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https://github.com/mpv-player/mpv
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vo_gpu: d3d11: use the SPIRV-Cross C API directly
When the D3D11 backend was first written, SPIRV-Cross only had a C++ API and no guarantee of API or ABI stability, so instead of using SPIRV-Cross directly, mpv used an unofficial C wrapper called crossc. Now that KhronosGroup/SPIRV-Cross#611 is resolved, SPIRV-Cross has an official C API that can be used instead, so remove crossc and use SPIRV-Cross directly.
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parent
fbe267150d
commit
cc38035841
@ -11,7 +11,7 @@ export PYTHON=/usr/bin/python3
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"$PYTHON" waf configure \
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--check-c-compiler=gcc \
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--disable-egl-angle-lib \
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--enable-crossc \
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--enable-spirv-cross \
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--enable-d3d-hwaccel \
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--enable-d3d11 \
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--enable-egl-angle \
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@ -62,10 +62,11 @@ pacman -Sc --noconfirm
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ninja install
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)
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# Compile crossc
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# Compile SPIRV-Cross
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(
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git clone --depth=1 https://github.com/rossy/crossc && cd crossc
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git submodule update --init
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git clone --depth=1 https://github.com/KhronosGroup/SPIRV-Cross && cd SPIRV-Cross
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make -j4 install prefix=$MINGW_PREFIX
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mkdir build && cd build
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cmake -GNinja -DSPIRV_CROSS_SHARED=ON -DCMAKE_INSTALL_PREFIX=$MINGW_PREFIX ..
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ninja install
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)
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@ -4,7 +4,7 @@
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#include <d3d11sdklayers.h>
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#include <dxgi1_2.h>
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#include <d3dcompiler.h>
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#include <crossc.h>
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#include <spirv_cross_c.h>
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#include "common/msg.h"
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#include "osdep/io.h"
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@ -1255,19 +1255,23 @@ static bool compile_glsl(struct ra *ra, enum glsl_shader type,
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struct ra_d3d11 *p = ra->priv;
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struct spirv_compiler *spirv = p->spirv;
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void *ta_ctx = talloc_new(NULL);
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crossc_compiler *cross = NULL;
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spvc_result sc_res = SPVC_SUCCESS;
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spvc_context sc_ctx = NULL;
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spvc_parsed_ir sc_ir = NULL;
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spvc_compiler sc_compiler = NULL;
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spvc_compiler_options sc_opts = NULL;
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const char *hlsl = NULL;
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ID3DBlob *errors = NULL;
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bool success = false;
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HRESULT hr;
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int cross_shader_model;
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int sc_shader_model;
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if (p->fl >= D3D_FEATURE_LEVEL_11_0) {
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cross_shader_model = 50;
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sc_shader_model = 50;
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} else if (p->fl >= D3D_FEATURE_LEVEL_10_1) {
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cross_shader_model = 41;
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sc_shader_model = 41;
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} else {
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cross_shader_model = 40;
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sc_shader_model = 40;
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}
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int64_t start_us = mp_time_us();
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@ -1278,17 +1282,42 @@ static bool compile_glsl(struct ra *ra, enum glsl_shader type,
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int64_t shaderc_us = mp_time_us();
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cross = crossc_hlsl_create((uint32_t*)spv_module.start,
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spv_module.len / sizeof(uint32_t));
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crossc_hlsl_set_shader_model(cross, cross_shader_model);
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crossc_set_flip_vert_y(cross, type == GLSL_SHADER_VERTEX);
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hlsl = crossc_compile(cross);
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if (!hlsl) {
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MP_ERR(ra, "SPIRV-Cross failed: %s\n", crossc_strerror(cross));
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sc_res = spvc_context_create(&sc_ctx);
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if (sc_res != SPVC_SUCCESS)
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goto done;
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sc_res = spvc_context_parse_spirv(sc_ctx, (SpvId *)spv_module.start,
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spv_module.len / sizeof(SpvId), &sc_ir);
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if (sc_res != SPVC_SUCCESS)
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goto done;
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sc_res = spvc_context_create_compiler(sc_ctx, SPVC_BACKEND_HLSL, sc_ir,
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SPVC_CAPTURE_MODE_TAKE_OWNERSHIP,
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&sc_compiler);
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if (sc_res != SPVC_SUCCESS)
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goto done;
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sc_res = spvc_compiler_create_compiler_options(sc_compiler, &sc_opts);
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if (sc_res != SPVC_SUCCESS)
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goto done;
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sc_res = spvc_compiler_options_set_uint(sc_opts,
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SPVC_COMPILER_OPTION_HLSL_SHADER_MODEL, sc_shader_model);
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if (sc_res != SPVC_SUCCESS)
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goto done;
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if (type == GLSL_SHADER_VERTEX) {
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// FLIP_VERTEX_Y is only valid for vertex shaders
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sc_res = spvc_compiler_options_set_bool(sc_opts,
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SPVC_COMPILER_OPTION_FLIP_VERTEX_Y, SPVC_TRUE);
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if (sc_res != SPVC_SUCCESS)
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goto done;
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}
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sc_res = spvc_compiler_install_compiler_options(sc_compiler, sc_opts);
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if (sc_res != SPVC_SUCCESS)
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goto done;
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sc_res = spvc_compiler_compile(sc_compiler, &hlsl);
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if (sc_res != SPVC_SUCCESS)
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goto done;
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int64_t cross_us = mp_time_us();
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@ -1312,7 +1341,11 @@ static bool compile_glsl(struct ra *ra, enum glsl_shader type,
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d3dcompile_us - cross_us);
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success = true;
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done:;
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done:
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if (sc_res != SPVC_SUCCESS) {
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MP_MSG(ra, MSGL_ERR, "SPIRV-Cross failed: %s\n",
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spvc_context_get_last_error_string(sc_ctx));
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}
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int level = success ? MSGL_DEBUG : MSGL_ERR;
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MP_MSG(ra, level, "GLSL source:\n");
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mp_log_source(ra->log, level, glsl);
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@ -1321,7 +1354,8 @@ done:;
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mp_log_source(ra->log, level, hlsl);
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}
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SAFE_RELEASE(errors);
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crossc_destroy(cross);
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if (sc_ctx)
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spvc_context_destroy(sc_ctx);
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talloc_free(ta_ctx);
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return success;
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}
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@ -1418,14 +1452,16 @@ static size_t vbuf_upload(struct ra *ra, void *data, size_t size)
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}
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static const char cache_magic[4] = "RD11";
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static const int cache_version = 2;
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static const int cache_version = 3;
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struct cache_header {
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char magic[sizeof(cache_magic)];
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int cache_version;
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char compiler[SPIRV_NAME_MAX_LEN];
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int spv_compiler_version;
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uint32_t cross_version;
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unsigned spvc_compiler_major;
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unsigned spvc_compiler_minor;
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unsigned spvc_compiler_patch;
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struct dll_version d3d_compiler_version;
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int feature_level;
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size_t vert_bytecode_len;
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@ -1449,6 +1485,9 @@ static void load_cached_program(struct ra *ra,
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struct cache_header *header = (struct cache_header *)cache.start;
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cache = bstr_cut(cache, sizeof(*header));
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unsigned spvc_major, spvc_minor, spvc_patch;
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spvc_get_version(&spvc_major, &spvc_minor, &spvc_patch);
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if (strncmp(header->magic, cache_magic, sizeof(cache_magic)) != 0)
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return;
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if (header->cache_version != cache_version)
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@ -1457,7 +1496,11 @@ static void load_cached_program(struct ra *ra,
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return;
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if (header->spv_compiler_version != spirv->compiler_version)
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return;
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if (header->cross_version != crossc_version())
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if (header->spvc_compiler_major != spvc_major)
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return;
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if (header->spvc_compiler_minor != spvc_minor)
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return;
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if (header->spvc_compiler_patch != spvc_patch)
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return;
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if (!dll_version_equal(header->d3d_compiler_version, p->d3d_compiler_ver))
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return;
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@ -1491,10 +1534,15 @@ static void save_cached_program(struct ra *ra, struct ra_renderpass *pass,
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struct ra_d3d11 *p = ra->priv;
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struct spirv_compiler *spirv = p->spirv;
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unsigned spvc_major, spvc_minor, spvc_patch;
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spvc_get_version(&spvc_major, &spvc_minor, &spvc_patch);
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struct cache_header header = {
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.cache_version = cache_version,
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.spv_compiler_version = p->spirv->compiler_version,
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.cross_version = crossc_version(),
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.spvc_compiler_major = spvc_major,
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.spvc_compiler_minor = spvc_minor,
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.spvc_compiler_patch = spvc_patch,
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.d3d_compiler_version = p->d3d_compiler_ver,
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.feature_level = p->fl,
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.vert_bytecode_len = vert_bc.len,
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8
wscript
8
wscript
@ -747,13 +747,13 @@ video_output_features = [
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'deps': 'shaderc-shared || shaderc-static',
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'func': check_true,
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}, {
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'name': '--crossc',
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'desc': 'libcrossc SPIR-V translator',
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'func': check_pkg_config('crossc'),
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'name': '--spirv-cross',
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'desc': 'SPIRV-Cross SPIR-V shader converter',
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'func': check_pkg_config('spirv-cross-c-shared'),
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}, {
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'name': '--d3d11',
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'desc': 'Direct3D 11 video output',
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'deps': 'win32-desktop && shaderc && crossc',
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'deps': 'win32-desktop && shaderc && spirv-cross',
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'func': check_cc(header_name=['d3d11_1.h', 'dxgi1_2.h']),
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}, {
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# We need MMAL/bcm_host/dispmanx APIs. Also, most RPI distros require
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