This option has been deprecated upstream for a long time, probably
doesn't even work anymore, and won't work moving forwards as we replace
the vulkan code by libplacebo wrappers.
I haven't removed the option completely yet since in theory we could
still add support for e.g. a native glslang wrapper in the future. But
most likely the future of this code is deletion.
As an aside, fix an issue where the man page didn't mention d3d11.
This commit bumps the libmpv version to 1.102
drm-osd-plane -> drm-draw-plane
drm-video-plane -> drm-drmprime-video-plane
drm-osd-size -> drm-draw-surface-size
"draw plane", as in the plane that OpenGL draws to, whether it be
video + OSD or just OSD.
"drmprime video plane", as in the plane used for hwdec video imported
via drmprime.
"draw surface size", as in the size of the surface used for the draw plane
The new names are invariant whether or not hwdec_drmprime_drm is being
used or not. The original naming was very confusing, as when doing
regular rendering (swdec or vaapi) the video would be displayed on the
"OSD plane", and the "Video plane" would remain unused.
Add general primary/overlay plane option to drm-osd-plane-id and
drm-video-plane-id, so that the user can just request any usable
primary or overlay plane for either of these two options. This should
be somewhat more user-friendly (especially as neither of these two
options currently have a useful help function), as usually you would
only be interested in the type of the plane, and not exactly which
plane gets picked.
Since linear downscaling makes sense to handle independently from
linear/sigmoid upscaling, we split this option up. Now,
linear-downscaling is its own option that only controls linearization
when downscaling and nothing more. Likewise, linear-upscaling /
sigmoid-upscaling are two mutually exclusive options (the latter
overriding the former) that apply only to upscaling and no longer
implicitly enable linear light downscaling as well.
The old behavior was very confusing, as evidenced by issues such
as #6213. The current behavior should make much more sense, and only
minimally breaks backwards compatibility (since using linear-scaling
directly was very uncommon - most users got this for free as part of
gpu-hq and relied only on that).
Closes#6213.
The player fully restarts playback when the edition or disk title is
changed. Before this, the player tried to reinitialized playback
partially. For example, it did not print a new "Playing: <file>"
message, and did not send playback end to libmpv users (scripts or
applications).
This playback restart code was a bit messy and could have unforeseen
interactions with various state. There have been bugs before. Since it's
a mostly cosmetic thing for an obscure feature, just change it to a full
restart. This works well, though since it may have consequences for
scripts or client API users, mention it in interface-changes.rst.
Until now, stopping playback aborted the demuxer and I/O layer violently
by signaling mp_cancel (bound to libavformat's AVIOInterruptCB
mechanism). Change it to try closing them gracefully.
The main purpose is to silence those libavformat errors that happen when
you request termination. Most of libavformat barely cares about the
termination mechanism (AVIOInterruptCB), and essentially it's like the
network connection is abruptly severed, or file I/O suddenly returns I/O
errors. There were issues with dumb TLS warnings, parsers complaining
about incomplete data, and some special protocols that require server
communication to gracefully disconnect.
We still want to abort it forcefully if it refuses to terminate on its
own, so a timeout is required. Users can set the timeout to 0, which
should give them the old behavior.
This also removes the old mechanism that treats certain commands (like
"quit") specially, and tries to terminate the demuxers even if the core
is currently frozen. This is for situations where the core synchronized
to the demuxer or stream layer while network is unresponsive. This in
turn can only happen due to the "program" or "cache-size" properties in
the current code (see one of the previous commits). Also, the old
mechanism doesn't fit particularly well with the new one. We wouldn't
want to abort playback immediately on a "quit" command - the new code is
all about giving it a chance to end it gracefully. We'd need some sort
of watchdog thread or something equally complicated to handle this. So
just remove it.
The change in osd.c is to prevent that it clears the status line while
waiting for termination. The normal status line code doesn't output
anything useful at this point, and the code path taken clears it, both
of which is an annoying behavior change, so just let it show the old
one.
The player fully restarts playback when the edition or disk title is
changed. Before this, the player tried to reinitialized playback
partially. For example, it did not print a new "Playing: <file>"
message, and did not send playback end to libmpv users (scripts or
applications).
This playback restart code was a bit messy and could have unforeseen
interactions with various state. There have been bugs before. Since it's
a mostly cosmetic thing for an obscure feature, just change it to a full
restart. This works well, though since it may have consequences for
scripts or client API users, mention it in interface-changes.rst.
Before this change, only 1 command or so had named arguments. There is
no reason why other commands can't have them, except that it's a bit of
work to add them.
Commands with variable number of arguments are inherently incompatible
to named arguments, such as the "run" command. They still have dummy
names, but obviously you can't assign multiple values to a single named
argument (unless the argument has an array type, which would be
something different). For now, disallow using named argument APIs with
these commands. This might change later.
2 commands are adjusted to not need a separate default value by changing
flag constants. (The numeric values are C only and can't be set by
users.)
Make the command syntax in the manpage more consistent. Now none of the
allowed choice/flag names are in the command header, and all arguments
are shown with their proper name and quoted with <...>.
Some places in the manpage and the client.h doxygen are updated to
reflect that most commands support named arguments. In addition, try to
improve the documentation of the syntax and need for escaping etc. as
well.
(Or actually most uses of the word "argument" should be "parameter".)
I wanted to put all commands through mpv_command_node_async() instead of
mpv_command_node(). Using synchronous commands over a synchronous
transport doesn't make sense anyway.
This would have used the request_id field in IPC requests as reply ID
for the async commands. But the latter need to be [u]int64, while the
former can be any type. To avoid that we need an extra lookup table for
mapping reply IDs to request_id values, we now require that request_id
fields are integers.
Since this would be an incompatible change, just deprecate non-integers
for now, and plan the change for a later time.
Instead of using an internal counter to keep track of the value that was
set last, attempt to find the current value of the property/option in
the value list, and then set the next value in the list.
There are some potential problems. If a property refuses to accept a
specific value, the cycle-values command will fail, and start from the
same position again. It can't know that it's supposed to skip the next
value. The same can happen to properties which behave "strangely", such
as the "aspect" property, which will return the current aspect if you
write "-1" to it. As a consequence, cycle-values can appear to get
"stuck".
I still think the new behavior is what users expect more, and which is
generally more useful. We won't restore the ability to get the old
behavior, unless we decide to revert this commit entirely.
Fixes#5772, and hopefully other complaints.
Fundamentally, scripts are loaded asynchronously, but as a feature,
there was code to wait until a script is loaded (for a certain arbitrary
definition of "loaded"). This was done in scripting.c with the
wait_loaded() function.
This called mp_idle(), and since there are commands to load/unload
scripts, it meant the player core loop could be entered recursively. I
think this is a major complication and has some problems. For example,
if you had a script that does 'os.execute("sleep inf")', then every time
you ran a command to load an instance of the script would add a new
stack frame of mp_idle(). This would lead to some sort of reentrancy
horror that is hard to debug. Also misc/dispatch.c contains a somewhat
tricky mess to support such recursive invocations. There were also some
bugs due to this and due to unforeseen interactions with other messes.
This scripting stuff was the only thing making use of that reentrancy,
and future commands that have "logical" waiting for something should be
implemented differently. So get rid of it.
Change the code to wait only in the player initialization phase: the
only place where it really has to wait is before playback is started,
because scripts might want to set options or hooks that interact with
playback initialization. Unloading of builtin scripts (can happen with
e.g. "set osc no") is left asynchronous; the unloading wasn't too robust
anyway, and this change won't make a difference if someone is trying to
break it intentionally. Note that this is not in mp_initialize(),
because mpv_initialize() uses this by locking the core, which would have
the same problem.
In the future, commands which logically wait should use different
mechanisms. Originally I thought the current approach (that is removed
with this commit) should be used, but it's too much of a mess and can't
even be used in some cases. Examples are:
- "loadfile" should be made blocking (needs to run the normal player
code and manually unblock the thread issuing the command)
- "add-sub" should not freeze the player until the URL is opened (needs
to run opening on a separate thread)
Possibly the current scripting behavior could be restored once new
mechanisms exist, and if it turns out that anyone needs it.
With this commit there should be no further instances of recursive
playloop invocations (other than the case in the following commit),
since all mp_idle()/mp_wait_events() calls are done strictly from the
main thread (and not commands/properties or libmpv client API that
"lock" the main thread).
The first change is about spdif - I mostly ignore spdif issues these
days, but it seems like the recent changes made handling of it slightly
better (but I didn't really test).
The second change is about broken libavfilter filters. We won't restore
the old behavior, because people were complaining about the old behavior
in the past. Possibly we could make libavfilter export this was metadata
and use the old behavior if we know they're broken - but it doesn't
exist yet.
As it turns out, there are multiple libmpv users who saw a need to
use the hook API. The API is kind of shitty and was never meant to be
actually public (it was mostly a hack for the ytdl script).
Introduce a proper API and deprecate the old one. The old one will
probably continue to work for a few releases, but will be removed
eventually.
There are some slight changes to the old API, but if a user followed
the manual properly, it won't break.
Mostly untested. Appears to work with ytdl_hook.
The purpose of the new API is to make it useable with other APIs than
OpenGL, especially D3D11 and vulkan. In theory it's now possible to
support other vo_gpu backends, as well as backends that don't use the
vo_gpu code at all.
This also aims to get rid of the dumb mpv_get_sub_api() function. The
life cycle of the new mpv_render_context is a bit different from
mpv_opengl_cb_context, and you explicitly create/destroy the new
context, instead of calling init/uninit on an object returned by
mpv_get_sub_api().
In other to make the render API generic, it's annoyingly EGL style, and
requires you to pass in API-specific objects to generic functions. This
is to avoid explicit objects like the internal ra API has, because that
sounds more complicated and annoying for an API that's supposed to never
change.
The opengl_cb API will continue to exist for a bit longer, but
internally there are already a few tradeoffs, like reduced
thread-safety.
Mostly untested. Seems to work fine with mpc-qt.
This switches the default away from "bob" to the best algorithm reported
as supported by the driver. This is convenient for users, and there is
no reason to use something worse by default.
Untested.
Before this, we made deinterlacing dependent on the video codec metadata
(AVFrame.interlaced_frame for libavcodec). So even if --deinterlace=yes
was set, we skipped deinterlacing if the flag wasn't set. This is very
unreliable and there are many streams with flags incorrectly set.
The potential problem is that this might upset people who alwase enabled
deinterlace and hoped it worked. But it's likely these people were
screwed by this setting anyway. The new behavior is less tricky and
easier to understand, and this preferable. Maybe one day we could
introduce a --deinterlace=auto, which does the right thing, but of
course this would be hard to implement (esecially with hwdec).
Fixes#5219.
this is meant to replace the old and not properly working vo_gpu/opengl
cocoa backend in the future. the problems are various shortcomings of
Apple's opengl implementation and buggy behaviour in certain
circumstances that couldn't be properly worked around. there are also
certain regressions on newer macOS versions from 10.11 onwards.
- awful opengl performance with a none layer backed context
- huge amount of dropped frames with an early context flush
- flickering of system elements like the dock or volume indicator
- double buffering not properly working with a none layer backed context
- bad performance in fullscreen because of system optimisations
all the problems were caused by using a normal opengl context, that
seems somewhat abandoned by apple, and are fixed by using a layer backed
opengl context instead. problems that couldn't be fixed could be
properly worked around.
this has all features our old backend has sans the wid embedding,
the possibility to disable the automatic GPU switching and taking
screenshots of the window content. the first was deemed unnecessary by
me for now, since i just use the libmpv API that others can use anyway.
second is technically not possible atm because we have to pre-allocate
our opengl context at a time the config isn't read yet, so we can't get
the needed property. third one is a bit tricky because of deadlocking
and it needed to be in sync, hopefully i can work around that in the
future.
this also has at least one additional feature or eye-candy. a properly
working fullscreen animation with the native fs. also since this is a
direct port of the old backend of the parts that could be used, though
with adaptions and improvements, this looks a lot cleaner and easier to
understand.
some credit goes to @pigoz for the initial swift build support which
i could improve upon.
Fixes: #5478, #5393, #5152, #5151, #4615, #4476, #3978, #3746, #3739,
#2392, #2217
Get rid of the old vf.c code. Replace it with a generic filtering
framework, which can potentially handle more than just --vf. At least
reimplementing --af with this code is planned.
This changes some --vf semantics (including runtime behavior and the
"vf" command). The most important ones are listed in interface-changes.
vf_convert.c is renamed to f_swscale.c. It is now an internal filter
that can not be inserted by the user manually.
f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed
once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is
conceptually easy, but a big mess due to the data flow changes).
The existing filters are all changed heavily. The data flow of the new
filter framework is different. Especially EOF handling changes - EOF is
now a "frame" rather than a state, and must be passed through exactly
once.
Another major thing is that all filters must support dynamic format
changes. The filter reconfig() function goes away. (This sounds complex,
but since all filters need to handle EOF draining anyway, they can use
the same code, and it removes the mess with reconfig() having to predict
the output format, which completely breaks with libavfilter anyway.)
In addition, there is no automatic format negotiation or conversion.
libavfilter's primitive and insufficient API simply doesn't allow us to
do this in a reasonable way. Instead, filters can use f_autoconvert as
sub-filter, and tell it which formats they support. This filter will in
turn add actual conversion filters, such as f_swscale, to perform
necessary format changes.
vf_vapoursynth.c uses the same basic principle of operation as before,
but with worryingly different details in data flow. Still appears to
work.
The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are
heavily changed. Fortunately, they all used refqueue.c, which is for
sharing the data flow logic (especially for managing future/past
surfaces and such). It turns out it can be used to factor out most of
the data flow. Some of these filters accepted software input. Instead of
having ad-hoc upload code in each filter, surface upload is now
delegated to f_autoconvert, which can use f_hwupload to perform this.
Exporting VO capabilities is still a big mess (mp_stream_info stuff).
The D3D11 code drops the redundant image formats, and all code uses the
hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a
big mess for now.
f_async_queue is unused.
Restores behaviour prior to aef2ed5dc1.
That change was apparently unpopular. However, given the amount of
complaining over how hard it is to change the defaults by rebinding every
key, I think the extra option introduced by this commit is justified.
Technically not all behaviour is restored, because now --no-osd-bar will
not instead display the msg text on seek. I think that feature was a
little weird and is now easy enough to remedy with the --osd-on-seek
option.
The future direction might be not having such a user-visible filter at
all, similar to how vf_scale went away (or actually, redirects to
libavfilter's vf_scale).
This is part of trying to get rid of --af-defaults, and the af
resample filter.
It requires a complicated mechanism to set the defaults on the resample
filter for backwards compatibility.
With the recent changes to the script it does not incur a startup delay
by default due to starting youtube-dl and waiting for it. This was the
main reason for making libmpv have a different default.
Starting sub processes from a library can still be a bit fishy, but I
think it's ok. Still mention it in the libmpv header. There were already
other cases where libmpv would start its own processes, such as the X11
backend calling xdg-screensaver. (The reason why this is fishy is
because UNIX process management sucks: SIGCHLD and the wait() syscall
make sub processes non-transparent and could potentially introduce
conflicts with code trying to use them.)
Before this commit, some autoselection of tracks coming from files
loaded with --external-files was still done. This commit removes all of
it, and the only way to select a track is via the explicit stream
selection options like --vid/--sid/--aid.
I think this was always the original intention. The change could in
theory still unintentionally surprise some users, so add a changelog
entry.
This does not affect --audio-file/--sub-file, even if these contain
mismatching track types. E.g. if audio files passed to --audio-file
contain subtitles, these should still be selected. Past feature requests
indicate that users want this.
--copy-metadata describes the result of the option better, (copying metadata
from the source file to the output file). Marks the old --no-ometadata
OPT_REMOVED with a suggestion for the new --no-ocopy-metadata.
A release has been made, so drop options deprecated for that release.
Also drop some options which have been deprecated a much longer time
before.
Also fix a typo in client-api-changes.rst.
Some old crap which nobody needs and which probably nobody uses.
This relies on a GCC extension: using "## __VA_ARGS__" to remove the
comma from the argument list if the va args are empty. It's supported
by clang, and there's some chance newer standards will introduce a
proper way to do this. (Even if it breaks somewhere, it will be a
problem only for 1 release, since I want to drop the deprecated
properties immediately.)
Annoying exception that makes no sense to keep. Normally, users or
client applications will either use --hwdec=auto, or not set the option
at all, which both leads to the expected result.
Change it from explicit metadata about every hwaccel method to trying to
get it from libavcodec. As shown by add_all_hwdec_methods(), this is a
quite bumpy road, and a bit worse than expected.
This will probably cause a bunch of regressions. In particular I didn't
check all the strange decoder wrappers, which all cause some sort of
special cases each. You're volunteering for beta testing by using this
commit.
One interesting thing is that we completely get rid of mp_hwdec_ctx in
vd_lavc.c, and that HWDEC_* mostly goes away (some filters still use it,
and the VO hwdec interops still have a lot of code to set it up, so it's
not going away completely for now).
Make the VO<->decoder interface capable of supporting multiple hwdec
APIs at once. The main gain is that this simplifies autoprobing a lot.
Before this change, it could happen that the VO loaded the "wrong" hwdec
API, and the decoder was stuck with the choice (breaking hw decoding).
With the change applied, the VO simply loads all available APIs, so
autoprobing trickery is left entirely to the decoder.
In the past, we were quite careful about not accidentally loading the
wrong interop drivers. This was in part to make sure autoprobing works,
but also because libva had this obnoxious bug of dumping garbage to
stderr when using the API. libva was fixed, so this is not a problem
anymore.
The --opengl-hwdec-interop option is changed in various ways (again...),
and renamed to --gpu-hwdec-interop. It does not have much use anymore,
other than debugging. It's notable that the order in the hwdec interop
array ra_hwdec_drivers[] still matters if multiple drivers support the
same image formats, so the option can explicitly force one, if that
should ever be necessary, or more likely, for debugging. One example are
the ra_hwdec_d3d11egl and ra_hwdec_d3d11eglrgb drivers, which both
support d3d11 input.
vo_gpu now always loads the interop lazily by default, but when it does,
it loads them all. vo_opengl_cb now always loads them when the GL
context handle is initialized. I don't expect that this causes any
problems.
It's now possible to do things like changing between vdpau and nvdec
decoding at runtime.
This is also preparation for cleaning up vd_lavc.c hwdec autoprobing.
It's another reason why hwdec_devices_request_all() does not take a
hwdec type anymore.