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https://github.com/mpv-player/mpv
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remove pointless and sometimes incorrect lookupTex stuff
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@18791 b3059339-0415-0410-9bf9-f77b7e298cf2
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42efe0d376
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@ -81,7 +81,6 @@ static GLuint gl_buffer;
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static int gl_buffersize;
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static GLuint fragprog;
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static GLuint uvtexs[2];
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static GLuint lookupTex;
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static char *custom_prog;
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static char *custom_tex;
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static int custom_tlin;
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@ -231,9 +230,6 @@ static void uninitGl(void) {
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if (uvtexs[0] || uvtexs[1])
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glDeleteTextures(2, uvtexs);
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uvtexs[0] = uvtexs[1] = 0;
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if (lookupTex)
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glDeleteTextures(1, &lookupTex);
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lookupTex = 0;
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clearOSD();
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if (DeleteBuffers && gl_buffer)
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DeleteBuffers(1, &gl_buffer);
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@ -247,7 +243,7 @@ static void uninitGl(void) {
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*/
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static int initGl(uint32_t d_width, uint32_t d_height) {
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osdtexCnt = 0; gl_buffer = 0; gl_buffersize = 0; err_shown = 0;
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fragprog = 0; uvtexs[0] = 0; uvtexs[1] = 0; lookupTex = 0;
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fragprog = 0; uvtexs[0] = 0; uvtexs[1] = 0;
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texSize(image_width, image_height, &texture_width, &texture_height);
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glDisable(GL_BLEND);
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@ -273,9 +269,6 @@ static int initGl(uint32_t d_width, uint32_t d_height) {
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texture_width / 2, texture_height / 2, 128);
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switch (use_yuv) {
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case YUV_CONVERSION_FRAGMENT_LOOKUP:
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glGenTextures(1, &lookupTex);
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ActiveTexture(GL_TEXTURE3);
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glBindTexture(GL_TEXTURE_2D, lookupTex);
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case YUV_CONVERSION_FRAGMENT_POW:
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case YUV_CONVERSION_FRAGMENT:
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if (!GenPrograms || !BindProgram) {
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