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egl_helpers: change minimum framebuffer size to 8 bit per component
This is for working around bugs in certain Android devices. At least one device fails to sort EGLConfigs by size, so eglChooseConfig() ends up choosing a config with 5/6/5 bits per r/g/b component. The other attributes in the affected EGLConfigs did not look like they should affect the sorting process as specified by the EGL 1.4 standard. The device was reported as: Sony Xperia Z3 Tablet Compact Firmware 6.0.1 build number 23.5.A.1.291 GL_VERSION='OpenGL ES 3.0 V@140.0 AU@ (GIT@I741a3d36ca)' GL_VENDOR='Qualcomm' GL_RENDERER='Adreno (TM) 330' Other Qualcom/Adreno devices have been reported as unaffected by this (including some with same GL_RENDERER string). "Fix" this by always requiring at least 8 bit. This means it would fail on devices which cannot provide this. We're fine with this. mpv-android/mpv-android#112
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@ -115,9 +115,9 @@ static bool create_context(struct ra_ctx *ctx, EGLDisplay display,
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EGLint attributes[] = {
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EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
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EGL_RED_SIZE, 1,
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EGL_GREEN_SIZE, 1,
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EGL_BLUE_SIZE, 1,
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EGL_RED_SIZE, 8,
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EGL_GREEN_SIZE, 8,
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EGL_BLUE_SIZE, 8,
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EGL_ALPHA_SIZE, ctx->opts.want_alpha ? 1 : 0,
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EGL_RENDERABLE_TYPE, rend,
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EGL_NONE
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