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Commit Graph

571 Commits

Author SHA1 Message Date
wm4
4fa3ffebfe audio/out/push: keep some extra buffer
So the device buffer can be refilled quickly. Fixes dropouts in certain
cases: if all data is moved from the soft buffer to the audio device
buffer, the waiting code thinks it has to enter the mode in which it
waits for new data from the decoder. This doesn't work, because the
get_space() logic tries to keep the total buffer size down. get_space()
will return 0 (or a very low value) because the device buffer is full,
and the decoder can't refill the soft buffer. But this means if the AO
buffer runs out, the device buffer can't be refilled from the soft
buffer. I guess this mess happened because the code is trying to deal
with both AOs with proper event handling, and AOs with arbitrary
behavior.

Unfortunately this increases latency, as the total buffered audio
becomes larger. There are other ways to fix this again, but not today.

Fixes #818.
2014-05-31 01:26:50 +02:00
wm4
9c9f23eee9 ao_alsa: reduce spurious wakeups
Apparently this can happen. So actually only return from waiting if ALSA
excplicitly signals that new output is available, or if we are woken up
externally.
2014-05-30 23:54:11 +02:00
wm4
8ba346a554 audio/out/push: handle draining correctly
This did not flush remaining audio in the buffer correctly (in case an
AO has an internal block size). So we have to make the audio feed thread
to write the remaining audio, and wait until it's done.

Checking the avoid_ao_wait variable should be enough to be sure that all
data that can be written was written to the AO driver.
2014-05-30 02:17:15 +02:00
wm4
c79689206c audio: change handling of an EOF corner case
This code handles buggy AOs (even if all AOs are bug-free, it's good for
robustness). Move handling of it to the AO feed thread. Now this check
doesn't require magic numbers and does exactly what's it supposed to do.
2014-05-30 02:16:43 +02:00
wm4
b7c6981278 ao_alsa: use poll() to wait for device
This means the audio feed thread is woken up exactly at the time new
data is needed, instead of using a time-based heuristic.
2014-05-30 02:16:35 +02:00
wm4
5dcfc4f604 audio/out/push: add a way to wait for the audio device with poll()
Will be used for ALSA.
2014-05-30 02:16:25 +02:00
wm4
5929dc458f audio/out/push: add mechanism for event-based waiting
Until now, we've always calculated a timeout based on a heuristic when
to refill the audio buffers. Allow AOs to do it completely event-based
by providing wait and wakeup callbacks.

This also shuffles around the heuristic used for other AOs, and there is
a minor possibility that behavior slightly changes in real-world cases.
But in general it should be much more robust now.

ao_pulse.c now makes use of event-based waiting. It already did before,
but the code for time-based waiting was also involved. This commit also
removes one awkward artifact of the PulseAudio API out of the generic
code: the callback asking for more data can be reentrant, and thus
requires a separate lock for waiting (or a recursive mutex).
2014-05-30 02:15:47 +02:00
wm4
35aba9675d audio/out: adjust documentation comments 2014-05-30 02:15:38 +02:00
wm4
c36faf8c49 audio/out/pull: remove race conditions
There were subtle and minor race conditions in the pull.c code, and AOs
using it (jack, portaudio, sdl, wasapi). Attempt to remove these.

There was at least a race condition in the ao_reset() implementation:
mp_ring_reset() was called concurrently to the audio callback. While the
ringbuffer uses atomics to allow concurrent access, the reset function
wasn't concurrency-safe (and can't easily be made to).

Fix this by stopping the audio callback before doing a reset. After
that, we can do anything without needing synchronization. The callback
is resumed when resuming playback at a later point.

Don't call driver->pause, and make driver->resume and driver->reset
start/stop the audio callback. In the initial state, the audio callback
must be disabled.

JackAudio of course is different. Maybe there is no way to suspend the
audio callback without "disconnecting" it (what jack_deactivate() would
do), so I'm not trying my luck, and implemented a really bad hack doing
active waiting until we get the audio callback into a state where it
won't interfere. Once the callback goes from AO_STATE_WAIT to NONE, we
can be sure that the callback doesn't access the ringbuffer or anything
else anymore. Since both sched_yield() and pthread_yield() apparently
are not always available, use mp_sleep_us(1) to avoid burning CPU during
active waiting.

The ao_jack.c change also removes a race condition: apparently we didn't
initialize _all_ ao fields before starting the audio callback.

In ao_wasapi.c, I'm not sure whether reset really waits for the audio
callback to return. Kovensky says it's not guaranteed, so disable the
reset callback - for now the behavior of ao_wasapi.c is like with
ao_jack.c, and active waiting is used to deal with the audio callback.
2014-05-29 02:24:17 +02:00
Marcoen Hirschberg
696733d077 ad_lavc: don't overwrite lavc bitrate
If the bitrate is already known in avcodec there is no need to overwrite
it again with the value from sh_audio.
2014-05-28 21:38:20 +02:00
Marcoen Hirschberg
1fa48a2452 ao_wasapi: simplify nAvgBytesPerSec calculation
Calculate nBlockAlign seperately to reuse in the calculation of
nAvgBytesPerSec.
2014-05-28 21:38:15 +02:00
Marcoen Hirschberg
31a10f7c38 af_fmt2bits: change to af_fmt2bps (bytes/sample) where appropriate
In most places where af_fmt2bits is called to get the bits/sample, the
result is immediately converted to bytes/sample. Avoid this by getting
bytes/sample directly by introducing af_fmt2bps.
2014-05-28 21:38:00 +02:00
Marcoen Hirschberg
434242adb5 audio: rename i_bps to 'bitrate' to avoid confusion
Since i_bps now contains bits/sec, rename it to reflect this change.
2014-05-28 21:37:50 +02:00
Marcoen Hirschberg
6e58b20cce audio: change values from bytes-per-second to bits-per-second
The i_bps members of the sh_audio and dev_video structs are mostly used
for displaying the average audio and video bitrates. Keeping them in
bits-per-second avoids truncating them to bytes-per-second and changing
them back lateron.
2014-05-28 21:37:44 +02:00
wm4
8e7cf4bc99 atomics: switch to C11 stdatomic.h
In my opinion, we shouldn't use atomics at all, but ok.

This switches the mpv code to use C11 stdatomic.h, and for compilers
that don't support stdatomic.h yet, we emulate the subset used by mpv
using the builtins commonly provided by gcc and clang.

This supersedes an earlier similar attempt by Kovensky. That attempt
unfortunately relied on a big copypasted freebsd header (which also
depended on much more highly compiler-specific functionality, defined
reserved symbols, etc.), so it had to be NIH'ed.

Some issues:
- C11 says default initialization of atomics "produces a valid state",
  but it's not sure whether the stored value is really 0. But we rely on
  this.
- I'm pretty sure our use of the __atomic... builtins is/was incorrect.
  We don't use atomic load/store intrinsics, and access stuff directly.
- Our wrapper actually does stricter typechecking than the stdatomic.h
  implementation by gcc 4.9. We make the atomic types incompatible with
  normal types by wrapping them into structs. (The FreeBSD wrapper does
  the same.)
- I couldn't test on MinGW.
2014-05-21 02:21:18 +02:00
wm4
f47a4fc3d9 threads: use mpv time for mpthread_cond_timedwait wrapper
Use the time as returned by mp_time_us() for mpthread_cond_timedwait(),
instead of calculating the struct timespec value based on a timeout.
This (probably) makes it easier to wait for a specific deadline.
2014-05-18 19:20:32 +02:00
wm4
c78b8b2c0c audio/out: fix previous commit
This didn't quite work. The main issue was that get_space tries to be
clever to reduce overall buffering, so it will cause the playloop to
decode and queue only as much audio as is needed to refill the AO in
reasonable time. Also, even if ignoring the problem, the logic of the
previous commit was slightly broken. (This required a few retries,
because I couldn't reproduce the issue on my own machine.)
2014-05-11 20:51:49 +02:00
wm4
665c8b59be audio/out: avoid wakeup feedback loop
When the audio buffer went low, but could not be refilled yet, it could
happen that the AO playback thread and the decode thread could enter a
wakeup feedback loop, causing up to 100% CPU usage doing nothing. This
happened because the decoder thread would wake up the AO thread when
writing 0 bytes of newly decoded data, and the AO thread in reaction
wakes up the decoder thread after writing 0 bytes to the AO buffer.

Fix this by waking up the decoder thread only if data was actually
played or queued. (This will still cause some redundant wakeups, but
will eventually settle down, reducing CPU usage close to ideal.)
2014-05-11 19:00:05 +02:00
wm4
77ce54c698 mixer: make code more readable
You wouldn't have guessed that the bottom-most "level[i] = 0.f;" line
was actually required. It even confused cppcheck.
2014-05-11 16:41:19 +02:00
wm4
09ecf7a68a audio/out: more debugging info for --dump-stats 2014-05-11 16:41:19 +02:00
Stefano Pigozzi
b4e598badf ao_coreaudio: skip unknown channel labels
I don't think this is really a very good idea because it is conceptually
incorrect but other prominent multimedia programs use this approach
(VLC and xbmc), and it seems to make the conversion more robust in certain
cases.

For example it has been reported, that configuring a receiver that can output
7.1 to output 5.1, will make CoreAudio report 8 channel descriptions, and the
last 2 descriptions will be tagged kAudioChannelLabel_Unknown.

Fixes #737
2014-05-10 14:07:45 +02:00
Stefano Pigozzi
1a4f4f80bf ao_coreaudio: remove useless code
This code doesn't actually makes much of a difference, and the AudioUnit
mostly wants layout tags anyway.
2014-05-10 14:07:45 +02:00
Stefano Pigozzi
2a0a13425f ao_coreaudio: don't fallback to full waveext
The code was falling back to the full waveext chmap_sel when less than 2
channels were detected. This new code is slightly more correct since it only
fills the chmap_sel with the stereo or mono chmap in the fallback case.
2014-05-10 14:07:45 +02:00
Stefano Pigozzi
39b316ff06 ao_coreaudio: cosmetic change of loop ending condition 2014-05-10 14:07:45 +02:00
Stefano Pigozzi
eb9d7d5c78 ao_coreaudio: print an error when channel mapping fails 2014-05-10 14:07:45 +02:00
Stefano Pigozzi
b46ffaec7c ao_coreaudio: use description-based channel layouts
CoreAudio supports 3 kinds of layouts: bitmap based, tag based, and speaker
description based (using either channel labels or positional data).

Previously we tried to convert everything to bitmap based channel layouts,
but it turns out description based ones are the most generic and there are
built-in CoreAudio APIs to perform the conversion in this direction.

Moreover description based layouts support waveext extensions (like SDL and
SDR), and are easier to map to mp_chmaps.
2014-05-10 14:07:45 +02:00
Stefano Pigozzi
e2f26f01fe ao_coreaudio: pass layout by reference to logging function
Apparently passing the struct by value somehow messed with the value of some
fields.
2014-05-10 14:07:45 +02:00
Stefano Pigozzi
e7d1c12131 chmap_sel: add channel replacement for sl/sr <-> sdl/sdr
This can be use useful for the 7.1 rear layout. In particular it looks like
OS X likes to use sdl/sdr as opposed to sl/sr.
2014-05-10 14:07:45 +02:00
wm4
fc385baf02 encode: fix PTS unit mismatch
This used MP_NOPTS_VALUE to compare with ffmpeg-style int64_t PTS
values. This probably happened to work, because both constants use the
same value.
2014-05-10 10:44:16 +02:00
wm4
b7669d533b mixer: don't restore volume with different --softvol-max settings
Changing --softvol-max and then resuming would change the volume level
on resume to something different than the original volume. This is
because the user volume setting is always between 0-100, and 100
corresponds to --softvol-max gain.

Avoid that changing -softvol-max and resuming an older file could lead
to a too loud volume level by refusing to restore if --softvol-max
changed.
2014-05-06 20:09:36 +02:00
wm4
040c050f2d audio: fix the exact value that is used for the wait time
The comment says that it wakes up the main thread if 50% has been
played, but in reality the value was 0.74/2 => 37.5%. Correct this. This
probably changes little, because it's a very fuzzy heuristic in the
first place.

Also move down the min_wait calculation to where it's actually used.
2014-05-04 20:41:00 +02:00
wm4
767bcdc322 ao_null: fix unit mismatch with latency option
It's in seconds, but the code used it as sample count.
2014-05-04 16:57:32 +02:00
Martin Herkt
48bd03dd91 options: remove deprecated --identify
Also remove MSGL_SMODE and friends.

Note: The indent in options.rst was added to work around a bug in
ReportLab that causes the PDF manual build to fail.
2014-05-04 02:46:11 +02:00
Stefano Pigozzi
26ce2e750d ao_coreaudio: log even more info in verbose mode
This logs more info that can be used for debugging purposes, in particular
it prints all the AudioChannelDescription in the descriptions array.
2014-04-24 09:52:38 +02:00
Stefano Pigozzi
2f7cef117a ao_coreaudio: add verbose output of detected channel layouts
This can be useful for debugging purposes.
2014-04-23 23:30:35 +02:00
wm4
04c4927140 audio: minor simplification in wait code 2014-04-23 21:16:52 +02:00
wm4
5616229dde audio: preallocate audio buffers on resize
This avoids too many realloc() calls if the caller is appending to an
audo buffer. This case is actually quite noticeable when using something
that buffers a large amount of audio.
2014-04-18 16:19:46 +02:00
wm4
5059039c95 player: unrangle one aspect of audio EOF handling
For some reason, the buffered_audio variable was used to "cache" the
ao_get_delay() result. But I can't really see any reason why this should
be done, and it just seems to complicate everything.

One reason might be that the value should be checked only if the AO
buffers have been recently filled (as otherwise the delay could go low
and trigger an accidental EOF condition), but this didn't work anyway,
since buffered_audio is set from ao_get_delay() anyway at a later point
if it was unset. And in both cases, the value is used _after_ filling
the audio buffers anyway.

Simplify it. Also, move the audio EOF condition to a separate function.
(Note that ao_eof_reached() probably could/should whether the last
ao_play() call had AOPLAY_FINAL_CHUNK set to avoid accidental EOF on
underflows, but for now let's keep the code equivalent.)
2014-04-17 23:48:09 +02:00
wm4
40a072480c audio: add hack against broken pulseaudio EOF condition
This was reported with PulseAudio 2.1. Apparently it still has problems
with reporting the correct delay. Since ao_pulse.c still has our custom
get_delay implementation, there's a possibility that this is our fault,
but this seems unlikely, because it's full of workarounds for issues
like this. It's also possible that this problem doesn't exist on
PulseAudio 5.0 anymore (I didn't explicitly retest it).

The check is general and works for all push based AOs. For pull based
AOs, this can't happen as pull.c implements all the logic correctly.
2014-04-17 22:50:49 +02:00
wm4
fe298bc2a5 audio: explicitly document audio EOF condition
This should probably be an AO function, but since the playloop still has
some strange stuff (using the buffered_audio variable instead of calling
ao_get_delay() directly), just leave it and make it more explicit.
2014-04-17 22:45:49 +02:00
wm4
1b92f3b472 ao_null: add simulated device latency, simulate EOF problems
This EOF problems happen at least with PulseAudio, but since it's hard
to reproduce, let ao_null optionally simulate it.
2014-04-17 22:35:05 +02:00
wm4
9dba2a52db player: add a --dump-stats option
This collects statistics and other things. The option dumps raw data
into a file. A script to visualize this data is included too.

Litter some of the player code with calls that generate these
statistics.

In general, this will be helpful to debug timing dependent issues, such
as A/V sync problems. Normally, one could argue that this is the task of
a real profiler, but then we'd have a hard time to include extra
information like audio/video PTS differences. We could also just
hardcode all statistics collection and processing in the player code,
but then we'd end up with something like mplayer's status line, which
was cluttered and required a centralized approach (i.e. getting the data
to the status line; so it was all in mplayer.c). Some players can
visualize such statistics on OSD, but that sounds even more complicated.
So the approach added with this commit sounds sensible.

The stats-conv.py script is rather primitive at the moment and its
output is semi-ugly. It uses matplotlib, so it could probably be
extended to do a lot, so it's not a dead-end.
2014-04-17 21:47:00 +02:00
wm4
c5613aa8a2 ao: remove redundant get_delay check
It did nothing; the real check is in push.c.
2014-04-17 01:43:07 +02:00
wm4
6fcec75baa af_lavcac3enc: detach on any passthrough format, not just ac3 2014-04-16 00:30:34 +02:00
wm4
5aeec9aa70 audio: wake up the core when audio buffer is running low (2)
Same change as in e2184fcb, but this time for pull based AOs. This is
slightly controversial, because it will make a fast syscall from e.g.
ao_jack. And according to JackAudio developers, syscalls are evil and
will destroy realtime operation. But I don't think this is an issue at
all.

Still avoid locking a mutex. I'm not sure what jackaudio does in the
worst case - but if they set the jackaudio thread (and only this thread)
to realtime, we might run into deadlock situations due to priority
inversion and such. I'm not quite sure whether this can happen, but I'll
readily follow the cargo cult if it makes hack happy.
2014-04-15 22:50:16 +02:00
wm4
ad75b8e339 ao_pulse: use ao_need_data()
I'm not quite sure why ao_pulse needs this. It was broken when a thread
to fill audio buffers was added to AO - the pulseaudio callback was
waking up the playback thread, not the audio thread. But nobody noticed,
so it can't be very important. In any case, this change makes it wake up
the audio thread instead (which in turn wakes up the playback thread if
needed).
2014-04-15 22:42:15 +02:00
wm4
e2184fcbfb audio: wake up the core when audio buffer is running low
And also add a function ao_need_data(), which AO drivers can call if
their audio buffer runs low.

This change intends to make it easier for the playback thread: instead
of making the playback thread calculate a timeout at which the audio
buffer should be refilled, make the push.c audio thread wakeup the core
instead.

ao_need_data() is going to be used by ao_pulse, and we need to
workaround a stupid situation with pulseaudio causing a deadlock because
its callback still holds the internal pulseaudio lock.

For AOs that don't call ao_need_data(), the deadline is calculated by
the buffer fill status and latency, as before.
2014-04-15 22:38:16 +02:00
wm4
78128bddda Kill all tabs
I hate tabs.

This replaces all tabs in all source files with spaces. The only
exception is old-makefile. The replacement was made by running the
GNU coreutils "expand" command on every file. Since the replacement was
automatic, it's possible that some formatting was destroyed (but perhaps
only if it was assuming that the end of a tab does not correspond to
aligning the end to multiples of 8 spaces).
2014-04-13 18:03:01 +02:00
Kevin Mitchell
44f382cf98 af_volume: fix clang -Wsometimes-uninitialized 2014-04-13 18:03:01 +02:00
Kevin Mitchell
09528da0e2 af_lavfi: fix graph parse deprecation warning 2014-04-13 18:03:01 +02:00