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https://github.com/mpv-player/mpv
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Use blur with kernel [[1,2,1], [2,4,2], [1,2,1]] for \be.
This is faster than gaussian blur and similar to vsfilter. git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28834 b3059339-0415-0410-9bf9-f77b7e298cf2
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@ -255,11 +255,38 @@ static bitmap_t* fix_outline_and_shadow(bitmap_t* bm_g, bitmap_t* bm_o)
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return bm_s;
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}
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int glyph_to_bitmap(ass_synth_priv_t* priv, ass_synth_priv_t* priv_blur,
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/**
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* \brief Blur with [[1,2,1]. [2,4,2], [1,2,1]] kernel
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* This blur is the same as the one employed by vsfilter.
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*/
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static void be_blur(unsigned char *buf, int w, int h) {
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unsigned int x, y;
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unsigned int old_sum, new_sum;
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for (y=0; y<h; y++) {
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old_sum = 2 * buf[0];
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for (x=0; x<w-1; x++) {
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new_sum = buf[y*w+x] + buf[y*w+x+1];
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buf[y*w+x] = (old_sum + new_sum) >> 2;
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old_sum = new_sum;
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}
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}
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for (x=0; x<w; x++) {
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old_sum = 2 * buf[0];
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for (y=0; y<h-1; y++) {
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new_sum = buf[y*w+x] + buf[(y+1)*w+x];
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buf[y*w+x] = (old_sum + new_sum) >> 2;
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old_sum = new_sum;
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}
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}
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}
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int glyph_to_bitmap(ass_synth_priv_t* priv_blur,
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FT_Glyph glyph, FT_Glyph outline_glyph, bitmap_t** bm_g,
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bitmap_t** bm_o, bitmap_t** bm_s, int be, double blur_radius)
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{
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int bord = be ? (be+1) : 0;
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int bord = be ? (be/4+1) : 0;
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blur_radius *= 2;
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bord = (blur_radius > 0.0) ? blur_radius : bord;
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@ -279,19 +306,16 @@ int glyph_to_bitmap(ass_synth_priv_t* priv, ass_synth_priv_t* priv_blur,
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return 1;
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}
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}
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if (*bm_o) {
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resize_tmp(priv, (*bm_o)->w, (*bm_o)->h);
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if (*bm_o)
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resize_tmp(priv_blur, (*bm_o)->w, (*bm_o)->h);
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}
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resize_tmp(priv, (*bm_g)->w, (*bm_g)->h);
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resize_tmp(priv_blur, (*bm_g)->w, (*bm_g)->h);
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if (be) {
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while (be--) {
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if (*bm_o)
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blur((*bm_o)->buffer, priv->tmp, (*bm_o)->w, (*bm_o)->h, (*bm_o)->w, (int*)priv->gt2, priv->g_r, priv->g_w);
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be_blur((*bm_o)->buffer, (*bm_o)->w, (*bm_o)->h);
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else
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blur((*bm_g)->buffer, priv->tmp, (*bm_g)->w, (*bm_g)->h, (*bm_g)->w, (int*)priv->gt2, priv->g_r, priv->g_w);
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be_blur((*bm_g)->buffer, (*bm_g)->w, (*bm_g)->h);
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}
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} else {
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if (blur_radius > 0.0) {
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@ -46,7 +46,7 @@ typedef struct bitmap_s {
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* \param bm_g out: pointer to the bitmap of glyph shadow is returned here
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* \param be 1 = produces blurred bitmaps, 0 = normal bitmaps
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*/
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int glyph_to_bitmap(ass_synth_priv_t* priv, ass_synth_priv_t* priv_blur, FT_Glyph glyph, FT_Glyph outline_glyph, bitmap_t** bm_g, bitmap_t** bm_o, bitmap_t** bm_s, int be, double blur_radius);
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int glyph_to_bitmap(ass_synth_priv_t* priv_blur, FT_Glyph glyph, FT_Glyph outline_glyph, bitmap_t** bm_g, bitmap_t** bm_o, bitmap_t** bm_s, int be, double blur_radius);
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void ass_free_bitmap(bitmap_t* bm);
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@ -43,7 +43,6 @@
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#define MAX_GLYPHS 3000
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#define MAX_LINES 300
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#define BE_RADIUS 1.5
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#define BLUR_MAX_RADIUS 50.0
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#define ROUND(x) ((int) ((x) + .5))
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@ -83,7 +82,6 @@ struct ass_renderer_s {
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ass_settings_t settings;
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int render_id;
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ass_synth_priv_t* synth_priv;
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ass_synth_priv_t* synth_priv_blur;
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ass_image_t* images_root; // rendering result is stored here
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ass_image_t* prev_images_root;
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@ -270,8 +268,7 @@ ass_renderer_t* ass_renderer_init(ass_library_t* library)
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goto ass_init_exit;
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}
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priv->synth_priv = ass_synth_init(BE_RADIUS);
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priv->synth_priv_blur = ass_synth_init(BLUR_MAX_RADIUS);
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priv->synth_priv = ass_synth_init(BLUR_MAX_RADIUS);
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priv->library = library;
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priv->ftlibrary = ft;
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@ -1503,7 +1500,6 @@ static void get_bitmap_glyph(glyph_info_t* info)
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// render glyph
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error = glyph_to_bitmap(ass_renderer->synth_priv,
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ass_renderer->synth_priv_blur,
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info->glyph, info->outline_glyph,
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&info->bm, &info->bm_o,
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&info->bm_s, info->be, info->blur * frame_context.border_scale);
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