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Add a proper color check to the overlap compositing.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28875 b3059339-0415-0410-9bf9-f77b7e298cf2
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@ -434,6 +434,9 @@ static void render_overlap(ass_image_t** last_tail, ass_image_t** tail, bitmap_h
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if ((*last_tail)->bitmap == (*tail)->bitmap)
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return;
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if ((*last_tail)->color != (*tail)->color)
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return;
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// Calculate overlap coordinates
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left = (ax > bx) ? ax : bx;
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top = (ay > by) ? ay : by;
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