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vo_opengl: redo aspects of initialization, change hwdec API

Instead of checking for resolution and image format changes, always
fully reinit on any parameter change. Let init_video do all required
initializations, which simplifies things a little bit.

Change the gl_video/hardware decoding interop API slightly, so that
hwdec initialization gets the full image parameters.

Also make some cosmetic changes.
This commit is contained in:
wm4 2013-11-05 19:08:44 +01:00
parent 91472b84c2
commit ff5a908328
3 changed files with 38 additions and 38 deletions

View File

@ -189,15 +189,15 @@ struct gl_hwdec_driver {
int (*create)(struct gl_hwdec *hw);
// Prepare for rendering video. (E.g. create textures.)
// Called on initialization, and every time the video size changes.
int (*reinit)(struct gl_hwdec *hw, int w, int h);
int (*reinit)(struct gl_hwdec *hw, const struct mp_image_params *params);
// Return textures that contain the given hw_image.
// Note that the caller keeps a reference to hw_image until unload_image
// is called, so the callee doesn't need to do that.
int (*load_image)(struct gl_hwdec *hw, struct mp_image *hw_image,
GLuint *out_textures);
// Undo load_image(). The user of load_image() calls this when the textures
// Note that the caller keeps a reference to hw_image until unmap_image
// is called, so the hwdec driver doesn't need to do that.
int (*map_image)(struct gl_hwdec *hw, struct mp_image *hw_image,
GLuint *out_textures);
// Undo map_image(). The user of map_image() calls this when the textures
// are not needed anymore.
void (*unload_image)(struct gl_hwdec *hw);
void (*unmap_image)(struct gl_hwdec *hw);
void (*destroy)(struct gl_hwdec *hw);
};

View File

@ -83,7 +83,7 @@ static int create(struct gl_hwdec *hw)
return 0;
}
static int reinit(struct gl_hwdec *hw, int w, int h)
static int reinit(struct gl_hwdec *hw, const struct mp_image_params *params)
{
struct priv *p = hw->priv;
GL *gl = hw->mpgl->gl;
@ -97,7 +97,7 @@ static int reinit(struct gl_hwdec *hw, int w, int h)
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
gl->TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0,
gl->TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, params->w, params->h, 0,
GL_RGBA, GL_UNSIGNED_BYTE, NULL);
gl->BindTexture(GL_TEXTURE_2D, 0);
@ -106,8 +106,8 @@ static int reinit(struct gl_hwdec *hw, int w, int h)
return check_va_status(status, "vaCreateSurfaceGLX()") ? 0 : -1;
}
static int load_image(struct gl_hwdec *hw, struct mp_image *hw_image,
GLuint *out_textures)
static int map_image(struct gl_hwdec *hw, struct mp_image *hw_image,
GLuint *out_textures)
{
struct priv *p = hw->priv;
VAStatus status;
@ -125,7 +125,7 @@ static int load_image(struct gl_hwdec *hw, struct mp_image *hw_image,
return 0;
}
static void unload_image(struct gl_hwdec *hw)
static void unmap_image(struct gl_hwdec *hw)
{
}
@ -134,7 +134,7 @@ const struct gl_hwdec_driver gl_hwdec_vaglx = {
.query_format = query_format,
.create = create,
.reinit = reinit,
.load_image = load_image,
.unload_image = unload_image,
.map_image = map_image,
.unmap_image = unmap_image,
.destroy = destroy,
};

View File

@ -1210,7 +1210,7 @@ static void set_image_textures(struct gl_video *p, struct video_image *vimg,
if (p->hwdec_active) {
assert(vimg->hwimage);
p->hwdec->driver->load_image(p->hwdec, vimg->hwimage, imgtex);
p->hwdec->driver->map_image(p->hwdec, vimg->hwimage, imgtex);
} else {
for (int n = 0; n < p->plane_count; n++)
imgtex[n] = vimg->planes[n].gl_texture;
@ -1234,15 +1234,29 @@ static void unset_image_textures(struct gl_video *p)
gl->ActiveTexture(GL_TEXTURE0);
if (p->hwdec_active)
p->hwdec->driver->unload_image(p->hwdec);
p->hwdec->driver->unmap_image(p->hwdec);
}
static void init_video(struct gl_video *p)
static void init_video(struct gl_video *p, const struct mp_image_params *params)
{
GL *gl = p->gl;
check_gl_features(p);
init_format(params->imgfmt, p);
p->image_w = params->w;
p->image_h = params->h;
p->image_dw = params->d_w;
p->image_dh = params->d_h;
p->image_params = *params;
struct mp_csp_details csp = MP_CSP_DETAILS_DEFAULTS;
csp.levels_in = params->colorlevels;
csp.levels_out = params->outputlevels;
csp.format = params->colorspace;
p->colorspace = csp;
if (p->is_rgb && (p->opts.srgb || p->use_lut_3d)) {
p->is_linear_rgb = true;
p->image.planes[0].gl_internal_format = GL_SRGB;
@ -1301,8 +1315,8 @@ static void init_video(struct gl_video *p)
debug_check_gl(p, "after video texture creation");
if (p->hwdec_active) {
if (p->hwdec->driver->reinit(p->hwdec, p->image_w, p->image_h) < 0)
MP_ERR(p, "Initializing hardware decoding video texture failed.\n");
if (p->hwdec->driver->reinit(p->hwdec, &p->image_params) < 0)
MP_ERR(p, "Initializing texture for hardware decoding failed.\n");
}
reinit_rendering(p);
@ -2048,27 +2062,13 @@ bool gl_video_check_format(struct gl_video *p, int mp_format)
void gl_video_config(struct gl_video *p, struct mp_image_params *params)
{
if (p->image_format != params->imgfmt || p->image_w != params->w ||
p->image_h != params->h)
{
uninit_video(p);
p->image_w = params->w;
p->image_h = params->h;
init_format(params->imgfmt, p);
init_video(p);
}
p->image_dw = params->d_w;
p->image_dh = params->d_h;
p->image_params = *params;
struct mp_csp_details csp = MP_CSP_DETAILS_DEFAULTS;
csp.levels_in = params->colorlevels;
csp.levels_out = params->outputlevels;
csp.format = params->colorspace;
p->colorspace = csp;
p->have_image = false;
mp_image_unrefp(&p->image.hwimage);
if (!mp_image_params_equals(&p->image_params, params)) {
uninit_video(p);
init_video(p, params);
}
}
void gl_video_set_output_depth(struct gl_video *p, int r, int g, int b)