pixels.
2016-08-01 00:31:34 +02:00
wm4
0432ab8f09 af_lavcac3enc: fix a debug message 2016-07-31 18:51:10 +02:00
wm4
0a1c87464b af_lavcac3enc: error out properly if encoding fails 2016-07-31 18:51:08 +02:00
wm4
48f60e182a af_lavcac3enc: fix aspects of AVFrame handling
We send a refcounted frame to the encoder, but then disrespect
refcounting rules and write to the frame data without making sure the
buffer is really writeable.

In theory this can lead to reallocation on every frame is the encoder
really keeps a reference. If we really cared, we could fix this by
providing a buffer pool. But then again, we don't care.
2016-07-31 18:51:05 +02:00
wm4
98af572484 audio: make mp_audio_realloc[_min] ensure frame is writeable
This is logical: the function makes sense only in situations where you
are going to write to the audio data. To make it worse,
av_buffer_realloc() also handles this situation, but only if the buffer
size changes (simply because it can't realloc memory in use), so we have
to explicitly force reallocation by unreffing the buffers first.
2016-07-31 18:51:02 +02:00
Ricardo Constantino
5bcb22beea ytdl: Error out with http_dash_segments
Unsupported for now.
2016-07-30 19:02:39 +02:00
wm4
546f7472fb options: add vp9 to --hwdec-codecs 2016-07-30 15:47:51 +02:00
Rostislav Pehlivanov
45687c17f7 wayland_common: fix fullscreen image switching bug
The problem was that when in fullscreen, switching between images did
not issue a resize event, causing none of the images to be rendered
correctly.
This fixes the problem by issuing a resize event with the screen width
and height.
This commit also moves the zeroing of the events field to when it gets
retrieved by mpv rather than randomly after a resize in the vo/backend
code.
2016-07-30 15:33:00 +02:00
Rostislav Pehlivanov
2f986a5980 wayland_common: prevent black bars on most non-native aspect ratios
ssurface_handle_configure()'s width and height are just hints given by
the compositor, the application's free to not respect those strictly and
to compensate for e.g. aspect ratio.
This prevents crazy scenarios in which pictures with portrait aspect
ratios have a huge black area to make them 16:9 or whatever the
compositor feels like.
2016-07-30 15:32:57 +02:00
Eric Toombs
27b59e1940 demux_raw: s16be support was missing due to small typo
Signed-off-by: wm4 <wm4@nowhere>
2016-07-30 00:05:40 +02:00
Jan Ekström
aaf6e3b58d wscript: add proper non-version'd SONAME for Android
This seems to have become a requirement since API target 23+, and
matches what FFmpeg does.
2016-07-30 00:02:40 +02:00
Chris Mayo
f95cde60ff build: add --htmldir option
Defaults to docdir but makes it possible to install html documentation
separately.
2016-07-30 00:02:40 +02:00
Rostislav Pehlivanov
3fe5ff99c6 wayland_common: clip window size to the display output size
With X11 it was usually left up to the window manager to prevent huge
windows from being out of range, but no Wayland compositor will do
this right now.

Hugely improves usability when using mpv as an image viewer.
2016-07-30 00:02:40 +02:00
Rostislav Pehlivanov
f918ec4b2b wayland_common: flush wakeup_pipe on a wakeup
Missed during the recent changes.
Also simplify error checking code and check for POLLNVAL
as well (the display fd was never actually checked to be valid).
2016-07-30 00:02:39 +02:00
Rostislav Pehlivanov
c3e11f7b7c osdep/io: introduce mp_flush_wakeup_pipe()
Makes a fairly common occurence with wakeup_pipes easier to handle.
2016-07-30 00:02:39 +02:00
Rostislav Pehlivanov
f3f4e048d8 wayland_common: remove untested/unusable wayland dnd code
Not worth keeping 200 lines of untestable as of today code which might
be broken, if it hasn't been already.
2016-07-30 00:02:39 +02:00
Niklas Haas
46b60a3e72 vo_opengl: remove the 3dlut-size npot2 restriction
This requires changing the pixel upload alignment because the odd sizes
might not be aligned to multiples of 4.

Anyway, the restriction has no real benefit and the sizes in between 32
and 64 might be worth using, so just drop it.
2016-07-25 12:50:11 +02:00
Niklas Haas
f127869037 vo_opengl: reduce default 3dlut-size to 64x64x64
Following testing after ebe798a, this is a more than sufficient size to
cover our use case.

The old default was a drop of about 58 dB PSNR using the old code, and
this new default is about 65 dB PSNR, so it's actually an improvement
despite resulting in a smaller size.

There was no outlier whatsoever when comparing sizes around the 64
neighbourhood (with every step corresponding to a PSNR drop of about
0.07 dB), so I picked this since it's a power of two and requires no
change to the current 3dlut-size parsing logic.

I also tested smaller sizes such as 32x32x32 which performed almost as
well on colorful samples, but this results in noticeable black boost in
the dark regions, which is pretty undesirable. Therefore, we should
avoid going much further below 64x64x64.

Either way, this new size is so fast to compute that the 3dlut cache is
almost useless on my end. In fact, it might even be slower to load the
profile from the cache than to recompute it from scratch. (For caches on
a disk. For cache on a tmpfs, it makes no difference)
2016-07-25 12:50:04 +02:00
wm4
cb4342dda4 x11: do not accidentally discard event flags
It seems vo_x11_check_events() was supposed to return the currently
flagged events and reset them. But there are many places where
vo_x11_check_events() is called without checking its return value. This
could lead to forgotten events.

Change the code such that they can't get lost.
2016-07-25 11:28:06 +02:00
Niklas Haas
ebe798a333 vo_opengl: increase 3DLUT accuracy at lower LUT sizes
This code had the exact same texture indexing bug that the original
scaler code had before the introduction of the LUT_POS macro to fix it.

We can re-use this same macro here, and the performance drop is
virtually entirely negligible. The benefit is greatly improved LUT
accuracy as the 3DLUT size decreases - in particular, the old LUT
started introducing more and more black crush the lower your LUT size is
(because the error was essentially an over-contrast bias, with a
magnitude linearly related to the lut size).

The new code improves black stability as the LUT size decreases, and
only at very low values (16 and below) do black levels start noticeably
getting affected (due to crude linearization of the nonlinear response
curve).

The default value of 3dlut-size is definitely generous enough for this
to make no difference out of the box, but it also causes no performance
drop at all on my machine so I see no harm in improving the logic.
Furthermore, this means we could easily decrease the default 3dlut size
in a future commit, perhaps even down to 64x64x64 as a default. (But
more testing is warranted here)
2016-07-25 10:26:45 +02:00
wm4
dcfde2934d audio: use idiotic FFmpeg ABI rules for public-except-not-public fields
The FFmpeg API is incredibly weird and inconsistent about this. This is
also a FFmpeg-only issue and nothing like this is in Libav - which
doesn't really show FFmpeg in a very positive light.

(To make it even worse: this is a full-blown Libav API incompatibility,
even though this crap was added for Libav ABI-compatibility. It's
absurd.)

Quoting the FFmpeg header for the AVFrame.channels field:

    /**
     * number of audio channels, only used for audio.
     * Code outside libavutil should access this field using:
     * av_frame_get_channels(frame)
     * - encoding: unused
     * - decoding: Read by user.
     */
    int channels;

It says "should" not must, and it doesn't even mention
av_frame_set_channels(). It's also in the section for public fields (not
below a marker that indicates private fields in a public struct, like
it's done e.g. in AVCodecContext).

But not using the accessor will cause silent failures on ABI changes.
The failure that happened due to this code didn't even make it apparent
what was wrong. So just use the idiotic accessor.

Also harmonize the FFmpeg-cursing in the code. (It's fully justified.)

Fixes #3295.

Note that mpv will still check the exact library version numbers, and
reject mismatches - to protect itself from such issues in the future.
2016-07-24 19:33:20 +02:00
wm4
6bb48a10db player: disable DS with spdif transcoding too
Otherwise it behaves dumb. (Although you could argue it shouldn't try to
guess whether speed changes work, but instead simply disable DS if they
don't work.)
2016-07-24 19:19:24 +02:00
wm4
3623cec7d2 af_lavcac3enc: use common code for AVFrame setup 2016-07-24 19:06:00 +02:00
wm4
d60db967bd demux_lavf: remove subtitle seeking special-case
It used not to work - but now it apparently does. Not sure when that got
fixed in FFmpeg, but there's no longer a reason to keep this hack.

This also gets rid of the check for the read_seek2 field, which is not
part of the public API.
2016-07-24 18:41:55 +02:00
wm4
99d9921f39 vo_opengl: glctx can be NULL during init
This fixes a crash that can happen with the Cocoa backend: it calls
vo_wakeup() during init, which calls vo_opengl.c/wakeup().

Fixes #3360.
2016-07-21 16:07:15 +02:00
wm4
16d276308a x11, wayland: do not accidentally close FD 0
Both backends have code to close each FD of their wakeup_pipe array.
This array is default-initialized with 0, which means if the backends
exit before the wakeup pipe is created (e.g. when probing), they would
close FD 0.

Initialize the FDs with -1. Then we call close(-1) in these situations,
which is perfectly allowed and has no bad consequences.
2016-07-21 15:18:32 +02:00
wm4
b4acfcc8aa vo: remove now unused event_fd handling 2016-07-21 14:48:30 +02:00
Rostislav Pehlivanov
c6b83fec7d wayland_common: make function declaration consistent
Half the code had a space before the arguments and half didn't.
2016-07-21 14:45:40 +02:00
Rostislav Pehlivanov
c0ef3cf9c2 wayland: port to the new wakeup/wait_events framework
This fits natively into the vo/backend and allows to simplify the
polling code.
One new change is the fact that surface_handle_enter flags VO_EVENT_WIN_STATE
and VO_EVENT_RESIZE instead of only VO_EVENT_WIN_STATE. Before this, the code
hackily relied on the timeout and the loop in the wait_frame function to track
and set the scaling factor. Instead, this triggers mpv to run a schedule_resize
and adjust the new VO output dimensions immediately. This is also more accurate
since surface_handle_enter() gets called when a surface is created, moved and
resized, which is exactly what the rest of the player might be interested in.
2016-07-21 14:45:38 +02:00
wm4
8f51418ca4 manpage: not-document tscale=linear 2016-07-21 12:26:05 +02:00
Niklas Haas
7d01a16f64 vo_opengl: add a tscale=linear direct implementation
This uses GLSL mix() instead of going through an indirect texture
access. Easy to implement and might require less resources on some
devices, since the oversample code was already essentially just a
special case of this.

Could be made the new default (as per issue #2685), but that should be
done in a separate commit.
2016-07-21 11:26:19 +02:00
Akemi
f53c7f1a78 cocoa: remove unused icc profile variables 2016-07-21 08:48:45 +02:00
Akemi
7531275f62 cocoa: update screen fps only if necessary
we don't need to update the display refresh rate
when going fullscreen or updating the colour profile
2016-07-21 08:48:37 +02:00
wm4
fde784129f x11: stop using vo.event_fd
Instead let it do its own event loop wakeup handling.
2016-07-20 20:52:08 +02:00
wm4
bd9c0a10e5 vo_opengl: allow backends to provide callbacks for custom event loops
Until now, this has been either handled over vo.event_fd (which should
go away), or by putting event handling on a separate thread. The
backends which do the latter do it for a reason and won't need this, but
X11 and Wayland will, in order to get rid of event_fd.
2016-07-20 20:42:30 +02:00
Rostislav Pehlivanov
e11a20a812 vo_wayland: fix high CPU usage due to busy polling
There's no need to call wl_display_flush() since all the client-side
buffered data has already been flushed prior to polling the fd.
Instead only check for POLLIN and the usual ERR+HUP.
2016-07-19 10:01:51 +02:00
wm4
64cd0f4292 x11: skip ICC update on every window move
Don't just cause vo_opengl to update the ICC profile every time the
window is moved. Instead, explicitly check if the screen was changed.

Mostly untested.
2016-07-18 13:06:38 +02:00
wm4
510c6a1be4 libarchive: sanitize non-UTF8 archive entries
Some client API users simply don't like such filenames. For their sake,
don't return them, but return a dummy filename instead. (Returning a
latin1-ized version would work too, but is slightly more work.)

Also remove the "\n" from the replacement dummy filename. This was
accidental.
2016-07-18 12:52:59 +02:00
wm4
fb8deb69a6 libarchive: unify entry iteration between stream/demux layers
No really good reason to duplicate this.
2016-07-18 12:44:56 +02:00
wm4
77e1e8e38e audio: refactor mixer code and delete mixer.c
mixer.c didn't really deserve to be separate anymore, as half of its
contents were unnecessary glue code after recent changes. It also
created a weird split between audio.c and af.c due to the fact that
mixer.c could insert audio filters. With the code being in audio.c
directly, together with other code that unserts filters during runtime,
it will be possible to cleanup this code a bit and make it work like the
video filter code.

As part of this change, make the balance code work like the volume code,
and add an option to back the current balance value. Also, since the
balance semantics are unexpected for most users (panning between the
audio channels, instead of just changing the relative volume), and there
are some other volumes, formally deprecate both the old property and the
new option.
2016-07-17 19:21:28 +02:00
wm4
79974e7ad9 audio: fix crashes due to broken uninit check
Since mixer->ao is always NULL now (it was really just forgotten to be
removed), the uninit call never actually cleared the af field, leaving
a dangling pointer that could be accessed by volume control.
2016-07-15 23:11:25 +02:00
wm4
ea18cb99ba vf_vavpp: get rid of mp_refqueue_is_interlaced()
This makes the difference between passing VA_FRAME_PICTURE or
VA_BOTTOM_FIELD for progressive frames (that should be force-
deinterlaced) to VAProcPipelineParameterBuffer.flags. VA-VPP doesn't
really seem to care, and we can get rid of mp_refqueue_is_interlaced()
entirely. It could be argued it's better to pass field flags instead of
the progressive flag.
2016-07-15 20:37:46 +02:00
wm4
c5361d12d8 vf_d3d11vpp: fix interlaced-only=no mode
"Real" frame flag vs. what we pretend it to be. It always used the real
flag, and thus never deinterlaced unflagged frames, even if the
suboption was set to "no".
2016-07-15 20:21:03 +02:00