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mirror of https://github.com/mpv-player/mpv synced 2025-01-09 01:36:25 +01:00

Simplify and and speedup generation of yuv2rgb and gamma map tables

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@19172 b3059339-0415-0410-9bf9-f77b7e298cf2
This commit is contained in:
reimar 2006-07-23 15:19:59 +00:00
parent a759a80397
commit da1390fcc0

View File

@ -759,36 +759,69 @@ static void create_scaler_textures(int scaler, int *texu, char *texs) {
}
}
static void gen_gamma_map(unsigned char *map, int size, float gamma);
static void get_yuv2rgb_coeffs(float brightness, float contrast, float uvcos, float uvsin,
float *ry, float *ru, float *rv, float *rc,
float *gy, float *gu, float *gv, float *gc,
float *by, float *bu, float *bv, float *bc) {
*ry = 1.164 * contrast;
*gy = 1.164 * contrast;
*by = 1.164 * contrast;
*ru = 0 * uvcos + 1.596 * uvsin;
*rv = 0 * uvsin + 1.596 * uvcos;
*gu = -0.391 * uvcos + -0.813 * uvsin;
*gv = -0.391 * uvsin + -0.813 * uvcos;
*bu = 2.018 * uvcos + 0 * uvsin;
*bv = 2.018 * uvsin + 0 * uvcos;
*rc = (-16 * *ry + (-128) * *ru + (-128) * *rv) / 255.0 + brightness;
*gc = (-16 * *gy + (-128) * *gu + (-128) * *gv) / 255.0 + brightness;
*bc = (-16 * *by + (-128) * *bu + (-128) * *bv) / 255.0 + brightness;
// these "center" contrast control so that e.g. a contrast of 0
// leads to a grey image, not a black one
*rc += 0.5 - contrast / 2.0;
*gc += 0.5 - contrast / 2.0;
*bc += 0.5 - contrast / 2.0;
}
#define GMAP_SIZE (1024)
static void gen_yuv2rgb_map(unsigned char *map, int size, float brightness,
float contrast, float uvcos, float uvsin,
float rgamma, float ggamma, float bgamma) {
int i, j, k;
float step = 1.0 / size;
float y, u, v, u_, v_;
float y, u, v;
float r, g, b;
v = -0.5;
float ry, ru, rv, rc;
float gy, gu, gv, gc;
float by, bu, bv, bc;
unsigned char gmaps[3][GMAP_SIZE];
gen_gamma_map(gmaps[0], GMAP_SIZE, rgamma);
gen_gamma_map(gmaps[1], GMAP_SIZE, ggamma);
gen_gamma_map(gmaps[2], GMAP_SIZE, bgamma);
get_yuv2rgb_coeffs(brightness, contrast, uvcos, uvsin,
&ry, &ru, &rv, &rc, &gy, &gu, &gv, &gc, &by, &bu, &bv, &bc);
ry *= GMAP_SIZE - 1; ru *= GMAP_SIZE - 1; rv *= GMAP_SIZE - 1; rc *= GMAP_SIZE - 1;
gy *= GMAP_SIZE - 1; gu *= GMAP_SIZE - 1; gv *= GMAP_SIZE - 1; gc *= GMAP_SIZE - 1;
by *= GMAP_SIZE - 1; bu *= GMAP_SIZE - 1; bv *= GMAP_SIZE - 1; bc *= GMAP_SIZE - 1;
v = 0;
for (i = -1; i <= size; i++) {
u = -0.5;
u = 0;
for (j = -1; j <= size; j++) {
y = -(16.0 / 255.0);
y = 0;
for (k = -1; k <= size; k++) {
u_ = uvcos * u + uvsin * v;
v_ = uvcos * v + uvsin * u;
r = 1.164 * y + 1.596 * v_;
g = 1.164 * y - 0.391 * u_ - 0.813 * v_;
b = 1.164 * y + 2.018 * u_ ;
r = pow(contrast * (r - 0.5) + 0.5 + brightness, 1.0 / rgamma);
g = pow(contrast * (g - 0.5) + 0.5 + brightness, 1.0 / ggamma);
b = pow(contrast * (b - 0.5) + 0.5 + brightness, 1.0 / bgamma);
if (r > 1) r = 1;
r = ry * y + ru * u + rv * v + rc;
g = gy * y + gu * u + gv * v + gc;
b = by * y + bu * u + bv * v + bc;
if (r > GMAP_SIZE - 1) r = GMAP_SIZE - 1;
if (r < 0) r = 0;
if (g > 1) g = 1;
if (g > GMAP_SIZE - 1) g = GMAP_SIZE - 1;
if (g < 0) g = 0;
if (b > 1) b = 1;
if (b > GMAP_SIZE - 1) b = GMAP_SIZE - 1;
if (b < 0) b = 0;
*map++ = 255 * r;
*map++ = 255 * g;
*map++ = 255 * b;
*map++ = gmaps[0][(int)r];
*map++ = gmaps[1][(int)g];
*map++ = gmaps[2][(int)b];
y += (k == -1 || k == size - 1) ? step / 2 : step;
}
u += (j == -1 || j == size - 1) ? step / 2 : step;
@ -797,8 +830,6 @@ static void gen_yuv2rgb_map(unsigned char *map, int size, float brightness,
}
}
static void gen_gamma_map(unsigned char *map, int size, float gamma);
//! resolution of texture for gamma lookup table
#define LOOKUP_RES 512
//! resolution for 3D yuv->rgb conversion lookup table
@ -985,23 +1016,8 @@ static void glSetupYUVFragprog(float brightness, float contrast,
'1', 'g', rect, texw / 2, texh / 2);
add_scaler(YUV_CHROM_SCALER(type), &prog_pos, &prog_remain, chrom_scale_texs,
'2', 'b', rect, texw / 2, texh / 2);
ry = 1.164 * contrast;
gy = 1.164 * contrast;
by = 1.164 * contrast;
ru = 0 * uvcos + 1.596 * uvsin;
rv = 0 * uvsin + 1.596 * uvcos;
gu = -0.391 * uvcos + -0.813 * uvsin;
gv = -0.391 * uvsin + -0.813 * uvcos;
bu = 2.018 * uvcos + 0 * uvsin;
bv = 2.018 * uvsin + 0 * uvcos;
rc = (-16 * ry + (-128) * ru + (-128) * rv) / 255.0 + brightness;
gc = (-16 * gy + (-128) * gu + (-128) * gv) / 255.0 + brightness;
bc = (-16 * by + (-128) * bu + (-128) * bv) / 255.0 + brightness;
// these "center" contrast control so that e.g. a contrast of 0
// leads to a grey image, not a black one
rc += 0.5 - contrast / 2.0;
gc += 0.5 - contrast / 2.0;
bc += 0.5 - contrast / 2.0;
get_yuv2rgb_coeffs(brightness, contrast, uvcos, uvsin,
&ry, &ru, &rv, &rc, &gy, &gu, &gv, &gc, &by, &bu, &bv, &bc);
switch (YUV_CONVERSION(type)) {
case YUV_CONVERSION_FRAGMENT:
snprintf(prog_pos, prog_remain, yuv_prog_template,
@ -1036,6 +1052,11 @@ static void glSetupYUVFragprog(float brightness, float contrast,
*/
static void gen_gamma_map(unsigned char *map, int size, float gamma) {
int i;
if (gamma == 1.0) {
for (i = 0; i < size; i++)
map[i] = 255 * i / (size - 1);
return;
}
gamma = 1.0 / gamma;
for (i = 0; i < size; i++) {
float tmp = (float)i / (size - 1.0);