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https://github.com/mpv-player/mpv
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use shifts instead of division. 15% faster hqdn3d
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@17966 b3059339-0415-0410-9bf9-f77b7e298cf2
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@ -69,7 +69,7 @@ static int config(struct vf_instance_s* vf,
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static inline unsigned int LowPassMul(unsigned int PrevMul, unsigned int CurrMul, int* Coef){
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// int dMul= (PrevMul&0xFFFFFF)-(CurrMul&0xFFFFFF);
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int dMul= PrevMul-CurrMul;
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int d=((dMul+0x10007FF)/(65536/16));
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int d=((dMul+0x10007FF)>>12);
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return CurrMul + Coef[d];
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}
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@ -81,13 +81,13 @@ static void deNoiseTemporal(
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int *Temporal)
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{
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int X, Y;
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int PixelDst;
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unsigned int PixelDst;
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for (Y = 0; Y < H; Y++){
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for (X = 0; X < W; X++){
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PixelDst = LowPassMul(FrameAnt[X]<<8, Frame[X]<<16, Temporal);
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FrameAnt[X] = ((PixelDst+0x1000007F)/256);
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FrameDest[X]= ((PixelDst+0x10007FFF)/65536);
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FrameAnt[X] = ((PixelDst+0x1000007F)>>8);
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FrameDest[X]= ((PixelDst+0x10007FFF)>>16);
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}
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Frame += sStride;
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FrameDest += dStride;
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@ -105,16 +105,16 @@ static void deNoiseSpacial(
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int X, Y;
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int sLineOffs = 0, dLineOffs = 0;
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unsigned int PixelAnt;
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int PixelDst;
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unsigned int PixelDst;
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/* First pixel has no left nor top neighbor. */
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PixelDst = LineAnt[0] = PixelAnt = Frame[0]<<16;
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FrameDest[0]= ((PixelDst+0x10007FFF)/65536);
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FrameDest[0]= ((PixelDst+0x10007FFF)>>16);
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/* First line has no top neighbor, only left. */
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for (X = 1; X < W; X++){
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PixelDst = LineAnt[X] = LowPassMul(PixelAnt, Frame[X]<<16, Horizontal);
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FrameDest[X]= ((PixelDst+0x10007FFF)/65536);
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FrameDest[X]= ((PixelDst+0x10007FFF)>>16);
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}
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for (Y = 1; Y < H; Y++){
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@ -123,14 +123,14 @@ static void deNoiseSpacial(
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/* First pixel on each line doesn't have previous pixel */
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PixelAnt = Frame[sLineOffs]<<16;
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PixelDst = LineAnt[0] = LowPassMul(LineAnt[0], PixelAnt, Vertical);
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FrameDest[dLineOffs]= ((PixelDst+0x10007FFF)/65536);
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FrameDest[dLineOffs]= ((PixelDst+0x10007FFF)>>16);
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for (X = 1; X < W; X++){
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int PixelDst;
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unsigned int PixelDst;
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/* The rest are normal */
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PixelAnt = LowPassMul(PixelAnt, Frame[sLineOffs+X]<<16, Horizontal);
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PixelDst = LineAnt[X] = LowPassMul(LineAnt[X], PixelAnt, Vertical);
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FrameDest[dLineOffs+X]= ((PixelDst+0x10007FFF)/65536);
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FrameDest[dLineOffs+X]= ((PixelDst+0x10007FFF)>>16);
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}
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}
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}
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@ -145,7 +145,7 @@ static void deNoise(unsigned char *Frame, // mpi->planes[x]
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int X, Y;
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int sLineOffs = 0, dLineOffs = 0;
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unsigned int PixelAnt;
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int PixelDst;
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unsigned int PixelDst;
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unsigned short* FrameAnt=(*FrameAntPtr);
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if(!FrameAnt){
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@ -171,16 +171,16 @@ static void deNoise(unsigned char *Frame, // mpi->planes[x]
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/* First pixel has no left nor top neighbor. Only previous frame */
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LineAnt[0] = PixelAnt = Frame[0]<<16;
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PixelDst = LowPassMul(FrameAnt[0]<<8, PixelAnt, Temporal);
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FrameAnt[0] = ((PixelDst+0x1000007F)/256);
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FrameDest[0]= ((PixelDst+0x10007FFF)/65536);
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FrameAnt[0] = ((PixelDst+0x1000007F)>>8);
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FrameDest[0]= ((PixelDst+0x10007FFF)>>16);
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/* First line has no top neighbor. Only left one for each pixel and
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* last frame */
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for (X = 1; X < W; X++){
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LineAnt[X] = PixelAnt = LowPassMul(PixelAnt, Frame[X]<<16, Horizontal);
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PixelDst = LowPassMul(FrameAnt[X]<<8, PixelAnt, Temporal);
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FrameAnt[X] = ((PixelDst+0x1000007F)/256);
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FrameDest[X]= ((PixelDst+0x10007FFF)/65536);
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FrameAnt[X] = ((PixelDst+0x1000007F)>>8);
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FrameDest[X]= ((PixelDst+0x10007FFF)>>16);
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}
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for (Y = 1; Y < H; Y++){
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@ -191,17 +191,17 @@ static void deNoise(unsigned char *Frame, // mpi->planes[x]
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PixelAnt = Frame[sLineOffs]<<16;
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LineAnt[0] = LowPassMul(LineAnt[0], PixelAnt, Vertical);
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PixelDst = LowPassMul(LinePrev[0]<<8, LineAnt[0], Temporal);
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LinePrev[0] = ((PixelDst+0x1000007F)/256);
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FrameDest[dLineOffs]= ((PixelDst+0x10007FFF)/65536);
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LinePrev[0] = ((PixelDst+0x1000007F)>>8);
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FrameDest[dLineOffs]= ((PixelDst+0x10007FFF)>>16);
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for (X = 1; X < W; X++){
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int PixelDst;
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unsigned int PixelDst;
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/* The rest are normal */
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PixelAnt = LowPassMul(PixelAnt, Frame[sLineOffs+X]<<16, Horizontal);
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LineAnt[X] = LowPassMul(LineAnt[X], PixelAnt, Vertical);
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PixelDst = LowPassMul(LinePrev[X]<<8, LineAnt[X], Temporal);
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LinePrev[X] = ((PixelDst+0x1000007F)/256);
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FrameDest[dLineOffs+X]= ((PixelDst+0x10007FFF)/65536);
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LinePrev[X] = ((PixelDst+0x1000007F)>>8);
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FrameDest[dLineOffs+X]= ((PixelDst+0x10007FFF)>>16);
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}
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}
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}
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