1
mirror of https://github.com/mpv-player/mpv synced 2024-11-14 22:48:35 +01:00
Commit Graph

71 Commits

Author SHA1 Message Date
Niklas Haas
a74b6619f2 csputils: add MP_CHROMA_TOPLEFT
This is commonly used by UHD/HDR sources, and mpv hilariously ignores it
up until now, just blindly mapping it to MP_CHROMA_AUTO without even so
much as a warning message.

It would be justified to add all the other chroma locations as well, but
I'm lazy and just wanted to quickly fix this bug.
2020-12-02 01:36:29 +01:00
Niklas Haas
ef6bc8504a vo_gpu: reinterpret SDR white levels based on ITU-R BT.2408
This standard says we should use a value of 203 nits instead of 100 for
mapping between SDR and HDR.

Code copied from https://code.videolan.org/videolan/libplacebo/-/commit/9d9164773

In particular, that commit also includes a test case to make sure the
implementation doesn't break roundtrips.

Relevant to #4248 and #7357.
2020-06-15 01:24:04 +02:00
wm4
bf19f34960 csputils: add function for getting uint/float transformation
This provides a way to convert YUV in fixed point (or pseudo-fixed
point; probably best to say "uint") to float, or rather coefficients
to perform such a conversion. Things like colorspace conversion is out
of scope, so this is simple and strictly per-component.

This is somewhat similar to mp_get_csp_mul(), but includes proper color
range expansion and correct chroma centering. The old function even
seems to have a bug, and assumes something about shifted range for full
range YCbCr, which is wrong.

vo_gpu should probably use the new function eventually.
2020-05-09 18:02:57 +02:00
wm4
9e48085043 vo_gpu: fix green shit with float yuv input
This was incorrect at least because the colorspace matrix attempted to
center chroma at (conceptually) 0.5, instead of 0. Also, it tried to
apply the fixed point shift logic for component sizes > 8 bit.

There is no float yuv format in mpv/ffmpeg yet, but see next commit,
which enables zimg to output it. I'm assuming zimg defines this format
such that luma is in range [0,1] and chroma in range [-0.5,0.5], with
the levels flag being ignored. This is consistent with H264/5 Annex E (I
think...), and it sort of seems to look right, so that's it.
2020-05-09 18:02:57 +02:00
wm4
71295fb872 video: add alpha type metadata
This is mostly for testing. It adds passing through the metadata through
the video chain. The metadata can be manipulated with vf_format. Support
for zimg alpha conversion (if built with zimg after it gained alpha
support) is implemented. Support premultiplied input in vo_gpu.

Some things still seem to be buggy.
2020-04-24 14:41:50 +02:00
Wessel Dankers
643417dd17 video: add pure gamma TRC curves for 2.0, 2.4 and 2.6. 2019-09-27 13:21:41 +02:00
Vittorio Giovara
d7d670fcbf csputils: Add support for Display P3 primaries 2017-12-14 23:31:09 +02:00
wm4
03cf150ff3 video: redo video equalizer option handling
I really wouldn't care much about this, but some parts of the core code
are under HAVE_GPL, so there's some need to get rid of it. Simply turn
the video equalizer from its current fine-grained handling with vf/vo
fallbacks into global options. This makes updating them much simpler.

This removes any possibility of applying video equalizers in filters,
which affects vf_scale, and the previously removed vf_eq. Not a big
loss, since the preferred VOs have this builtin.

Remove video equalizer handling from vo_direct3d, vo_sdl, vo_vaapi, and
vo_xv. I'm not going to waste my time on these legacy VOs.

vo.eq_opts_cache exists _only_ to send a VOCTRL_SET_EQUALIZER, which
exists _only_ to trigger a redraw. This seems silly, but for now I feel
like this is less of a pain. The rest of the equalizer using code is
self-updating.

See commit 96b906a51d for how some video equalizer code was GPL only.
Some command line option names and ranges can probably be traced back to
a GPL only committer, but we don't consider these copyrightable.
2017-08-22 17:01:35 +02:00
Niklas Haas
2e45b8fa1a vo_opengl: implement sony s-log2 trc
Apparently this is virtually identical to Panasonic's V-Log, but using
the constants from S-Log1 and an extra scaling coefficient to make the
S-Log1 curve less limited. Whatever floats their NIH boat, I guess.

Source: https://pro.sony.com/bbsccms/assets/files/micro/dmpc/training/S-Log2_Technical_PaperV1_0.pdf
2017-06-18 20:54:44 +02:00
Niklas Haas
326e02e955 vo_opengl: implement sony s-log1 trc
Source: https://pro.sony.com/bbsccms/assets/files/mkt/cinema/solutions/slog_manual.pdf

Not 100% confident in the implementation since the values from the spec
seem to be very subtly off (~1%), but it should be close enough for
practical purposes.
2017-06-18 20:54:44 +02:00
Niklas Haas
da7ae75e26 csputils: implement sony s-gamut
The S-Log "matching" colorspace
2017-06-18 20:54:44 +02:00
Niklas Haas
c3f32f3a6e vo_opengl: tone map in linear XYZ instead of RGB
This preserves channel balance better and helps reduce discoloration due
to nonlinear tone mapping.

I wasn't sure whether to stuff this inside pass_color_manage or
pass_tone_map but decided for the former because adding the extra
mp_csp_prim would have made the signature of the latter longer than
80col, and also because the `mp_get_cms_matrix` below it basically does
the same thing anyway, so it doesn't look that out of place. Also why is
this justification longer than the actual description of the algorithm
and what it's good for?
2017-06-18 20:54:44 +02:00
Niklas Haas
1f3000b03c vo_opengl: implement support for OOTFs and non-display referred content
This introduces (yet another..) mp_colorspace members, an enum `light`
(for lack of a better name) which basically tells us whether we're
dealing with scene-referred or display-referred light, but also a bit
more metadata (in which way is the scene-referred light expected to be
mapped to the display?).

The addition of this parameter accomplishes two goals:

1. Allows us to actually support HLG more-or-less correctly[1]
2. Allows people playing back direct “camera” content (e.g. v-log or
   s-log2) to treat it as scene-referred instead of display-referred

[1] Even better would be to use the display-referred OOTF instead of the
idealized OOTF, but this would require either native HLG support in
LittleCMS (unlikely) or more communication between lcms.c and
video_shaders.c than I'm remotely comfortable with

That being said, in principle we could switch our usage of the BT.1886
EOTF to the BT.709 OETF instead and treat BT.709 content as being
scene-referred under application of the 709+1886 OOTF; which moves that
particular conversion from the 3dlut to the shader code; but also allows
a) users like UliZappe to turn it off and b) supporting the full HLG
OOTF in the same framework. But I think I prefer things as they are
right now.
2017-06-18 20:54:44 +02:00
Niklas Haas
fe1227883a csputils: rename HDR curves
st2084 and std-b67 are really weird names for PQ and HLG, which is what
everybody else (including e.g. the ITU-R) calls them. Follow their
example.

I decided against naming them bt2020-pq and bt2020-hlg because it's not
necessary in this case. The standard name is only used for the other
colorspaces etc. because those literally have no other names.
2017-06-18 20:54:44 +02:00
Niklas Haas
c335e84230 video: refactor HDR implementation
List of changes:

1. Kill nom_peak, since it's a pointless non-field that stores nothing
   of value and is _always_ derived from ref_white anyway.

2. Kill ref_white/--target-brightness, because the only case it really
   existed for (PQ) actually doesn't need to be this general: According
   to ITU-R BT.2100, PQ *always* assumes a reference monitor with a
   white point of 100 cd/m².

3. Improve documentation and comments surrounding this stuff.
4. Clean up some of the code in general. Move stuff where it belongs.
2017-06-18 20:48:23 +02:00
Niklas Haas
c676c31815 demux: expose demuxer colorimetry metadata to player
Implementation-wise, the values from the demuxer/codec header are merged
with the values from the decoder such that the former are used only
where the latter are unknown (0/auto).
2016-11-08 19:16:26 +01:00
Niklas Haas
923e3c7b20 vo_opengl: generalize HDR tone mapping mechanism
This involves multiple changes:

1. Brightness metadata is split into nominal peak and signal peak.

For a quick and dirty explanation: nominal peak is the brightest value
that your color space can represent (i.e. the brightness of an encoded
1.0), and signal peak is the brightest value that actually occurs in
the video (i.e. the brightest thing that's displayed).

2. vo_opengl uses a new decision logic to figure out the right nom_peak
and sig_peak for all situations. It also does a better job of picking
the right target gamut/colorspace to use for the OSD. (Which still is
and still should be treated as sRGB). This change in logic also
fixes #3293 en passant.

3. Since it was growing rapidly, the logic for auto-guessing / inferring
the right colorimetry configuration (in pass_colormanage) was split from
the logic for actually performing the adaptation (now pass_color_map).

Right now, the new logic doesn't do a whole lot since HDR metadata is
still ignored (but not for long).
2016-07-03 19:42:52 +02:00
Niklas Haas
d81fb97f45 mp_image: split colorimetry metadata into its own struct
This has two reasons:

1. I tend to add new fields to this metadata, and every time I've done
so I've consistently forgotten to update all of the dozens of places in
which this colorimetry metadata might end up getting used. While most
usages don't really care about most of the metadata, sometimes the
intend was simply to “copy” the colorimetry metadata from one struct to
another. With this being inside a substruct, those lines of code can now
simply read a.color = b.color without having to care about added or
removed fields.

2. It makes the type definitions nicer for upcoming refactors.

In going through all of the usages, I also expanded a few where I felt
that omitting the “young” fields was a bug.
2016-07-03 19:42:52 +02:00
Niklas Haas
dc9a5cbfd7 vo_opengl: revise the transfer curve logic
Instead of hard-coding a big list, move some of the functionality
to csputils. Affects both the auto-guess blacklist and the peak
estimation.

Also update the comments.
2016-06-28 19:48:29 +02:00
Niklas Haas
65499d863a csputils: adjust whitespace
All these blank lines felt sort of weird, especially since the functions
were semantically related.
2016-06-28 19:48:29 +02:00
Niklas Haas
f3b6966d14 vo_opengl: implement the Panasonic V-Log function
User request and not that hard. Closes #3157.

Note that FFmpeg doesn't support this and there's no signalling in HEVC
etc., so the only way users can access it is by using vf_format
manually.

Mind: This encoding uses full range values, not TV range.
2016-06-28 19:48:29 +02:00
Niklas Haas
247ec0cb84 csputils: add Panasonic V-Gamut primaries
This is actually not entirely trivial since it involves negative Yxy
coordinates, so the CMM has to be capable of full floating point
operation. Fortunately, LittleCMS is, so we can just blindly implement
it.
2016-06-28 19:48:29 +02:00
Niklas Haas
9278ce98f7 vo_opengl: implement ARIB STD-B68 (HLG) HDR TRC
This HDR function is unique in that it's still display-referred, it just
allows for values above the reference peak (super-highlights). The
official standard doesn't actually document this very well, but the
nominal peak turns out to be exactly 12.0 - so we normalize to this
value internally in mpv. (This lets us preserve the property that the
textures are encoded in the range [0,1], preventing clipping and making
the best use of an integer texture's range)

This was grouped together with SMPTE ST2084 when checking libavutil
compatibility since they were added in the same release window, in a
similar timeframe.
2016-06-28 19:48:29 +02:00
Niklas Haas
f81f486c68 vo_opengl: implement HDR (SMPTE ST2084)
Currently, this relies on the user manually entering their display
brightness (since we have no way to detect this at runtime or from ICC
metadata). The default value of 250 was picked by looking at ~10 reviews
on tftcentral.co.uk and realizing they all come with around 250 cd/m^2
out of the box. (In addition, ITU-R Rec. BT.2022 supports this)

Since there is no metadata in FFmpeg to indicate usage of this TRC, the
only way to actually play HDR content currently is to set
``--vf=format=gamma=st2084``. (It could be guessed based on SEI, but
this is not implemented yet)

Incidentally, since SEI is ignored, it's currently assumed that all
content is scaled to 10,000 cd/m^2 (and hard-clipped where out of
range). I don't see this assumption changing much, though.

As an unfortunate consequence of the fact that we don't know the display
brightness, mixed with the fact that LittleCMS' parametric tone curves
are not flexible enough to support PQ, we have to build the 3DLUT
against gamma 2.2 if it's used. This might be a good thing, though,
consdering the PQ source space is probably not fantastic for
interpolation either way.

Partially addresses #2572.
2016-05-16 02:45:39 +02:00
Niklas Haas
5447cd033c csputils: add DCI-P3 colorspace
This colorspace has been historically used as a calibration target for
most digital projectors and sees some involvement in the UltraHD
standards, so it's a useful addition to mpv.
2016-03-19 14:08:01 +01:00
wm4
e4ec0f42e4 Change GPL/LGPL dual-licensed files to LGPL
Do this to make the license situation less confusing.

This change should be of no consequence, since LGPL is compatible with
GPL anyway, and making it LGPL-only does not restrict the use with GPL
code.

Additionally, the wording implies that this is allowed, and that we can
just remove the GPL part.
2016-01-19 18:36:34 +01:00
Paul B Mahol
8a9cde4999 csputils: update MP_STEREO3D_COUNT
This actually alows to playback alternating videos with mpv.
Tested with actual file found in wild remuxed to mkv and changed props
with following command:

mkvpropedit /tmp/o.mkv --edit track:1 -s stereo-mode=13

Signed-off-by: Paul B Mahol <onemda@gmail.com>
2015-12-19 08:34:46 +01:00
wm4
45ae0716be csputils: rename "yuv2rgb" functions
They're not necessarily restricted to YUV aka YCbCr.

vo_direct3d.c and demux_disc.c (DVD specific code) changes untested.
2015-12-09 00:23:36 +01:00
wm4
c5c7b239b6 csputils, vo_opengl: remove XYZ special case in color matrix retrieval
This just seems unnecessary. Refactor it a bit. There should be no
functional changes.
2015-12-09 00:16:51 +01:00
wm4
c2d0d7818f csputils: remove obscure int_bits matrix scaling
This has no reason to be there. Put the functionality into another
function instead. While we're at it, also adjust for possible accuracy
issues with high bit depth YUV (matters for rendering subtitles into
screenshots only).
2015-12-09 00:08:00 +01:00
wm4
663415b914 vo_opengl: fix issues with some obscure pixel formats
The computation of the tex_mul variable was broken in multiple ways.
This variable is used e.g. by debanding for moving expansion of 10 bit
fixed-point input to normalized range to another stage of processing.

One obvious bug was that the rgb555 pixel format was broken. This format
has component_bits=5, but obviously it's already sampled in normalized
range, and does not need expansion. The tex_mul-free code path avoids
this by not using the colormatrix. (The code was originally designed to
work around dealing with the generally complicated pixel formats by only
using the colormatrix in the YUV case.)

Another possible bug was with 10 bit input. It expanded the input by
bringing the [0,2^10) range to [0,1], and then treating the expanded
input as 16 bit input. I didn't bother to check what this actually
computed, but it's somewhat likely it was wrong anyway. Now it uses
mp_get_csp_mul(), and disables expansion when computing the YUV matrix.
2015-12-07 23:48:59 +01:00
wm4
ee63c9c210 video: replace vf_format outputlevels option with global option
The vf_format suboption is replaced with --video-output-levels (a global
option and property). In particular, the parameter is removed from
mp_image_params. The mechanism is moved to the "video equalizer", which
also handles common video output customization like brightness and
contrast controls.

The new code is slightly cleaner, and the top-level option is slightly
more user-friendly than as vf_format sub-option.
2015-09-29 21:12:26 +02:00
Marcin Kurczewski
f43017bfe9 Update license headers
Signed-off-by: wm4 <wm4@nowhere>
2015-04-13 12:10:01 +02:00
Niklas Haas
bfbe1342f7
csputils: add some missing colorspaces
With target-prim and target-trc it makes sense to include some common
colorspaces that aren't strictly speaking used for video.
2015-04-04 15:47:14 +02:00
wm4
5a2825ec35 video: cleanup stereo mode parsing
Use OPT_CHOICE_C() instead of the custom parser. The functionality is
pretty much equivalent.

(On a side note, it seems --video-stereo-mode can't be removed, because
it controls whether to "reduce" stereo video to mono, which is also the
default. In fact I'm not sure how this should be handled at all.)
2015-04-02 23:54:08 +02:00
wm4
27715b7dd1 video: move colorspace overrides to vf_format, simplify
Remove the colorspace-related top-level options, add them to vf_format.
They are rather obscure and not needed often, so it's better to get them
out of the way. In particular, this gets rid of the semi-complicated
logic in command.c (most of which was needed for OSD display and the
direct feedback from the VO). It removes the duplicated color-related
name mappings.

This removes the ability to write the colormatrix and related
properties. Since filters can be changed at runtime, there's no loss of
functionality, except that you can't cycle automatically through the
color constants anymore (but who needs to do this).

This also changes the type of the mp_csp_names and related variables, so
they can directly be used with OPT_CHOICE. This probably ended up a bit
awkward, for the sake of not adding a new option type which would have
used the previous format.
2015-03-31 00:09:03 +02:00
Niklas Haas
3974a5ca5e vo_opengl: refactor shader generation (part 2)
This adds stuff related to gamma, linear light, sigmoid, BT.2020-CL,
etc, as well as color management. Also adds a new gamma function (gamma22).

This adds new parameters to configure the CMS settings, in particular
letting us target simple colorspaces without requiring usage of a 3DLUT.

This adds smoothmotion. Mostly working, but it's still sensitive to
timing issues. It's based on an actual queue now, but the queue size
is kept small to avoid larger amounts of latency.

Also makes “upscale before blending” the default strategy.
This is justified because the "render after blending" thing doesn't seme
to work consistently any way (introduces stutter due to the way vsync
timing works, or something), so this behavior is a bit closer to master
and makes pausing/unpausing less weird/jumpy.

This adds the remaining scalers, including bicubic_fast, sharpen3,
sharpen5, polar filters and antiringing. Apparently, sharpen3/5 also
consult scale-param1, which was undocumented in master.

This also implements cropping and chroma transformation, plus
rotation/flipping. These are inherently part of the same logic, although
it's a bit rough around the edges in some case, mainly due to the fallback
code paths (for bilinear scaling without indirection).
2015-03-12 23:20:21 +01:00
Niklas Haas
a76cc1dafc
Revert "Revert recent vo_opengl related commits"
Omitted a simple, but devastasting check. Fixed the relevant commits
now.

This reverts commit 8d24e9d9b8.

diff --git a/video/out/gl_video.c b/video/out/gl_video.c
index 9c8a643..f1ea03e 100644
--- a/video/out/gl_video.c
+++ b/video/out/gl_video.c
@@ -1034,9 +1034,9 @@ static void compile_shaders(struct gl_video *p)
     shader_def_opt(&header_conv, "USE_CONV_GAMMA", use_conv_gamma);
     shader_def_opt(&header_conv, "USE_CONST_LUMA", use_const_luma);
     shader_def_opt(&header_conv, "USE_LINEAR_LIGHT_BT1886",
-                   gamma_fun == MP_CSP_TRC_BT_1886);
+                   use_linear_light && gamma_fun == MP_CSP_TRC_BT_1886);
     shader_def_opt(&header_conv, "USE_LINEAR_LIGHT_SRGB",
-                   gamma_fun == MP_CSP_TRC_SRGB);
+                   use_linear_light && gamma_fun == MP_CSP_TRC_SRGB);
     shader_def_opt(&header_conv, "USE_SIGMOID", use_sigmoid);
     if (p->opts.alpha_mode > 0 && p->has_alpha && p->plane_count > 3)
         shader_def(&header_conv, "USE_ALPHA_PLANE", "3");
2015-02-28 20:23:47 +01:00
wm4
8d24e9d9b8 Revert recent vo_opengl related commits
Breaks vo_opengl by default. I'm hot able to fix this myself, because I
have no clue about the overcomplicated color management logic. Also,
whilethis is apparently caused by commit fbacd5, the following commits
all depend on it, so revert them too.

This reverts the following commits:
 e141caa97d
 653b0dd529
 729c8b3f64
 fbacd5de31

Fixes #1636.
2015-02-28 19:29:03 +01:00
Niklas Haas
e141caa97d
vd_lavc: respect lavc's color_trc field
We now actually use the TRC tagging information lavc provides us with,
instead of always manually guessing.
2015-02-28 01:42:04 +01:00
Niklas Haas
fbacd5de31 csputils: add missing gamma support
We have MP_CSP_TRC defined, but it wasn't being used by practically
anything. This commit adds missing conversion logic, adds it to
mp_image, and moves the auto-guessing logic to where it should be, in
mp_image_params_guess_csp (and out of vo_opengl).

Note that this also fixes a minor bug: csp_prim was not being copied
between mp_image structs if the format was not YUV in both cases, but
this is wrong - the primaries are always relevant.
2015-02-28 01:07:35 +01:00
Niklas Haas
076b3d1385 csputils: add support for BT.470-M
For some kind of legacy TV system, who knows? But ffmpeg supports it,
and it's cheap for us to add.
2015-02-28 01:07:09 +01:00
wm4
f296dcb248 csputils, vo_opengl: remove per-component gamma
There was some code accounting for different gamma values for R/G/B.
It's inherited from an old, undocumented MPlayer feature, which was at
some point disabled for convenience by myself (meaning you couldn't
actually set separate gamma because it was removed from the property
interface - mp_csp_copy_equalizer_values() just set them to the same
value). Get rid of these meaningless leftovers.
2015-02-03 16:52:44 +01:00
wm4
0f560bbf8a csputils: remove some unused functions, make some private
mp_gen_gamma_map() and mp_gen_yuv2rgb_map() were used by vo_opengl_old
only. The other functions removed from csputils.h are used by csputils.c
only.
2015-02-03 16:38:38 +01:00
Niklas Haas
8d15f7583c
vo_opengl: remove is_linear_rgb and clean up code
This opportunity for refactoring was enabled by f3c84a3.
2015-01-28 18:52:33 +01:00
wm4
a0caadd512 vo_opengl: handle grayscale input better, add YA16 support
Simply clamp off the U/V components in the colormatrix, instead of doing
something special in the shader.

Also, since YA8/YA16 gave a plane_bits value of 16/32, and a colormatrix
calculation overflowed with 32, add a component_bits field to the image
format descriptor, which for YA8/YA16 returns 8/16 (the wrong value had
no bad consequences otherwise).
2015-01-21 19:29:18 +01:00
Niklas Haas
61f5a80f10
vo_opengl: get rid of approx-gamma and make it the default as per BT.1886
After finding out more about how video mastering is done in the real
world it dawned upon me why the "hack" we figured out in #534 looks so
much better.

Since mastering studios have historically been using only CRTs, the
practice adopted for backwards compatibility was to simulate CRT
responses even on modern digital monitors, a practice so ubiquitous that
the ITU-R formalized it in R-Rec BT.1886 to be precisely gamma 2.40.

As such, we finally have enough proof to get rid of the option
altogether and just always do that.

The value 1.961 is a rounded version of my experimentally obtained
approximation of the BT.709 curve, which resulted in a value of around
1.9610336. This is the closest average match to the source brightness
while preserving the nonlinear response of the BT.1886 ideal monitor.

For playback in dark environments, it's expected that the gamma shift
should be reproduced by a user controlled setting, up to a maximum of
1.224 (2.4/1.961) for a pitch black environment.

More information:
https://developer.apple.com/library/mac/technotes/tn2257/_index.html
2015-01-16 02:17:19 +01:00
wm4
d42d60bc1e csputils: replace float[3][4] with a struct
Not being able to use the 3x3 part of the matrix was annoying, so split
it into a float[3][3] matrix and a separate float[3] constant vector.
2015-01-06 16:51:06 +01:00
wm4
5410a5b2c5 csputils: move image_params -> csp_params into a function
Although the line count increases, this is better for making sure
everything is handled consistently for all users of the mp_csp_params
stuff.

This also makes sure mp_csp_params is always initialized with
MP_CSP_PARAMS_DEFAULTS (for consistency).
2015-01-06 16:51:02 +01:00
wm4
a52ca8a2b0 csputils: get rid of mp_csp_details
It used to be central, but now it's just unneeded.
2015-01-06 16:50:58 +01:00