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mirror of https://github.com/mpv-player/mpv synced 2024-11-14 22:48:35 +01:00

vo_gpu: d3d11: use the SPIRV-Cross C API directly

When the D3D11 backend was first written, SPIRV-Cross only had a C++ API
and no guarantee of API or ABI stability, so instead of using
SPIRV-Cross directly, mpv used an unofficial C wrapper called crossc.

Now that KhronosGroup/SPIRV-Cross#611 is resolved, SPIRV-Cross has an
official C API that can be used instead, so remove crossc and use
SPIRV-Cross directly.
This commit is contained in:
James Ross-Gowan 2019-04-16 18:18:50 +10:00 committed by Jan Ekström
parent fbe267150d
commit cc38035841
4 changed files with 79 additions and 30 deletions

View File

@ -11,7 +11,7 @@ export PYTHON=/usr/bin/python3
"$PYTHON" waf configure \
--check-c-compiler=gcc \
--disable-egl-angle-lib \
--enable-crossc \
--enable-spirv-cross \
--enable-d3d-hwaccel \
--enable-d3d11 \
--enable-egl-angle \

View File

@ -62,10 +62,11 @@ pacman -Sc --noconfirm
ninja install
)
# Compile crossc
# Compile SPIRV-Cross
(
git clone --depth=1 https://github.com/rossy/crossc && cd crossc
git submodule update --init
git clone --depth=1 https://github.com/KhronosGroup/SPIRV-Cross && cd SPIRV-Cross
make -j4 install prefix=$MINGW_PREFIX
mkdir build && cd build
cmake -GNinja -DSPIRV_CROSS_SHARED=ON -DCMAKE_INSTALL_PREFIX=$MINGW_PREFIX ..
ninja install
)

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@ -4,7 +4,7 @@
#include <d3d11sdklayers.h>
#include <dxgi1_2.h>
#include <d3dcompiler.h>
#include <crossc.h>
#include <spirv_cross_c.h>
#include "common/msg.h"
#include "osdep/io.h"
@ -1255,19 +1255,23 @@ static bool compile_glsl(struct ra *ra, enum glsl_shader type,
struct ra_d3d11 *p = ra->priv;
struct spirv_compiler *spirv = p->spirv;
void *ta_ctx = talloc_new(NULL);
crossc_compiler *cross = NULL;
spvc_result sc_res = SPVC_SUCCESS;
spvc_context sc_ctx = NULL;
spvc_parsed_ir sc_ir = NULL;
spvc_compiler sc_compiler = NULL;
spvc_compiler_options sc_opts = NULL;
const char *hlsl = NULL;
ID3DBlob *errors = NULL;
bool success = false;
HRESULT hr;
int cross_shader_model;
int sc_shader_model;
if (p->fl >= D3D_FEATURE_LEVEL_11_0) {
cross_shader_model = 50;
sc_shader_model = 50;
} else if (p->fl >= D3D_FEATURE_LEVEL_10_1) {
cross_shader_model = 41;
sc_shader_model = 41;
} else {
cross_shader_model = 40;
sc_shader_model = 40;
}
int64_t start_us = mp_time_us();
@ -1278,17 +1282,42 @@ static bool compile_glsl(struct ra *ra, enum glsl_shader type,
int64_t shaderc_us = mp_time_us();
cross = crossc_hlsl_create((uint32_t*)spv_module.start,
spv_module.len / sizeof(uint32_t));
crossc_hlsl_set_shader_model(cross, cross_shader_model);
crossc_set_flip_vert_y(cross, type == GLSL_SHADER_VERTEX);
hlsl = crossc_compile(cross);
if (!hlsl) {
MP_ERR(ra, "SPIRV-Cross failed: %s\n", crossc_strerror(cross));
sc_res = spvc_context_create(&sc_ctx);
if (sc_res != SPVC_SUCCESS)
goto done;
sc_res = spvc_context_parse_spirv(sc_ctx, (SpvId *)spv_module.start,
spv_module.len / sizeof(SpvId), &sc_ir);
if (sc_res != SPVC_SUCCESS)
goto done;
sc_res = spvc_context_create_compiler(sc_ctx, SPVC_BACKEND_HLSL, sc_ir,
SPVC_CAPTURE_MODE_TAKE_OWNERSHIP,
&sc_compiler);
if (sc_res != SPVC_SUCCESS)
goto done;
sc_res = spvc_compiler_create_compiler_options(sc_compiler, &sc_opts);
if (sc_res != SPVC_SUCCESS)
goto done;
sc_res = spvc_compiler_options_set_uint(sc_opts,
SPVC_COMPILER_OPTION_HLSL_SHADER_MODEL, sc_shader_model);
if (sc_res != SPVC_SUCCESS)
goto done;
if (type == GLSL_SHADER_VERTEX) {
// FLIP_VERTEX_Y is only valid for vertex shaders
sc_res = spvc_compiler_options_set_bool(sc_opts,
SPVC_COMPILER_OPTION_FLIP_VERTEX_Y, SPVC_TRUE);
if (sc_res != SPVC_SUCCESS)
goto done;
}
sc_res = spvc_compiler_install_compiler_options(sc_compiler, sc_opts);
if (sc_res != SPVC_SUCCESS)
goto done;
sc_res = spvc_compiler_compile(sc_compiler, &hlsl);
if (sc_res != SPVC_SUCCESS)
goto done;
int64_t cross_us = mp_time_us();
@ -1312,7 +1341,11 @@ static bool compile_glsl(struct ra *ra, enum glsl_shader type,
d3dcompile_us - cross_us);
success = true;
done:;
done:
if (sc_res != SPVC_SUCCESS) {
MP_MSG(ra, MSGL_ERR, "SPIRV-Cross failed: %s\n",
spvc_context_get_last_error_string(sc_ctx));
}
int level = success ? MSGL_DEBUG : MSGL_ERR;
MP_MSG(ra, level, "GLSL source:\n");
mp_log_source(ra->log, level, glsl);
@ -1321,7 +1354,8 @@ done:;
mp_log_source(ra->log, level, hlsl);
}
SAFE_RELEASE(errors);
crossc_destroy(cross);
if (sc_ctx)
spvc_context_destroy(sc_ctx);
talloc_free(ta_ctx);
return success;
}
@ -1418,14 +1452,16 @@ static size_t vbuf_upload(struct ra *ra, void *data, size_t size)
}
static const char cache_magic[4] = "RD11";
static const int cache_version = 2;
static const int cache_version = 3;
struct cache_header {
char magic[sizeof(cache_magic)];
int cache_version;
char compiler[SPIRV_NAME_MAX_LEN];
int spv_compiler_version;
uint32_t cross_version;
unsigned spvc_compiler_major;
unsigned spvc_compiler_minor;
unsigned spvc_compiler_patch;
struct dll_version d3d_compiler_version;
int feature_level;
size_t vert_bytecode_len;
@ -1449,6 +1485,9 @@ static void load_cached_program(struct ra *ra,
struct cache_header *header = (struct cache_header *)cache.start;
cache = bstr_cut(cache, sizeof(*header));
unsigned spvc_major, spvc_minor, spvc_patch;
spvc_get_version(&spvc_major, &spvc_minor, &spvc_patch);
if (strncmp(header->magic, cache_magic, sizeof(cache_magic)) != 0)
return;
if (header->cache_version != cache_version)
@ -1457,7 +1496,11 @@ static void load_cached_program(struct ra *ra,
return;
if (header->spv_compiler_version != spirv->compiler_version)
return;
if (header->cross_version != crossc_version())
if (header->spvc_compiler_major != spvc_major)
return;
if (header->spvc_compiler_minor != spvc_minor)
return;
if (header->spvc_compiler_patch != spvc_patch)
return;
if (!dll_version_equal(header->d3d_compiler_version, p->d3d_compiler_ver))
return;
@ -1491,10 +1534,15 @@ static void save_cached_program(struct ra *ra, struct ra_renderpass *pass,
struct ra_d3d11 *p = ra->priv;
struct spirv_compiler *spirv = p->spirv;
unsigned spvc_major, spvc_minor, spvc_patch;
spvc_get_version(&spvc_major, &spvc_minor, &spvc_patch);
struct cache_header header = {
.cache_version = cache_version,
.spv_compiler_version = p->spirv->compiler_version,
.cross_version = crossc_version(),
.spvc_compiler_major = spvc_major,
.spvc_compiler_minor = spvc_minor,
.spvc_compiler_patch = spvc_patch,
.d3d_compiler_version = p->d3d_compiler_ver,
.feature_level = p->fl,
.vert_bytecode_len = vert_bc.len,

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@ -747,13 +747,13 @@ video_output_features = [
'deps': 'shaderc-shared || shaderc-static',
'func': check_true,
}, {
'name': '--crossc',
'desc': 'libcrossc SPIR-V translator',
'func': check_pkg_config('crossc'),
'name': '--spirv-cross',
'desc': 'SPIRV-Cross SPIR-V shader converter',
'func': check_pkg_config('spirv-cross-c-shared'),
}, {
'name': '--d3d11',
'desc': 'Direct3D 11 video output',
'deps': 'win32-desktop && shaderc && crossc',
'deps': 'win32-desktop && shaderc && spirv-cross',
'func': check_cc(header_name=['d3d11_1.h', 'dxgi1_2.h']),
}, {
# We need MMAL/bcm_host/dispmanx APIs. Also, most RPI distros require