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https://github.com/mpv-player/mpv
synced 2024-11-14 22:48:35 +01:00
vo_opengl: cocoa: switch to new internal API
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commit
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@ -27,10 +27,10 @@
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struct vo;
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struct vo_cocoa_state;
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int vo_cocoa_init(struct vo *vo);
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void vo_cocoa_init(struct vo *vo);
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void vo_cocoa_uninit(struct vo *vo);
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int vo_cocoa_config_window(struct vo *vo, uint32_t flags);
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int vo_cocoa_config_window(struct vo *vo);
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int vo_cocoa_control(struct vo *vo, int *events, int request, void *arg);
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@ -248,7 +248,7 @@ static void cocoa_uninit_light_sensor(struct vo_cocoa_state *s)
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}
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}
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int vo_cocoa_init(struct vo *vo)
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void vo_cocoa_init(struct vo *vo)
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{
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struct vo_cocoa_state *s = talloc_zero(NULL, struct vo_cocoa_state);
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*s = (struct vo_cocoa_state){
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@ -265,7 +265,6 @@ int vo_cocoa_init(struct vo *vo)
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pthread_cond_init(&s->wakeup, NULL);
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vo->cocoa = s;
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cocoa_init_light_sensor(vo);
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return 1;
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}
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static int vo_cocoa_set_cursor_visibility(struct vo *vo, bool *visible)
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@ -554,7 +553,7 @@ void vo_cocoa_set_opengl_ctx(struct vo *vo, CGLContextObj ctx)
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});
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}
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int vo_cocoa_config_window(struct vo *vo, uint32_t flags)
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int vo_cocoa_config_window(struct vo *vo)
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{
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struct vo_cocoa_state *s = vo->cocoa;
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run_on_main_thread(vo, ^{
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@ -572,7 +571,7 @@ int vo_cocoa_config_window(struct vo *vo, uint32_t flags)
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s->old_dwidth = width;
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s->old_dheight = height;
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if (!(flags & VOFLAG_HIDDEN) && !s->view) {
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if (!s->view) {
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create_ui(vo, &geo.win, geo.flags);
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}
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@ -132,40 +132,47 @@ static bool create_gl_context(struct MPGLContext *ctx)
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return true;
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}
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static bool config_window_cocoa(struct MPGLContext *ctx, int flags)
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{
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struct cgl_context *p = ctx->priv;
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if (p->ctx == NULL)
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if (!create_gl_context(ctx))
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return false;
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if (!ctx->gl->SwapInterval)
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ctx->gl->SwapInterval = set_swap_interval;
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vo_cocoa_config_window(ctx->vo, flags);
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return true;
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}
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static void releaseGlContext_cocoa(MPGLContext *ctx)
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static void cocoa_uninit(MPGLContext *ctx)
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{
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struct cgl_context *p = ctx->priv;
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CGLReleaseContext(p->ctx);
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vo_cocoa_uninit(ctx->vo);
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}
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static void swapGlBuffers_cocoa(MPGLContext *ctx)
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static int cocoa_init(MPGLContext *ctx, int vo_flags)
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{
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vo_cocoa_init(ctx->vo);
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if (!create_gl_context(ctx))
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return -1;
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ctx->gl->SwapInterval = set_swap_interval;
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return 0;
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}
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static int cocoa_reconfig(struct MPGLContext *ctx, int flags)
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{
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vo_cocoa_config_window(ctx->vo);
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return 0;
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}
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static int cocoa_control(struct MPGLContext *ctx, int *events, int request,
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void *arg)
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{
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return vo_cocoa_control(ctx->vo, events, request, arg);
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}
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static void cocoa_swap_buffers(struct MPGLContext *ctx)
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{
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vo_cocoa_swap_buffers(ctx->vo);
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}
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void mpgl_set_backend_cocoa(MPGLContext *ctx)
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{
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ctx->priv = talloc_zero(ctx, struct cgl_context);
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ctx->config_window = config_window_cocoa;
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ctx->releaseGlContext = releaseGlContext_cocoa;
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ctx->swapGlBuffers = swapGlBuffers_cocoa;
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ctx->vo_init = vo_cocoa_init;
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ctx->vo_uninit = vo_cocoa_uninit;
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ctx->vo_control = vo_cocoa_control;
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}
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const struct mpgl_driver mpgl_driver_cocoa = {
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.name = "cocoa",
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.priv_size = sizeof(struct cgl_context),
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.init = cocoa_init,
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.reconfig = cocoa_reconfig,
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.swap_buffers = cocoa_swap_buffers,
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.control = cocoa_control,
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.uninit = cocoa_uninit,
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};
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@ -500,13 +500,14 @@ struct backend {
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extern const struct mpgl_driver mpgl_driver_x11;
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extern const struct mpgl_driver mpgl_driver_x11egl;
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extern const struct mpgl_driver mpgl_driver_cocoa;
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static const struct backend backends[] = {
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#if HAVE_RPI
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{"rpi", mpgl_set_backend_rpi},
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#endif
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#if HAVE_GL_COCOA
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{"cocoa", mpgl_set_backend_cocoa},
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{.driver = &mpgl_driver_cocoa},
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#endif
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#if HAVE_GL_WIN32
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{"win", mpgl_set_backend_w32},
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@ -154,7 +154,6 @@ struct m_option;
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int mpgl_validate_backend_opt(struct mp_log *log, const struct m_option *opt,
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struct bstr name, struct bstr param);
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void mpgl_set_backend_cocoa(MPGLContext *ctx);
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void mpgl_set_backend_w32(MPGLContext *ctx);
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void mpgl_set_backend_wayland(MPGLContext *ctx);
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void mpgl_set_backend_rpi(MPGLContext *ctx);
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@ -247,7 +247,7 @@ static bool get_and_update_icc_profile(struct gl_priv *p, int *events)
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static void get_and_update_ambient_lighting(struct gl_priv *p, int *events)
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{
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int lux;
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int r = p->glctx->vo_control(p->vo, events, VOCTRL_GET_AMBIENT_LUX, &lux);
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int r = mpgl_control(p->glctx, events, VOCTRL_GET_AMBIENT_LUX, &lux);
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if (r == VO_TRUE) {
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gl_video_set_ambient_lux(p->renderer, lux);
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}
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