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vo_opengl: fix incorrectly drawn OSD in idle mode

Trade one bug for another, I don't even care anymore.

Fixes #1691.
This commit is contained in:
wm4 2015-03-16 10:22:28 +01:00
parent aa728d5d6f
commit e744eef322

View File

@ -1334,8 +1334,6 @@ static void pass_convert_yuv(struct gl_video *p)
mp_csp_set_image_params(&cparams, &p->image_params);
mp_csp_copy_equalizer_values(&cparams, &p->video_eq);
p->user_gamma = 1.0 / (cparams.gamma * p->opts.gamma);
GLSLF("// color conversion\n");
if (p->color_swizzle[0])
@ -1848,6 +1846,8 @@ void gl_video_render_frame(struct gl_video *p, int fbo, struct frame_timing *t)
GL *gl = p->gl;
struct video_image *vimg = &p->image;
p->user_gamma = 1.0 / p->opts.gamma;
gl->BindFramebuffer(GL_FRAMEBUFFER, fbo);
if (p->dst_rect.x0 > 0 || p->dst_rect.y0 > 0