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Update libao2 description, delete completely outdated "audio plugins" part

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@20907 b3059339-0415-0410-9bf9-f77b7e298cf2
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uau 2006-11-14 05:03:47 +00:00
parent e978f405a1
commit f435320b21

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@ -23,16 +23,23 @@ static void reset();
static int get_space();
Returns how many bytes can be written into the audio buffer without
blocking (making caller process wait). If the buffer is (nearly) full,
has to return 0!
If it never gives 0, MPlayer won't work!
blocking (making caller process wait). MPlayer occasionally checks the
remaining space and tries to fill the buffer with play() if there's free
space. The buffer size used should be sane; a buffer that is too small
could run empty before MPlayer tries filling it again (normally once per
video frame), a buffer that is too big would force MPlayer decode the file
far ahead trying to find enough audio data to fill it.
static int play(void* data,int len,int flags);
Plays a bit of audio, which is received throught the "data" memory area, with
a size of "len". The "flags" isn't used yet. It has to copy the data, because
they can be overwritten after the call is made. Doesn't really have to use
all the bytes, it has to give back how many have been used (copied to
buffer).
a size of "len". It has to copy the data, because they can be overwritten
after the call is made. Doesn't have to use all the bytes; it has to
return the number of bytes used used (copied to buffer). If
flags|AOPLAY_FINAL_CHUNK is true then this is the last audio in the file.
The purpose of this flag is to tell aos that round down the audio played
from "len" to a multiple of some chunksize that this "len" should not be
rounded down to 0 or the data will never be played (as MPlayer will never
call play() with a larger len).
static float get_delay();
Returns how long time it will take to play the data currently in the
@ -40,58 +47,10 @@ static float get_delay();
on this! In the worst case, return the maximum delay.
!!! Because the video is synchronized to the audio (card), it's very important
!!! that the get_space and get_delay functions are correctly implemented!
!!! that the get_delay function is correctly implemented!
6.a audio plugins
Audio plugins are used for processing the audio data before it
reaches the soundcard driver. A plugin can change the following
aspects of the audio data stream:
1. Sample format
2. Sample rate
3. Number of channels
4. The data itself (i.e. filtering and other sound effects)
5. The delay (almost all plugins does this)
The plugin interface is implemented as a pseudo device driver with
the catchy name "plugin". The plugins are executed sequentially
ordered by the "-aop list=plugin1,plugin2,..." command line switch.
To add plugins add an entry in audio_plugin.h the makefile and
create a source file named "pl_whatever.c". Input parameters are
added to audio_plugin.h and to cfg-mplayer.h. A good starting point
for writing plugins is pl_delay.c. Below is a description of what
the functions does:
static int control(int cmd, int arg);
This is for reading/setting plugin-specific and other special
parameters and can be used for keyboard input for example. All
plugins must respond to cmd=AOCONTROL_PLUGIN_SET_LEN which is part
of the initialization of the plugin. When this command is received
the parameter pl_delay.len will contain the maximum size of data the
plugin can produce. This can be used for calculating and allocating
buffer space for the plugin. Before the function exits the parameter
pl_delay.len must be set to the maximum data size the plugin can
receive. Return CONTROL_OK for success and CONTROL_ERROR for fail,
other control codes are found in audio_out.h.
static int init();
This function is for initializing the plugin, it is called once
before the playing is started. In this function the plugin can read
AND write to the ao_plugin_data struct to determine and set input
and output parameters. It is important to write to the
ao_plugin_data.sz_mult and ao_plugin_data.delay_fix parameters if
the plugin changes the data size or adds delay. Return 0 for fail
and 1 for success.
static void uninit()
Called before mplayer exits. Used for deallocating dynamic buffers.
static void reset()
Called during reset can be used to empty buffers. MPlayer calls this
function when pause is pressed.
static int play()
Called for every block of audio data sent through the plugin. This
function should be optimized for speed. The incoming data is found
in ao_plugin_data.data having length ao_plugin_data.len. These two
parameters should be changed by the plugin. Return 1 for success and
0 for fail.
static void audio_pause(void);
Pause playing but do not delete buffered data if possible.
static void audio_resume(void);
Continue playing after audio_pause().