Commit Graph

8 Commits

Author SHA1 Message Date
Aman Gupta 7ca4a453e0 client API: add stream_cb API for user-defined stream implementations
Based on #2630. Some heavy changes by committer.

Signed-off-by: wm4 <wm4@nowhere>
2016-08-07 19:33:20 +02:00
wm4 e76f6929e5 vo_opengl_cb: deprecate mpv_opengl_cb_render()
Its vp parameter made no sense anymore. Introduce a new one.
2015-04-09 19:31:01 +02:00
wm4 8dc7156bc0 vo_opengl_cb: add a function to report vsync time
And also let vo.c know of it.

Currently, this does not help much, but will facilitate future
improvements.
2015-04-09 19:30:26 +02:00
wm4 ef827af06c client API: add mpv_wait_async_requests()
This does what it's documented to do.

The implementation reuses the code in mpv_detach_destroy(). Due to the
way async requests currently work, just sending a synchronous dummy
request (like a "ignore" command) would be enough to ensure
synchronization, but this code will continue to work even if this
changes.

The line "ctx->event_mask = 0;" is removed, but it shouldn't be needed.
(If a client is somehow very slow to terminate, this could silence an
annoying queue overflow message, but all in all it does nothing.)

Calling mpv_wait_async_requests() and mpv_wait_event() concurrently is
in theory allowed, so change pthread_cond_signal() to
pthread_cond_broadcast() to avoid missed wakeups.

As requested in issue #1542.
2015-02-02 18:07:37 +01:00
wm4 84fe12fab5 client API: add function to create new mpv_handles from existing ones
This may or may not be useful for client API users.

Fold this API extension into the previous API bump. The previous bump
was only yesterday, so it's ok.
2014-12-31 20:50:06 +01:00
wm4 fb855b8659 client API: expose OpenGL renderer
This adds API to libmpv that lets host applications use the mpv opengl
renderer. This is a more flexible (and possibly more portable) option to
foreign window embedding (via --wid).

This assumes that methods like context sharing and multithreaded OpenGL
rendering are infeasible, and that a way is needed to integrate it with
an application that uses a single thread to render everything.

Add an example that does this with QtQuick/qml. The example is
relatively lazy, but still shows how relatively simple the integration
is. The FBO indirection could probably be avoided, but would require
more work (and would probably lead to worse QtQuick integration, because
it would have to ignore transformations like rotation).

Because this makes mpv directly use the host application's OpenGL
context, there is no platform specific code involved in mpv, except
for hw decoding interop.

main.qml is derived from some Qt example.

The following things are still missing:
- a way to do better video timing
- expose GL renderer options, allow changing them at runtime
- support for color equalizer controls
- support for screenshots
2014-12-09 17:59:04 +01:00
James Ross-Gowan e48b2bd4d1 libmpv/mpv.def: add mpv_command_node[_async] 2014-10-12 00:56:40 +11:00
wm4 5a0db9bf8a build: move def file to libmpv/
This is more consistent with mpv.pc, which is also in libmpv/.
2014-08-05 20:02:41 +02:00