hw_dxva2: create a IDirect3D9Ex device

This should allow us to create the device in situations when
Direct3DCreate9 normally fails, for example if no user is logged in.
While the later use-case is not very interesting, I hope it to work in
some other situations as well, for example while certain drivers are in
exclusive full screen mode.

This is available since Windows 7, so I'm removing the old call
completely.
This commit is contained in:
wm4 2017-02-02 12:44:09 +01:00
parent 644e23a0f5
commit ce23dfa2fa
1 changed files with 27 additions and 18 deletions

View File

@ -357,44 +357,53 @@ static bool create_device(struct lavc_ctx *s)
return false;
}
IDirect3D9* (WINAPI *Direct3DCreate9)(UINT) =
(void *)GetProcAddress(d3d9_dll, "Direct3DCreate9");
if (!Direct3DCreate9) {
MP_ERR(p, "Failed to locate Direct3DCreate9\n");
HRESULT (WINAPI *Direct3DCreate9Ex)(UINT, IDirect3D9Ex **) =
(void *)GetProcAddress(d3d9_dll, "Direct3DCreate9Ex");
if (!Direct3DCreate9Ex) {
MP_ERR(p, "Failed to locate Direct3DCreate9Ex\n");
return false;
}
p->d3d9 = Direct3DCreate9(D3D_SDK_VERSION);
if (!p->d3d9) {
MP_ERR(p, "Failed to create IDirect3D object\n");
IDirect3D9Ex *d3d9ex = NULL;
HRESULT hr = Direct3DCreate9Ex(D3D_SDK_VERSION, &d3d9ex);
if (FAILED(hr)) {
MP_ERR(p, "Failed to create IDirect3D9Ex object\n");
return false;
}
UINT adapter = D3DADAPTER_DEFAULT;
D3DDISPLAYMODE display_mode;
IDirect3D9_GetAdapterDisplayMode(p->d3d9, adapter, &display_mode);
D3DDISPLAYMODEEX modeex = {0};
IDirect3D9Ex_GetAdapterDisplayModeEx(d3d9ex, adapter, &modeex, NULL);
D3DPRESENT_PARAMETERS present_params = {
.Windowed = TRUE,
.BackBufferWidth = 640,
.BackBufferHeight = 480,
.BackBufferCount = 0,
.BackBufferFormat = display_mode.Format,
.BackBufferFormat = modeex.Format,
.SwapEffect = D3DSWAPEFFECT_DISCARD,
.Flags = D3DPRESENTFLAG_VIDEO,
};
HRESULT hr = IDirect3D9_CreateDevice(p->d3d9, adapter,
D3DDEVTYPE_HAL,
GetShellWindow(),
D3DCREATE_SOFTWARE_VERTEXPROCESSING |
D3DCREATE_MULTITHREADED |
D3DCREATE_FPU_PRESERVE,
&present_params,
&p->device);
IDirect3DDevice9Ex *exdev = NULL;
hr = IDirect3D9Ex_CreateDeviceEx(d3d9ex, adapter,
D3DDEVTYPE_HAL,
GetShellWindow(),
D3DCREATE_SOFTWARE_VERTEXPROCESSING |
D3DCREATE_MULTITHREADED |
D3DCREATE_FPU_PRESERVE,
&present_params,
NULL,
&exdev);
if (FAILED(hr)) {
MP_ERR(p, "Failed to create Direct3D device: %s\n",
mp_HRESULT_to_str(hr));
IDirect3D9_Release(d3d9ex);
return false;
}
p->d3d9 = (IDirect3D9 *)d3d9ex;
p->device = (IDirect3DDevice9 *)exdev;
return true;
}