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mirror of https://github.com/mpv-player/mpv synced 2024-11-14 22:48:35 +01:00
Commit Graph

10253 Commits

Author SHA1 Message Date
wm4
5d47f9a565 manpage: document confusing "vf clr" command usage 2016-07-03 13:45:18 +02:00
wm4
549a9ea6fa command: pack sub image data in overlay-add command
Working towards refcounted sub images, and also for removing bitmap
packers from VOs.

I'm not sure why we even have this overlay-add command. It was sort of
"needed" before opengl-cb was introduced, and before Lua scripts could
put ASS drawings on OSD without conflicting with the OSC. But now trying
to use it doesn't make too much sense anymore.

Still keep it because we're trying to be nice, but throw performance out
of the window. Now image data is copied 2 more times before displaying
it. This also makes using the command a bit simpler.
2016-07-01 20:22:09 +02:00
wm4
e40851ea22 options: deprecate --heartbeat-cmd
It's useless. --heartbeat-interval is also considered deprecated, but
this is not made explicit.
2016-06-29 18:10:15 +02:00
Muhammad Faiz
d5615102d5 vo_opengl: add output_size uniform to custom shader
logically, scaler should know its input and output size

Signed-off-by: wm4 <wm4@nowhere>
2016-06-28 19:52:55 +02:00
Niklas Haas
f3b6966d14 vo_opengl: implement the Panasonic V-Log function
User request and not that hard. Closes #3157.

Note that FFmpeg doesn't support this and there's no signalling in HEVC
etc., so the only way users can access it is by using vf_format
manually.

Mind: This encoding uses full range values, not TV range.
2016-06-28 19:48:29 +02:00
Niklas Haas
740fdc139f manpage: add missing documentation for vf_format:gamma=dci-p3 2016-06-28 19:48:29 +02:00
Niklas Haas
247ec0cb84 csputils: add Panasonic V-Gamut primaries
This is actually not entirely trivial since it involves negative Yxy
coordinates, so the CMM has to be capable of full floating point
operation. Fortunately, LittleCMS is, so we can just blindly implement
it.
2016-06-28 19:48:29 +02:00
Niklas Haas
13a63331b6 manpage: warn about the use of HDR functions for target-trc
Most devices seems to require special signalling (e.g. via HDMI
metadata) to actually decode HDR signals and treat them as such, so it's
probably worth warning the potential user about the fact that mpv pretty
definitely does *not* set any of this metadata signalling.
2016-06-28 19:48:29 +02:00
Niklas Haas
9278ce98f7 vo_opengl: implement ARIB STD-B68 (HLG) HDR TRC
This HDR function is unique in that it's still display-referred, it just
allows for values above the reference peak (super-highlights). The
official standard doesn't actually document this very well, but the
nominal peak turns out to be exactly 12.0 - so we normalize to this
value internally in mpv. (This lets us preserve the property that the
textures are encoded in the range [0,1], preventing clipping and making
the best use of an integer texture's range)

This was grouped together with SMPTE ST2084 when checking libavutil
compatibility since they were added in the same release window, in a
similar timeframe.
2016-06-28 19:48:29 +02:00
stepshal
c5094206ce Fix misspellings 2016-06-26 13:47:21 +02:00
wm4
e081e46950 manpage: fix typo 2016-06-26 12:33:16 +02:00
wm4
d1d864546c DOCS: change version references from 0.17.1 to 0.18.0
0.17.1 was never released, so the actual 0.18.0 release takes its place.
2016-06-25 12:39:08 +02:00
wm4
e911e208b8 af_lavcac3enc: make encoder configurable 2016-06-23 12:14:45 +02:00
wm4
7be37337f4 vo_opengl: vdpau interop without RGB conversion
Until now, we've always converted vdpau video surfaces to RGB, and then
mapped the resulting RGB texture. Change this so that the surface is
mapped as NV12 plane textures.

The reason this wasn't done until now is because vdpau surfaces are
mapped in an "interlaced" way as separate fields, even for progressive
video. This requires messy reinterleraving. It turns out that even
though it's an extra processing step, the result can be faster than
going through the video mixer for RGB conversion.

Other than some potential speed-gain, doing this has multiple other
advantages. We can apply our own color conversion, which is important in
more complex cases. We can correctly apply debanding and potentially
other processing that requires chroma-specific or in-YUV handling.

If deinterlacing is enabled, this switches back to the old RGB
conversion method. Until we have at least a primitive deinterlacer in
vo_opengl, this will stay this way. The d3d11 and vaapi code paths are
similar. (Of course these don't require any crazy field reinterleaving.)
2016-06-19 19:58:40 +02:00
Bin Jin
67a6203ce0 vo_opengl: remove prescaling framework with superxbr prescaler
Signed-off-by: wm4 <wm4@nowhere>
2016-06-18 19:17:28 +02:00
Bin Jin
61bc96518a vo_opengl: remove nnedi3 prescaler 2016-06-18 19:16:27 +02:00
Bin Jin
3d844cddf8 vo_opengl: make size of OUTPUT available to user shaders 2016-06-12 17:51:50 +02:00
Niklas Haas
ff37d7efec vo_opengl: refactor performance data properties
Instead of having 9 different properties, requiring 18 different
VOCTRLs to read them all, they are now exposed as a single property.
This is not only cleaner (since they're all together) but also allows
querying all 9 of them with only a single VOCTRL (by using
mp.get_property_native).

(The extra factor of 2 was due to an extra query being needed to get the
type, which is now also unnecessary)

This makes it much easier to access performance metrics from within a
lua script, and also makes it easier to just show a readable, formatted
version via show-text.
2016-06-08 22:11:38 +02:00
Niklas Haas
54c48bd801 vo_opengl: make user hook passes optional
User hooks can now use an extra WHEN expression to specify when the
shader should be run. For example, this can be used to only run a chroma
scaling shader `WHEN CHROMA.w LUMA.w <`.

There's a slight semantics change to user shaders: When trying to bind a
texture that does not exist, a shader will now be silently skipped
(similar to when the condition is false) instead of generating an error.

This allows shader stages to depend on an optional earlier stage without
having to copy/paste the same condition everywhere.

(In other words: there's an implicit condition on all of the bound
textures existing)
2016-06-08 20:50:19 +02:00
Niklas Haas
393a069112 vo_opengl: expose performance timers as properties
This is plumbed through a new VOCTRL, VOCTRL_PERFORMANCE_DATA, and
exposed as properties render-time-last, render-time-avg etc.

All of these numbers are in microseconds, which gives a good precision
range when just outputting them via show-text. (Lua scripts can
obviously still do their own formatting etc.)

Signed-off-by: wm4 <wm4@nowhere>
2016-06-07 12:17:25 +02:00
wm4
c1cb04b6a3 vo_opengl: apply vo-cmdline command incrementally
Instead of implicitly resetting the options to defaults and then
applying the options, they're always applied on top of the current
options (in the same way adding new options to the CLI command line
will).

This does not apply to vo_opengl_cb, because that has an even worse mess
which I refuse to deal with.
2016-06-05 16:56:34 +02:00
wm4
62acbd795f manpage: update --hwdec=d3d11va remarks 2016-05-31 18:32:06 +02:00
Niklas Haas
68c77d955f vo_opengl: default hdr-tone-mapping to hable
This algorithm works really well. Setting it is a much better
"out-of-the-box" experience than just clipping, which will always look
ugly.

In other words, with this default, users of mpv will just be able to
play HDR content without even realizing it's HDR (pretty much).
2016-05-30 20:17:35 +02:00
Niklas Haas
45c3e0f0d0 vo_opengl: refactor HDR mechanism
Instead of doing HDR tone mapping on an ad-hoc basis inside
pass_colormanage, the reference peak of an image is now part of the
image params (alongside colorspace, gamma, etc.) and tone mapping is
done whenever peak_src != peak_dst.

To get sensible behavior when mixing HDR and SDR content and displays,
target-brightness is a generic filler for "the assumed brightness of SDR
content".

This gets rid of the weird display_scaled hack, sets the framework
for multiple HDR functions with difference reference peaks, and allows
us to (in a future commit) autodetect the right source peak from
the HDR metadata.

(Apart from metadata, the source peak can also be controlled via
vf_format. For HDR content this adjusts the overall image brightness,
for SDR content it's like simulating a different exposure)
2016-05-30 20:17:33 +02:00
Niklas Haas
15bb05d2fe vo_opengl: add hable tone-mapping algorithm
Developed by John Hable for use in Uncharted 2. Also used by Frictional
Games in SOMA. Originally inspired by a filmic tone mapping algorithm
created by Kodak.

From http://frictionalgames.blogspot.de/2012/09/tech-feature-hdr-lightning.html
2016-05-30 16:58:25 +02:00
Niklas Haas
48015009b7 vo_opengl: rename tone-mapping=simple to reinhard
This is the canonical name for the algorithm. I simply didn't know it
before.
2016-05-30 16:58:22 +02:00
wm4
49f73eaf7b vf_d3d11vpp: add a D3D11 video processor filter
Main use: deinterlacing.

I'm not sure how to select the deinterlacing mode at all. You can
enumate the available video processors, but at least on Intel, all of
them either signal support for all deinterlacers, or none (the latter is
apparently used for IVTC). I haven't found anything that actually tells
the processor _which_ algorithm to use.

Another strange detail is how to select top/bottom fields and field
dominance. At least I'm getting quite similar results to vavpp on Linux,
so I'm content with it for now.

Future plans include removing the D3D11 video processor use from the
ANGLE interop code.
2016-05-28 19:28:08 +02:00
wm4
ca87e623b5 command: add playlist-pos-1 property
This has often been requested for use on OSD. I don't really like having
such "special" properties, but whatever. Hopefully this will be the only
case.

Untested because I'm too damn lazy.

Fixes #2828.
2016-05-26 18:44:01 +02:00
wm4
e5f49d9685 vo_opengl: always autoselect ANGLE as backend if available
Remove the opengl-hq option default that caused it not to autoselect
ANGLE (unlike --vo=opengl). Details see commit d5df90a2.

Back then the intention was to use ANGLE by default, since it integrates
much nicer with the Windows compositor (instead of native OpenGL, which
tends to cause crazy glitches). On the other hand, many opengl-hq
capabilities are not available with older ANGLE builds, so it didn't
make any sense to autoselect ANGLE for it.

With the GL_EXT_texture_norm16 extension recently added to ANGLE, it has
essentially reached feature parity to desktop GL for the subset we are
using. (Even the integer texture hack for high bit depth input could be
dropped now.)

It (probably) still does not support nnedi3, due to the weird way the NN
coefficients are imported. Also, it uses half-floats instead of 16 bit
fixed-point textures for technical reasons, which implies about 5 bits
of precision loss. If anyone actually manages to distinguish the two
dithering texture formats in a double-blind test, I will fix it.
2016-05-26 00:07:10 +02:00
wm4
6bd021e4ee manpage: adjust dxva2 description 2016-05-23 23:46:58 +02:00
wm4
335278b86e manpage: document how hardware decoding might cause quality loss 2016-05-23 22:55:30 +02:00
Ben Boeckel
afcef4c25b docs: fix some typos 2016-05-23 21:27:18 +02:00
wm4
79afa347cc vo_opengl: remove non-working rgb/rgba FBO formats
Following commit 84ccebd9, the internal helpers don't allow GL_RGB and
GL_RGBA as internal formats for FBO attachments anymore.

While OpenGL itself is perfectly fine with it, I don't see much of a
reason to bother, and mixing sized and unsized internal formats is
confusing anyway.

Just remove these formats.
2016-05-20 23:21:43 +02:00
Niklas Haas
ca09cd68c8
DOCS/mplayer-changes: document HDR support
Marketing told me to do so.
2016-05-16 19:29:15 +02:00
wm4
320627d600 manpage: declare user-shader syntax for not stable 2016-05-16 12:41:08 +02:00
Niklas Haas
e047cc0931 vo_opengl: implement more HDR tonemapping algorithms
This is now a configurable option, with tunable parameters.

I got inspiration for these algorithms off wikipedia. "simple" seems to
work pretty well, but not well enough to make it a reasonable default.

Some other notable candidates:

- Local functions (e.g. based on local contrast or gradient)
- Clamp with soft knee (linear up to a point)
- Mapping in CIE L*Ch. Map L smoothly, clamp C and h.
- Color appearance models

These will have to be implemented some other time.

Note that the parameter "peak_src" to pass_tone_map should, in
principle, be auto-detected from the SEI information of the source file
where available. This will also have to be implemented in a later
commit.
2016-05-16 02:49:49 +02:00
Niklas Haas
f81f486c68 vo_opengl: implement HDR (SMPTE ST2084)
Currently, this relies on the user manually entering their display
brightness (since we have no way to detect this at runtime or from ICC
metadata). The default value of 250 was picked by looking at ~10 reviews
on tftcentral.co.uk and realizing they all come with around 250 cd/m^2
out of the box. (In addition, ITU-R Rec. BT.2022 supports this)

Since there is no metadata in FFmpeg to indicate usage of this TRC, the
only way to actually play HDR content currently is to set
``--vf=format=gamma=st2084``. (It could be guessed based on SEI, but
this is not implemented yet)

Incidentally, since SEI is ignored, it's currently assumed that all
content is scaled to 10,000 cd/m^2 (and hard-clipped where out of
range). I don't see this assumption changing much, though.

As an unfortunate consequence of the fact that we don't know the display
brightness, mixed with the fact that LittleCMS' parametric tone curves
are not flexible enough to support PQ, we have to build the 3DLUT
against gamma 2.2 if it's used. This might be a good thing, though,
consdering the PQ source space is probably not fantastic for
interpolation either way.

Partially addresses #2572.
2016-05-16 02:45:39 +02:00
Niklas Haas
362015cd77
vo_opengl: abstract hook texture access behind macro
This macro takes care of rotation, swizzling, integer conversion and
normalization automatically. I found the performance impact to be
nonexistant for superxbr and debanding, although rotation *did* have an
impact due to the extra matrix multiplication. (So it gets skipped where
possible)

All of the internal hooks have been rewritten to use this new mechanism,
and the prescaler hooks have finally been separated from each other.
This also means the prescale FBO kludge is no longer required.

This fixes image corruption for image formats like 0bgr, and also fixes
prescaling under rotation. (As well as other user hooks that have
orientation-dependent access)

The "raw" attributes (tex, tex_pos, pixel_size) are still un-rotated, in
case something needs them, but ideally the hooks should be rewritten to
use the new API as much as possible. The hooked texture has been renamed
from just NAME to NAME_raw to make script authors notice the change (and
also deemphasize direct texture access).

This is also a step towards getting rid of the use_integer pass.
2016-05-15 20:42:08 +02:00
Niklas Haas
034faaa9d8 vo_opengl: use RPN expressions for user hook sizes
This replaces the previous TRANSFORM by WIDTH, HEIGHT and OFFSET where
WIDTH and HEIGHT are RPN expressions. This allows for more fine-grained
control over the output size, and also makes sure that overwriting
existing textures works more cleanly.

(Also add some more useful bstr functions)
2016-05-15 20:42:02 +02:00
Niklas Haas
7c3d78fd82 vo_opengl: support external user hooks
This allows users to add their own near-arbitrary hooks to the vo_opengl
processing pipeline, greatly enhancing the flexibility of user shaders.
This enables, among other things, user shaders such as CrossBilateral,
SuperRes, LumaSharpen and many more.

To make parsing the user shaders easier, shaders are now loaded as
bstrs, and the hooks are set up during video reconfig instead of on
every single frame.
2016-05-15 20:42:02 +02:00
Julian
6ae7a555bf lua: add timer:is_enabled() function
Allows to query if some timer is currently running or was
stopped/killed.
2016-05-14 20:49:28 +02:00
wm4
809d235208 manpage: document missing sub-properties
This is the client-API part; the normal descriptions are present in the
text above.
2016-05-11 19:14:31 +02:00
wm4
70b3561270 video: add --hwdec=auto-copy mode
This uses the normal autoprobing rules like "auto", but rejects anything
that isn't flagged as copying data back to system memory.

The chunk in command.c was dead code, so remove it instead of updating
it.
2016-05-11 16:20:13 +02:00
wm4
2ec26b8396 manpage: unmark d3d11va as "experimental"
Also add missing mediacodec entry.
2016-05-11 16:18:05 +02:00
wm4
5d8d8618c4 manpage: document -- and some issues passing filenames 2016-05-10 11:15:45 +02:00
wm4
73aa7484f2 manpage: fix some script_message references to preferred name 2016-05-09 20:39:33 +02:00
maniak1349
7d9eab15f0 win32: make taskbar progress indication optional
Add --taskbar-progress command line option and property which controls taskbar
progress indication rendering in Windows 7+. This option is on by default and
can be toggled during playback.

This option does not affect the creation process of ITaskbarList3. When the
option is turned off the progress bar is just hidden with TBPF_NOPROGRESS.

Closes #2535
2016-05-08 17:05:20 +02:00
wm4
ababfcbfe3 manpage: document --x11-bypass-compositor=no
Requested.
2016-05-08 11:05:01 +02:00
Rahul Kalkani
11406b9215 manpage: change gnome-screensaver-command example
Correct options to deactivate is -d or --deactivate.

Signed-off-by: wm4 <wm4@nowhere>
2016-05-07 12:17:28 +02:00
wm4
062493fa7e x11: rename inappropriate --x11-bypass-compositor=never option
This obviously made no sense.
2016-05-07 12:14:56 +02:00