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mirror of https://github.com/mpv-player/mpv synced 2024-11-18 21:16:10 +01:00
Commit Graph

515 Commits

Author SHA1 Message Date
wm4
113ec0aba1 af_lavcac3enc: use new AVFrame API 2014-03-16 13:19:29 +01:00
wm4
05e3a5a2b4 ao_lavc: set AVFrame.format
Seems kind of wrong that this wasn't done, although it didn't have any
bad consequences.
2014-03-16 13:19:29 +01:00
wm4
62c88a52c4 encode: use new AVFrame API 2014-03-16 13:19:29 +01:00
wm4
f2374f4e4b ad_lavc: use new AVFrame API
Set refcounted_frames, because in some versions of libavcodec mixing the
new AVFrame API and non-refcounted decoding could cause memory
corruption. Likewise, it's probably still required to unref a frame
before calling the decoder.
2014-03-16 13:19:29 +01:00
wm4
98cd2c4122 build: simplify libavfilter configure checks
This is all not needed anymore. In particular, remove all configure
switches except --enable-libavfilter.
2014-03-16 13:19:29 +01:00
wm4
64c01a814c Remove some more unneeded version checks
All of these check against things that happened before the latest
supported FFmpeg/Libav release.
2014-03-16 13:19:28 +01:00
wm4
5506c8d0f6 ad_lavc: remove deprecated downmixing by channel count
Downmixing by channel layout now hopefully works with all supported
libavcodec versions.
2014-03-16 13:19:28 +01:00
wm4
822e040ddb ao_dsound: remove duplicated code 2014-03-16 13:19:28 +01:00
wm4
c7e620df96 af_lavrresample: remove avresample_set_channel_mapping() fallbacks
This function is now always available.

Also remove includes of reorder_ch.h from some AOs (these are just old
relicts).
2014-03-16 13:19:28 +01:00
wm4
5dde276018 options: fix off-by-1 error in option help output 2014-03-15 18:42:10 +01:00
wm4
16596d025a ao: print (estimated) device buffer size on init in verbose mode 2014-03-14 22:37:46 +01:00
wm4
c473635f66 af_volume: don't print missing replaygain tags as error
There's no reason to. Audio files often lack them.
2014-03-14 22:37:46 +01:00
wm4
dc0f2308d1 af_volume: add detach option
Maybe this should be default. On the other hand, this filter does
something even if the volume is neutral: it clips samples against the
allowed range, should the decoder or a previous filter output garbage.
2014-03-14 22:37:46 +01:00
wm4
b72ba3f744 af_volume: separate softvol volume control from replaygain level
Currently, both replaygain adjustment and user volume control (if
softvol is enabled) share the same variable. Sharing the variable would
cause especially if --volume is used; then the replaygain volume would
always be overwritten.

Now both gain values are simple added right before doing filtering.
2014-03-14 22:37:46 +01:00
wm4
f8f69cdffe af_volume: remove double-negated suboption
You had to use "no-replaygain-noclip" to set this option. Rename it, so
that only one negation is needed.
2014-03-14 22:37:45 +01:00
Alessandro Ghedini
d80dc885c6 af_volume: add support for replaygain pre-amp and clipping prevention 2014-03-13 14:36:20 +01:00
Alessandro Ghedini
3f0139e5db af_volume: add replaygain support
This adds the options replaygain-track and replaygain-album. If either is set,
the replaygain track or album gain will be automatically read from the track
metadata and the volume adjusted accordingly.

This only supports reading REPLAYGAIN_(TRACK|ALBUM)_GAIN tags. Other formats
like LAME's info header would probably require support from libav.
2014-03-13 14:36:20 +01:00
Alessandro Ghedini
04e14ec8f6 af: add metadata field to af_stream and af_instance
This allows to propagate metadata information to audio filters.

Closes #632
2014-03-13 14:36:20 +01:00
wm4
3bc78a84cd af_lavfi: beat it into working with Libav
The main incompatibility was that Libav didn't have av_opt_set_int_list.
But since that function is excessively ugly and idiotic (look how it
handles types), I'm not missing it much. Use an aformat filter instead
to handle the functionality that was indirectly provided by it. This is
similar to how vf_lavfi works.

The other incompatibility was channel handling. Libav consistently uses
channel layouts only, why ffmpeg still requires messing with channel
counts to some degree. Get rid of most channel count uses (and hope
channel layouts are "exact" enough). Only in one case FFmpeg fails with
a runtime check if we feed it AVFrames with channel count unset.

Another issue were AVFrame accessor functions. FFmpeg introduced these
for ABI compatibility with Libav. I refuse to use them, and it's not my
problem if FFmpeg doesn't manage to provide a stable ABI for fields
provided both by FFmpeg and Libav.
2014-03-13 00:29:17 +01:00
Diogo Franco (Kovensky)
a0347e0651 ao_wasapi: Use the character set conversion functions from io.h
...rather than rolling out our own. The only possible advantage is that
the "custom" ones didn't use talloc.
2014-03-11 16:37:22 -03:00
Diogo Franco (Kovensky)
c5012946ee ao_wasapi: Implement AOCONTROL_UPDATE_STREAM_TITLE 2014-03-11 16:37:22 -03:00
Diogo Franco (Kovensky)
f8bdada77f ao_wasapi: Implement per-application mixing
The volume controls in mpv now affect the session's volume (the
application's volume in the mixer). Since we do not request a
non-persistent session, the volume and mute status persist across mpv
invocations and system reboots.

In exclusive mode, WASAPI doesn't have access to a mixer so the endpoint
(sound card)'s master volume is modified instead. Since by definition
mpv is the only thing outputting audio in exclusive mode, this causes no
conflict, and ao_wasapi restores the last user-set volume when it's
uninitialized.
2014-03-11 16:37:21 -03:00
Diogo Franco (Kovensky)
f3e9b94622 ao_wasapi: Move non-critical code outside of the event thread
Due to the COM Single-Threaded Apartment model, the thread owning the
objects will still do all the actual method calls (in the form of
message dispatches), but at least this will be COM's problem rather than
having to set up several handles and adding extra code to the event
thread.

Since the event thread still needs to own the WASAPI handles to avoid
waiting on another thread to dispatch the messages, the init and uninit
code still has to run in the thread.

This also removes a broken drain implementation and removes unused
headers from each of the files split from the original ao_wasapi.c.
2014-03-11 16:37:02 -03:00
Diogo Franco (Kovensky)
58011810e5 ao_wasapi: Split into 2 files
ao_wasapi.c was almost entirely init code mixed with option code and
occasionally actual audio handling code. Split most things to
ao_wasapi_utils.c and keep the audio handling code in ao_wasapi.c.
2014-03-11 16:37:02 -03:00
Diogo Franco (Kovensky)
f3514fb4bd ao_wasapi: Initial conversion to the new pull model
Gets rid of the internal ring buffer and get_buffer. Corrects an
implementation error in thread_reset.

There is still a possible race condition on reset, and a few refactors
left to do. If feasible, the thread that handles everything
WASAPI-related will be made to only handle feed events.
2014-03-11 16:37:01 -03:00
wm4
7221d96ba3 ao_sdl: make sure our buffer is always larger than what SDL requests
Assume obtained.samples contains the number of samples the SDL audio
callback will request at once. Then make sure ao.c will set the buffer
size at least to 3 times that value (or more).

Might help with bad SDL audio backends like ESD, which supposedly uses a
500ms buffer.
2014-03-10 22:56:23 +01:00
wm4
b3f9d3750b ao_alsa: reduce default buffer size
In general, we don't need to have a large hw audio buffer size anymore,
because we can quickly fill it from the soft buffer.

Note that this probably doesn't change much anyway. On my system (dmix
enabled), the buffer size is only 170ms, and ALSA won't give more. Even
when using a hardware device the buffer size seems to be limited to
341ms.
2014-03-10 01:28:39 +01:00
wm4
2e10f536db ao_alsa: fix return value for volume operations with spdif
This AO pretended to support volume operations when in spdif passthrough
mode, but actually did nothing. This is wrong: at least the GET
operations must write their argument. Signal that volume is unsupported
instead.

This was probably a hack to prevent insertion of volume filters or so,
but it didn't work anyway, while recovering after failed volume filter
insertion does work, so this is not needed at all.
2014-03-10 01:18:10 +01:00
wm4
d842b017e4 audio/out: reduce amount of audio buffering
Since the addition of the AO feed thread, 200ms of latency (MIN_BUFFER)
was added to all push-based AOs. This is not so nice, because even AOs
with relatively small buffering (e.g. ao_alsa on my system with ~170ms
of buffer size), the additional latency becomes noticable when e.g.
toggling mute with softvol.

Fix this by trying to keep not only 200ms minimum buffer, but also 200ms
maximum buffer. In other words, never buffer beyond 200ms in total. Do
this by estimating the AO's buffer fill status using get_space and the
initially known AO buffer size (the get_space return value on
initialization, before any audio was played). We limit the maximum
amount of data written to the soft buffer so that soft buffer size and
audio buffer size equal to 200ms (MIN_BUFFER).

To avoid weird problems with weird AOs, we buffer beyond MIN_BUFFER if
the AO's get_space requests more data than that, and as long as the soft
buffer is large enough.

Note that this is just a hack to improve the latency. When the audio
chain gains the ability to refilter data, this won't be needed anymore,
and instead we can introduce some sort of buffer replacement function in
order to update data in the soft buffer.
2014-03-10 01:13:40 +01:00
wm4
4c19c71b85 ao_alsa: remove unneeded initializations
priv is 0-initialized, can_pause is always overwritten later.
2014-03-09 22:11:08 +01:00
foo86
d350181aaf ao_alsa: check ALSA PCM state before pause and resume
It is possible to have ao->reset() called between ao->pause() and
ao->resume() when seeking during the pause. If the underlying PCM
supports pausing, resuming an already reset PCM will produce an error.
Avoid that by explicitly checking PCM state before calling
snd_pcm_pause().

Signed-off-by: wm4 <wm4@nowhere>
2014-03-09 22:06:06 +01:00
Diogo Franco (Kovensky)
5c9c81efcc ao_wasapi: Use double math for QueryPerformanceCounter correction
The uint64_t math would cause overflow at long enough system uptimes
(...such as 3 days), and any precision error given by the double math will
be under one milisecond.
2014-03-09 17:56:29 -03:00
Hans-Kristian Arntzen
a84e25eb59 ao_rsound: pass correct data type to rsd_set_param()
Signed-off-by: wm4 <wm4@nowhere>
2014-03-09 19:11:49 +01:00
wm4
346c687d5a ao_sdl: use new pull API helpers
One strange issue is that we apparently can't stop the audio API on
audio reset (ao_driver.reset). We could use SDL_PauseAudio, but that
doesn't specify whether remaining audio is dropped. We also could use
SDL_LockAudio, but holding that over a long time will probably be bad,
and it probably doesn't drop audio. This means we simply play silence
after a reset, instead of stopping the callback completely. (The
existing code ran into an underrun in this situation.)

The delay estimation works about the same. We simply assume that the
callback is locked to audio timing (like ao_jack), and that 1 callback
corresponds to 1 period. It seems this (removed) code fragment assumes
there 1 one period size delay:

// delay subcomponent: remaining audio from the next played buffer, as
// provided by the callback
buffer_interval += callback_interval;

so we explicitly do that too.
2014-03-09 19:08:47 +01:00
wm4
e16c91d07a audio/out: make draining a separate operation
Until now, this was always conflated with uninit. This was ugly, and
also many AOs emulated this manually (or just ignored it). Make draining
an explicit operation, so AOs which support it can provide it, and for
all others generic code will emulate it.

For ao_wasapi, we keep it simple and basically disable the internal
draining implementation (maybe it should be restored later).

Tested on Linux only.
2014-03-09 01:27:41 +01:00
wm4
2f03dc2599 ao_portaudio: use new pull API helpers
Same deal as with the previous commit. We don't lose any functionality,
except for waiting "properly" on audio end, instead of waiting using the
delay estimate.
2014-03-09 01:27:41 +01:00
wm4
e5e8608332 ao_jack: use new pull API helpers
This removes the ringbuffer management from the code, and uses the
generic code added with the previous commit. The result should be
pretty much the same.

The "estimate" sub-option goes away. This estimation is now always
active. The new code for delay estimation is slightly different, and
follows the claim of the jack framework that callbacks are timed
exactly.
2014-03-09 01:27:41 +01:00
wm4
a477481aab audio/out: feed AOs from a separate thread
This has 2 goals:
- Ensure that AOs have always enough data, even if the device buffers
  are very small.
- Reduce complexity in some AOs, which do their own buffering.

One disadvantage is that performance is slightly reduced due to more
copying.

Implementation-wise, we don't change ao.c much, and instead "redirect"
the driver's callback to an API wrapper in push.c.

Additionally, we add code for dealing with AOs that have a pull API.
These AOs usually do their own buffering (jack, coreaudio, portaudio),
and adding a thread is basically a waste. The code in pull.c manages
a ringbuffer, and allows callback-based AOs to read data directly.
2014-03-09 01:27:41 +01:00
wm4
5ffd6a9e9b encode: add locking
Since the AO will run in a thread, and there's lots of shared state with
encoding, we have to add locking.

One case this doesn't handle correctly are the encode_lavc_available()
calls in ao_lavc.c and vo_lavc.c. They don't do much (and usually only
to protect against doing --ao=lavc with normal playback), and changing
it would be a bit messy. So just leave them.
2014-03-09 00:19:35 +01:00
wm4
3cd1cfb51c ao_null: add option for simulated device speed
Helps with testing and debugging.
2014-03-09 00:19:34 +01:00
wm4
76eca81455 ao: remove opts field
Apparently unused.
2014-03-09 00:19:34 +01:00
wm4
41f2b26d11 audio/out: make ao struct opaque
We want to move the AO to its own thread. There's no technical reason
for making the ao struct opaque to do this. But it helps us sleep at
night, because we can control access to shared state better.
2014-03-09 00:19:31 +01:00
wm4
74b7001500 encode: don't access ao->pts
This field will be moved out of the ao struct. The encoding code was
basically using an invalid way of accessing this field.

Since the AO will be moved into its own thread too and will do its own
buffering, the AO and the playback core might not even agree which
sample a PTS timestamp belongs to. Add some extrapolation code to handle
this case.
2014-03-07 15:23:03 +01:00
Diogo Franco (Kovensky)
fe03981bbc ao_wasapi: Slightly improve timer accuracy
Use QueryPerformanceCounter to improve the accuracy of
IAudioClock::GetPosition.

While this is mainly for "realtime correctness" (usually the delay is a
single sample or less), there are cases where IAudioClock::GetPosition
takes a long time to return from its call (though the documentation doesn't
define what a "long time" is), so correcting its value might be important in
case the documented possible delay happens.
2014-03-06 17:21:34 -03:00
Diogo Franco (Kovensky)
1d096f9f1b ao_wasapi: Add device latency to get_delay
The lack of device latency made get_delay report latencies shorter than
they should; on systems with fast enough drivers, the delay is not
perceptible, but high enough invisible delays would cause desyncs.

I'm not yet completely sure whether this is 100% accurate, there are
some issues involved when repeatedly pausing+unpausing (the delay might
jump around by several dozen miliseconds), but seeking seems to be
working correctly now.
2014-03-06 17:21:33 -03:00
wm4
d268d896d9 ao_jack: fix termination on the end of file
The player didn't quit when the end of a file was reached. The reason
for this is that jack reported a constant audio delay even when all
audio was done playing. Whether that was recognized as EOF by the player
depended whether the exact value was higher or lower than the player's
threshhold for what it considers no more audio.

get_delay() should return amount of time it takes until the last sample
written to the audio buffer reaches the speaker. Therefore, we have to
track the estimated time when the last sample is done, and subtract it
from the calculated latency. Basically, the latency is the only amount
of time left in the delay, and it should go towards 0 as audio reaches
ths speakers.

I'm not sure if this is correct, but at least it solves the problem. One
suspicious thing is that we use system time to estimate the end of the
audio time. Maybe using jack_frame_time() would be more correct. But
apart from this, there doesn't seem to be a better way to handle this.
2014-03-05 18:02:41 +01:00
xylosper
c6448d7a9b audio: add enum name for speaker id 2014-02-28 20:54:15 +01:00
wm4
6b2a929ca7 ao: document some functions 2014-02-28 00:56:10 +01:00
wm4
14607f27ef command: use the step size for "add volume" commands
The step argument for "add volume <step>" was ignored until now. Fix it.

There is one problem: by defualt, "add volume" should use the value set
with --volstep. This value is 3 by default. Since the default volue for
the step argument is always 1 (and we don't really want to make the
generic code more complicated by introducing custom step sizes), we
simply multiply the step argument with --volstep to keep it compatible.

The --volstep option should probably be just removed in the future.
2014-02-27 01:07:46 +01:00
wm4
fdd5d00be3 audio: fix signedness of AF_FORMAT_S32P
This was marked as unsigned, but it's signed. Found by xylosper.
2014-02-05 18:53:00 +01:00