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mirror of https://github.com/mpv-player/mpv synced 2024-10-22 08:51:57 +02:00

gl_common: simplify window/context creation

Allow the backend code to create a GL context on best effort basis,
instead of having to implement separate functions for each variation.
This means there's only a single create_window callback now. Also,
getFunctions() doesn't have the gl3 parameter anymore, which was
confusing and hard to explain.

create_window() tries to create a GL context of any version. The field
MPGLContext.requested_gl_version is taken as a hint whether a GL3 or a
legacy context is preferred. (This should be easy on all platforms.)

The cocoa part always assumes that GL 3 is always available on
OSX 10.7.0 and higher, and miserably fails if it's not. One could try
to put more effort into probing the context, but apparently this
situation never happens, so don't bother. (And even if, mpv should be
able to fall back to vo_corevideo.)

The X11 part doesn't change much, but moving these functions around
makes the diff bigger.

Note about some corner cases:

This doesn't handle CONTEXT_FORWARD_COMPATIBLE_BIT_ARB on OpenGL 3.0
correctly. This was the one thing getFunctions() actually needed the
gl3 parameter, and we just make sure we never use forward compatible
contexts on 3.0. It should work with any version above (e.g. 3.1, 3.2
and 3.3 should be fine). This is because the GL_ARB_compatibility
extension is specified for 3.1 and up only. There doesn't seem to be
any way to detect presence of legacy GL on 3.0 with a forward
compatible context. As a counter measure, remove the FORWARD_COMPATIBLE
flags from the win32 code. Maybe this will go wrong. (Should this
happen, the flag has the be added back, and the win32 will have to
explicitly check for GL 3.0 and add "GL_ARB_compatibility" to the extra
extension string.)

Note about GLX:

Probing GL versions by trying to create a context on an existing window
was (probably) not always possible. Old code used GLX 1.2 to create
legacy contexts, and it required code different from GLX 1.3 even before
creation of the X window (the problem was selections of the X Visual).
That's why there were two functions for window creation (create_window_old
and create_window_gl3). However, the legacy context creation code was
updated to GLX 1.3 in commit b3b20cc, so having different functions for
window creation is not needed anymore.
This commit is contained in:
wm4 2013-02-24 23:31:57 +01:00
parent 281e10f05d
commit c61f1ff61b
3 changed files with 211 additions and 237 deletions

View File

@ -383,11 +383,6 @@ static int create_window(struct vo *vo, uint32_t d_width, uint32_t d_height,
} else {
attr[i++] = NSOpenGLProfileVersionLegacy;
}
} else if(gl3profile) {
mp_msg(MSGT_VO, MSGL_ERR,
"[cocoa] Invalid pixel format attribute "
"(GL3 is not supported on OSX versions prior to 10.7)\n");
return -1;
}
attr[i++] = NSOpenGLPFADoubleBuffer; // double buffered
attr[i] = (NSOpenGLPixelFormatAttribute)0;

View File

@ -456,13 +456,14 @@ struct gl_functions gl_functions[] = {
#undef DEF_FN_NAMES
/**
* \brief find the function pointers of some useful OpenGL extensions
* \param getProcAddress function to resolve function names, may be NULL
* \param ext2 an extra extension string
*/
// Fill the GL struct with function pointers and extensions from the current
// GL context.
// getProcAddress: function to resolve function names, may be NULL
// ext2: an extra extension string
// Note: if you create a CONTEXT_FORWARD_COMPATIBLE_BIT_ARB with OpenGL 3.0,
// you must append "GL_ARB_compatibility" to ext2.
static void getFunctions(GL *gl, void *(*getProcAddress)(const GLubyte *),
const char *ext2, bool gl3)
const char *ext2)
{
talloc_free_children(gl);
*gl = (GL) {
@ -472,48 +473,62 @@ static void getFunctions(GL *gl, void *(*getProcAddress)(const GLubyte *),
if (!getProcAddress)
getProcAddress = (void *)getdladdr;
gl->GetString = getProcAddress("glGetString");
if (!gl->GetString)
gl->GetString = glGetString;
GLint major = 0, minor = 0;
if (gl3) {
const char *version = gl->GetString(GL_VERSION);
sscanf(version, "%d.%d", &major, &minor);
gl->version = MPGL_VER(major, minor);
mp_msg(MSGT_VO, MSGL_V, "[gl] Detected OpenGL %d.%d.\n", major, minor);
// Note: This code doesn't handle CONTEXT_FORWARD_COMPATIBLE_BIT_ARB
// on OpenGL 3.0 correctly. Apparently there's no way to detect this
// situation, because GL_ARB_compatibility is specified only for 3.1
// and above.
bool has_legacy = false;
if (gl->version >= MPGL_VER(3, 0)) {
gl->GetStringi = getProcAddress("glGetStringi");
gl->GetIntegerv = getProcAddress("glGetIntegerv");
if (!(gl->GetStringi && gl->GetIntegerv))
return;
gl->GetIntegerv(GL_MAJOR_VERSION, &major);
gl->GetIntegerv(GL_MINOR_VERSION, &minor);
GLint exts;
gl->GetIntegerv(GL_NUM_EXTENSIONS, &exts);
for (int n = 0; n < exts; n++) {
gl->extensions
= talloc_asprintf_append(gl->extensions, " %s",
gl->GetStringi(GL_EXTENSIONS, n));
const char *ext = gl->GetStringi(GL_EXTENSIONS, n);
gl->extensions = talloc_asprintf_append(gl->extensions, " %s", ext);
if (strcmp(ext, "GL_ARB_compatibility") == 0)
has_legacy = true;
}
} else {
gl->GetString = getProcAddress("glGetString");
if (!gl->GetString)
gl->GetString = glGetString;
// This version doesn't have GL_ARB_compatibility yet, and always
// includes legacy (except with CONTEXT_FORWARD_COMPATIBLE_BIT_ARB).
if (gl->version == MPGL_VER(3, 0))
has_legacy = true;
} else {
const char *ext = (char*)gl->GetString(GL_EXTENSIONS);
gl->extensions = talloc_asprintf_append(gl->extensions, " %s", ext);
const char *version = gl->GetString(GL_VERSION);
sscanf(version, "%d.%d", &major, &minor);
has_legacy = true;
}
gl->version = MPGL_VER(major, minor);
mp_msg(MSGT_VO, MSGL_V, "[gl] Detected OpenGL %d.%d.\n", major, minor);
if (has_legacy)
mp_msg(MSGT_VO, MSGL_V, "[gl] OpenGL legacy compat. found.\n");
mp_msg(MSGT_VO, MSGL_DBG2, "[gl] Combined OpenGL extensions string:\n%s\n",
gl->extensions);
for (int n = 0; n < sizeof(gl_functions) / sizeof(gl_functions[0]); n++) {
struct gl_functions *section = &gl_functions[n];
// With gl3=false, we could have a legacy context, where functionality
// is never removed. (E.g. the context could be at version >= 3.0, but
// legacy functions like glBegin still exist and work.)
if (gl3 && section->ver_removed && gl->version >= section->ver_removed)
// With has_legacy, the legacy functions are still available, and
// functions are never actually removed. (E.g. the context could be at
// version >= 3.0, but functions like glBegin still exist and work.)
if (!has_legacy && section->ver_removed &&
gl->version >= section->ver_removed)
continue;
// NOTE: Function entrypoints can exist, even if they do not work.
@ -829,19 +844,18 @@ mp_image_t *glGetWindowScreenshot(GL *gl)
#include "cocoa_common.h"
static bool create_window_cocoa(struct MPGLContext *ctx, uint32_t d_width,
uint32_t d_height, uint32_t flags, bool gl3)
uint32_t d_height, uint32_t flags)
{
int rv = vo_cocoa_create_window(ctx->vo, d_width, d_height, flags, gl3);
int rv = vo_cocoa_create_window(ctx->vo, d_width, d_height, flags,
ctx->requested_gl_version >= MPGL_VER(3, 0));
if (rv != 0)
return false;
getFunctions(ctx->gl, (void *)vo_cocoa_glgetaddr, NULL, gl3);
getFunctions(ctx->gl, (void *)vo_cocoa_glgetaddr, NULL);
if (gl3) {
ctx->depth_r = vo_cocoa_cgl_color_size(ctx->vo);
ctx->depth_g = vo_cocoa_cgl_color_size(ctx->vo);
ctx->depth_b = vo_cocoa_cgl_color_size(ctx->vo);
}
ctx->depth_r = vo_cocoa_cgl_color_size(ctx->vo);
ctx->depth_g = vo_cocoa_cgl_color_size(ctx->vo);
ctx->depth_b = vo_cocoa_cgl_color_size(ctx->vo);
if (!ctx->gl->SwapInterval)
ctx->gl->SwapInterval = vo_cocoa_swap_interval;
@ -849,18 +863,6 @@ static bool create_window_cocoa(struct MPGLContext *ctx, uint32_t d_width,
return true;
}
static bool create_window_cocoa_old(struct MPGLContext *ctx, uint32_t d_width,
uint32_t d_height, uint32_t flags)
{
return create_window_cocoa(ctx, d_width, d_height, flags, false);
}
static bool create_window_cocoa_gl3(struct MPGLContext *ctx, uint32_t d_width,
uint32_t d_height, uint32_t flags)
{
return create_window_cocoa(ctx, d_width, d_height, flags, true);
}
static void releaseGlContext_cocoa(MPGLContext *ctx)
{
}
@ -889,14 +891,10 @@ static void *w32gpa(const GLubyte *procName)
return GetProcAddress(oglmod, procName);
}
static bool create_window_w32_old(struct MPGLContext *ctx, uint32_t d_width,
uint32_t d_height, uint32_t flags)
static bool create_context_w32_old(struct MPGLContext *ctx)
{
GL *gl = ctx->gl;
if (!vo_w32_config(ctx->vo, d_width, d_height, flags))
return false;
struct w32_context *w32_ctx = ctx->priv;
HGLRC *context = &w32_ctx->context;
@ -923,7 +921,7 @@ static bool create_window_w32_old(struct MPGLContext *ctx, uint32_t d_width,
*context = new_context;
getFunctions(ctx->gl, w32gpa, NULL, false);
getFunctions(ctx->gl, w32gpa, NULL);
res = true;
out:
@ -931,12 +929,8 @@ out:
return res;
}
static bool create_window_w32_gl3(struct MPGLContext *ctx, uint32_t d_width,
uint32_t d_height, uint32_t flags)
static bool create_context_w32_gl3(struct MPGLContext *ctx)
{
if (!vo_w32_config(ctx->vo, d_width, d_height, flags))
return false;
struct w32_context *w32_ctx = ctx->priv;
HGLRC *context = &w32_ctx->context;
@ -980,7 +974,7 @@ static bool create_window_w32_gl3(struct MPGLContext *ctx, uint32_t d_width,
int attribs[] = {
WGL_CONTEXT_MAJOR_VERSION_ARB, MPGL_VER_GET_MAJOR(gl_version),
WGL_CONTEXT_MINOR_VERSION_ARB, MPGL_VER_GET_MINOR(gl_version),
WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB,
WGL_CONTEXT_FLAGS_ARB, 0,
WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB,
0
};
@ -1010,7 +1004,7 @@ static bool create_window_w32_gl3(struct MPGLContext *ctx, uint32_t d_width,
}
/* update function pointers */
getFunctions(ctx->gl, w32gpa, NULL, true);
getFunctions(ctx->gl, w32gpa, NULL);
int pfmt = GetPixelFormat(windc);
PIXELFORMATDESCRIPTOR pfd;
@ -1030,6 +1024,20 @@ out:
return false;
}
static bool create_window_w32(struct MPGLContext *ctx, uint32_t d_width,
uint32_t d_height, uint32_t flags)
{
if (!vo_w32_config(ctx->vo, d_width, d_height, flags))
return false;
bool success = false;
if (ctx->requested_gl_version >= MPGL_VER(3, 0))
success = create_context_w32_gl3(ctx);
if (!success)
success = create_context_w32_old(ctx);
return success;
}
static void releaseGlContext_w32(MPGLContext *ctx)
{
struct w32_context *w32_ctx = ctx->priv;
@ -1060,6 +1068,118 @@ struct glx_context {
GLXFBConfig fbc;
};
static bool create_context_x11_old(struct MPGLContext *ctx)
{
struct glx_context *glx_ctx = ctx->priv;
Display *display = ctx->vo->x11->display;
struct vo *vo = ctx->vo;
GL *gl = ctx->gl;
if (glx_ctx->context)
return true;
GLXContext new_context = glXCreateContext(display, glx_ctx->vinfo, NULL,
True);
if (!new_context) {
mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not create GLX context!\n");
return false;
}
if (!glXMakeCurrent(display, ctx->vo->x11->window, new_context)) {
mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not set GLX context!\n");
glXDestroyContext(display, new_context);
return false;
}
void *(*getProcAddress)(const GLubyte *);
getProcAddress = getdladdr("glXGetProcAddress");
if (!getProcAddress)
getProcAddress = getdladdr("glXGetProcAddressARB");
const char *glxstr = "";
const char *(*glXExtStr)(Display *, int)
= getdladdr("glXQueryExtensionsString");
if (glXExtStr)
glxstr = glXExtStr(display, ctx->vo->x11->screen);
getFunctions(gl, getProcAddress, glxstr);
if (!gl->GenPrograms && gl->GetString &&
gl->version < MPGL_VER(3, 0) &&
getProcAddress &&
strstr(gl->GetString(GL_EXTENSIONS), "GL_ARB_vertex_program"))
{
mp_msg(MSGT_VO, MSGL_WARN,
"Broken glXGetProcAddress detected, trying workaround\n");
getFunctions(gl, NULL, glxstr);
}
glx_ctx->context = new_context;
if (!glXIsDirect(vo->x11->display, new_context))
ctx->gl->mpgl_caps &= ~MPGL_CAP_NO_SW;
return true;
}
typedef GLXContext (*glXCreateContextAttribsARBProc)
(Display*, GLXFBConfig, GLXContext, Bool, const int*);
static bool create_context_x11_gl3(struct MPGLContext *ctx, bool debug)
{
struct glx_context *glx_ctx = ctx->priv;
struct vo *vo = ctx->vo;
if (glx_ctx->context)
return true;
glXCreateContextAttribsARBProc glXCreateContextAttribsARB =
(glXCreateContextAttribsARBProc)
glXGetProcAddressARB((const GLubyte *)"glXCreateContextAttribsARB");
const char *glxstr = "";
const char *(*glXExtStr)(Display *, int)
= getdladdr("glXQueryExtensionsString");
if (glXExtStr)
glxstr = glXExtStr(vo->x11->display, vo->x11->screen);
bool have_ctx_ext = glxstr && !!strstr(glxstr, "GLX_ARB_create_context");
if (!(have_ctx_ext && glXCreateContextAttribsARB)) {
return false;
}
int gl_version = ctx->requested_gl_version;
int context_attribs[] = {
GLX_CONTEXT_MAJOR_VERSION_ARB, MPGL_VER_GET_MAJOR(gl_version),
GLX_CONTEXT_MINOR_VERSION_ARB, MPGL_VER_GET_MINOR(gl_version),
GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_CORE_PROFILE_BIT_ARB,
GLX_CONTEXT_FLAGS_ARB, debug ? GLX_CONTEXT_DEBUG_BIT_ARB : 0,
None
};
GLXContext context = glXCreateContextAttribsARB(vo->x11->display,
glx_ctx->fbc, 0, True,
context_attribs);
if (!context) {
mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not create GLX context!\n");
return false;
}
// set context
if (!glXMakeCurrent(vo->x11->display, vo->x11->window, context)) {
mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not set GLX context!\n");
glXDestroyContext(vo->x11->display, context);
return false;
}
glx_ctx->context = context;
getFunctions(ctx->gl, (void *)glXGetProcAddress, glxstr);
if (!glXIsDirect(vo->x11->display, context))
ctx->gl->mpgl_caps &= ~MPGL_CAP_NO_SW;
return true;
}
// The GL3/FBC initialization code roughly follows/copies from:
// http://www.opengl.org/wiki/Tutorial:_OpenGL_3.0_Context_Creation_(GLX)
// but also uses some of the old code.
@ -1080,7 +1200,7 @@ static GLXFBConfig select_fb_config(struct vo *vo, const int *attribs)
return fbconfig;
}
static bool create_glx_window(struct MPGLContext *ctx, uint32_t d_width,
static bool create_window_x11(struct MPGLContext *ctx, uint32_t d_width,
uint32_t d_height, uint32_t flags)
{
struct vo *vo = ctx->vo;
@ -1144,129 +1264,14 @@ static bool create_glx_window(struct MPGLContext *ctx, uint32_t d_width,
vo_x11_create_vo_window(vo, glx_ctx->vinfo, vo->dx, vo->dy, d_width,
d_height, flags, "gl");
return true;
bool success = false;
if (ctx->requested_gl_version >= MPGL_VER(3, 0))
success = create_context_x11_gl3(ctx, flags & VOFLAG_GL_DEBUG);
if (!success)
success = create_context_x11_old(ctx);
return success;
}
static bool create_window_x11_old(struct MPGLContext *ctx, uint32_t d_width,
uint32_t d_height, uint32_t flags)
{
struct glx_context *glx_ctx = ctx->priv;
Display *display = ctx->vo->x11->display;
struct vo *vo = ctx->vo;
GL *gl = ctx->gl;
if (!create_glx_window(ctx, d_width, d_height, flags))
return false;
if (glx_ctx->context)
return true;
GLXContext new_context = glXCreateContext(display, glx_ctx->vinfo, NULL,
True);
if (!new_context) {
mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not create GLX context!\n");
return false;
}
if (!glXMakeCurrent(display, ctx->vo->x11->window, new_context)) {
mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not set GLX context!\n");
glXDestroyContext(display, new_context);
return false;
}
void *(*getProcAddress)(const GLubyte *);
getProcAddress = getdladdr("glXGetProcAddress");
if (!getProcAddress)
getProcAddress = getdladdr("glXGetProcAddressARB");
const char *glxstr = "";
const char *(*glXExtStr)(Display *, int)
= getdladdr("glXQueryExtensionsString");
if (glXExtStr)
glxstr = glXExtStr(display, ctx->vo->x11->screen);
getFunctions(gl, getProcAddress, glxstr, false);
if (!gl->GenPrograms && gl->GetString &&
gl->version < MPGL_VER(3, 0) &&
getProcAddress &&
strstr(gl->GetString(GL_EXTENSIONS), "GL_ARB_vertex_program"))
{
mp_msg(MSGT_VO, MSGL_WARN,
"Broken glXGetProcAddress detected, trying workaround\n");
getFunctions(gl, NULL, glxstr, false);
}
glx_ctx->context = new_context;
if (!glXIsDirect(vo->x11->display, new_context))
ctx->gl->mpgl_caps &= ~MPGL_CAP_NO_SW;
return true;
}
typedef GLXContext (*glXCreateContextAttribsARBProc)
(Display*, GLXFBConfig, GLXContext, Bool, const int*);
static bool create_window_x11_gl3(struct MPGLContext *ctx, uint32_t d_width,
uint32_t d_height, uint32_t flags)
{
struct glx_context *glx_ctx = ctx->priv;
struct vo *vo = ctx->vo;
if (!create_glx_window(ctx, d_width, d_height, flags))
return false;
if (glx_ctx->context)
return true;
glXCreateContextAttribsARBProc glXCreateContextAttribsARB =
(glXCreateContextAttribsARBProc)
glXGetProcAddressARB((const GLubyte *)"glXCreateContextAttribsARB");
const char *glxstr = "";
const char *(*glXExtStr)(Display *, int)
= getdladdr("glXQueryExtensionsString");
if (glXExtStr)
glxstr = glXExtStr(vo->x11->display, vo->x11->screen);
bool have_ctx_ext = glxstr && !!strstr(glxstr, "GLX_ARB_create_context");
if (!(have_ctx_ext && glXCreateContextAttribsARB)) {
return false;
}
int gl_version = ctx->requested_gl_version;
int context_attribs[] = {
GLX_CONTEXT_MAJOR_VERSION_ARB, MPGL_VER_GET_MAJOR(gl_version),
GLX_CONTEXT_MINOR_VERSION_ARB, MPGL_VER_GET_MINOR(gl_version),
GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_CORE_PROFILE_BIT_ARB,
GLX_CONTEXT_FLAGS_ARB,
flags & VOFLAG_GL_DEBUG ? GLX_CONTEXT_DEBUG_BIT_ARB : 0,
None
};
GLXContext context = glXCreateContextAttribsARB(vo->x11->display,
glx_ctx->fbc, 0, True,
context_attribs);
if (!context) {
mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not create GLX context!\n");
return false;
}
// set context
if (!glXMakeCurrent(vo->x11->display, vo->x11->window, context)) {
mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not set GLX context!\n");
glXDestroyContext(vo->x11->display, context);
return false;
}
glx_ctx->context = context;
getFunctions(ctx->gl, (void *)glXGetProcAddress, glxstr, true);
if (!glXIsDirect(vo->x11->display, context))
ctx->gl->mpgl_caps &= ~MPGL_CAP_NO_SW;
return true;
}
/**
* \brief free the VisualInfo and GLXContext of an OpenGL context.
@ -1337,14 +1342,12 @@ MPGLContext *mpgl_init(enum MPGLType type, struct vo *vo)
.gl = talloc_zero(ctx, GL),
.type = type,
.vo = vo,
.requested_gl_version = MPGL_VER(3, 0),
.vo_init_ok = true,
};
switch (ctx->type) {
#ifdef CONFIG_GL_COCOA
case GLTYPE_COCOA:
ctx->create_window_old = create_window_cocoa_old;
ctx->create_window_gl3 = create_window_cocoa_gl3;
ctx->create_window = create_window_cocoa;
ctx->releaseGlContext = releaseGlContext_cocoa;
ctx->swapGlBuffers = swapGlBuffers_cocoa;
ctx->check_events = vo_cocoa_check_events;
@ -1360,8 +1363,7 @@ MPGLContext *mpgl_init(enum MPGLType type, struct vo *vo)
#ifdef CONFIG_GL_WIN32
case GLTYPE_W32:
ctx->priv = talloc_zero(ctx, struct w32_context);
ctx->create_window_old = create_window_w32_old;
ctx->create_window_gl3 = create_window_w32_gl3;
ctx->create_window = create_window_w32;
ctx->releaseGlContext = releaseGlContext_w32;
ctx->swapGlBuffers = swapGlBuffers_w32;
ctx->update_xinerama_info = w32_update_xinerama_info;
@ -1376,8 +1378,7 @@ MPGLContext *mpgl_init(enum MPGLType type, struct vo *vo)
#ifdef CONFIG_GL_X11
case GLTYPE_X11:
ctx->priv = talloc_zero(ctx, struct glx_context);
ctx->create_window_old = create_window_x11_old;
ctx->create_window_gl3 = create_window_x11_gl3;
ctx->create_window = create_window_x11;
ctx->releaseGlContext = releaseGlContext_x11;
ctx->swapGlBuffers = swapGlBuffers_x11;
ctx->update_xinerama_info = vo_x11_update_screeninfo;
@ -1407,50 +1408,29 @@ bool mpgl_destroy_window(struct MPGLContext *ctx)
return ctx->vo_init_ok;
}
static bool create_window(struct MPGLContext *ctx, int gl_caps,
bool (*create)(struct MPGLContext *, uint32_t,
uint32_t, uint32_t),
uint32_t d_width, uint32_t d_height, uint32_t flags)
bool mpgl_create_window(struct MPGLContext *ctx, int gl_caps, uint32_t d_width,
uint32_t d_height, uint32_t flags)
{
if (!create || !ctx->vo_init_ok)
if (!ctx->vo_init_ok)
return false;
if (create(ctx, d_width, d_height, flags)) {
gl_caps |= MPGL_CAP_GL;
ctx->requested_gl_version = (gl_caps & MPGL_CAP_GL_LEGACY)
? MPGL_VER(2, 1) : MPGL_VER(3, 0);
if (ctx->create_window(ctx, d_width, d_height, flags)) {
int missing = (ctx->gl->mpgl_caps & gl_caps) ^ gl_caps;
if (!missing) {
ctx->selected_create_window = create;
if (!missing)
return true;
}
mp_msg(MSGT_VO, MSGL_WARN, "[gl] Missing OpenGL features:");
list_features(missing, MSGL_WARN, false);
if (missing & MPGL_CAP_NO_SW) {
mp_msg(MSGT_VO, MSGL_WARN, "[gl] Rejecting suspected software "
"OpenGL renderer.\n");
"OpenGL renderer.\n");
}
}
// If we tried to create a GL 3 context, and we're going to create a legacy
// context after this, the window should be recreated at least on X11.
mpgl_destroy_window(ctx);
return false;
}
bool mpgl_create_window(struct MPGLContext *ctx, int gl_caps, uint32_t d_width,
uint32_t d_height, uint32_t flags)
{
assert(ctx->vo_init_ok);
if (ctx->selected_create_window)
return ctx->selected_create_window(ctx, d_width, d_height, flags);
bool allow_gl3 = !(gl_caps & MPGL_CAP_GL_LEGACY);
bool allow_legacy = !(gl_caps & MPGL_CAP_GL3);
gl_caps |= MPGL_CAP_GL;
if (allow_gl3 && create_window(ctx, gl_caps, ctx->create_window_gl3,
d_width, d_height, flags))
return true;
if (allow_legacy && create_window(ctx, gl_caps, ctx->create_window_old,
d_width, d_height, flags))
return true;
mp_msg(MSGT_VO, MSGL_ERR, "[gl] OpenGL context creation failed!\n");
return false;

View File

@ -108,7 +108,7 @@ typedef struct MPGLContext {
// Bit size of each component in the created framebuffer. 0 if unknown.
int depth_r, depth_g, depth_b;
// GL version requested from create_window_gl3 backend.
// GL version requested from create_window_gl3 backend (MPGL_VER mangled).
// (Might be different from the actual version in gl->version.)
int requested_gl_version;
@ -119,13 +119,15 @@ typedef struct MPGLContext {
void (*vo_uninit)(struct vo *vo);
void (*releaseGlContext)(struct MPGLContext *);
// Creates GL 1.x/2.x legacy context.
bool (*create_window_old)(struct MPGLContext *ctx, uint32_t d_width,
uint32_t d_height, uint32_t flags);
// Creates GL 3.x core context.
bool (*create_window_gl3)(struct MPGLContext *ctx, uint32_t d_width,
uint32_t d_height, uint32_t flags);
// Resize the window, or create a new window if there isn't one yet.
// On the first call, it creates a GL context according to what's specified
// in MPGLContext.requested_gl_version. This is just a hint, and if the
// requested version is not available, it may return a completely different
// GL context. (The caller must check if the created GL version is ok. The
// callee must try to fall back to an older version if the requested
// version is not available, and newer versions are incompatible.)
bool (*create_window)(struct MPGLContext *ctx, uint32_t d_width,
uint32_t d_height, uint32_t flags);
// optional
void (*pause)(struct vo *vo);
@ -136,9 +138,6 @@ typedef struct MPGLContext {
// For free use by the backend.
void *priv;
// Internal to gl_common.c.
bool (*selected_create_window)(struct MPGLContext *ctx, uint32_t d_width,
uint32_t d_height, uint32_t flags);
bool vo_init_ok;
} MPGLContext;